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https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 11:51:49 +09:00
more refactoring
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@@ -1465,6 +1465,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val totalVideoPixels = width * height
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val chunkSize = 32768
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val rgbBulkBuffer = ByteArray(chunkSize * 3)
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val rgChunk = ByteArray(chunkSize)
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val baChunk = ByteArray(chunkSize)
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val rChunk = ByteArray(chunkSize)
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@@ -1475,7 +1476,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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// Helper function to write chunks to framebuffer (shared between native size and resize paths)
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fun writeChunksToFramebuffer(
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pixelsProcessed: Int, pixelsInChunk: Int,
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pixelsInChunk: Int,
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rgChunk: ByteArray, baChunk: ByteArray,
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rChunk: ByteArray, gChunk: ByteArray, bChunk: ByteArray, aChunk: ByteArray
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) {
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@@ -1511,12 +1512,30 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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null, gpu.framebuffer4!!.ptr + nativePos, pixelsInChunk.toLong()
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)
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}
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pixelsProcessed += pixelsInChunk
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}
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fun writeToChunk(r: Int, g: Int, b: Int, videoX: Int, videoY: Int, i: Int) {
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if (graphicsMode == 4) {
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// Apply Bayer dithering and convert to 4-bit
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val r4 = ditherValue(r, videoX, videoY, frameCount)
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val g4 = ditherValue(g, videoX, videoY, frameCount)
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val b4 = ditherValue(b, videoX, videoY, frameCount)
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// Pack RGB values and store in chunk arrays for batch processing
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rgChunk[i] = ((r4 shl 4) or g4).toByte()
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baChunk[i] = ((b4 shl 4) or 15).toByte()
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}
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else if (graphicsMode == 5) {
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rChunk[i] = r.toByte()
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gChunk[i] = g.toByte()
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bChunk[i] = b.toByte()
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}
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}
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if (width == nativeWidth && height == nativeHeight) {
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// Pre-allocate RGB buffer for bulk reads and chunk arrays
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val rgbBulkBuffer = ByteArray(chunkSize * 3)
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while (pixelsProcessed < totalNativePixels) {
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val pixelsInChunk = kotlin.math.min(chunkSize, totalNativePixels - pixelsProcessed)
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val rgbStartAddr = rgbAddr + (pixelsProcessed.toLong() * 3) * rgbAddrIncVec
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@@ -1535,28 +1554,11 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val g = rgbBulkBuffer[i*3 + 1].toUint()
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val b = rgbBulkBuffer[i*3 + 2].toUint()
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if (graphicsMode == 4) {
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// Apply Bayer dithering and convert to 4-bit
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val r4 = ditherValue(r, videoX, videoY, frameCount)
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val g4 = ditherValue(g, videoX, videoY, frameCount)
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val b4 = ditherValue(b, videoX, videoY, frameCount)
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// Pack RGB values and store in chunk arrays for batch processing
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rgChunk[i] = ((r4 shl 4) or g4).toByte()
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baChunk[i] = ((b4 shl 4) or 15).toByte()
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}
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else if (graphicsMode == 5) {
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rChunk[i] = r.toByte()
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gChunk[i] = g.toByte()
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bChunk[i] = b.toByte()
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}
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writeToChunk(r, g, b, videoX, videoY, i)
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}
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// Write chunks to framebuffer
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writeChunksToFramebuffer(pixelsProcessed, pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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pixelsProcessed += pixelsInChunk
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writeChunksToFramebuffer(pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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}
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}
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else if (resizeToFull && (width / 2 != nativeWidth / 2 || height / 2 != nativeHeight / 2)) {
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@@ -1583,38 +1585,17 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val g = rgb[1]
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val b = rgb[2]
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if (graphicsMode == 4) {
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// Apply Bayer dithering and convert to 4-bit using native coordinates
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val r4 = ditherValue(r, nativeX, nativeY, frameCount)
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val g4 = ditherValue(g, nativeX, nativeY, frameCount)
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val b4 = ditherValue(b, nativeX, nativeY, frameCount)
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// Pack and store in chunk buffers
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rgChunk[i] = ((r4 shl 4) or g4).toByte()
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baChunk[i] = ((b4 shl 4) or 15).toByte()
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}
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else if (graphicsMode == 5) {
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rChunk[i] = r.toByte()
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gChunk[i] = g.toByte()
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bChunk[i] = b.toByte()
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}
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writeToChunk(r, g, b, nativeX, nativeY, i)
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}
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// Write chunks to framebuffer
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writeChunksToFramebuffer(pixelsProcessed, pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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pixelsProcessed += pixelsInChunk
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writeChunksToFramebuffer(pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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}
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} else {
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// Optimised centering logic with bulk memory operations
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val offsetX = (nativeWidth - width) / 2
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val offsetY = (nativeHeight - height) / 2
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// Pre-allocate RGB buffer for bulk reads
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val rgbBulkBuffer = ByteArray(chunkSize * 3)
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val rgChunk = ByteArray(chunkSize)
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val baChunk = ByteArray(chunkSize)
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while (pixelsProcessed < totalVideoPixels) {
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val pixelsInChunk = kotlin.math.min(chunkSize, totalVideoPixels - pixelsProcessed)
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val rgbStartAddr = rgbAddr + (pixelsProcessed.toLong() * 3) * rgbAddrIncVec
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@@ -1633,7 +1614,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val nativeY = videoY + offsetY
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// Skip pixels outside framebuffer bounds
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if (nativeX < 0 || nativeX >= nativeWidth || nativeY < 0 || nativeY >= nativeHeight) {
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if (nativeX !in 0 until nativeWidth || nativeY !in 0 until nativeHeight) {
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continue
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}
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@@ -1643,28 +1624,11 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val g = rgbBulkBuffer[rgbIndex + 1].toUint()
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val b = rgbBulkBuffer[rgbIndex + 2].toUint()
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if (graphicsMode == 4) {
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// Apply Bayer dithering and convert to 4-bit
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val r4 = ditherValue(r, videoX, videoY, frameCount)
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val g4 = ditherValue(g, videoX, videoY, frameCount)
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val b4 = ditherValue(b, videoX, videoY, frameCount)
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// Pack RGB values and store in chunk arrays for batch processing
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rgChunk[i] = ((r4 shl 4) or g4).toByte()
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baChunk[i] = ((b4 shl 4) or 15).toByte()
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}
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else if (graphicsMode == 5) {
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rChunk[i] = r.toByte()
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gChunk[i] = g.toByte()
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bChunk[i] = b.toByte()
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}
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writeToChunk(r, g, b, videoX, videoY, i)
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}
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// Write chunks to framebuffer
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writeChunksToFramebuffer(pixelsProcessed, pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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pixelsProcessed += pixelsInChunk
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writeChunksToFramebuffer(pixelsInChunk, rgChunk, baChunk, rChunk, gChunk, bChunk, aChunk)
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}
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}
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}
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