TextureRegionPack renamed and internalised

This commit is contained in:
minjaesong
2021-12-04 15:02:19 +09:00
parent 93ae80adba
commit 7f8b805f17
2 changed files with 3 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ import com.badlogic.gdx.utils.Disposable
/**
* Created by minjaesong on 2017-06-15.
*/
class TextureRegionPack(
internal class TsvmTextureRegionPack(
val texture: Texture,
val tileW: Int,
val tileH: Int,

View File

@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.toUlong
import net.torvald.tsvm.TextureRegionPack
import net.torvald.tsvm.TsvmTextureRegionPack
import net.torvald.tsvm.VM
class CharacterLCDdisplay(assetsRoot: String, vm: VM) : GraphicsAdapter(vm, AdapterConfig(
@@ -13,7 +13,7 @@ class CharacterLCDdisplay(assetsRoot: String, vm: VM) : GraphicsAdapter(vm, Adap
) {
private val machine = Texture("$assetsRoot/4008_portable_full.png")
private val lcdFont = TextureRegionPack(Texture("$assetsRoot/lcd.png"), 12, 16)
private val lcdFont = TsvmTextureRegionPack(Texture("$assetsRoot/lcd.png"), 12, 16)
/*override fun peek(addr: Long): Byte? {
return when (addr) {