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2 Commits

Author SHA1 Message Date
minjaesong
15587a0d76 various mouse nav fixes, font rom update 2026-05-26 04:38:41 +09:00
minjaesong
a716807b36 new visualiser for pcm 2026-05-25 14:24:32 +09:00
11 changed files with 1114 additions and 874 deletions

View File

@@ -1,209 +1,122 @@
const SND_BASE_ADDR = audio.getBaseAddr()
// playmp2 — MPEG-1/2 Audio Layer II player with the shared playgui visualiser.
// Usage: playmp2 <file.mp2> [-i]
const SND_BASE_ADDR = audio.getBaseAddr()
if (!SND_BASE_ADDR) return 10
const MP2_BITRATES = ["???", 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384]
const MP2_BITRATES = ["???", 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384]
const MP2_CHANNELMODES = ["Stereo", "Joint", "Dual", "Mono"]
const pcm = require("pcm")
const interactive = exec_args[2] && exec_args[2].toLowerCase() == "-i"
const interactive = exec_args[2] && exec_args[2].toLowerCase() === "-i"
const gui = interactive ? require("playgui") : null
function printdbg(s) { if (0) serial.println(s) }
class SequentialFileBuffer {
constructor(path, offset, length) {
if (Array.isArray(path)) throw Error("arg #1 is path(string), not array")
this.path = path
this.file = files.open(path)
this.offset = offset || 0
this.originalOffset = offset
this.length = length || this.file.size
this.seq = require("seqread")
this.seq.prepare(path)
}
readBytes(size, ptr) {
return this.seq.readBytes(size, ptr)
}
readStr(n) {
let ptr = this.seq.readBytes(n)
let s = ''
for (let i = 0; i < n; i++) {
if (i >= this.length) break
s += String.fromCharCode(sys.peek(ptr + i))
}
sys.free(ptr)
return s
}
unread(diff) {
let newSkipLen = this.seq.getReadCount() - diff
this.seq.prepare(this.path)
this.seq.skip(newSkipLen)
}
rewind() {
this.seq.prepare(this.path)
}
seek(p) {
this.seq.prepare(this.path)
this.seq.skip(p)
}
get byteLength() {
return this.length
}
get fileHeader() {
return this.seq.fileHeader
}
/*get remaining() {
return this.length - this.getReadCount()
}*/
readBytes(size, ptr) { return this.seq.readBytes(size, ptr) }
get fileHeader() { return this.seq.fileHeader }
}
let filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const FILE_SIZE = filebuf.length// - 100
const FRAME_SIZE = audio.mp2GetInitialFrameSize(filebuf.fileHeader)
const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const FILE_SIZE = filebuf.length
const FRAME_SIZE = audio.mp2GetInitialFrameSize(filebuf.fileHeader)
const MEDIA_BITRATE = MP2_BITRATES[filebuf.fileHeader[2] >>> 4]
const MEDIA_CHANNEL_MODE = MP2_CHANNELMODES[filebuf.fileHeader[3] >>> 6]
const MEDIA_CHANNEL = MP2_CHANNELMODES[filebuf.fileHeader[3] >>> 6]
// mediaDecodedBin sits at MMIO offset 64 in the audio peripheral and holds
// 2304 bytes (1152 stereo u8 samples per MP2 frame). Peripheral memory grows
// toward 0 so the canonical pointer is SND_BASE_ADDR - 64.
//
// IMPORTANT: single-byte sys.peek on this address hits AudioAdapter.peek()
// which maps the lower offsets to sampleBin, not mediaDecodedBin (the
// MMIO/Memory-Space split — see CLAUDE.md). To get the decoded PCM into the
// visualiser, we sys.memcpy mediaDecodedBin → a RAM scratch buffer; memcpy
// uses VM.getDev internally which DOES route the MMIO read correctly.
