Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UILoadDemoSavefiles.kt
2023-06-26 01:09:47 +09:00

837 lines
31 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.GdxRuntimeException
import com.badlogic.gdx.utils.JsonReader
import com.jme3.math.FastMath
import net.torvald.unicode.EMDASH
import net.torvald.unicode.getKeycapConsole
import net.torvald.unicode.getKeycapPC
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
import net.torvald.terrarum.savegame.ByteArray64InputStream
import net.torvald.terrarum.savegame.ByteArray64Reader
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.savegame.EntryFile
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.SaveLoadError
import net.torvald.terrarum.modulebasegame.serialise.LoadSavegame
import net.torvald.terrarum.savegame.VDFileID.BODYPART_TO_ENTRY_MAP
import net.torvald.terrarum.savegame.VDFileID.SAVEGAMEINFO
import net.torvald.terrarum.savegame.VDFileID.SPRITEDEF
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_X
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_Y
import net.torvald.terrarum.spriteassembler.AssembleFrameBase
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.forEachSiblings
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.time.Instant
import java.time.format.DateTimeFormatter
import java.util.*
import java.util.zip.GZIPInputStream
import kotlin.math.roundToInt
val SAVE_CELL_WIDTH = 480
val SAVE_CELL_HEIGHT = 120
/**
* The pinnacle of the dirty coding! This object exists only because I couldn't make
* UILoadDemoSavefiles persistent.
*
* This objects holds which Player and World has been chosen.
*
* WARNING: the values are not guaranteed to reset when the selector UI is closed!
*/
object UILoadGovernor {
// used by the default save loader
var playerUUID: UUID? = null
var worldUUID: UUID? = null
var previousSaveWasLoaded = false
// used by the debug save loader
var playerDisk: DiskSkimmer? = null
set(value) {
printdbg(this, "Player selected: ${value?.diskFile?.name}")
field = value
}
var worldDisk: DiskSkimmer? = null
set(value) {
printdbg(this, "World selected: ${value?.diskFile?.name}")
field = value
}
fun reset() {
printdbg(this, "Resetting player and world selection")
playerDisk = null
worldDisk = null
playerUUID = null
worldUUID = null
previousSaveWasLoaded = false
}
}
abstract class Advanceable : UICanvas() {
abstract fun advanceMode()
}
/**
* Only works if current screen set by the App is [TitleScreen]
*
* Created by minjaesong on 2021-09-09.
*/
class UILoadDemoSavefiles(val remoCon: UIRemoCon) : Advanceable() {
// private val hash = RandomWordsName(3)
init {
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
}
CommonResourcePool.loadAll()
}
override var width: Int
get() = Toolkit.drawWidth
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val shapeRenderer = App.makeShapeRenderer()
internal val uiWidth = SAVE_CELL_WIDTH
internal val uiX: Int
get() = (Toolkit.drawWidth - uiWidth) / 2
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = titleTextPosY + textH
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
internal val controlHelperY: Int = titleBottomGradStart + gradAreaHeight - textH
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(App.getConfigInt("control_key_up"))}${getKeycapPC(App.getConfigInt("control_key_down"))}" +
" ${Lang["MENU_CONTROLS_SCROLL"]}"
else
"${getKeycapConsole('R')} ${Lang["MENU_CONTROLS_SCROLL"]}"
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
private var showSpinner = false
private val worldCells = ArrayList<UIItemWorldCells>()
private val playerCells = ArrayList<UIItemPlayerCells>()
var mode = 0; private set// 0: show players, 1: show worlds
constructor(remoCon: UIRemoCon, mode: Int) : this(remoCon) {
this.mode = mode
}
override fun advanceMode() {
mode += 1
uiScroll = 0f
scrollFrom = 0
scrollTarget = 0
scrollAnimCounter = 0f
loadFired = 0
printdbg(this, "savelist mode: $mode")
}
override fun show() {
try {
remoCon.handler.lockToggle()
showSpinner = true
Thread {
// read savegames
var savegamesCount = 0
App.sortedSavegameWorlds.forEach { uuid ->
val skimmer = App.savegameWorlds[uuid]!!.loadable()
val x = uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
worldCells.add(UIItemWorldCells(this, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadDemoSavefiles] Error while loading World '${skimmer.diskFile.absolutePath}'")
