text display adapter

This commit is contained in:
minjaesong
2020-11-15 19:48:37 +09:00
parent c6eecdcac8
commit 35b7125d87
8 changed files with 149 additions and 21 deletions

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FontROM7x14.kra LFS

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@@ -41,8 +41,8 @@ class GraphicsJSR223Delegate(val vm: VM) {
fun plotPixel(x: Int, y: Int, color: Byte) {
getFirstGPU()?.let {
if (x in 0 until GraphicsAdapter.WIDTH && y in 0 until GraphicsAdapter.HEIGHT) {
it.poke(y.toLong() * GraphicsAdapter.WIDTH + x, color)
if (x in 0 until it.config.width && y in 0 until it.config.height) {
it.poke(y.toLong() * it.config.width + x, color)
}
}
}

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@@ -9,6 +9,7 @@ import kotlinx.coroutines.*
import net.torvald.tsvm.CompressorDelegate.GZIP_HEADER
import net.torvald.tsvm.peripheral.GenericBios
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.tsvm.peripheral.TexticsAdapter
import java.io.File
fun ByteArray.startsWith(other: ByteArray) = this.sliceArray(other.indices).contentEquals(other)
@@ -31,7 +32,8 @@ class VMGUI(val vm: VM, val appConfig: LwjglApplicationConfiguration) : Applicat
override fun create() {
super.create()
gpu = GraphicsAdapter(vm, theme = GraphicsAdapter.THEME_COLORCRT)
//gpu = TexticsAdapter(vm, theme = GraphicsAdapter.THEME_COLORCRT)
gpu = GraphicsAdapter(vm, GraphicsAdapter.DEFAULT_CONFIG_COLOR_CRT)
vm.peripheralTable[1] = PeripheralEntry(
VM.PERITYPE_GPU_AND_TERM,