//
// VM.getDev's range check on mediaDecodedBin (relPtrInDev) is half-open and
// won't let us copy the full 2304 bytes — we copy 2302 (one stereo sample
// short of the frame, invisible at visualiser resolution).
const MP2_DECODED_ADDR = SND_BASE_ADDR - 64
const MP2_VIS_COPY_BYTES = 2302
const MP2_VIS_SAMPLE_COUNT = MP2_VIS_COPY_BYTES >> 1 // 1151
const mp2VisScratch = interactive ? sys.malloc(MP2_VIS_COPY_BYTES) : 0
let bytes_left = FILE_SIZE
let bytes_left = FILE_SIZE
let decodedLength = 0
//serial.println(`Frame size: ${FRAME_SIZE}`)
con.curs_set(0)
let [__, CONSOLE_WIDTH] = con.getmaxyx()
if (interactive) {
let [cy, cx] = con.getyx()
// file name
con.mvaddch(cy, 1)
con.prnch(0xC9);con.prnch(0xCD);con.prnch(0xB5)
print(filebuf.file.name)
con.prnch(0xC6);con.prnch(0xCD)
print("\x84205u".repeat(CONSOLE_WIDTH - 26 - filebuf.file.name.length))
con.prnch(0xB5)
print("Hold Bksp to Exit")
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBB)
// L R pillar
con.prnch(0xBA)
con.mvaddch(cy+1, CONSOLE_WIDTH, 0xBA)
// media info
let mediaInfoStr = `MP2 ${MEDIA_CHANNEL_MODE} ${MEDIA_BITRATE}kbps`
con.move(cy+2,1)
con.prnch(0xC8)
print("\x84205u".repeat(CONSOLE_WIDTH - 5 - mediaInfoStr.length))
con.prnch(0xB5)
print(mediaInfoStr)
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBC)
con.move(cy+1, 2)
}
let [cy, cx] = con.getyx()
let paintWidth = CONSOLE_WIDTH - 20
function bytesToSec(i) {
// using fixed value: FRAME_SIZE(216) bytes for 36 ms on sampling rate 32000 Hz
return i / (FRAME_SIZE * 1000 / bufRealTimeLen)
}
function secToReadable(n) {
let mins = ''+((n/60)|0)
let secs = ''+(n % 60)
return `${mins.padStart(2,'0')}:${secs.padStart(2,'0')}`
}
function printPlayBar(currently) {
if (interactive) {
let currently = decodedLength
let total = FILE_SIZE
let currentlySec = Math.round(bytesToSec(currently))
let totalSec = Math.round(bytesToSec(total))
con.move(cy, 3)
print(' '.repeat(15))
con.move(cy, 3)
print(`${secToReadable(currentlySec)} / ${secToReadable(totalSec)}`)
con.move(cy, 17)
print(' ')
let progressbar = '\x84196u'.repeat(paintWidth + 1)
print(progressbar)
con.mvaddch(cy, 18 + Math.round(paintWidth * (currently / total)), 0xDB)
}
}
const bufRealTimeLen = 36 // one MP2 frame at 32 kHz ≈ 36 ms
audio.resetParams(0)
audio.purgeQueue(0)
audio.setPcmMode(0)
audio.setPcmQueueCapacityIndex(0, 2) // queue size is now 8
audio.setPcmQueueCapacityIndex(0, 2)
const QUEUE_MAX = audio.getPcmQueueCapacity(0)
audio.setMasterVolume(0, 255)
audio.play(0)
//let mp2context = audio.mp2Init()
audio.mp2Init()
// decode frame
let t1 = sys.nanoTime()
let bufRealTimeLen = 36
function bytesToSec(i) { return i / (FRAME_SIZE * 1000 / bufRealTimeLen) }
if (interactive) {
const tag = "MP2"
const title = `${filebuf.file.name} ${MEDIA_CHANNEL} ${MEDIA_BITRATE}kbps`
gui.audioInit({ title, tag })
}
let stopPlay = false
let errorlevel = 0
try {
while (bytes_left > 0 && !stopPlay) {
if (interactive) {
sys.poke(-40, 1)
if (sys.peek(-41) == 67) {
stopPlay = true
}
}
printPlayBar()
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break }
filebuf.readBytes(FRAME_SIZE, SND_BASE_ADDR - 2368)
audio.mp2Decode()
// After decode, 1152 PCMu8 stereo samples sit in mediaDecodedBin
// (MMIO). Bounce them through RAM so single-byte peek in the
// visualiser pipeline can reach them — see MP2_DECODED_ADDR notes.