e.printStackTrace()
}
}
savegamesCount = 0
App.sortedPlayers.forEach { uuid ->
val skimmer = App.savegamePlayers[uuid]!!.loadable()
val x = uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
playerCells.add(UIItemPlayerCells(this, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadDemoSavefiles] Error while loading Player '${skimmer.diskFile.absolutePath}'")
e.printStackTrace()
}
}
remoCon.handler.unlockToggle()
showSpinner = false
}.start()
}
catch (e: UninitializedPropertyAccessException) {}
}
override fun hide() {
worldCells.forEach { it.dispose() }
worldCells.clear()
playerCells.forEach { it.dispose() }
playerCells.clear()
}
private fun getCells() = if (mode == 0) playerCells else worldCells
private var loadFired = 0
private var oldMode = -1
private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
private val mode2Node = Yaml(UITitleRemoConYaml.injectedMenuSingleWorldSel).parse()
private val menus = listOf(mode1Node, mode2Node)
private val titles = listOf("CONTEXT_CHARACTER", "MENU_LABEL_WORLD")
init {
// this UI will NOT persist; the parent of the mode1Node must be set using an absolute value (e.g. treeRoot, not remoCon.currentRemoConContents)
//printdbg(this, "UILoadDemoSaveFiles called, from:")
//printStackTrace(this)
mode1Node.parent = remoCon.treeRoot
mode2Node.parent = mode1Node
mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadDemoSavefiles"
mode2Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadDemoSavefiles"
// printdbg(this, "mode1Node parent: ${mode1Node.parent?.data}") // will be 'null' because the parent is the root node
// printdbg(this, "mode1Node data: ${mode1Node.data}")
// printdbg(this, "mode2Node data: ${mode2Node.data}")
}
private fun modeChangedHandler(mode: Int) {
remoCon.setNewRemoConContents(menus[mode])
}
override fun updateUI(delta: Float) {
if (mode < 2) {
if (oldMode != mode) {
modeChangedHandler(mode)
oldMode = mode
}
if (scrollTarget != listScroll) {
if (scrollAnimCounter < scrollAnimLen) {
scrollAnimCounter += delta
uiScroll = Movement.fastPullOut(
scrollAnimCounter / scrollAnimLen,
listScroll * cellInterval.toFloat(),
scrollTarget * cellInterval.toFloat()
)
}
else {
scrollAnimCounter = 0f
listScroll = scrollTarget
uiScroll = cellInterval.toFloat() * scrollTarget
}
}
val cells = getCells()
for (index in 0 until cells.size) {
val it = cells[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
// re-position
it.posY = (it.initialY - uiScroll).roundToInt()
it.update(delta)
}
}
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
if (mode == 2) {
loadFired += 1
// to hide the "flipped skybox" artefact
batch.end()
gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
batch.begin()
batch.color = Color.WHITE
val txt = Lang["MENU_IO_LOADING"]
App.fontGame.draw(batch, txt, (App.scr.width - App.fontGame.getWidth(txt)) / 2f, (App.scr.height - App.fontGame.lineHeight) / 2f)
if (loadFired == 2) {
LoadSavegame(UILoadGovernor.playerDisk!!, UILoadGovernor.worldDisk)
}
}
else {
batch.end()
val cells = getCells()
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE
batch.inUse {
for (index in 0 until cells.size) {
val it = cells[index]
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX += uiXdiffChatOverlay
if (index in listScroll - 2 until listScroll + savesVisible + 2)
it.render(batch, camera)
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX -= uiXdiffChatOverlay
}
}
savePixmap = Pixmap.createFromFrameBuffer(0, 0, sliderFBO.width, sliderFBO.height)
savePixmap.blending = Pixmap.Blending.None
}
// implement "wipe-out" by CPU-rendering (*deep exhale*)
//savePixmap.setColor(1f,1f,1f,0f)
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, savePixmap.height - titleTopGradStart, savePixmap.width, titleTopGradStart)
// top grad
for (y in titleTopGradStart until titleTopGradEnd) {
val alpha = (y - titleTopGradStart).toFloat() / gradAreaHeight
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
// bottom grad
for (y in titleBottomGradStart until titleBottomGradEnd) {
val alpha = 1f - ((y - titleBottomGradStart).toFloat() / gradAreaHeight)
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, 0, savePixmap.width, height - titleBottomGradEnd + 1)
setCameraPosition(batch, camera, 0f, 0f)
