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https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
soundscope tweaks
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@@ -9,6 +9,10 @@ import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_HIGHLIGHT2
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import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_WELL
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import net.torvald.tsvm.VMEmuExecutableWrapper.Companion.FONT
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import net.torvald.tsvm.peripheral.AudioAdapter
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import java.lang.Math.pow
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import kotlin.math.abs
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import kotlin.math.ceil
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import kotlin.math.floor
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import kotlin.math.roundToInt
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/**
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@@ -30,23 +34,28 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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private val STR_PLAY = "\u00D2\u00D3"
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override fun render(batch: SpriteBatch) {
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val adev = parent.getCurrentlySelectedVM()?.vm?.peripheralTable?.getOrNull(cardIndex ?: -1)?.peripheral as? AudioAdapter
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batch.inUse {
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// draw backgrounds
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batch.color = COL_WELL
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for (i in 0..3) { batch.fillRect(7, 3 + 116*i, 102, 8*FONT.H + 4) }
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batch.color = COL_SOUNDSCOPE_BACK
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for (i in 0..3) { batch.fillRect(117, 3 + 116*i, 512, 8*FONT.H + 4) }
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}
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if (adev != null) {
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batch.inUse {
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// draw backgrounds
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batch.color = COL_WELL
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for (i in 0..3) { batch.fillRect(7, 5 + 115*i, 102, 8*FONT.H + 4) }
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batch.color = COL_SOUNDSCOPE_BACK
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for (i in 0..3) { batch.fillRect(117, 5 + 115*i, 512, 8*FONT.H + 4) }
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}
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for (i in 0..3) {
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val ahead = (adev.extortField("playheads") as Array<AudioAdapter.Playhead>)[i]
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drawStatusLCD(adev, ahead, batch, i, 9f + 7, 5f + 7 + 116 * i)
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drawSoundscope(adev, ahead, batch, i, 117f, 5f + 116 * i)
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drawStatusLCD(adev, ahead, batch, i, 9f + 7, 7f + 7 + 115 * i)
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drawSoundscope(adev, ahead, batch, i, 117f, 5f + 115 * i)
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}
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}
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else {
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batch.inUse {
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batch.color = Color.WHITE
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FONT.draw(batch, "Please select a VM", 12f, 11f + 0* FONT.H)
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}
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}
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@@ -100,6 +109,9 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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fun Int.u16Tos16() = if (this > 32767) this - 65536 else this
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private fun bipolarCeil(d: Double) = (if (d >= 0.0) ceil(d) else floor(d)).toInt()
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private fun bipolarFloor(d: Double) = (if (d >= 0.0) floor(d) else ceil(d)).toInt()
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private fun drawSoundscope(audio: AudioAdapter, ahead: AudioAdapter.Playhead, batch: SpriteBatch, index: Int, x: Float, y: Float) {
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val gdxadev = ahead.audioDevice
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val bytes = gdxadev.extortField("bytes") as ByteArray?
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@@ -107,7 +119,6 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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val envelopeHalfHeight = 27
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batch.inUse {
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batch.color = COL_SOUNDSCOPE_FORE
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if (ahead.isPcmMode && bytes != null) {
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val smpCnt = bytesLen / 4 - 1
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@@ -116,11 +127,32 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
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val smpL = (bytes[i*4].toUint() or bytes[i*4+1].toUint().shl(8)).u16Tos16().toDouble().div(32767)
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val smpR = (bytes[i*4+2].toUint() or bytes[i*4+3].toUint().shl(8)).u16Tos16().toDouble().div(32767)
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val smpLH = (smpL * envelopeHalfHeight).roundToInt() // -50..50
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val smpRH = (smpR * envelopeHalfHeight).roundToInt() // -50..50
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batch.fillRect(x + s, y + 27, 1, smpLH)
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batch.fillRect(x + s, y + 81, 1, smpRH)
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val smpLH = smpL * envelopeHalfHeight
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val smpRH = smpR * envelopeHalfHeight
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val smpLHi = bipolarFloor(smpLH)
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val smpRHi = bipolarFloor(smpRH)
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val smpLHi2 = bipolarCeil(smpLH)
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val smpRHi2 = bipolarCeil(smpRH)
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val smpLHe = abs(smpLH - smpLHi).toFloat()
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val smpRHe = abs(smpRH - smpRHi).toFloat()
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// antialias in y-axis
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if (smpLHi != smpLHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpLHe)
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batch.fillRect(x + s, y + 27, 1, smpLHi2)
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}
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if (smpRHi != smpRHi2) {
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batch.color = COL_SOUNDSCOPE_FORE.cpy().mul(smpRHe)
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batch.fillRect(x + s, y + 81, 1, smpRHi2)
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}
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// base texture
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batch.color = COL_SOUNDSCOPE_FORE
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batch.fillRect(x + s, y + 27, 1, smpLHi)
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batch.fillRect(x + s, y + 81, 1, smpRHi)
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}
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}
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else {
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