mirror of
https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
interlacing wip3
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@@ -436,6 +436,11 @@ const FRAME_SIZE = 560*448*3 // Total frame size = 752,640 bytes
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const RGB_BUFFER_A = sys.malloc(FRAME_SIZE)
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const RGB_BUFFER_B = sys.malloc(FRAME_SIZE)
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// Static Yadif deinterlacing buffers (half-height field buffers for interlaced mode)
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const FIELD_SIZE = 560 * 224 * 3 // Half-height field buffer size
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const TEMP_FIELD_BUFFER = sys.malloc(FIELD_SIZE)
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const PREV_FIELD_BUFFER = sys.malloc(FIELD_SIZE)
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// Ping-pong buffer pointers (swap instead of copy)
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let CURRENT_RGB_ADDR = RGB_BUFFER_A
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let PREV_RGB_ADDR = RGB_BUFFER_B
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@@ -444,6 +449,10 @@ let PREV_RGB_ADDR = RGB_BUFFER_B
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sys.memset(RGB_BUFFER_A, 0, FRAME_PIXELS * 3)
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sys.memset(RGB_BUFFER_B, 0, FRAME_PIXELS * 3)
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// Initialize Yadif field buffers to black
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sys.memset(TEMP_FIELD_BUFFER, 0, FIELD_SIZE)
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sys.memset(PREV_FIELD_BUFFER, 0, FIELD_SIZE)
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// Initialize display framebuffer to black
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sys.memset(DISPLAY_RG_ADDR, 0, FRAME_PIXELS) // Black in RG plane
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sys.memset(DISPLAY_BA_ADDR, 15, FRAME_PIXELS) // Black with alpha=15 (opaque) in BA plane
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@@ -504,7 +513,7 @@ function setBiasLighting() {
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graphics.setBackground(Math.round(bgr * 255), Math.round(bgg * 255), Math.round(bgb * 255))
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}
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let blockDataPtr = sys.malloc(560 * 448 * 3)
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let blockDataPtr = sys.malloc(FRAME_SIZE)
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// Main decoding loop - simplified for performance
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try {
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@@ -573,7 +582,7 @@ try {
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// Hardware-accelerated TEV decoding to RGB buffers (YCoCg-R or XYB based on version)
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try {
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let decodeStart = sys.nanoTime()
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graphics.tevDecode(blockDataPtr, CURRENT_RGB_ADDR, PREV_RGB_ADDR, width, height, [qualityY, qualityCo, qualityCg], frameCount, debugMotionVectors, version, isInterlaced)
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graphics.tevDecode(blockDataPtr, CURRENT_RGB_ADDR, PREV_RGB_ADDR, width, height, [qualityY, qualityCo, qualityCg], frameCount, debugMotionVectors, version, isInterlaced, TEMP_FIELD_BUFFER, PREV_FIELD_BUFFER)
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decodeTime = (sys.nanoTime() - decodeStart) / 1000000.0 // Convert to milliseconds
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// Upload RGB buffer to display framebuffer with dithering
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@@ -661,9 +670,11 @@ catch (e) {
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}
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finally {
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// Cleanup working memory (graphics memory is automatically managed)
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sys.free(blockDataPtr)
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if (blockDataPtr > 0) sys.free(blockDataPtr)
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if (RGB_BUFFER_A > 0) sys.free(RGB_BUFFER_A)
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if (RGB_BUFFER_B > 0) sys.free(RGB_BUFFER_B)
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if (TEMP_FIELD_BUFFER > 0) sys.free(TEMP_FIELD_BUFFER)
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if (PREV_FIELD_BUFFER > 0) sys.free(PREV_FIELD_BUFFER)
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audio.stop(0)
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audio.purgeQueue(0)
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@@ -35,6 +35,7 @@ const COL_HL_EXT = {
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"ipf2": 191,
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"txt": 223,
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"md": 223,
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"log": 223
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}
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const EXEC_FUNS = {
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@@ -49,7 +50,9 @@ const EXEC_FUNS = {
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"ipf1": (f) => _G.shell.execute(`decodeipf "${f}" -i`),
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"ipf2": (f) => _G.shell.execute(`decodeipf "${f}" -i`),
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"bas": (f) => _G.shell.execute(`basic "${f}"`),
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"txt": (f) => _G.shell.execute(`less "${f}"`)
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"txt": (f) => _G.shell.execute(`less "${f}"`),
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"md": (f) => _G.shell.execute(`less "${f}"`),
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"log": (f) => _G.shell.execute(`less "${f}"`)
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}
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let windowMode = 0 // 0 == left, 1 == right
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@@ -485,33 +485,6 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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)
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).map{ it.map { (it.toFloat() + 0.5f) / 16f }.toFloatArray() }
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private val bayerKernels2 = arrayOf(
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intArrayOf(
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0,8,2,10,
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12,4,14,6,
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3,11,1,9,
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15,7,13,5,
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),
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intArrayOf(
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8,2,10,0,
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4,14,6,12,
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11,1,9,3,
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7,13,5,15,
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),
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intArrayOf(
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7,13,5,15,
