mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
More or less working deinterlacer
This commit is contained in:
@@ -438,8 +438,9 @@ const RGB_BUFFER_B = sys.malloc(FRAME_SIZE)
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// Static Yadif deinterlacing buffers (half-height field buffers for interlaced mode)
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const FIELD_SIZE = 560 * 224 * 3 // Half-height field buffer size
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const TEMP_FIELD_BUFFER = sys.malloc(FIELD_SIZE)
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const PREV_FIELD_BUFFER = sys.malloc(FIELD_SIZE)
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const CURR_FIELD_BUFFER = isInterlaced ? sys.malloc(FIELD_SIZE) : 0
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const PREV_FIELD_BUFFER = isInterlaced ? sys.malloc(FIELD_SIZE) : 0
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const NEXT_FIELD_BUFFER = isInterlaced ? sys.malloc(FIELD_SIZE) : 0 // For temporal prediction
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// Ping-pong buffer pointers (swap instead of copy)
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let CURRENT_RGB_ADDR = RGB_BUFFER_A
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@@ -450,8 +451,9 @@ sys.memset(RGB_BUFFER_A, 0, FRAME_PIXELS * 3)
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sys.memset(RGB_BUFFER_B, 0, FRAME_PIXELS * 3)
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// Initialize Yadif field buffers to black
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sys.memset(TEMP_FIELD_BUFFER, 0, FIELD_SIZE)
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sys.memset(CURR_FIELD_BUFFER, 0, FIELD_SIZE)
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sys.memset(PREV_FIELD_BUFFER, 0, FIELD_SIZE)
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sys.memset(NEXT_FIELD_BUFFER, 0, FIELD_SIZE)
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// Initialize display framebuffer to black
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sys.memset(DISPLAY_RG_ADDR, 0, FRAME_PIXELS) // Black in RG plane
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@@ -461,6 +463,12 @@ let frameCount = 0
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let stopPlay = false
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let akku = FRAME_TIME
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let akku2 = 0.0
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// Frame buffering for temporal prediction (interlaced mode only)
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let bufferedFrames = [] // Queue of decoded frames for temporal prediction
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let frameBuffer1 = null // Current frame data
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let frameBuffer2 = null // Previous frame data
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let frameDisplayDelay = 1 // Display frames 1 frame delayed for temporal prediction
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let mp2Initialised = false
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let audioFired = false
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@@ -515,6 +523,20 @@ function setBiasLighting() {
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let blockDataPtr = sys.malloc(FRAME_SIZE)
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// Streaming frame buffer rotation for temporal prediction
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// Buffers rotate: NEXT -> CURRENT -> PREV each frame
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let currentFieldAddr = CURR_FIELD_BUFFER // Currently being decoded
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let prevFieldAddr = PREV_FIELD_BUFFER // Previous field for temporal prediction
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let nextFieldAddr = NEXT_FIELD_BUFFER // Next field for temporal prediction
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function rotateFieldBuffers() {
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// Rotate buffers: NEXT -> CURRENT -> PREV
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let temp = prevFieldAddr
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prevFieldAddr = currentFieldAddr
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currentFieldAddr = nextFieldAddr
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nextFieldAddr = temp
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}
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// Main decoding loop - simplified for performance
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try {
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let t1 = sys.nanoTime()
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@@ -583,7 +605,20 @@ try {
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try {
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let decodeStart = sys.nanoTime()
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let decodingHeight = isInterlaced ? (height / 2)|0 : height
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graphics.tevDecode(blockDataPtr, CURRENT_RGB_ADDR, PREV_RGB_ADDR, width, decodingHeight, [qualityY, qualityCo, qualityCg], frameCount, debugMotionVectors, version, isInterlaced, TEMP_FIELD_BUFFER, PREV_FIELD_BUFFER)
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if (isInterlaced) {
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// For interlaced: decode current frame into currentFieldAddr
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// For display: use prevFieldAddr as current, currentFieldAddr as next
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graphics.tevDecode(blockDataPtr, nextFieldAddr, currentFieldAddr, width, decodingHeight, [qualityY, qualityCo, qualityCg], frameCount, debugMotionVectors, version)
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graphics.tevDeinterlace(frameCount, width, decodingHeight, prevFieldAddr, currentFieldAddr, nextFieldAddr, CURRENT_RGB_ADDR)
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// Rotate field buffers for next frame: NEXT -> CURRENT -> PREV
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rotateFieldBuffers()
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} else {
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// Progressive or first frame: normal decoding without temporal prediction
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graphics.tevDecode(blockDataPtr, CURRENT_RGB_ADDR, PREV_RGB_ADDR, width, decodingHeight, [qualityY, qualityCo, qualityCg], frameCount, debugMotionVectors, version)
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}
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decodeTime = (sys.nanoTime() - decodeStart) / 1000000.0 // Convert to milliseconds
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// Upload RGB buffer to display framebuffer with dithering
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@@ -593,9 +628,19 @@ try {
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// Defer audio playback until a first frame is sent
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if (!audioFired) {
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audio.play(0)
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audioFired = true
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if (isInterlaced) {
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// fire audio after frame 1
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if (!audioFired && frameCount > 0) {
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audio.play(0)
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audioFired = true
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}
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}
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else {
