Files
Terrarum/MECHNANICS.md
Song Minjae c60a967050 more world settings
Former-commit-id: 5b9f7717ed2a4ad2f054e8db75b404b5c974539b
Former-commit-id: bc5d18446028a734a3a9707c928f069bcd1d5a7f
2017-01-29 02:04:19 +09:00

3.5 KiB

Weapon tier

Natural / Common  Stone -> Copper -> Iron -> Silver      ->        Titanium
Forging                                -------------->  Steel  --------^
Exotic ('elven')                 Glass                     Aurichalcum
Special (something 'adamant')                                              ??? (Use material spec of CNT, tensile strength 180 GPa)
  • Metal graphics
    • Gold: Hue 43, low Saturation
    • Aurichalcum: Hue 43, mid-high Saturation
    • Copper: Hue 33,
    • Copper rust: Hue 160
    • Iron rust: Hue 21

Size variation

Race base weapon/tool size <- 10 [kg] Size tolerance <- (50% * str/1000), or say, 20%

If the size is bigger than tolerable, weapon speed severely slows down, tools become unusable if use time >* 0.75 second, the weapon/tool cannot be equipped. Small weapons/tools gains no (dis)advantage

When drawing: scale by (craftedWeaponSize / baseWeaponSize)

Crafted tool/weapon size is dependent to the baseRaceMass.

Gemstone tier

Topaz -> R·G·B -> Diamond·Amethyst

Colouring

Natural: Use 4096 Magical/Surreal: Use 24 Bits

  • Colouring of potion
    • Randomised, roguelike fashion
    • Choose Col(R40, G40, B40) from set of finite cards: 39, 39, 19, 19, 0, 0
    • MULTIPLY blend chosen colour with white texture

Roguelike identity

  • Randomised things
    • E.g. potion Lime-coloured potion First play: "Potion (???)" After drank: "Potion (Healing)" is revealed.

      Second (new) play: "Potion (???)" After drank: "Potion (Neurotoxin)" is revealed.

Making sprite

  • Layers

    • (Optional) Glow
    • (Optional) Hair foreground
    • Right arm dress
    • Right arm body
    • Dress
    • Boots
    • Body
    • (Optional) Hair accessory
    • Hair
    • Head
    • Left arm dress
    • Left arm body
    • (Optional) SFX
  • Size

    • Regular sprite 'height' (hitbox height) : 40 px
      • Apparent height may vary

Chargen

  • Select hair, colours, then compile them into single spritesheet

  • NO gender distinction, but have masculine/neutral/feminine looks (in clothing, hairstyles, etc.)

  • Colour: 4096 colours (12-bit 0x000 - 0xFFF)

  • Base mass: 60 kg

Food/Potion dose

Scale ^ 3 ^ (3/4) == (ThisWgt / TargetWgt) ^ (3/4)

(De)serialisation

see SAVE_FORMAT.md

Actor as universal tool

  • Utility tiles that have states (e.g. noteblock) are implemented using Actor.

NPC Killing

  • AI: Attacked first: Warn player to not attack Attacked second: The NPC becomes hostile until player sheathe the weapon Attacked thrice: All the NPCs within the same faction become hostile until the player is away

Ownership of lands

  • Codex of Real Estate → assign owner to the tiles → copy the information to the NPC instance

Health and magic point

  • Works like Ampere in electronics.
    • Health: Regen per time
    • Magic: Out power per time

Civilisation

Based on Millénaire Minecraft mod, they have limited resources, have ruler (one of those: town-ruler, country-ruler). Players can either help them or force their way into the head position, or even eliminating them.

Villages can be either independent or part of larger country (Dwarf Fortress)

Level of technology

Anything goes as long as it does not exceed TL11 of GURPS. Although the universe has the existence of traditional sorcery, the laws of physics of the universe itself is same as we know it. Simply put: NO FUCKING PERPETUAL MOTION AND PERFECT PROPHECY