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8,2,10,0,
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4,14,6,12,
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11,1,9,3,
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),
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intArrayOf(
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15,7,13,5,
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0,8,2,10,
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12,4,14,6,
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3,11,1,9,
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)
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)
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/**
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* This method always assume that you're using the default palette
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*
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@@ -1519,6 +1492,27 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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// Temporary buffer for interlaced field processing
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private val interlacedFieldBuffer = IntArray(560 * 224 * 3) // Half-height RGB buffer
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/**
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* Extract a specific field (even or odd lines) from a progressive frame
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* Used for temporal prediction in Yadif deinterlacing
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*/
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private fun extractFieldFromProgressive(progressiveAddr: Long, fieldAddr: Long, width: Int, height: Int,
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fieldParity: Int, addrIncVec: Int) {
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val fieldHeight = height / 2
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for (y in 0 until fieldHeight) {
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val progressiveY = y * 2 + fieldParity // Extract even (0) or odd (1) lines
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val progressiveOffset = (progressiveY * width) * 3
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val fieldOffset = (y * width) * 3
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for (x in 0 until width) {
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for (c in 0..2) {
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val pixel = vm.peek(progressiveAddr + (progressiveOffset + x * 3 + c) * addrIncVec)!!
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vm.poke(fieldAddr + (fieldOffset + x * 3 + c) * addrIncVec, pixel)
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}
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}
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}
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}
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/**
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* YADIF (Yet Another Deinterlacing Filter) implementation
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* Converts interlaced field to progressive frame with temporal/spatial interpolation
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@@ -1550,18 +1544,49 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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val below = vm.peek(fieldRGBAddr + (fieldOffset + width * 3 + c) * fieldIncVec)!!.toInt() and 0xFF
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val current = vm.peek(fieldRGBAddr + (fieldOffset + c) * fieldIncVec)!!.toInt() and 0xFF
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// Simple spatial interpolation (can be enhanced with temporal prediction)
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// Spatial interpolation
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val spatialInterp = (above + below) / 2
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// Apply edge-directed interpolation bias
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val edgeBias = if (kotlin.math.abs(above - below) < 32) {
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(current + spatialInterp) / 2 // Low edge activity: blend with current
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// Temporal prediction using previous and next fields
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var temporalPred = spatialInterp
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if (prevFieldAddr != 0L && nextFieldAddr != 0L) {
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// Get temporal neighbors from same spatial position
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val prevPixel = (vm.peek(prevFieldAddr + (fieldOffset + c) * fieldIncVec)?.toInt() ?: current) and 0xFF
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val nextPixel = (vm.peek(nextFieldAddr + (fieldOffset + c) * fieldIncVec)?.toInt() ?: current) and 0xFF
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// Simple temporal interpolation
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val tempInterp = (prevPixel + nextPixel) / 2
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// Yadif edge-directed temporal-spatial decision
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val spatialDiff = kotlin.math.abs(above - below)
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val temporalDiff = kotlin.math.abs(prevPixel - nextPixel)
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// Choose between spatial and temporal prediction based on local characteristics
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temporalPred = when {
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spatialDiff < 32 && temporalDiff < 32 -> {
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// Low spatial and temporal variation: blend all
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(spatialInterp + tempInterp + current) / 3
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}
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spatialDiff < temporalDiff -> {
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// Prefer spatial interpolation
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(spatialInterp * 3 + tempInterp) / 4
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}
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else -> {
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// Prefer temporal interpolation
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(tempInterp * 3 + spatialInterp) / 4
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}
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}
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}
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// Final edge-directed filtering
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val finalValue = if (kotlin.math.abs(above - below) < 16) {
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(current + temporalPred) / 2 // Very low edge activity: blend with current
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} else {
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spatialInterp // High edge activity: use spatial only
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temporalPred // Higher edge activity: use prediction
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}
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vm.poke(outputRGBAddr + (interpOutputOffset + c) * outputIncVec,
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edgeBias.coerceIn(0, 255).toByte())
