Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/PickaxeGeneric.kt
2024-02-17 21:27:53 +09:00

401 lines
16 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
import net.torvald.terrarum.gameparticles.createRandomBlockParticle
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.tooltipShowing
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.RenderTag
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2019-03-10.
*/
object PickaxeCore {
private val hash = 10002L
/**
* @param mx centre position of the digging
* @param my centre position of the digging
* @param mw width of the digging
* @param mh height of the digging
*/
fun startPrimaryUse(
actor: ActorWithBody, delta: Float, item: GameItem?, mx: Int, my: Int,
dropProbability: Double = 1.0, mw: Int = 1, mh: Int = 1
) = mouseInInteractableRangeTools(actor, item) {
// un-round the mx
val ww = INGAME.world.width
val hpww = ww * TILE_SIZE / 2
val apos = actor.centrePosPoint
val mx = if (apos.x - mx * TILE_SIZE< -hpww) mx - ww
else if (apos.x - mx * TILE_SIZE >= hpww) mx + ww
else mx
var xoff = -(mw / 2) // implicit flooring
var yoff = -(mh / 2) // implicit flooring
// if mw or mh is even number, make it closer toward the actor
if (mw % 2 == 0 && apos.x > mx * TILE_SIZE) xoff += 1
if (mh % 2 == 0 && apos.y > my * TILE_SIZE) yoff += 1
var usageStatus = false
for (oy in 0 until mh) for (ox in 0 until mw) {
val x = mx + xoff + ox
val y = my + yoff + oy
val actorvalue = actor.actorValue
val tile = INGAME.world.getTileFromTerrain(x, y)
item?.using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
// ** below is commented out -- don't make actors obstruct the way of digging **
/*var ret1 = true
INGAME.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1*/
// return false if here's no tile
if (Block.AIR == tile || BlockCodex[tile].isActorBlock) {
usageStatus = usageStatus or false
continue
}
// return false for punchable trees
// non-punchable trees (= "log" tile placed by log item) must be mineable in order to make them useful as decor tiles
if (BlockCodex[tile].hasAllTagOf("TREE", "TREETRUNK", "TREESMALL")) {
usageStatus = usageStatus or false
continue
}
// filter passed, do the job
val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
val swingDmgToFrameDmg = delta.toDouble() / actionInterval
if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
makeNoiseTileTouching(actor, tile)
}
INGAME.world.inflictTerrainDamage(
x, y,
Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
false
).let { (tileBroken, oreBroken) ->
// drop ore
if (oreBroken != null) {
if (Math.random() < dropProbability) {
val drop = OreCodex[oreBroken].item
dropItem(drop, x, y)
}
}
// drop tile
else if (tileBroken != null) {
if (Math.random() < dropProbability) {
val drop = BlockCodex[tileBroken].drop
dropItem(drop, x, y)
}
// temperary: drop random disc
val itemprop = ItemCodex[tileBroken]
if (Math.random() < 1.0 / 4096.0 &&
(itemprop?.hasTag("CULTIVABLE") == true ||
itemprop?.hasTag("SAND") == true ||
itemprop?.hasTag("GRAVEL") == true)
) {
dropItem(getRandomDisc(), x, y)
}
}
// make dust
if (tileBroken != null || oreBroken != null) {
makeDust(tile, x, y, 9)
makeNoiseTileBurst(actor, tile)
}
else if (Math.random() < actionInterval) {
makeDust(tile, x, y, 1)
}
}
usageStatus = usageStatus or true
}
usageStatus
}
fun dropItem(item: ItemID, tx: Int, ty: Int) {
if (item.isBlank()) return
INGAME.queueActorAddition(
DroppedItem(
item,
(tx + 0.5) * TerrarumAppConfiguration.TILE_SIZED,
(ty + 1.0) * TerrarumAppConfiguration.TILE_SIZED
)
)
}
fun getRandomDisc() = "item@basegame:${32769 + Math.random().times(9).toInt()}"
private fun makeDustIndices(amount: Int): List<Int> {
val ret = ArrayList<Int>()
repeat((amount / 9f).ceilToInt()) {
ret.addAll((0..8).toList().shuffled())
}
return ret.subList(0, amount)
}
private val pixelOffs = intArrayOf(2, 7, 12) // hard-coded assuming TILE_SIZE=16
