soundscope tweaks

This commit is contained in:
minjaesong
2023-01-22 16:45:06 +09:00
parent 9023f74cb5
commit 1dbe7af8df

View File

@@ -9,6 +9,10 @@ import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_HIGHLIGHT2
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_WELL
import net.torvald.tsvm.VMEmuExecutableWrapper.Companion.FONT
import net.torvald.tsvm.peripheral.AudioAdapter
import java.lang.Math.pow
import kotlin.math.abs
import kotlin.math.ceil
import kotlin.math.floor
import kotlin.math.roundToInt
/**
@@ -30,23 +34,28 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
private val STR_PLAY = "\u00D2\u00D3"
override fun render(batch: SpriteBatch) {
val adev = parent.getCurrentlySelectedVM()?.vm?.peripheralTable?.getOrNull(cardIndex ?: -1)?.peripheral as? AudioAdapter
batch.inUse {
// draw backgrounds
batch.color = COL_WELL
for (i in 0..3) { batch.fillRect(7, 3 + 116*i, 102, 8*FONT.H + 4) }
batch.color = COL_SOUNDSCOPE_BACK
for (i in 0..3) { batch.fillRect(117, 3 + 116*i, 512, 8*FONT.H + 4) }
}
if (adev != null) {
batch.inUse {
// draw backgrounds
batch.color = COL_WELL
for (i in 0..3) { batch.fillRect(7, 5 + 115*i, 102, 8*FONT.H + 4) }
batch.color = COL_SOUNDSCOPE_BACK
for (i in 0..3) { batch.fillRect(117, 5 + 115*i, 512, 8*FONT.H + 4) }
}
for (i in 0..3) {
val ahead = (adev.extortField("playheads") as Array<AudioAdapter.Playhead>)[i]
drawStatusLCD(adev, ahead, batch, i, 9f + 7, 5f + 7 + 116 * i)
drawSoundscope(adev, ahead, batch, i, 117f, 5f + 116 * i)
drawStatusLCD(adev, ahead, batch, i, 9f + 7, 7f + 7 + 115 * i)
drawSoundscope(adev, ahead, batch, i, 117f, 5f + 115 * i)
}
}
else {
batch.inUse {
batch.color = Color.WHITE
FONT.draw(batch, "Please select a VM", 12f, 11f + 0* FONT.H)
}
}
@@ -100,6 +109,9 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
fun Int.u16Tos16() = if (this > 32767) this - 65536 else this
private fun bipolarCeil(d: Double) = (if (d >= 0.0) ceil(d) else floor(d)).toInt()
private fun bipolarFloor(d: Double) = (if (d >= 0.0) floor(d) else ceil(d)).toInt()
private fun drawSoundscope(audio: AudioAdapter, ahead: AudioAdapter.Playhead, batch: SpriteBatch, index: Int, x: Float, y: Float) {
val gdxadev = ahead.audioDevice
val bytes = gdxadev.extortField("bytes") as ByteArray?
@@ -107,7 +119,6 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val envelopeHalfHeight = 27
batch.inUse {
batch.color = COL_SOUNDSCOPE_FORE
if (ahead.isPcmMode && bytes != null) {
val smpCnt = bytesLen / 4 - 1
@@ -116,11 +127,32 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val smpL = (bytes[i*4].toUint() or bytes[i*4+1].toUint().shl(8)).u16Tos16().toDouble().div(32767)
val smpR = (bytes[i*4+2].toUint() or bytes[i*4+3].toUint().shl(8)).u16Tos16().toDouble().div(32767)
val smpLH = (smpL * envelopeHalfHeight).roundToInt() // -50..50
val smpRH = (smpR * envelopeHalfHeight).roundToInt() // -50..50
batch.fillRect(x + s, y + 27, 1, smpLH)
batch.fillRect(x + s, y + 81, 1, smpRH)
val smpLH = smpL * envelopeHalfHeight
val smpRH = smpR * envelopeHalfHeight
val smpLHi = bipolarFloor(smpLH)
val smpRHi = bipolarFloor(smpRH)
val smpLHi2 = bipolarCeil(smpLH)
val smpRHi2 = bipolarCeil(smpRH)
val smpLHe = abs(smpLH - smpLHi).toFloat()
val smpRHe = abs(smpRH - smpRHi).toFloat()
// antialias in y-axis
if (smpLHi != smpLHi2) {
batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpLHe)
batch.fillRect(x + s, y + 27, 1, smpLHi2)
}
if (smpRHi != smpRHi2) {
batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpRHe)
batch.fillRect(x + s, y + 81, 1, smpRHi2)
}
// base texture
batch.color = COL_SOUNDSCOPE_FORE
batch.fillRect(x + s, y + 27, 1, smpLHi)
batch.fillRect(x + s, y + 81, 1, smpRHi)
}
}
else {