val saveTex = TextureRegion(Texture(savePixmap)); saveTex.flip(false, true)
batch.inUse {
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
// draw texts
val loadGameTitleStr = Lang[titles[mode]]// + "$EMDASH$hash"
// "Game Load"
App.fontUITitle.draw(batch, loadGameTitleStr, (width - App.fontUITitle.getWidth(loadGameTitleStr)).div(2).toFloat(), titleTextPosY.toFloat())
// Control help
App.fontGame.draw(batch, controlHelp, uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()
}
}
override fun keyDown(keycode: Int): Boolean {
if (this.isVisible) {
val cells = getCells()
if ((keycode == Input.Keys.UP || keycode == App.getConfigInt("control_key_up")) && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if ((keycode == Input.Keys.DOWN || keycode == App.getConfigInt("control_key_down")) && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible) {
val cells = getCells()
if (amountY <= -1f && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if (amountY >= 1f && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
}
override fun dispose() {
try { shapeRenderer.dispose() } catch (e: IllegalArgumentException) {}
try { sliderFBO.dispose() } catch (e: IllegalArgumentException) {}
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
savesVisible = (scrollAreaHeight + cellInterval) / (cellInterval + SAVE_CELL_HEIGHT)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
sliderFBO.dispose()
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
private fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
}
class UIItemPlayerCells(
parent: Advanceable,
initialX: Int,
initialY: Int,
val skimmer: DiskSkimmer) : UIItem(parent, initialX, initialY) {
override val width = SAVE_CELL_WIDTH
override val height = SAVE_CELL_HEIGHT
override var clickOnceListener: ((Int, Int) -> Unit)? = { _: Int, _: Int ->
UILoadGovernor.playerDisk = skimmer
UILoadGovernor.playerUUID = playerUUID
UILoadGovernor.worldUUID = worldUUID
parent.advanceMode()
}
private var playerName: String = "$EMDASH"
private var worldName: String = "$EMDASH"
private var lastPlayTime: String = "????-??-?? --:--:--"
private var totalPlayTime: String = "--h--m--s"
private lateinit var playerUUID: UUID
private lateinit var worldUUID: UUID
init {
skimmer.getFile(SAVEGAMEINFO)?.bytes?.let {
var lastPlayTime0 = 0L
JsonFetcher.readFromJsonString(ByteArray64Reader(it, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "uuid") playerUUID = UUID.fromString(value.asString())
if (name == "worldCurrentlyPlaying") worldUUID = UUID.fromString(value.asString())
if (name == "totalPlayTime") totalPlayTime = parseDuration(value.asLong())
if (name == "lastPlayTime") lastPlayTime0 = value.asLong()
}
App.savegamePlayersName[playerUUID]?.let { if (it.isNotBlank()) playerName = it else "(name)" }
App.savegameWorldsName[worldUUID]?.let { if (it.isNotBlank()) worldName = it }
lastPlayTime = Instant.ofEpochSecond(lastPlayTime0)
.atZone(TimeZone.getDefault().toZoneId())
.format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss"))
}
}
private fun parseDuration(seconds: Long): String {
val s = seconds % 60
val m = (seconds / 60) % 60
val h = (seconds / 3600) % 24
val d = seconds / 86400
return if (d == 0L)
"${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
else
"${d}d${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
}
private var sprite: TextureRegion? = null
internal var hasTexture = false
private set
private val litCol = Toolkit.Theme.COL_MOUSE_UP
private val cellCol = CELL_COL
private val defaultCol = Toolkit.Theme.COL_INACTIVE
private val hruleCol = Color(1f,1f,1f,0.35f)
private val hruleColLit = litCol.cpy().sub(0f,0f,0f,0.65f)
private val icons = CommonResourcePool.getAsTextureRegionPack("inventory_category")
private var highlightCol: Color = defaultCol
private var highlightTextCol: Color = defaultCol
override fun update(delta: Float) {
super.update(delta)
highlightCol = if (mouseUp) litCol else defaultCol
highlightTextCol = if (mouseUp) litCol else Toolkit.Theme.COL_LIST_DEFAULT
}
override fun render(batch: SpriteBatch, camera: Camera) {
// try to generate a texture
if (skimmer.initialised && !hasTexture) {
skimmer.getFile(SAVEGAMEINFO)?.bytes?.let {
try {
printdbg(this, "Generating portrait for $playerName")
val frameName = "ANIM_IDLE_1"
val animFile = skimmer.getFile(SPRITEDEF)!!
