texticsadapter to be actually greyscale with phosphor display

This commit is contained in:
minjaesong
2020-11-23 15:30:52 +09:00
parent 8b296aeb4a
commit b1a7c38d62
3 changed files with 52 additions and 23 deletions

View File

@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.tsvm.VM
class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
"pmlcd_inverted", 960, 400, 80, 25, 249, 255, 262144L, "./lcd.png", 0.7f
"pmlcd_inverted", 960, 400, 80, 25, 249, 255, 262144L, "./lcd.png", 0.7f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
)
) {

View File

@@ -11,6 +11,7 @@ import net.torvald.UnsafeHelper
import net.torvald.tsvm.AppLoader
import net.torvald.tsvm.VM
import net.torvald.tsvm.kB
import net.torvald.tsvm.peripheral.GraphicsAdapter.Companion.DRAW_SHADER_FRAG
import java.io.InputStream
import java.io.OutputStream
import kotlin.experimental.and
@@ -25,7 +26,9 @@ data class AdapterConfig(
val ttyDefaultBack: Int,
val vramSize: Long,
val chrRomPath: String,
val decay: Float
val decay: Float,
val fragShader: String,
val paletteShader: String = DRAW_SHADER_FRAG
)
open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
@@ -56,22 +59,24 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
protected val unusedArea = ByteArray(92)
protected val paletteShader = AppLoader.loadShaderInline(DRAW_SHADER_VERT,
if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
config.paletteShader
/*if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
DRAW_SHADER_FRAG_LCD_NOINV
else if (theme.startsWith("pmlcd"))
DRAW_SHADER_FRAG_LCD
else
DRAW_SHADER_FRAG
DRAW_SHADER_FRAG*/
)
protected val textShader = AppLoader.loadShaderInline(DRAW_SHADER_VERT,
if (theme.startsWith("crt_") && !theme.endsWith("color"))
config.fragShader
/*if (theme.startsWith("crt_") && !theme.endsWith("color"))
TEXT_TILING_SHADER_MONOCHROME
else if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
TEXT_TILING_SHADER_LCD_NOINV
else if (theme.startsWith("pmlcd"))
TEXT_TILING_SHADER_LCD
else
TEXT_TILING_SHADER
TEXT_TILING_SHADER_COLOUR*/
)
override var blinkCursor = true
@@ -782,15 +787,6 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
companion object {
val VRAM_SIZE = 256.kB()
val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
"crt_color",
560, 448, 80, 32, 254, 255, 256.kB(), "./cp437_fira_code.png", 0.32f
)
val DEFAULT_CONFIG_PMLCD = AdapterConfig(
"pmlcd_inverted",
560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.64f
)
const val THEME_COLORCRT = "crt_color"
const val THEME_GREYCRT = "crt"
const val THEME_LCD = "pmlcd"
@@ -876,7 +872,7 @@ void main() {
}
""".trimIndent()
val TEXT_TILING_SHADER = """
val TEXT_TILING_SHADER_COLOUR = """
#version 130
#ifdef GL_ES
precision mediump float;
@@ -1000,6 +996,11 @@ int getTileFromColor(vec4 color) {
return _colToInt(color) & 0xFFFFF;
}
vec4 grey(vec4 color) {
float lum = 0.299 * color.r + 0.587 * color.g + 0.114 * color.b; // common standard used by both NTSC and PAL
return vec4(lum, lum, lum, color.a);
}
void main() {
// READ THE FUCKING MANUAL, YOU DONKEY !! //
@@ -1015,6 +1016,8 @@ void main() {
// get required tile numbers //
vec4 tileFromMap = texture2D(tilemap, flippedFragCoord / screenDimension); // raw tile number
vec4 foreColFromMap = grey(texture2D(foreColours, flippedFragCoord / screenDimension));
vec4 backColFromMap = grey(texture2D(backColours, flippedFragCoord / screenDimension));
int tile = getTileFromColor(tileFromMap);
ivec2 tileXY = getTileXY(tile);
@@ -1033,9 +1036,8 @@ void main() {
vec4 tileCol = texture2D(tilesAtlas, finalUVCoordForTile);
// apply colour
gl_FragColor = tileCol;
// apply colour. I'm expecting FONT ROM IMAGE to be greyscale
gl_FragColor = mix(backColFromMap, foreColFromMap, tileCol.r);
}
""".trimIndent()
@@ -1233,6 +1235,17 @@ void main() {
}
""".trimIndent()
val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
"crt_color",
560, 448, 80, 32, 254, 255, 256.kB(), "./cp437_fira_code.png", 0.32f, TEXT_TILING_SHADER_COLOUR
)
val DEFAULT_CONFIG_PMLCD = AdapterConfig(
"pmlcd_inverted",
560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.64f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
)
val DEFAULT_PALETTE = intArrayOf( // 0b rrrrrrrr gggggggg bbbbbbbb aaaaaaaa
255,
17663,

View File

@@ -2,7 +2,6 @@ package net.torvald.tsvm.peripheral
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.tsvm.VM
@@ -10,7 +9,7 @@ import net.torvald.tsvm.kB
import kotlin.math.absoluteValue
class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
"crt",
"crt_white",
720,
375,
80,
@@ -19,7 +18,8 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
0,
256.kB(),
"./hp2640.png",
0.32f
0.32f,
GraphicsAdapter.TEXT_TILING_SHADER_MONOCHROME
)) {
/*class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
"crt_color",
@@ -36,6 +36,14 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
private val crtGradTex = Texture("./crt_grad.png")
companion object {
val crtColor = hashMapOf(
"white" to Color(0xe4eaffff.toInt()),
"amber" to Color(0xffb700ff.toInt()),
"green" to Color(0x4aff00ff)
)
}
override fun peek(addr: Long): Byte? {
return when (addr) {
in 0 until 250880 -> (-1).toByte()
@@ -52,13 +60,21 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
private val TEX_HEIGHT = WIDTH * Math.sqrt(HEIGHT.toDouble() / WIDTH).toFloat()
private val ALIGN = (HEIGHT - TEX_HEIGHT).absoluteValue / 2f
private val phosphorCol = crtColor[theme.substring(4)] ?: crtColor["white"]
override fun render(delta: Float, batch: SpriteBatch, xoff: Float, yoff: Float) {
super.render(delta, batch, xoff, yoff)
// CRT's default grey
batch.inUse {
batch.enableBlending()
// phosphor
batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
batch.color = phosphorCol
batch.draw(faketex, xoff, HEIGHT + yoff, WIDTH.toFloat(), -HEIGHT.toFloat())
// CRT glass
batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
batch.color = Color.WHITE
batch.draw(crtGradTex, xoff, HEIGHT + ALIGN + yoff, WIDTH.toFloat(), -TEX_HEIGHT)