gui updates

This commit is contained in:
minjaesong
2026-05-09 21:47:02 +09:00
parent ddeab1c782
commit b27ef0dbf9
2 changed files with 17 additions and 13 deletions

View File

@@ -676,7 +676,7 @@ function drawStatusBar() {
// play/stop sym
con.color_pair(colWHITE, 255)
con.move(1,1)
print(`${sym.playhead}${PLAYHEAD}`)
print(`P${PLAYHEAD+1}`)
con.move(2,1)
print((playbackMode == PLAYMODE_NONE) ? sym.statusstop : sym.statusplay)

View File

@@ -8,7 +8,10 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.reflection.extortField
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.toUint
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_ACTIVE
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_ACTIVE2
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_ACTIVE3
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_HIGHLIGHT
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_HIGHLIGHT2
import net.torvald.tsvm.EmulatorGuiToolkit.Theme.COL_WELL
import net.torvald.tsvm.VMEmuExecutableWrapper.Companion.FONT
@@ -28,7 +31,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
// Per-playhead view mode: 0=detailed pattern, 1=abridged pattern (stub), 2=super-abridged (stub),
// 3=cuesheet detail, 4=per-voice waveform
private val scopeMode = IntArray(4)
private val scopeMode = IntArray(4) { 4 }
private val scopeScrollHorz = IntArray(4)
private val SCOPE_MODE_COUNT = 5
@@ -167,7 +170,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
batch.fillRect(bigScopeX, bigScopeY, bigScopeW, bigScopeH)
// Highlight border behind the selected status panel.
batch.color = COL_HIGHLIGHT2
batch.color = COL_ACTIVE
val selX = statusX(selectedPlayhead)
batch.fillRect(selX - 2, statusY - 2, statusW + 4, statusH + 4)
@@ -202,7 +205,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
batch.inUse {
// "P{n+1}" tag — bright on the selected playhead so the panel-as-button
// affordance is obvious.
batch.color = if (index == selectedPlayhead) COL_HIGHLIGHT2 else Color.WHITE
batch.color = if (index == selectedPlayhead) COL_ACTIVE else Color.WHITE
FONT.draw(batch, "P${index + 1}", x, y)
batch.color = Color.WHITE
@@ -321,7 +324,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
return intArrayOf(bestCols, bestRows)
}
private val VOX_PER_VIEW = arrayOf(6,20,20)
private val VOX_PER_VIEW = arrayOf(10,20,20)
private val VOL_SYM = arrayOf('@','^','&',' ')
private val PAN_SYM = arrayOf('@','<','>',' ')
@@ -332,6 +335,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val envelopeHalfHeight = h / 4
val lCenterY = h / 4
val rCenterY = 3 * h / 4
val patOffY = 0
batch.inUse {
if (ahead.isPcmMode && bytes != null) {
@@ -376,9 +380,9 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
// PCM Samples count — drawn inside the scope (top-left) since the status
// panels no longer sit beside it in the new single-scope layout.
batch.color = Color.WHITE
FONT.draw(batch, "Samples", x + 4, y + 4)
FONT.draw(batch, "Samples", x + 4, y + patOffY)
batch.color = COL_ACTIVE3
FONT.draw(batch, "${smpCnt + 1}", x + 4 + 8 * FONT.W, y + 4)
FONT.draw(batch, "${smpCnt + 1}", x + 4 + 8 * FONT.W, y + patOffY)
}
catch (_: ArrayIndexOutOfBoundsException) {}
}
@@ -388,13 +392,13 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val ts = ahead.trackerState
if (ts == null) {
batch.color = COL_SOUNDSCOPE_FORE
FONT.draw(batch, "No tracker state", x, y + 4)
FONT.draw(batch, "No tracker state", x, y + patOffY)
} else {
val cuePos = ts.cuePos
val rowIdx = ts.rowIndex
// Rows scale with available height — the original 17-row layout was sized
// for the old 108-pixel scope; the big scope can show many more rows.
val ROWS = ((h - 8) / TINY.H).coerceAtLeast(1)
val ROWS = (h / TINY.H).coerceAtLeast(1)
val PTN_MAX_ROWS = 63
when (scopeMode[index]) {
@@ -408,7 +412,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val ci = cueFirst + r
if (ci > 1023) break
val here = ci == cuePos
val ry = y + 4 + r * TINY.H
val ry = y + patOffY + r * TINY.H
if (here) {
batch.color = COL_TRACKER_ROW
@@ -550,12 +554,12 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
batch.color = if (here) Color.WHITE else COL_SOUNDSCOPE_FORE
TINY.draw(batch,
"${if (here) ">" else " "}${ci.toString(16).padStart(3, '0').uppercase()}",
x, y + 4 + r * TINY.H)
x, y + patOffY + r * TINY.H)
}
// Vertical separator
batch.color = COL_SOUNDSCOPE_FORE
for (r in 0 until ROWS) TINY.draw(batch, "|", x + cueW, y + 4 + r * TINY.H)
for (r in 0 until ROWS) TINY.draw(batch, "|", x + cueW, y + patOffY + r * TINY.H)
*/
// Pattern index for each voice in current cue
@@ -569,7 +573,7 @@ class AudioMenu(parent: VMEmuExecutable, x: Int, y: Int, w: Int, h: Int) : EmuMe
val ri = rowFirst + r
if (ri > PTN_MAX_ROWS) break
val here = ri == rowIdx
val ry = y + 4 + r * TINY.H
val ry = y + patOffY + r * TINY.H
if (here) {
batch.color = COL_TRACKER_ROW