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Terrarum/assets/mods/basegame/materials/materials.csv
2022-03-23 10:22:14 +09:00

40 lines
1.7 KiB
CSV

idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
ROCK;15;210;3000;1;0.42;1.0;5;data is that of marble
OORE;15;210;3000;1;0.42;1.0;5;data is that of marble
OGEM;15;210;3000;1;0.42;1.0;5;data is that of marble
CUPR;210;770;8960;2;1.00;401.0;5;copper
EGLS;33;1000;2325;4;0.82;1.0;6;elven glass/moldavite
IRON;350;1085;7874;5;1.42;1.0;6;not wrought iron,just natural iron
ARGN;170;595;10490;9;0.91;1.0;6;argentum/silver
STAL;531;2520;7874;14;1.73;1.0;7;steel
EAUR;768;0;8192;21;1.36;1.0;7;elven aurichalcum
TIAL;900;0;4420;33;2.16;1.0;8;titanium alloy (Ti6Al4V)
ADMT;2000;4090;2700;71;3.42;1.0;8;adamant
OOZE;20;0;1000;1;0.08;0.5;0;genetic ooze,data is about human skin
BONE;130;0;2000;1;0.23;0.55;4;data is that of bovine bone
# idst: ID_STRING, ALL CAPS
#
# tens: tensile strength (= ultimate stringth)
# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
#
# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
#
# dsty: density (grams per litre)
#
# fmod: forcemod -- related to attack points
# Attack points = `16 * forcemod.sqrt()` for each strike
#
# endurance: multiplier, using copper as reference;determines durability of tools/weapons/armours/etc.
# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
#
# tcond: thermal conductivity
#
# reach: Tool Reach in blocks. Default is 6 (iron)
#
# Comments: do nothing;do not parse
#
## These values are being used by the phys simulator (blocks) and for attack power calculation (items)