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playmov: audio queue emptying on audio stop
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@@ -375,6 +375,9 @@ finally {
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let timeTook = (endTime - startTime) / 1000000000.0
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//println(`Actual FPS: ${framesRendered / timeTook}`)
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audio.stop(0)
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audio.purgeQueue(0)
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}
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return errorlevel
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