CRT glass texture is now painted by the caller (VMGUI) instead of the TexticsAdapter

This commit is contained in:
minjaesong
2024-05-11 05:29:04 +09:00
parent 2647fc2c23
commit 1c4a0e082d
3 changed files with 25 additions and 12 deletions

View File

@@ -11,7 +11,7 @@ import kotlin.math.absoluteValue
open class TexticsAdapterBase(assetsRoot: String, vm: VM, config: AdapterConfig) : GraphicsAdapter(assetsRoot, vm, config) {
private val crtGradTex = Texture("$assetsRoot/crt_grad.png")
// private val crtGradTex = Texture("$assetsRoot/crt_grad.png")
companion object {
val crtColor = hashMapOf(
@@ -58,16 +58,15 @@ open class TexticsAdapterBase(assetsRoot: String, vm: VM, config: AdapterConfig)
batch.color = phosphorCol
batch.draw(faketex, xoff, HEIGHT + yoff, WIDTH.toFloat(), -HEIGHT.toFloat())
// CRT glass
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
batch.color = Color.WHITE
batch.draw(crtGradTex, xoff, HEIGHT + ALIGN + yoff, WIDTH.toFloat(), -TEX_HEIGHT)
//batch.draw(crtGradTex, xoff, HEIGHT + yoff, WIDTH.toFloat(), -HEIGHT.toFloat())
// CRT glass is overlaid by the caller (e.g. VMGUI)
// batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
// batch.color = Color.WHITE
// batch.draw(crtGradTex, xoff, HEIGHT + ALIGN + yoff, WIDTH.toFloat(), -TEX_HEIGHT)
}
}
override fun dispose() {
crtGradTex.dispose()
// crtGradTex.dispose()
super.dispose()
}
}

View File

@@ -12,8 +12,8 @@ public class AppLoader {
public static String appTitle = "tsvm";
public static Lwjgl3ApplicationConfiguration appConfig;
public static int WIDTH = 640;//1080;//640;
public static int HEIGHT = 480;//436;//480;
public static int WIDTH = 800;//1080;//640;
public static int HEIGHT = 540;//436;//480;
public static void main(String[] args) {
ShaderProgram.pedantic = false;
@@ -40,8 +40,8 @@ public class AppLoader {
// VM vm = new VM(64 << 10, new TheRealWorld(), new VMProgramRom[]{OEMBios.INSTANCE, BasicRom.INSTANCE});
// VM vm = new VM("./assets", 64 << 10, new TheRealWorld(), new VMProgramRom[]{TandemBios.INSTANCE, BasicRom.INSTANCE}, 2, watchdogs);
// VM vm = new VM(128 << 10, new TheRealWorld(), new VMProgramRom[]{BasicBios.INSTANCE, WPBios.INSTANCE});
VM vm = new VM("./assets", 8192 << 10, new TheRealWorld(), new VMProgramRom[]{TsvmBios.INSTANCE}, 8, watchdogs);
// VM vm = new VM("./assets", 8192 << 10, new TheRealWorld(), new VMProgramRom[]{OpenBios.INSTANCE}, 8, watchdogs);
// VM vm = new VM("./assets", 8192 << 10, new TheRealWorld(), new VMProgramRom[]{TsvmBios.INSTANCE}, 8, watchdogs);
VM vm = new VM("./assets", 8192 << 10, new TheRealWorld(), new VMProgramRom[]{OpenBios.INSTANCE}, 8, watchdogs);
// VM pipvm = new VM("./assets", 4096, new TheRealWorld(), new VMProgramRom[]{PipBios.INSTANCE, PipROM.INSTANCE}, 8, watchdogs);
vm.getIO().getBlockTransferPorts()[0].attachDevice(new TestDiskDrive(vm, 0, diskPath));
@@ -64,6 +64,6 @@ public class AppLoader {
pipvm, 160, 140
))));*/
new Lwjgl3Application(new VMGUI(reference, WIDTH, HEIGHT), appConfig);
new Lwjgl3Application(new VMGUI(term, WIDTH, HEIGHT), appConfig);
}
}

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import kotlin.coroutines.*
import net.torvald.terrarum.DefaultGL32Shaders
import net.torvald.terrarum.modulecomputers.tsvmperipheral.WorldRadar
@@ -49,6 +50,8 @@ class VMGUI(val loaderInfo: EmulInstance, val viewportWidth: Int, val viewportHe
val usememvwr = false
private lateinit var crtGradTex: TextureRegion
override fun create() {
super.create()
@@ -66,6 +69,9 @@ class VMGUI(val loaderInfo: EmulInstance, val viewportWidth: Int, val viewportHe
camera.update()
batch.projectionMatrix = camera.combined
crtGradTex = TextureRegion(Texture("${vm.assetsDir}/crt_grad.png")).also {
it.flip(false, true)
}
init()
}
@@ -184,6 +190,13 @@ class VMGUI(val loaderInfo: EmulInstance, val viewportWidth: Int, val viewportHe
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu?.render(delta, batch, (viewportWidth - loaderInfo.drawWidth).div(2).toFloat(), (viewportHeight - loaderInfo.drawHeight).div(2).toFloat())
// draw CRT glass overlay
batch.inUse {
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
batch.color = Color.WHITE
batch.draw(crtGradTex, 0f, 0f, viewportWidth.toFloat(), viewportHeight.toFloat())
}
vm.findPeribyType("oled")?.let {
val disp = it.peripheral as ExtDisp
@@ -221,6 +234,7 @@ class VMGUI(val loaderInfo: EmulInstance, val viewportWidth: Int, val viewportHe
batch.dispose()
fullscreenQuad.dispose()
coroutineJob.interrupt()
crtGradTex.texture.dispose()
vm.dispose()
}