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// fire audio after frame 0
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if (!audioFired) {
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audio.play(0)
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audioFired = true
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}
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}
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} catch (e) {
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serial.println(`Frame ${frameCount}: Hardware ${colorSpace} decode failed: ${e}`)
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@@ -674,8 +719,9 @@ finally {
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if (blockDataPtr > 0) sys.free(blockDataPtr)
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if (RGB_BUFFER_A > 0) sys.free(RGB_BUFFER_A)
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if (RGB_BUFFER_B > 0) sys.free(RGB_BUFFER_B)
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if (TEMP_FIELD_BUFFER > 0) sys.free(TEMP_FIELD_BUFFER)
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if (CURR_FIELD_BUFFER > 0) sys.free(CURR_FIELD_BUFFER)
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if (PREV_FIELD_BUFFER > 0) sys.free(PREV_FIELD_BUFFER)
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if (NEXT_FIELD_BUFFER > 0) sys.free(NEXT_FIELD_BUFFER)
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audio.stop(0)
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audio.purgeQueue(0)
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@@ -1522,6 +1522,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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for (y in 0 until fieldHeight) {
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for (x in 0 until width) {
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// fieldRGBAddr now contains sequential field data from extractFieldFromProgressive
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val fieldOffset = (y * width + x) * 3
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val outputOffset = ((y * 2 + fieldParity) * width + x) * 3
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@@ -1534,20 +1535,37 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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// Even field (0,2,4...) interpolates odd lines (1,3,5...)
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// Odd field (1,3,5...) interpolates even lines (2,4,6...) - skip line 0!
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if (y > 0 && y < fieldHeight - 1) {
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val interpLine = if (fieldParity == 0) {
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y * 2 + 1 // Even field: interpolate odd progressive lines (1,3,5...)
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} else {
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y * 2 + 2 // Odd field: interpolate even progressive lines (2,4,6...)
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}
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// Even field: interpolate odd progressive lines (1,3,5...)
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// Odd field: interpolate even progressive lines (2,4,6...)
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val interpLine = y * 2 + (1 - fieldParity)
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// Skip interpolation if the line would be out of bounds
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if (interpLine < height) {
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val interpOutputOffset = (interpLine * width + x) * 3
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for (c in 0..2) {
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// Get spatial neighbors
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val above = vm.peek(fieldRGBAddr + (fieldOffset - width * 3 + c) * fieldIncVec)!!.toInt() and 0xFF
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val below = vm.peek(fieldRGBAddr + (fieldOffset + width * 3 + c) * fieldIncVec)!!.toInt() and 0xFF
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val current = vm.peek(fieldRGBAddr + (fieldOffset + c) * fieldIncVec)!!.toInt() and 0xFF
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// Get spatial neighbors from sequential field data
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val fieldStride = width * 3
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val aboveOffset = fieldOffset - fieldStride + c
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val belowOffset = fieldOffset + fieldStride + c
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val currentOffset = fieldOffset + c
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// Ensure we don't read out of bounds
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val above = if (y > 0) {
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vm.peek(fieldRGBAddr + aboveOffset * fieldIncVec)!!.toInt() and 0xFF
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} else {
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// Use current pixel for top edge
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vm.peek(fieldRGBAddr + currentOffset * fieldIncVec)!!.toInt() and 0xFF
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}
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val below = if (y < fieldHeight - 1) {
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vm.peek(fieldRGBAddr + belowOffset * fieldIncVec)!!.toInt() and 0xFF
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} else {
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// Use current pixel for bottom edge
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vm.peek(fieldRGBAddr + currentOffset * fieldIncVec)!!.toInt() and 0xFF
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}
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val current = vm.peek(fieldRGBAddr + currentOffset * fieldIncVec)!!.toInt() and 0xFF
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// Spatial interpolation
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val spatialInterp = (above + below) / 2
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@@ -1556,8 +1574,9 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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var temporalPred = spatialInterp
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if (prevFieldAddr != 0L && nextFieldAddr != 0L) {
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// Get temporal neighbors from same spatial position
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val prevPixel = (vm.peek(prevFieldAddr + (fieldOffset + c) * fieldIncVec)?.toInt() ?: current) and 0xFF
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val nextPixel = (vm.peek(nextFieldAddr + (fieldOffset + c) * fieldIncVec)?.toInt() ?: current) and 0xFF
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val tempFieldOffset = (y * width + x) * 3 + c // Compact field addressing
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val prevPixel = (vm.peek(prevFieldAddr + tempFieldOffset * fieldIncVec)?.toInt() ?: current) and 0xFF
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val nextPixel = (vm.peek(nextFieldAddr + tempFieldOffset * fieldIncVec)?.toInt() ?: current) and 0xFF
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// Simple temporal interpolation
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val tempInterp = (prevPixel + nextPixel) / 2
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@@ -1598,33 +1617,14 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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}
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}
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// Handle edge cases: interpolate first missing line for each field