if (interactive) {
sys.memcpy(MP2_DECODED_ADDR, mp2VisScratch, MP2_VIS_COPY_BYTES)
gui.audioFeedPcm(mp2VisScratch, MP2_VIS_SAMPLE_COUNT)
}
if (audio.getPosition(0) >= QUEUE_MAX) {
while (audio.getPosition(0) >= (QUEUE_MAX >>> 1)) {
printdbg(`Queue full, waiting until the queue has some space (${audio.getPosition(0)}/${QUEUE_MAX})`)
if (interactive) gui.audioRender()
sys.sleep(bufRealTimeLen)
}
}
audio.mp2UploadDecoded(0)
if (interactive) {
gui.audioSetProgress(decodedLength / FILE_SIZE,
bytesToSec(decodedLength), bytesToSec(FILE_SIZE))
gui.audioRender()
}
sys.sleep(10)
bytes_left -= FRAME_SIZE
bytes_left -= FRAME_SIZE
decodedLength += FRAME_SIZE
}
}
catch (e) {
} catch (e) {
printerrln(e)
errorlevel = 1
}
finally {
} finally {
if (interactive) {
if (mp2VisScratch) sys.free(mp2VisScratch)
gui.audioClose()
}
}
return errorlevel
return errorlevel

View File

@@ -1,196 +1,81 @@
// usage: playpcm audiofile.pcm [/i]
let fileeeee = files.open(_G.shell.resolvePathInput(exec_args[1]).full)
let filename = fileeeee.fullPath
function printdbg(s) { if (0) serial.println(s) }
// playpcm — raw PCMu8 stereo player with the shared playgui visualiser.
// Usage: playpcm <file.pcm> [-i]
const interactive = exec_args[2] && exec_args[2].toLowerCase() == "-i"
const pcm = require("pcm")
const FILE_SIZE = files.open(filename).size
function printComments() {
for (const [key, value] of Object.entries(comments)) {
printdbg(`${key}: ${value}`)
}
}
function GCD(a, b) {
a = Math.abs(a)
b = Math.abs(b)
if (b > a) {var temp = a; a = b; b = temp}
while (true) {
if (b == 0) return a
a %= b
if (a == 0) return b
b %= a
}
}
function LCM(a, b) {
return (!a || !b) ? 0 : Math.abs((a * b) / GCD(a, b))
}
//println("Reading...")