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finalValue.coerceIn(0, 255).toByte())
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}
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}
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}
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@@ -1798,7 +1823,8 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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*/
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fun tevDecode(blockDataPtr: Long, currentRGBAddr: Long, prevRGBAddr: Long,
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width: Int, height: Int, qualityIndices: IntArray, frameCounter: Int,
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debugMotionVectors: Boolean = false, tevVersion: Int = 2, isInterlaced: Boolean = false) {
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debugMotionVectors: Boolean = false, tevVersion: Int = 2, isInterlaced: Boolean = false,
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tempFieldBuffer: Long = 0L, prevFieldBuffer: Long = 0L) {
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// height doesn't change when interlaced, because that's the encoder's output
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@@ -2193,21 +2219,32 @@ class GraphicsJSR223Delegate(private val vm: VM) {
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// Apply Yadif deinterlacing if this is an interlaced frame
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if (isInterlaced) {
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// Decode produced a field at half-height, now deinterlace to full progressive frame
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val tempFieldBuffer = vm.malloc(width * decodingHeight * 3)
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// Use static buffers provided by playtev.js for better performance
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// require(tempFieldBuffer != 0L) { "tempFieldBuffer must be provided for interlaced decoding" }
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// require(prevFieldBuffer != 0L) { "prevFieldBuffer must be provided for interlaced decoding" }
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// Copy the decoded field to temporary buffer
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vm.memcpy(currentRGBAddr.toInt(), tempFieldBuffer.toInt(), width * decodingHeight * 3)
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// Apply Yadif deinterlacing: field -> progressive frame
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// For temporal prediction, we need proper field management
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val fieldParity = frameCounter % 2
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val prevFieldAddr = if (prevRGBAddr != 0L) {
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// Extract the corresponding field from the previous progressive frame
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// Even field lines: y = 0, 2, 4, 6...
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// Odd field lines: y = 1, 3, 5, 7...
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extractFieldFromProgressive(prevRGBAddr, prevFieldBuffer, width, height, fieldParity, thisAddrIncVec)
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prevFieldBuffer
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} else {
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0L
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}
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yadifDeinterlace(
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tempFieldBuffer.toLong(), currentRGBAddr, width, height,
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prevRGBAddr, prevRGBAddr, // TODO: Implement proper temporal prediction
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frameCounter % 2, // Field parity (0=even field first)
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tempFieldBuffer, currentRGBAddr, width, height,
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prevFieldAddr, 0L, // Use previous field, no next field available
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fieldParity,
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thisAddrIncVec, thisAddrIncVec
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)
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vm.free(tempFieldBuffer.toInt())
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}
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}
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@@ -1850,11 +1850,11 @@ void main() {
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val DEFAULT_CONFIG_COLOR_CRT = AdapterConfig(
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"crt_color",
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560, 448, 80, 32, 253, 255, 256.kB(), "", 0.32f, TEXT_TILING_SHADER_COLOUR
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560, 448, 80, 32, 253, 255, 256.kB(), "", 0.62f, TEXT_TILING_SHADER_COLOUR
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)
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val DEFAULT_CONFIG_PMLCD = AdapterConfig(
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"pmlcd_inverted",
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560, 448, 80, 32, 253, 255, 256.kB(), "", 0.64f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
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560, 448, 80, 32, 253, 255, 256.kB(), "", 0.88f, TEXT_TILING_SHADER_LCD, DRAW_SHADER_FRAG_LCD
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)
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val DEFAULT_CONFIG_FOR_TESTING = AdapterConfig(
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@@ -1814,14 +1814,14 @@ static int start_video_conversion(tev_encoder_t *enc) {
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// Frame rate conversion requested
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snprintf(command, sizeof(command),
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"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
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"-vf \"fps=%d,scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top,separatefields\" "
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"-vf \"fps=%d,scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top:cvlpf,separatefields\" "
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"-y - 2>&1",
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enc->input_file, enc->output_fps, enc->width, enc->height * 2, enc->width, enc->height * 2);
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} else {
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// No frame rate conversion
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snprintf(command, sizeof(command),
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"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
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"-vf \"scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top,separatefields\" "
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"-vf \"scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top:cvlpf,separatefields\" "
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"-y -",
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enc->input_file, enc->width, enc->height * 2, enc->width, enc->height * 2);
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}
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