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https://github.com/curioustorvald/tsvm.git
synced 2026-03-07 19:51:51 +09:00
adding 9-bit font used on HP 264x terminals
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hp2640.kra
LFS
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hp2640.kra
LFS
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hp2640.png
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hp2640.png
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@@ -22,8 +22,8 @@ public class AppLoader {
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appConfig.resizable = false;
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appConfig.title = appTitle;
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appConfig.forceExit = true;
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appConfig.width = 960;//560;
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appConfig.height = 400;//448;
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appConfig.width = 720;//560;
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appConfig.height = 375;//448;
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// val vm = VM(64.kB(), TheRealWorld(), arrayOf(GenericBios))
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@@ -33,9 +33,9 @@ class VMGUI(val vm: VM, val appConfig: LwjglApplicationConfiguration) : Applicat
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override fun create() {
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super.create()
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//gpu = TexticsAdapter(vm, theme = GraphicsAdapter.THEME_COLORCRT)
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//gpu = GraphicsAdapter(vm, GraphicsAdapter.DEFAULT_CONFIG_COLOR_CRT)
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gpu = CharacterLCDdisplay(vm)
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gpu = TexticsAdapter(vm)
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//gpu = CharacterLCDdisplay(vm)
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vm.peripheralTable[1] = PeripheralEntry(
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VM.PERITYPE_GPU_AND_TERM,
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@@ -153,9 +153,11 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
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spriteAndTextArea[k + memTextOffset] = 0
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}
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unusedArea[0] = 2
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unusedArea[1] = 3
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unusedArea[2] = 4
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if (theme.contains("color")) {
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unusedArea[0] = 2
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unusedArea[1] = 3
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unusedArea[2] = 4
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}
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setCursorPos(0, 0)
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@@ -882,8 +884,6 @@ uniform vec2 tilesInAtlas = ivec2(16.0, 16.0);
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uniform vec2 atlasTexSize = ivec2(128.0, 224.0);
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vec2 tileSizeInPx = atlasTexSize / tilesInAtlas; // should be like ivec2(16, 16)
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float fontGamma = 1.8;
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ivec2 getTileXY(int tileNumber) {
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return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
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}
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@@ -899,15 +899,6 @@ int getTileFromColor(vec4 color) {
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return _colToInt(color) & 0xFFFFF;
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}
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vec4 fontMix(vec4 zero, vec4 one, float scale) {
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return vec4(zero.r * (1 - pow(scale, fontGamma)) + one.r * pow(scale, fontGamma),
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zero.g * (1 - pow(scale, fontGamma)) + one.g * pow(scale, fontGamma),
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zero.b * (1 - pow(scale, fontGamma)) + one.b * pow(scale, fontGamma),
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zero.a * (1 - pow(scale, fontGamma)) + one.a * pow(scale, fontGamma)
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);
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}
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void main() {
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// READ THE FUCKING MANUAL, YOU DONKEY !! //
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@@ -945,7 +936,7 @@ void main() {
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// apply colour. I'm expecting FONT ROM IMAGE to be greyscale
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// TODO non-linear mix with gamma 2.2
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gl_FragColor = fontMix(backColFromMap, foreColFromMap, tileCol.r);
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gl_FragColor = mix(backColFromMap, foreColFromMap, tileCol.r);
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}
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""".trimIndent()
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@@ -5,18 +5,30 @@ import com.badlogic.gdx.graphics.Texture
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import net.torvald.tsvm.VM
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import net.torvald.tsvm.kB
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class TexticsAdapter(vm: VM, theme: String) : GraphicsAdapter(vm, AdapterConfig(
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"crt_green",
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class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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"crt",
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720,
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375,
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80,
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25,
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254,
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255,
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256.kB(),
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"./hp2640.png",
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0.32f
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)) {
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/*class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
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"crt_color",
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560,
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448,
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80,
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32,
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239,
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0,
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254,
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255,
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256.kB(),
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"./cp437_fira_code.png",
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0.7f
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)) {
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0.64f
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)) {*/
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override fun peek(addr: Long): Byte? {
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return when (addr) {
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