val props = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
val imagesSelfContained = skimmer.hasEntry(BODYPART_TO_ENTRY_MAP)
val bodypartMapping = Properties().also { if (imagesSelfContained) it.load(ByteArray64Reader(skimmer.getFile(BODYPART_TO_ENTRY_MAP)!!.bytes, Common.CHARSET)) }
val fileGetter = if (imagesSelfContained)
AssembleSheetPixmap.getVirtualDiskFileGetter(bodypartMapping, skimmer)
else
AssembleSheetPixmap.getAssetsDirFileGetter(props)
// println(properties.transforms.keys)
val canvas = Pixmap(props.frameWidth, props.frameHeight, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.SourceOver }
val theAnim = props.getAnimByFrameName(frameName)
val skeleton = theAnim.skeleton.joints.reversed()
val transforms = props.getTransform(frameName)
val bodypartOrigins = props.bodypartJoints
val bodypartImages = props.bodypartJoints.keys.associate { partname ->
fileGetter(partname).let { file ->
if (file == null) {
// printdbg(this, " Partname $partname points to a null file!")
partname to null
}
else {
try {
// printdbg(this, " Partname $partname successfully retrieved")
val bytes = file.readAllBytes()
partname to Pixmap(bytes, 0, bytes.size)
}
catch (e: GdxRuntimeException) {
// printdbg(this, " Partname $partname failed to load: ${e.message}")
partname to null
}
}
}
}
val transformList = AssembleFrameBase.makeTransformList(skeleton, transforms)
// manually draw 0th frame of ANIM_IDLE
transformList.forEach { (name, bodypartPos) ->
bodypartImages[name]?.let { image ->
val imgCentre = bodypartOrigins[name]!!.invertX()
val drawPos = props.origin + bodypartPos + imgCentre
canvas.drawPixmap(image, drawPos.x, props.frameHeight - drawPos.y - 1)
}
}
// dispose of temporary resources
bodypartImages.values.forEach { it?.dispose() }
// PixmapIO.writePNG(Gdx.files.absolute("${App.defaultDir}/Exports/Portrait-$playerName.tga"), canvas)
this.sprite = TextureRegion(Texture(canvas))
}
catch (e: Throwable) {
throw SaveLoadError(skimmer.diskFile, e)
}
}
hasTexture = true
}
val x = posX.toFloat()
val y = posY.toFloat()
// draw box backgrounds
batch.color = cellCol
Toolkit.fillArea(batch, posX, posY, 106, height)
Toolkit.fillArea(batch, posX + 116, posY + 34, width - 116, 86)
// draw borders
batch.color = highlightCol
// avatar border
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, 106 + 2, height + 2)
// infocell border
Toolkit.drawBoxBorder(batch, posX + 115, posY + 33, width - 114, 88)
// texts
batch.color = highlightTextCol
val playTimeTextLen = App.fontGame.getWidth(totalPlayTime)
App.fontGame.draw(batch, playerName, x + 146f, y + height - 84f)
App.fontGame.draw(batch, worldName, x + 146f, y + height - 55f)
App.fontGame.draw(batch, lastPlayTime, x + 146f, y + height - 26f)
App.fontGame.draw(batch, totalPlayTime, x + width - 5f - playTimeTextLen, y + height - 26f)
// icons
batch.draw(icons.get(24,0), x + 120f, y + height - 82f) // player name
batch.draw(icons.get(12,0), x + 119f, y + height - 53f) // world map
batch.draw(icons.get(13,0), x + 120f, y + height - 24f) // journal
batch.draw(icons.get(23,0), x + width - 4f - playTimeTextLen - 24f, y + height - 24f) // stopwatch
// infocell divider
batch.color = if (mouseUp) hruleColLit else hruleCol
Toolkit.fillArea(batch, posX + 118, posY + 62, width - 120, 1)
Toolkit.fillArea(batch, posX + 118, posY + 91, width - 120, 1)
// player avatar
batch.color = Color.WHITE
this.sprite?.let {
batch.draw(it,
x + FastMath.ceil((106f - it.regionWidth) / 2f) + EXTRA_HEADROOM_X / 2,
y + FastMath.ceil((height - it.regionHeight) / 2f) - EXTRA_HEADROOM_Y / 2
)
}
}
override fun dispose() {
sprite?.texture?.dispose()
}
}
class UIItemWorldCells(
parent: Advanceable,
initialX: Int,
initialY: Int,
val skimmer: DiskSkimmer) : UIItem(parent, initialX, initialY) {
private val metaFile: EntryFile?
