Files
Terrarum/src/net/torvald/terrarum/gameparticles/ParticleVanishingTexture.kt

104 lines
3.4 KiB
Kotlin

package net.torvald.terrarum.gameparticles
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* @param tex image
* @param x x-coord of the particle's initial spawn position, bottom-centre
* @param y y-coord of the particle's initial spawn position, bottom-centre
*/
open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
init {
velocity.set(0.0, -1.0)
hitbox.setDimension(tex.regionWidth.toDouble(), tex.regionHeight.toDouble())
hitbox.setPositionFromPointed(x, y)
body = tex
isNoSubjectToGrav = true
}
override fun update(delta: Float) {
super.update(delta)
drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
}
}
/**
* @param text a text
* @param x x-coord of the particle's initial spawn position, bottom-centre
* @param y y-coord of the particle's initial spawn position, bottom-centre
*/
class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
private val lines = text.split('\n')
init {
velocity.set(0.0, -1.0)
hitbox.setDimension(lines.maxOf { TinyAlphNum.getWidth(it) }.toDouble(), lines.size * TinyAlphNum.H.toDouble())
hitbox.setPositionFromPointed(x, y)
isNoSubjectToGrav = true
}
override fun update(delta: Float) {
super.update(delta)
drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
}
override fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
batch.color = drawColour
lines.forEachIndexed { index, line ->
TinyAlphNum.draw(batch, line, hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index)
}
}
}
}
/**
* @param tex image
* @param x x-coord of the particle's initial spawn position, bottom-centre
* @param y y-coord of the particle's initial spawn position, bottom-centre
*/
open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
private var row = 0
private var frame = start % sprite.horizontalCount
private var frameAdvanceCounter = 0f
init {
velocity.set(0.0, -1.0)
hitbox.setDimension(sprite.tileW.toDouble(), sprite.tileH.toDouble())
hitbox.setPositionFromPointed(x, y)
isNoSubjectToGrav = true
}
override fun update(delta: Float) {
super.update(delta)
drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
if (frameAdvanceCounter >= delay) {
frameAdvanceCounter -= delay
frame = (frame + 1) % sprite.horizontalCount
}
frameAdvanceCounter += delta
}
override fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
batch.color = drawColour
batch.draw(sprite.get(frame, row), hitbox.startX.toFloat(), hitbox.startY.toFloat())
}
}
}