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@@ -15,12 +15,33 @@ import java.io.InputStream
import java.io.OutputStream
import kotlin.experimental.and
open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Companion.TEXT_ROWS, Companion.TEXT_COLS), PeriBase {
data class AdapterConfig(
val theme: String,
val width: Int,
val height: Int,
val textCols: Int,
val textRows: Int,
val ttyDefaultFore: Int,
val ttyDefaultBack: Int,
val vramSize: Long,
val chrRomPath: String,
val decay: Float
)
open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
GlassTty(config.textRows, config.textCols), PeriBase {
override fun getVM(): VM {
return vm
}
private val WIDTH = config.width
private val HEIGHT = config.height
private val VRAM_SIZE = config.vramSize
private val TTY_FORE_DEFAULT = config.ttyDefaultFore
private val TTY_BACK_DEFAULT = config.ttyDefaultBack
private val theme = config.theme
internal val framebuffer = Pixmap(WIDTH, HEIGHT, Pixmap.Format.Alpha)
protected var rendertex = Texture(1, 1, Pixmap.Format.RGBA8888)
internal val paletteOfFloats = FloatArray(1024) {
@@ -28,7 +49,7 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
val channel = it % 4
rgba.shr((3 - channel) * 8).and(255) / 255f
}
private val chrrom0 = Texture("./FontROM7x14.png")
protected val chrrom0 = Texture(config.chrRomPath)
private val faketex: Texture
internal val spriteAndTextArea = UnsafeHelper.allocate(10660L)
@@ -43,7 +64,9 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
DRAW_SHADER_FRAG
)
protected val textShader = AppLoader.loadShaderInline(DRAW_SHADER_VERT,
if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
if (theme.startsWith("crt_") && !theme.endsWith("color"))
TEXT_TILING_SHADER_MONOCHROME
else if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
TEXT_TILING_SHADER_LCD_NOINV
else if (theme.startsWith("pmlcd"))
TEXT_TILING_SHADER_LCD
@@ -125,6 +148,10 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
// when in text mode, and that's undesired behaviour
// -1 is preferred because it points to the colour CLEAR, and it's constant.
spriteAndTextArea.fillWith(-1)
// fill text area with 0
for (k in 0 until TEXT_ROWS * TEXT_COLS) {
spriteAndTextArea[k + memTextOffset] = 0
}
unusedArea[0] = 2
unusedArea[1] = 3
@@ -539,7 +566,7 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
private var textCursorBlinkTimer = 0f
private val textCursorBlinkInterval = 0.5f
private var textCursorIsOn = true
private var glowDecay = if (theme.startsWith("pmlcd")) 0.63f else 0.32f
private var glowDecay = config.decay
private var decayColor = Color(1f, 1f, 1f, 1f - glowDecay)
fun render(delta: Float, batch: SpriteBatch, x: Float, y: Float) {
@@ -597,7 +624,7 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
val drawCursor = blinkCursor && textCursorIsOn && cx == x && cy == y
val addr = y.toLong() * TEXT_COLS + x
val char =
if (drawCursor) 0xDB else spriteAndTextArea[memTextOffset + addr].toInt().and(255)
if (drawCursor) 0xFF else spriteAndTextArea[memTextOffset + addr].toInt().and(255)
val back =
if (drawCursor) ttyBack else spriteAndTextArea[memTextBackOffset + addr].toInt()
.and(255)
@@ -732,20 +759,22 @@ open class GraphicsAdapter(val vm: VM, val theme: String = "") : GlassTty(Compan
private fun Boolean.toInt() = if (this) 1 else 0
companion object {
val VRAM_SIZE = 256.kB()
val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
"crt_color",
560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.32f
)
val DEFAULT_CONFIG_PMLCD = AdapterConfig(
"pmlcd_inverted",
560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.64f
)
const val THEME_COLORCRT = "crt_color"
const val THEME_GREYCRT = "crt"
const val THEME_LCD = "pmlcd"
const val THEME_LCD_INVERTED = "pmlcd_inverted"
const val WIDTH = 560
const val HEIGHT = 448
const val TEXT_COLS = 80
const val TEXT_ROWS = 32
val VRAM_SIZE = 256.kB()
const val TTY_FORE_DEFAULT = 254
const val TTY_BACK_DEFAULT = 255
private val LCD_BASE_COL = Color(0xa1a99cff.toInt())
val DRAW_SHADER_FRAG = """
@@ -911,6 +940,87 @@ void main() {
gl_FragColor = backColFromMap;
}
}
""".trimIndent()
val TEXT_TILING_SHADER_MONOCHROME = """
#version 130
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_EXT_gpu_shader4 : enable
//layout(origin_upper_left) in vec4 gl_FragCoord; // commented; requires #version 150 or later
// gl_FragCoord is origin to bottom-left
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec2 screenDimension;
uniform vec2 tilesInAxes; // size of the tilemap texture; vec2(tiles_in_horizontal, tiles_in_vertical)
uniform sampler2D tilesAtlas;
uniform sampler2D foreColours;
uniform sampler2D backColours;
uniform sampler2D tilemap;
uniform vec2 tilesInAtlas = ivec2(16.0, 16.0);
uniform vec2 atlasTexSize = ivec2(128.0, 224.0);
vec2 tileSizeInPx = atlasTexSize / tilesInAtlas; // should be like ivec2(16, 16)
ivec2 getTileXY(int tileNumber) {
return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
}
// return: int=0xaarrggbb
int _colToInt(vec4 color) {
return int(color.b * 255) | (int(color.g * 255) << 8) | (int(color.r * 255) << 16) | (int(color.a * 255) << 24);
}
// 0x0rggbb where int=0xaarrggbb
// return: [0..1048575]
int getTileFromColor(vec4 color) {
return _colToInt(color) & 0xFFFFF;
}
void main() {
// READ THE FUCKING MANUAL, YOU DONKEY !! //
// This code purposedly uses flipped fragcoord. //
// Make sure you don't use gl_FragCoord unknowingly! //
// Remember, if there's a compile error, shader SILENTLY won't do anything //
// default gl_FragCoord takes half-integer (represeting centre of the pixel) -- could be useful for phys solver?
// This one, however, takes exact integer by rounding down. //
vec2 flippedFragCoord = vec2(gl_FragCoord.x, screenDimension.y - gl_FragCoord.y); // NO IVEC2!!; this flips Y
// get required tile numbers //
vec4 tileFromMap = texture2D(tilemap, flippedFragCoord / screenDimension); // raw tile number
int tile = getTileFromColor(tileFromMap);
ivec2 tileXY = getTileXY(tile);
// calculate the UV coord value for texture sampling //
// don't really need highp here; read the GLES spec
vec2 uvCoordForTile = (mod(flippedFragCoord, tileSizeInPx) / tileSizeInPx) / tilesInAtlas; // 0..0.00390625 regardless of tile position in atlas
vec2 uvCoordOffsetTile = tileXY / tilesInAtlas; // where the tile starts in the atlas, using uv coord (0..1)
// get final UV coord for the actual sampling //
vec2 finalUVCoordForTile = uvCoordForTile + uvCoordOffsetTile;// where we should be actually looking for in atlas, using UV coord (0..1)
// blending a breakage tex with main tex //
vec4 tileCol = texture2D(tilesAtlas, finalUVCoordForTile);
// apply colour
gl_FragColor = tileCol;
}
""".trimIndent()
val TEXT_TILING_SHADER_LCD = """

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@@ -1,8 +1,22 @@
package net.torvald.tsvm.peripheral
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import net.torvald.tsvm.VM
import net.torvald.tsvm.kB
class TexticsAdapter(vm: VM, theme: String) : GraphicsAdapter(vm, theme) {
class TexticsAdapter(vm: VM, theme: String) : GraphicsAdapter(vm, AdapterConfig(
"crt_green",
720,
400,
80,
25,
239,
0,
256.kB(),
"./tty.png",
0.7f
)) {
override fun peek(addr: Long): Byte? {
return when (addr) {
@@ -18,4 +32,6 @@ class TexticsAdapter(vm: VM, theme: String) : GraphicsAdapter(vm, theme) {
}
}
}

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@@ -29,7 +29,7 @@ class V2kRunTest(val appConfig: LwjglApplicationConfiguration) : ApplicationAdap
override fun create() {
super.create()
gpu = GraphicsAdapter(vm, theme = GraphicsAdapter.THEME_COLORCRT)
gpu = GraphicsAdapter(vm, GraphicsAdapter.DEFAULT_CONFIG_COLOR_CRT)
vm.peripheralTable[1] = PeripheralEntry(
VM.PERITYPE_GPU_AND_TERM,

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