private val saveName: String
private val saveMode: Int
private val isQuick: Boolean
private val isAuto: Boolean
private var saveDamaged: Boolean = false
private val lastPlayedTimestamp: String
init {
metaFile = skimmer.getFile(-1)
if (metaFile == null) saveDamaged = true
saveName = skimmer.getDiskName(Common.CHARSET)
saveMode = skimmer.getSaveMode()
isQuick = (saveMode % 2 == 1)
isAuto = (saveMode.ushr(1) != 0)
saveDamaged = saveDamaged or checkForSavegameDamage(skimmer)
if (metaFile != null) {
// val lastplay_t = skimmer.getLastModifiedTime()//worldJson["lastPlayTime"].asLong()
var playtime_t = ""
var lastplay_t = 0L
JsonFetcher.readFromJsonString(ByteArray64Reader(metaFile.bytes, Common.CHARSET)).forEachSiblings { name, value ->
if (name == "lastPlayTime") lastplay_t = value.asLong()
if (name == "totalPlayTime") playtime_t = parseDuration(value.asLong())
}
lastPlayedTimestamp =
Instant.ofEpochSecond(lastplay_t)
.atZone(TimeZone.getDefault().toZoneId())
.format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss")) +
"/$playtime_t"
}
else {
lastPlayedTimestamp = "--:--:--/--h--m--s"
}
}
private fun parseDuration(seconds: Long): String {
val s = seconds % 60
val m = (seconds / 60) % 60
val h = (seconds / 3600) % 24
val d = seconds / 86400
return if (d == 0L)
"${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
else
"${d}d${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
}
override val width: Int = SAVE_CELL_WIDTH
override val height: Int = SAVE_CELL_HEIGHT
private var thumbPixmap: Pixmap? = null
private var thumb: TextureRegion? = null
private val grad = CommonResourcePool.getAsTexture("title_halfgrad")
private val icons = CommonResourcePool.getAsTextureRegionPack("savegame_status_icon")
private val colourBad = Color(0xFF0011FF.toInt())
private val cellCol = CELL_COL
private var highlightCol: Color = Toolkit.Theme.COL_LIST_DEFAULT
override var clickOnceListener: ((Int, Int) -> Unit)? = { _: Int, _: Int ->
UILoadGovernor.worldDisk = skimmer
parent.advanceMode()
}
internal var hasTexture = false
private set
override fun update(delta: Float) {
super.update(delta)
highlightCol = if (mouseUp) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
}
override fun render(batch: SpriteBatch, camera: Camera) {
// try to generate a texture
if (skimmer.initialised && !hasTexture) {
// load thumbnail or use stock if the file is not there
skimmer.requestFile(-2)?.let {
val zippedTga = (it.contents as EntryFile).bytes
val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
val tgaFileContents = gzin.readAllBytes(); gzin.close()
thumbPixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
val thumbTex = Texture(thumbPixmap)
thumbTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
thumb = TextureRegion(thumbTex)
thumb!!.setRegion(0, (thumbTex.height - 2 * height) / 2, width * 2, height * 2)
}
hasTexture = true
}
val x = posX.toFloat()
val y = posY.toFloat()
// draw background
batch.color = cellCol
Toolkit.fillArea(batch, posX, posY, width, height)
// draw border
batch.color = highlightCol
Toolkit.drawBoxBorder(batch, posX-1, posY-1, width+2, height+2)
// draw thumbnail
batch.color = Color.WHITE
blendNormalStraightAlpha(batch)
batch.draw(thumb ?: CommonResourcePool.getAsTextureRegion("terrarum-defaultsavegamethumb"), x, y, width.toFloat(), height.toFloat())
// draw gradient
blendMul(batch)
batch.draw(grad, x + width.toFloat(), y, -width.toFloat(), height.toFloat())
// draw texts
batch.color = highlightCol
blendNormalStraightAlpha(batch)
// save status icon
(if (saveDamaged) icons.get(1,0)
else if (isAuto) icons.get(0,0)
else if (isQuick) icons.get(2,0)
else null)?.let {
batch.draw(it, x + width - icons.tileW - 2f, y + 2f)
}
// timestamp
val tlen = App.fontSmallNumbers.getWidth(lastPlayedTimestamp)
App.fontSmallNumbers.draw(batch, lastPlayedTimestamp, x + (width - tlen) - 3f, y + height - 16f)
// file size
App.fontSmallNumbers.draw(batch, "${skimmer.diskFile.length().ushr(10)} KiB", x + 3f, y + height - 16f)
// savegame name
if (saveDamaged) batch.color = colourBad
App.fontGame.draw(batch, saveName, x + 3f, y + -1f)
super.render(batch, camera)
batch.color = Color.WHITE
}
override fun dispose() {
thumb?.texture?.dispose()
thumbPixmap?.dispose()
}
}