//serial.println("!!! READING")
const fileHandle = files.open(_G.shell.resolvePathInput(exec_args[1]).full)
const filePath = fileHandle.fullPath
const interactive = exec_args[2] && exec_args[2].toLowerCase() === "-i"
const pcm = require("pcm")
const seqread = require("seqread")
seqread.prepare(filename)
const gui = interactive ? require("playgui") : null
const FILE_SIZE = files.open(filePath).size
let BLOCK_SIZE = 4096
let INFILE_BLOCK_SIZE = BLOCK_SIZE
const QUEUE_MAX = 8 // according to the spec
const INFILE_BLOCK_SIZE = BLOCK_SIZE
const QUEUE_MAX = 8
let nChannels = 2
let samplingRate = pcm.HW_SAMPLING_RATE;
let blockSize = 2;
let bitsPerSample = 8;
let byterate = 2*samplingRate;
let comments = {};
let readPtr = undefined
let decodePtr = undefined
const samplingRate = pcm.HW_SAMPLING_RATE
const byterate = 2 * samplingRate
function bytesToSec(i) {
return i / byterate
}
function secToReadable(n) {
let mins = ''+((n/60)|0)
let secs = ''+(n % 60)
return `${mins.padStart(2,'0')}:${secs.padStart(2,'0')}`
}
let stopPlay = false
con.curs_set(0)
let [__, CONSOLE_WIDTH] = con.getmaxyx()
if (interactive) {
let [cy, cx] = con.getyx()
// file name
con.mvaddch(cy, 1)
con.prnch(0xC9);con.prnch(0xCD);con.prnch(0xB5)
print(fileeeee.name)
con.prnch(0xC6);con.prnch(0xCD)
print("\x84205u".repeat(CONSOLE_WIDTH - 26 - fileeeee.name.length))
con.prnch(0xB5)
print("Hold Bksp to Exit")
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBB)
// L R pillar
con.prnch(0xBA)
con.mvaddch(cy+1, CONSOLE_WIDTH, 0xBA)
// media info
let mediaInfoStr = `Raw PCM 512kbps`
con.move(cy+2,1)
con.prnch(0xC8)
print("\x84205u".repeat(CONSOLE_WIDTH - 5 - mediaInfoStr.length))
con.prnch(0xB5)
print(mediaInfoStr)
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBC)
con.move(cy+1, 2)
}
let [cy, cx] = con.getyx()
let paintWidth = CONSOLE_WIDTH - 20
// read chunks loop
readPtr = sys.malloc(BLOCK_SIZE * bitsPerSample / 8)
decodePtr = sys.malloc(BLOCK_SIZE * pcm.HW_SAMPLING_RATE / samplingRate)
function bytesToSec(i) { return i / byterate }
seqread.prepare(filePath)
const readPtr = sys.malloc(BLOCK_SIZE)
audio.resetParams(0)
audio.purgeQueue(0)
audio.setPcmMode(0)
audio.setMasterVolume(0, 255)
let readLength = 1
function printPlayBar() {
if (interactive) {
let currently = seqread.getReadCount()
let total = FILE_SIZE
let currentlySec = Math.round(bytesToSec(currently))
let totalSec = Math.round(bytesToSec(total))
con.move(cy, 3)
print(' '.repeat(15))
con.move(cy, 3)
print(`${secToReadable(currentlySec)} / ${secToReadable(totalSec)}`)
con.move(cy, 17)
print(' ')
let progressbar = '\x84196u'.repeat(paintWidth + 1)
print(progressbar)
con.mvaddch(cy, 18 + Math.round(paintWidth * (currently / total)), 0xDB)
}
if (interactive) {
gui.audioInit({
title: `${fileHandle.name} Raw PCM 32kHz Stereo`,
tag: "PCM"
})
}
let stopPlay = false
let errorlevel = 0
let readLength = 1
try {
while (!stopPlay && seqread.getReadCount() < FILE_SIZE && readLength > 0) {
if (interactive) {
sys.poke(-40, 1)
if (sys.peek(-41) == 67) {
stopPlay = true
}
}
while (!stopPlay && seqread.getReadCount() < FILE_SIZE && readLength > 0) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break }
const queueSize = audio.getPosition(0)
if (queueSize <= 1) {
for (let repeat = QUEUE_MAX - queueSize; repeat > 0; repeat--) {
const remainingBytes = FILE_SIZE - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
let queueSize = audio.getPosition(0)
if (queueSize <= 1) {
seqread.readBytes(readLength, readPtr)
printPlayBar()
// Raw PCMu8 stereo — sampleCount = bytes / 2.
