mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
new savegame loader is not quite working yet
This commit is contained in:
@@ -38,7 +38,8 @@
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"MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION": "Show notification for",
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"MENU_LABEL_STREAMING": "Livestreaming",
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"MENU_LABEL_EXTRA_JVM_ARGUMENTS": "Extra JVM Arguments",
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"GAME_PREV_SAVE_WAS_LOADED": "The most recently saved game was corrupted.\nThe previously saved game was loaded.",
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"GAME_PREV_SAVE_WAS_LOADED1": "The most recently saved game was corrupted.",
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"GAME_PREV_SAVE_WAS_LOADED2": "The previously saved game was loaded.",
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"GAME_MORE_RECENT_AUTOSAVE1": "The Autosave is more recent than the manual save.",
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"GAME_MORE_RECENT_AUTOSAVE2": "Please select the saved game you want to load:"
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}
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.savegame.DiskSkimmer
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import java.io.File
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@@ -34,4 +35,118 @@ class SavegameCollection(files0: List<DiskSkimmer>) {
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return files.first()
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}
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}
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class SavegameCollectionPair(player: SavegameCollection?, world: SavegameCollection?) {
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private lateinit var manualPlayer: DiskSkimmer
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private lateinit var manualWorld: DiskSkimmer
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private lateinit var autoPlayer: DiskSkimmer
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private lateinit var autoWorld: DiskSkimmer
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var status = 0 // 0: none available, 1: loadable manual save is newer than loadable auto; 2: loadable autosave is newer than loadable manual
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private set
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var newerSaveIsDamaged = false // only when most recent save is corrupted
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private set
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init {
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printdbg(this, "init ($player, $world)")
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if (player != null && world != null) {
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printdbg(this, player.files.joinToString { it.diskFile.name })
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printdbg(this, world.files.joinToString { it.diskFile.name })
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// if a pair of files were saved successfully, they must have identical lastModifiedTime()
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var pc = 0; val pt = player.files[0].getLastModifiedTime()
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var wc = 0; val wt = world.files[0].getLastModifiedTime()
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while (pc < player.files.size && wc < world.files.size) {
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val pcf = player.files[pc]
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val pcm = pcf.getLastModifiedTime()
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val wcf = world.files[wc]
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val wcm = wcf.getLastModifiedTime()
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if (playerDiskNotDamaged(pcf) && worldDiskNotDamaged(wcf)) {
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when (pcf.isAutosaved().toInt(1) or wcf.isAutosaved().toInt()) {
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3 -> {
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autoPlayer = pcf
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autoWorld = wcf
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pc += 1
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wc += 1
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}
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0 -> {
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manualPlayer = pcf
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manualWorld = wcf
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pc += 1
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wc += 1
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}
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else -> {
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if (pcm > wcm)
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pc += 1
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else if (pcm == wcm) {
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pc += 1
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wc += 1
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}
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else
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wc += 1
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}
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}
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}
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if (::manualPlayer.isInitialized && ::manualWorld.isInitialized && ::autoPlayer.isInitialized && ::autoWorld.isInitialized)
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break
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}
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if (::manualPlayer.isInitialized && ::manualWorld.isInitialized && ::autoPlayer.isInitialized && ::autoWorld.isInitialized) {
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status = if (manualPlayer.getLastModifiedTime() > autoPlayer.getLastModifiedTime()) 1 else 2
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printdbg(this, "manualPlayer = ${manualPlayer.diskFile.path}")
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printdbg(this, "manualWorld = ${manualWorld.diskFile.path}")
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printdbg(this, "autoPlayer = ${autoPlayer.diskFile.path}")
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printdbg(this, "autoWorld = ${autoWorld.diskFile.path}")
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}
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else if (::manualPlayer.isInitialized && ::manualWorld.isInitialized || ::autoPlayer.isInitialized && ::autoWorld.isInitialized) {
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status = 1
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if (::manualPlayer.isInitialized) {
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printdbg(this, "manualPlayer = ${manualPlayer.diskFile.path}")
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printdbg(this, "manualWorld = ${manualWorld.diskFile.path}")
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}
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else {
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printdbg(this, "autoPlayer = ${autoPlayer.diskFile.path}")
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printdbg(this, "autoWorld = ${autoWorld.diskFile.path}")
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}
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}
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else {
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status = 0
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}
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}
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}
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private fun DiskSkimmer.isAutosaved() = this.getSaveMode().and(0b0000_0010) != 0
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private fun playerDiskNotDamaged(disk: DiskSkimmer): Boolean {
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return true
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}
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private fun worldDiskNotDamaged(disk: DiskSkimmer): Boolean {
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return true
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}
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fun moreRecentAutosaveAvailable() = (status == 2)
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fun saveAvaliable() = (status > 0)
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fun getManualSave(): Pair<DiskSkimmer, DiskSkimmer>? {
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if (status == 0) return null
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return manualPlayer to manualWorld
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}
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fun getAutoSave(): Pair<DiskSkimmer, DiskSkimmer>? {
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if (status != 2) return null
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return autoPlayer to autoWorld
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}
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}
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@@ -26,6 +26,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.*
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import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
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@@ -716,6 +717,10 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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gameUpdateGovernor.reset()
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if (UILoadGovernor.previousSaveWasLoaded) {
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sendNotification(listOf(Lang["GAME_PREV_SAVE_WAS_LOADED1"], Lang["GAME_PREV_SAVE_WAS_LOADED2"]))
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}
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gameFullyLoaded = true
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}
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@@ -24,6 +24,7 @@ import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ui.UILoadGovernor
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import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
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import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
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import net.torvald.terrarum.realestate.LandUtil
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@@ -237,6 +238,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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printdbg(this, "update list of savegames")
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// to show "Continue" and "Load" on the titlescreen, uncomment this line
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App.updateListOfSavegames()
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UILoadGovernor.reset()
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loadThingsWhileIntroIsVisible()
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@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ceilInt
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
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@@ -57,6 +57,11 @@ val SAVE_CELL_HEIGHT = 120
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* WARNING: the values are not guaranteed to reset when the selector UI is closed!
