mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
texticsadapter to be actually greyscale with phosphor display
This commit is contained in:
@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.tsvm.VM
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class CharacterLCDdisplay(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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"pmlcd_inverted", 960, 400, 80, 25, 249, 255, 262144L, "./lcd.png", 0.7f
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"pmlcd_inverted", 960, 400, 80, 25, 249, 255, 262144L, "./lcd.png", 0.7f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
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)
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) {
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@@ -11,6 +11,7 @@ import net.torvald.UnsafeHelper
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import net.torvald.tsvm.AppLoader
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import net.torvald.tsvm.VM
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import net.torvald.tsvm.kB
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import net.torvald.tsvm.peripheral.GraphicsAdapter.Companion.DRAW_SHADER_FRAG
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import java.io.InputStream
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import java.io.OutputStream
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import kotlin.experimental.and
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@@ -25,7 +26,9 @@ data class AdapterConfig(
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val ttyDefaultBack: Int,
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val vramSize: Long,
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val chrRomPath: String,
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val decay: Float
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val decay: Float,
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val fragShader: String,
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val paletteShader: String = DRAW_SHADER_FRAG
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)
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open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
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@@ -56,22 +59,24 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
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protected val unusedArea = ByteArray(92)
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protected val paletteShader = AppLoader.loadShaderInline(DRAW_SHADER_VERT,
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if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
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config.paletteShader
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/*if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
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DRAW_SHADER_FRAG_LCD_NOINV
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else if (theme.startsWith("pmlcd"))
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DRAW_SHADER_FRAG_LCD
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else
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DRAW_SHADER_FRAG
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DRAW_SHADER_FRAG*/
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)
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protected val textShader = AppLoader.loadShaderInline(DRAW_SHADER_VERT,
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if (theme.startsWith("crt_") && !theme.endsWith("color"))
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config.fragShader
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/*if (theme.startsWith("crt_") && !theme.endsWith("color"))
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TEXT_TILING_SHADER_MONOCHROME
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else if (theme.startsWith("pmlcd") && !theme.endsWith("_inverted"))
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TEXT_TILING_SHADER_LCD_NOINV
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else if (theme.startsWith("pmlcd"))
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TEXT_TILING_SHADER_LCD
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else
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TEXT_TILING_SHADER
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TEXT_TILING_SHADER_COLOUR*/
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)
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override var blinkCursor = true
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@@ -782,15 +787,6 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
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companion object {
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val VRAM_SIZE = 256.kB()
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val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
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"crt_color",
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560, 448, 80, 32, 254, 255, 256.kB(), "./cp437_fira_code.png", 0.32f
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)
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val DEFAULT_CONFIG_PMLCD = AdapterConfig(
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"pmlcd_inverted",
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560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.64f
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)
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const val THEME_COLORCRT = "crt_color"
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const val THEME_GREYCRT = "crt"
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const val THEME_LCD = "pmlcd"
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@@ -876,7 +872,7 @@ void main() {
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}
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""".trimIndent()
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val TEXT_TILING_SHADER = """
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val TEXT_TILING_SHADER_COLOUR = """
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#version 130
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#ifdef GL_ES
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precision mediump float;
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@@ -1000,6 +996,11 @@ int getTileFromColor(vec4 color) {
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return _colToInt(color) & 0xFFFFF;
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}
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vec4 grey(vec4 color) {
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float lum = 0.299 * color.r + 0.587 * color.g + 0.114 * color.b; // common standard used by both NTSC and PAL
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return vec4(lum, lum, lum, color.a);
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}
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void main() {
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// READ THE FUCKING MANUAL, YOU DONKEY !! //
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@@ -1015,6 +1016,8 @@ void main() {
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// get required tile numbers //
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vec4 tileFromMap = texture2D(tilemap, flippedFragCoord / screenDimension); // raw tile number
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vec4 foreColFromMap = grey(texture2D(foreColours, flippedFragCoord / screenDimension));
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vec4 backColFromMap = grey(texture2D(backColours, flippedFragCoord / screenDimension));
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int tile = getTileFromColor(tileFromMap);
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ivec2 tileXY = getTileXY(tile);
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@@ -1033,9 +1036,8 @@ void main() {
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vec4 tileCol = texture2D(tilesAtlas, finalUVCoordForTile);
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// apply colour
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gl_FragColor = tileCol;
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// apply colour. I'm expecting FONT ROM IMAGE to be greyscale
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gl_FragColor = mix(backColFromMap, foreColFromMap, tileCol.r);
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}
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""".trimIndent()
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@@ -1233,6 +1235,17 @@ void main() {
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}
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""".trimIndent()
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val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
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"crt_color",
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560, 448, 80, 32, 254, 255, 256.kB(), "./cp437_fira_code.png", 0.32f, TEXT_TILING_SHADER_COLOUR
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)
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val DEFAULT_CONFIG_PMLCD = AdapterConfig(
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"pmlcd_inverted",
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560, 448, 80, 32, 254, 255, 256.kB(), "./FontROM7x14.png", 0.64f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
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)
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val DEFAULT_PALETTE = intArrayOf( // 0b rrrrrrrr gggggggg bbbbbbbb aaaaaaaa
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255,
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17663,
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@@ -2,7 +2,6 @@ package net.torvald.tsvm.peripheral
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.tsvm.VM
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@@ -10,7 +9,7 @@ import net.torvald.tsvm.kB
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import kotlin.math.absoluteValue
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class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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"crt",
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"crt_white",
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720,
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375,
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80,
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@@ -19,7 +18,8 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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0,
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256.kB(),
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"./hp2640.png",
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0.32f
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0.32f,
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GraphicsAdapter.TEXT_TILING_SHADER_MONOCHROME
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)) {
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/*class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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"crt_color",
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@@ -36,6 +36,14 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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private val crtGradTex = Texture("./crt_grad.png")
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companion object {
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val crtColor = hashMapOf(
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"white" to Color(0xe4eaffff.toInt()),
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"amber" to Color(0xffb700ff.toInt()),
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"green" to Color(0x4aff00ff)
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)
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}
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override fun peek(addr: Long): Byte? {
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return when (addr) {
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in 0 until 250880 -> (-1).toByte()
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@@ -52,13 +60,21 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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private val TEX_HEIGHT = WIDTH * Math.sqrt(HEIGHT.toDouble() / WIDTH).toFloat()
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private val ALIGN = (HEIGHT - TEX_HEIGHT).absoluteValue / 2f
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private val phosphorCol = crtColor[theme.substring(4)] ?: crtColor["white"]
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override fun render(delta: Float, batch: SpriteBatch, xoff: Float, yoff: Float) {
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super.render(delta, batch, xoff, yoff)
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// CRT's default grey
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batch.inUse {
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batch.enableBlending()
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// phosphor
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batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
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batch.color = phosphorCol
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batch.draw(faketex, xoff, HEIGHT + yoff, WIDTH.toFloat(), -HEIGHT.toFloat())
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// CRT glass
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batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
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batch.color = Color.WHITE
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batch.draw(crtGradTex, xoff, HEIGHT + ALIGN + yoff, WIDTH.toFloat(), -TEX_HEIGHT)
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