if (interactive) gui.audioFeedPcm(readPtr, readLength >> 1)
// upload four samples for lag-safely
for (let repeat = QUEUE_MAX - queueSize; repeat > 0; repeat--) {
let remainingBytes = FILE_SIZE - seqread.getReadCount()
audio.putPcmDataByPtr(0, readPtr, readLength, 0)
audio.setSampleUploadLength(0, readLength)
audio.startSampleUpload(0)
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) {
printdbg(`readLength = ${readLength}`)
break
if (repeat > 1) sys.sleep(10)
}
printdbg(`offset: ${seqread.getReadCount()}/${FILE_SIZE}; readLength: ${readLength}`)
seqread.readBytes(readLength, readPtr)
audio.putPcmDataByPtr(0, readPtr, readLength, 0)
audio.setSampleUploadLength(0, readLength)
audio.startSampleUpload(0)
if (repeat > 1) sys.sleep(10)
printPlayBar()
audio.play(0)
}
audio.play(0)
if (interactive) {
const cur = seqread.getReadCount()
gui.audioSetProgress(cur / FILE_SIZE, bytesToSec(cur), bytesToSec(FILE_SIZE))
gui.audioRender()
}
sys.sleep(10)
}
let remainingBytes = FILE_SIZE - seqread.getReadCount()
printdbg(`readLength = ${readLength}; remainingBytes2 = ${remainingBytes}; seqread.getReadCount() = ${seqread.getReadCount()};`)
sys.sleep(10)
}
}
catch (e) {
} catch (e) {
printerrln(e)
errorlevel = 1
}
finally {
//audio.stop(0)
} finally {
if (readPtr !== undefined) sys.free(readPtr)
if (decodePtr !== undefined) sys.free(decodePtr)
if (interactive) gui.audioClose()
}
return errorlevel

View File

@@ -1,114 +1,66 @@
// playtad — TAD (TSVM Advanced Audio) player with the shared playgui visualiser.
// Usage: playtad <file.tad> [-i | -d]
// -i Interactive mode (visualiser + progress bar; hold Backspace to exit)
// -d Dump mode (print the first three chunks to serial for debugging)
const SND_BASE_ADDR = audio.getBaseAddr()
const SND_MEM_ADDR = audio.getMemAddr()
// tadInputBin lives at audio-local offset 917504 and tadDecodedBin at 983040
// (post-bef85f6 memory map; the old 262144 offset now hits the enlarged sampleBin).
const TAD_INPUT_ADDR = SND_MEM_ADDR - 917504 // TAD input buffer (matches TAV packet 0x24)
const TAD_DECODED_ADDR = SND_MEM_ADDR - 983040 // TAD decoded buffer
const SND_MEM_ADDR = audio.getMemAddr()
// tadInputBin at offset 917504, tadDecodedBin at 983040. Both addressed via
// negative pointers — peripheral memory grows toward 0.
const TAD_INPUT_ADDR = SND_MEM_ADDR - 917504
const TAD_DECODED_ADDR = SND_MEM_ADDR - 983040
if (!SND_BASE_ADDR) return 10
// Check for help flag or missing arguments
if (!exec_args[1] || exec_args[1] == "-h" || exec_args[1] == "--help") {
serial.println("Usage: playtad <file.tad> [-i | -d] [quality]")
serial.println(" -i Interactive mode (progress bar, press Backspace to exit)")
serial.println(" -d Dump mode (show first 3 chunks with payload hex and decoded samples)")
serial.println("")
serial.println("Examples:")
serial.println(" playtad audio.tad -i # Play with progress bar")
serial.println(" playtad audio.tad -d # Dump first 3 chunks for debugging")
if (!exec_args[1] || exec_args[1] === "-h" || exec_args[1] === "--help") {
serial.println("Usage: playtad <file.tad> [-i | -d]")