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// Even field: interpolate line 1 (first odd line)
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// Odd field: interpolate line 0 using simple duplication (since no spatial neighbors exist)
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if (fieldParity == 0) {
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// Even field: interpolate line 1 using line 0 and 2
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for (x in 0 until width) {
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val outputOffset = (1 * width + x) * 3
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val ref0Offset = (0 * width + x) * 3 // Line 0
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val ref2Offset = (2 * width + x) * 3 // Line 2
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for (c in 0..2) {
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val pixel0 = vm.peek(outputRGBAddr + (ref0Offset + c) * outputIncVec)!!.toInt() and 0xFF
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val pixel2 = vm.peek(outputRGBAddr + (ref2Offset + c) * outputIncVec)!!.toInt() and 0xFF
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val interpValue = (pixel0 + pixel2) / 2
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vm.poke(outputRGBAddr + (outputOffset + c) * outputIncVec, interpValue.toByte())
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}
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}
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} else {
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// Odd field: interpolate line 0 by duplicating line 1
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for (x in 0 until width) {
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val outputOffset = (0 * width + x) * 3
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val ref1Offset = (1 * width + x) * 3 // Line 1 (first odd line)
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for (c in 0..2) {
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val refPixel = vm.peek(outputRGBAddr + (ref1Offset + c) * outputIncVec)!!
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vm.poke(outputRGBAddr + (outputOffset + c) * outputIncVec, refPixel)
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}
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// cover up top two and bottom two lines with current border colour
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val lines = arrayOf(0, 1, height - 2, height - 1)
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for (x in 0 until width) {
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for (y in lines) {
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val dest = (y * width + x) * 3
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vm.poke(outputRGBAddr + dest + 0, vm.peek(-1299457)!!)
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vm.poke(outputRGBAddr + dest + 1, vm.peek(-1299458)!!)
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vm.poke(outputRGBAddr + dest + 2, vm.peek(-1299459)!!)
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}
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}
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}
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@@ -1847,8 +1847,7 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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*/
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fun tevDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long,
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width: Int, height: Int, qualityIndices: IntArray, frameCounter: Int,
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debugMotionVectors: Boolean = false, tevVersion: Int = 2, isInterlaced: Boolean = false,
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tempFieldBuffer: Long = 0L, prevFieldBuffer: Long = 0L) {
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debugMotionVectors: Boolean = false, tevVersion: Int = 2) {
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// height doesn't change when interlaced, because that's the encoder's output
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@@ -2239,36 +2238,19 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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}
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}
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}
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// Apply Yadif deinterlacing if this is an interlaced frame
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if (isInterlaced) {
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// Use static buffers provided by playtev.js for better performance
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// require(tempFieldBuffer != 0L) { "tempFieldBuffer must be provided for interlaced decoding" }
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// require(prevFieldBuffer != 0L) { "prevFieldBuffer must be provided for interlaced decoding" }
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// Copy the decoded field to temporary buffer
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vm.memcpy(currentRGBAddr.toInt(), tempFieldBuffer.toInt(), width * height * 3)
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}
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fun tevDeinterlace(frameCounter: Int, width: Int, height: Int, prevField: Long, currentField: Long, nextField: Long, outputRGB: Long) {
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// Apply Yadif deinterlacing: field -> progressive frame
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val fieldParity = (frameCounter + 1) % 2
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yadifDeinterlace(
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currentField, outputRGB, width, height * 2,
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prevField, nextField, // Now we have next field for temporal prediction!
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fieldParity,
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1, 1
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)
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// Apply Yadif deinterlacing: field -> progressive frame
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// For temporal prediction, we need proper field management
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val fieldParity = frameCounter % 2
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val prevFieldAddr = if (prevRGBAddr != 0L) {
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// Extract the corresponding field from the previous progressive frame
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// Even field lines: y = 0, 2, 4, 6...
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// Odd field lines: y = 1, 3, 5, 7...
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extractFieldFromProgressive(prevRGBAddr, prevFieldBuffer, width, height * 2, fieldParity, thisAddrIncVec)
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prevFieldBuffer
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} else {
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0L
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}
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yadifDeinterlace(
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tempFieldBuffer, currentRGBAddr, width, height * 2,
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prevFieldAddr, 0L, // Use previous field, no next field available
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fieldParity,
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thisAddrIncVec, thisAddrIncVec
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)
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}
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}
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