fun makeDust(tile: ItemID, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) {
val pw = 3
val ph = 3
val xo = App.GLOBAL_RENDER_TIMER and 1
val yo = App.GLOBAL_RENDER_TIMER.ushr(1) and 1
val renderTag = App.tileMaker.getRenderTag(tile)
val baseTilenum = renderTag.tileNumber
val representativeTilenum = when (renderTag.maskType) {
RenderTag.MASK_47 -> 17
RenderTag.MASK_PLATFORM -> 7
else -> 0
}
val tileNum = baseTilenum + representativeTilenum // the particle won't match the visible tile anyway because of the seasons stuff
val indices = makeDustIndices(density)
for (it in indices) {
val u = pixelOffs[it % 3]
val v = pixelOffs[it / 3]
val pos = Vector2(
TILE_SIZED * x + u + xo + 0.5,
TILE_SIZED * y + v + yo + 2,
)
val veloMult = Vector2(
1.0 * (if (Math.random() < 0.5) -1 else 1),
(2.0 - (it / 3)) / 2.0 // 1, 0.5, 0
)
createRandomBlockParticle(tileNum, pos, veloMult, u, v, pw, ph).let {
it.despawnUponCollision = true
it.drawColour.set(drawCol)
(Terrarum.ingame as TerrarumIngame).addParticle(it)
}
}
}
fun makeNoiseTileTouching(actor: ActorWithBody, tile: ItemID) {
Terrarum.audioCodex.getRandomMining(BlockCodex[tile].material)?.let {
actor.startAudio(it, 1.0)
}
}
fun makeNoiseTileBurst(actor: ActorWithBody, tile: ItemID) {
Terrarum.audioCodex.getRandomFootstep(BlockCodex[tile].material)?.let {
actor.startAudio(it, 2.0)
}
}
fun endPrimaryUse(actor: ActorWithBody, item: GameItem?): Boolean {
item?.using = false
// reset action timer to zero
actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
const val BASE_MASS_AND_SIZE = 10.0 // of iron pick
const val TOOL_DURABILITY_BASE = 350 // of iron pick
fun showOresTooltip(actor: ActorWithBody, tool: GameItem, mx: Int, my: Int): Unit {
if (App.getConfigBoolean("basegame:showpickaxetooltip")) {
val overlayUIopen = (INGAME as? TerrarumIngame)?.uiBlur?.isVisible ?: false
var tooltipSet = false
mouseInInteractableRangeTools(actor, tool) {
val tileUnderCursor = INGAME.world.getTileFromOre(mx, my).item
val playerCodex = (actor.actorValue.getAsString(AVKey.ORE_DICT) ?: "").split(',').filter { it.isNotBlank() }
if (tileUnderCursor != Block.AIR && !overlayUIopen) {
val itemForOre = OreCodex[tileUnderCursor].item
val tileName = if (playerCodex.binarySearch(itemForOre) >= 0)
Lang[ItemCodex[itemForOre]!!.originalName]
else "???"
INGAME.setTooltipMessage(tileName)
tooltipShowing[hash] = true
tooltipSet = true
}
true // just a placeholder
}
if (!tooltipSet) tooltipShowing[hash] = false
}
}
}
/**
* Created by minjaesong on 2017-07-17.
*/
class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = true
override val materialId = "CUPR"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_COPPER"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) }
}
/**
* Created by minjaesong on 2019-03-10.
*/
class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = true
override val materialId = "IRON"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_IRON"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor , delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) }
}
/**
* Created by minjaesong on 2019-03-10.
*/
class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = true
override val materialId = "STAL"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_STEEL"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) }
}
/**
* Created by minjaesong on 2023-10-12.
*/
class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = true
override val materialId = "WOOD"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_WOODEN"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) }
}
/**
* Created by minjaesong on 2023-11-22.
*/
class PickaxeStone(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = true
override val materialId = "ROCK"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,4)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_STONE"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) }
}