serial.println(" -i Interactive mode (visualiser + progress bar)")
serial.println(" -d Dump first three chunks for debugging")
return 0
}
const pcm = require("pcm")
const interactive = exec_args[2] && exec_args[2].toLowerCase() == "-i"
const dumpCoeffs = exec_args[2] && exec_args[2].toLowerCase() == "-d"
function printdbg(s) { if (0) serial.println(s) }
const interactive = exec_args[2] && exec_args[2].toLowerCase() === "-i"
const dumpCoeffs = exec_args[2] && exec_args[2].toLowerCase() === "-d"
const gui = interactive ? require("playgui") : null
class SequentialFileBuffer {
constructor(path, offset, length) {
constructor(path) {
if (Array.isArray(path)) throw Error("arg #1 is path(string), not array")
this.path = path
this.file = files.open(path)
this.offset = offset || 0
this.originalOffset = offset
this.length = length || this.file.size
this.length = this.file.size
this.seq = require("seqread")
this.seq.prepare(path)
}
readBytes(size, ptr) {
return this.seq.readBytes(size, ptr)
}
readBytes(size, ptr) { return this.seq.readBytes(size, ptr) }
readByte() {
let ptr = this.seq.readBytes(1)
let val = sys.peek(ptr)
const ptr = this.seq.readBytes(1)
const val = sys.peek(ptr)
sys.free(ptr)
return val
}
readShort() {
let ptr = this.seq.readBytes(2)
let val = sys.peek(ptr) | (sys.peek(ptr + 1) << 8)
const ptr = this.seq.readBytes(2)
const val = sys.peek(ptr) | (sys.peek(ptr + 1) << 8)
sys.free(ptr)
return val
}
readInt() {
let ptr = this.seq.readBytes(4)
let val = sys.peek(ptr) | (sys.peek(ptr + 1) << 8) | (sys.peek(ptr + 2) << 16) | (sys.peek(ptr + 3) << 24)
const ptr = this.seq.readBytes(4)
const val = sys.peek(ptr) | (sys.peek(ptr + 1) << 8) | (sys.peek(ptr + 2) << 16) | (sys.peek(ptr + 3) << 24)
sys.free(ptr)
return val
}
readStr(n) {
let ptr = this.seq.readBytes(n)
let s = ''
for (let i = 0; i < n; i++) {
if (i >= this.length) break
s += String.fromCharCode(sys.peek(ptr + i))
}
sys.free(ptr)
return s
}
unread(diff) {
let newSkipLen = this.seq.getReadCount() - diff
const newSkipLen = this.seq.getReadCount() - diff
this.seq.prepare(this.path)
this.seq.skip(newSkipLen)
}
rewind() {
this.seq.prepare(this.path)
}
seek(p) {
this.seq.prepare(this.path)
this.seq.skip(p)
}
get byteLength() {
return this.length
}
get fileHeader() {
return this.seq.fileHeader
}
getReadCount() {
return this.seq.getReadCount()
}
rewind() { this.seq.prepare(this.path) }
getReadCount() { return this.seq.getReadCount() }
}
// Read TAD chunk header to determine format
let filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const filebuf = new SequentialFileBuffer(_G.shell.resolvePathInput(exec_args[1]).full)
const FILE_SIZE = filebuf.length
if (FILE_SIZE < 7) {
@@ -116,12 +68,12 @@ if (FILE_SIZE < 7) {
return 1
}
// Read first chunk header (standalone TAD format: no TAV wrapper)
let firstSampleCount = filebuf.readShort()
let firstMaxIndex = filebuf.readByte()
let firstPayloadSize = filebuf.readInt()
// Peek the first chunk header so we know the chunk size for the rough bytes-
// to-seconds conversion shown in the progress bar.