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*/
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object UILoadGovernor {
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// used by the default save loader
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var playerUUID: UUID? = null
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var worldUUID: UUID? = null
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var previousSaveWasLoaded = false
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// used by the debug save loader
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var playerDisk: DiskSkimmer? = null
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set(value) {
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printdbg(this, "Player selected: ${value?.diskFile?.name}")
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@@ -73,6 +78,10 @@ object UILoadGovernor {
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printdbg(this, "Resetting player and world selection")
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playerDisk = null
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worldDisk = null
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playerUUID = null
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worldUUID = null
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previousSaveWasLoaded = false
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}
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}
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@@ -486,6 +495,8 @@ class UIItemPlayerCells(
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override var clickOnceListener: ((Int, Int) -> Unit)? = { _: Int, _: Int ->
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UILoadGovernor.playerDisk = skimmer
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UILoadGovernor.playerUUID = playerUUID
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UILoadGovernor.worldUUID = worldUUID
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parent.advanceMode()
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}
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@@ -494,12 +505,11 @@ class UIItemPlayerCells(
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private var lastPlayTime: String = "????-??-?? --:--:--"
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private var totalPlayTime: String = "--h--m--s"
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private var playerUUID: UUID? = null
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private lateinit var playerUUID: UUID
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private lateinit var worldUUID: UUID
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init {
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skimmer.getFile(SAVEGAMEINFO)?.bytes?.let {
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var playerUUID: UUID? = null
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var worldUUID: UUID? = null
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var lastPlayTime0 = 0L
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JsonFetcher.readFromJsonString(ByteArray64Reader(it, Common.CHARSET)).forEachSiblings { name, value ->
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@@ -134,17 +134,30 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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// look for recently played world
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if (mode == 1) {
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UILoadGovernor.playerDisk!!.getFile(SAVEGAMEINFO)?.bytes?.let {
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var worldUUID: UUID? = null
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JsonFetcher.readFromJsonString(ByteArray64Reader(it, Common.CHARSET)).forEachSiblings { name, value ->
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if (name == "worldCurrentlyPlaying") worldUUID = UUID.fromString(value.asString())
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}
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// TODO select the most recent loadable save by comparing manual and autosaves, NOT JUST going with loadable()
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UILoadGovernor.worldDisk = App.savegameWorlds[worldUUID!!]!!.loadable()
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// select the most recent loadable save by comparing manual and autosaves, NOT JUST going with loadable()
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printdbg(this, "Load playerUUID: ${UILoadGovernor.playerUUID}, worldUUID: ${UILoadGovernor.worldUUID}")
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val loadables = SavegameCollectionPair(App.savegamePlayers[UILoadGovernor.playerUUID], App.savegameWorlds[UILoadGovernor.worldUUID])
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var loadAuto = false
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if (loadables.moreRecentAutosaveAvailable()) {
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// TODO make choice for load manual or auto, if available
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mode += 1
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}
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else if (!loadables.saveAvaliable()) {
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// TODO show save is damaged and cannot be loaded
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return
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}
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val (p, w) = if (loadAuto) loadables.getAutoSave()!! else loadables.getManualSave()!!
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UILoadGovernor.playerDisk = p; UILoadGovernor.worldDisk = w
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if (loadables.newerSaveIsDamaged) {
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// TODO queue message: GAME_PREV_SAVE_WAS_LOADED
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}
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mode += 1
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}
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}
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