Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemThrowable.kt
2024-03-01 03:05:55 +09:00

75 lines
2.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.ui.MouseLatch
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2024-02-14.
*/
open class ItemThrowable(originalID: ItemID, private val throwableActorClassName: String) : GameItem(originalID) {
override var baseMass = 1.0
override var baseToolSize: Double? = baseMass
override var inventoryCategory = Category.TOOL
override val canBeDynamic = false
override val materialId = ""
override var equipPosition = EquipPosition.HAND_GRIP
override val disallowToolDragging = true
init {
ItemCodex.fixtureToSpawnerItemID[throwableActorClassName] = originalID
}
protected open fun setupLobbedActor(actor: ActorWithBody) {
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long = mouseInInteractableRange(actor) { mx, my, mtx, mty ->
val (throwPos, throwForce) = getThrowPosAndVector(actor)
val lobbed = Class.forName(throwableActorClassName).getDeclaredConstructor().newInstance() as ActorWithBody
lobbed.setPositionFromCentrePoint(throwPos)
lobbed.externalV.set(throwForce)
setupLobbedActor(lobbed)
Terrarum.ingame?.queueActorAddition(lobbed)
1L
}
}
/**
* @return pair of throwing start position, throwing force
*/
fun getThrowPosAndVector(actor: ActorWithBody): Pair<Vector2, Vector2> {
val playerCentrePos = Vector2(actor.centrePosVector) // make a COPY of the actor.centrePosPoint
val mousePos = Vector2(Terrarum.mouseX, Terrarum.mouseY)
val actorPowMult = actor.avStrength / 2000.0
val relativeX = relativeXposition(actor, mousePos)
val relativeY = mousePos.y - playerCentrePos.y
val powX = relativeX / TILE_SIZED * 3.0 * actorPowMult
val powY = relativeY / TILE_SIZED * 3.0 * actorPowMult
return Pair(playerCentrePos, Vector2(powX, powY))
}
/**
* Created by minjaesong on 2024-02-14.
*/
class ItemCherryBomb(originalID: ItemID) : ItemThrowable(originalID, "net.torvald.terrarum.modulebasegame.gameactors.ActorCherryBomb") {
override var originalName = "ITEM_CHERRY_BOMB"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,13)
}