const firstSampleCount = filebuf.readShort()
const firstMaxIndex = filebuf.readByte()
const firstPayloadSize = filebuf.readInt()
// Validate first chunk
if (firstSampleCount < 0 || firstSampleCount > 65536) {
serial.println(`ERROR: Invalid sample count ${firstSampleCount}. File may be corrupted.`)
return 1
@@ -135,148 +87,68 @@ if (firstPayloadSize < 1 || firstPayloadSize > 65536) {
return 1
}
// Rewind to start
filebuf.rewind()
// Calculate approximate frame info
const AVG_CHUNK_SIZE = 7 + firstPayloadSize // TAD header (2+1+4) + payload
const SAMPLE_RATE = 32000
const bufRealTimeLen = Math.floor((firstSampleCount / SAMPLE_RATE) * 1000) // milliseconds per chunk
const AVG_CHUNK_SIZE = 7 + firstPayloadSize
const SAMPLE_RATE = 32000
const bufRealTimeLen = Math.floor((firstSampleCount / SAMPLE_RATE) * 1000)
if (dumpCoeffs) {
serial.println(`TAD Coefficient Dump Mode`)
serial.println(`File: ${filebuf.file.name}`)
serial.println(`First chunk header:`)
serial.println(` Sample Count: ${firstSampleCount}`)
serial.println(` Max Index: ${firstMaxIndex}`)
serial.println(` Payload Size: ${firstPayloadSize} bytes`)
serial.println(`First chunk: ${firstSampleCount} samples, Q${firstMaxIndex}, ${firstPayloadSize} bytes payload`)
serial.println(`Chunk Duration: ${bufRealTimeLen} ms`)
serial.println(``)
}
let bytes_left = FILE_SIZE
let bytes_left = FILE_SIZE
let decodedLength = 0
let chunkNumber = 0
con.curs_set(0)
let [__, CONSOLE_WIDTH] = con.getmaxyx()
if (interactive) {
let [cy, cx] = con.getyx()
// file name
con.mvaddch(cy, 1)
con.prnch(0xC9);con.prnch(0xCD);con.prnch(0xB5)
print(filebuf.file.name)
con.prnch(0xC6);con.prnch(0xCD)
print("\x84205u".repeat(CONSOLE_WIDTH - 26 - filebuf.file.name.length))
con.prnch(0xB5)
print("Hold Bksp to Exit")
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBB)
// L R pillar
con.prnch(0xBA)
con.mvaddch(cy+1, CONSOLE_WIDTH, 0xBA)
// media info
let mediaInfoStr = `TAD Q${firstMaxIndex} ${SAMPLE_RATE/1000}kHz`
con.move(cy+2,1)
con.prnch(0xC8)
print("\x84205u".repeat(CONSOLE_WIDTH - 5 - mediaInfoStr.length))
con.prnch(0xB5)
print(mediaInfoStr)
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBC)
con.move(cy+1, 2)
}
let [cy, cx] = con.getyx()
let paintWidth = CONSOLE_WIDTH - 20
let chunkNumber = 0
function bytesToSec(i) {
// Approximate: use first chunk's ratio
return Math.round((i / FILE_SIZE) * (FILE_SIZE / AVG_CHUNK_SIZE) * (bufRealTimeLen / 1000))
}
function secToReadable(n) {
let mins = ''+((n/60)|0)
let secs = ''+(n % 60)
return `${mins.padStart(2,'0')}:${secs.padStart(2,'0')}`
}
function printPlayBar() {
if (interactive) {
let currently = decodedLength
let total = FILE_SIZE
let currentlySec = bytesToSec(currently)
let totalSec = bytesToSec(total)
con.move(cy, 3)
print(' '.repeat(15))
con.move(cy, 3)
print(`${secToReadable(currentlySec)} / ${secToReadable(totalSec)}`)
con.move(cy, 17)
print(' ')
let progressbar = '\x84196u'.repeat(paintWidth + 1)
print(progressbar)
con.mvaddch(cy, 18 + Math.round(paintWidth * (currently / total)), 0xDB)
}
}
audio.resetParams(0)
audio.purgeQueue(0)
audio.setPcmMode(0)
audio.setPcmQueueCapacityIndex(0, 2) // queue size is now 8
audio.setPcmQueueCapacityIndex(0, 2)
const QUEUE_MAX = audio.getPcmQueueCapacity(0)
audio.setMasterVolume(0, 255)
audio.play(0)
if (interactive) {
gui.audioInit({
title: `${filebuf.file.name} TAD Q${firstMaxIndex} ${SAMPLE_RATE/1000}kHz`,
tag: "TAD"
})
}
let stopPlay = false
let errorlevel = 0
try {
while (bytes_left > 0 && !stopPlay) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break }
if (interactive) {
sys.poke(-40, 1)
if (sys.peek(-41) == 67) { // Backspace key
stopPlay = true
}
}
const sampleCount = filebuf.readShort()
const maxIndex = filebuf.readByte()
const payloadSize = filebuf.readInt()
printPlayBar()
// Read TAD chunk header (standalone TAD format)
// Format: [sample_count][max_index][payload_size][payload]
let sampleCount = filebuf.readShort()
let maxIndex = filebuf.readByte()
let payloadSize = filebuf.readInt()
// Validate every chunk (not just first one)
if (sampleCount < 0 || sampleCount > 65536) {
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid sample count ${sampleCount}. File may be corrupted.`)
errorlevel = 1
break
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid sample count ${sampleCount}.`)
errorlevel = 1; break
}
if (maxIndex < 0 || maxIndex > 255) {
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid max index ${maxIndex}. File may be corrupted.`)
errorlevel = 1
break
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid max index ${maxIndex}.`)
errorlevel = 1; break
}
if (payloadSize < 1 || payloadSize > 65536) {
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid payload size ${payloadSize}. File may be corrupted.`)
errorlevel = 1
break
serial.println(`ERROR: Chunk ${chunkNumber}: Invalid payload size ${payloadSize}.`)
errorlevel = 1; break
}
if (payloadSize + 7 > bytes_left) {
serial.println(`ERROR: Chunk ${chunkNumber}: Chunk size ${payloadSize + 7} exceeds remaining file size ${bytes_left}`)
errorlevel = 1
break
serial.println(`ERROR: Chunk ${chunkNumber}: Chunk size exceeds remaining file size.`)
errorlevel = 1; break
}
if (dumpCoeffs && chunkNumber < 3) {
@@ -284,80 +156,59 @@ try {
serial.println(` Sample Count: ${sampleCount}`)
serial.println(` Max Index: ${maxIndex}`)
serial.println(` Payload Size: ${payloadSize} bytes`)
serial.println(` Bytes remaining in file: ${bytes_left}`)
}
// Rewind 7 bytes to re-read the header along with payload
// This allows reading the complete chunk (header + payload) in one call
// Read entire chunk (header + payload) into TAD input buffer.
filebuf.unread(7)
filebuf.readBytes(7 + payloadSize, TAD_INPUT_ADDR)
// Read entire chunk (header + payload) to TAD input buffer
// This matches TAV's approach for packet 0x24
let totalChunkSize = 7 + payloadSize
filebuf.readBytes(totalChunkSize, TAD_INPUT_ADDR)
if (dumpCoeffs && chunkNumber < 3) {
// Dump first 32 bytes of compressed payload (skip 7-byte header)
serial.print(` Compressed data (first 32 bytes): `)
for (let i = 0; i < Math.min(32, payloadSize); i++) {
let b = sys.peek(TAD_INPUT_ADDR + 7 + i)
serial.print(`${(b & 0xFF).toString(16).padStart(2, '0')} `)
}
serial.println('')
}
// Decode TAD chunk
audio.tadDecode()
if (dumpCoeffs && chunkNumber < 3) {
// After decoding, the decoded PCMu8 samples are in tadDecodedBin
serial.println(` Decoded ${sampleCount} samples`)
// Dump first 16 decoded samples (PCMu8 stereo interleaved)
serial.print(` Decoded (first 16 L samples): `)
for (let i = 0; i < 16; i++) {
serial.print(`${sys.peek(TAD_DECODED_ADDR + i * 2) & 0xFF} `)
}
serial.println('')
serial.print(` Decoded (first 16 R samples): `)
for (let i = 0; i < 16; i++) {
serial.print(`${sys.peek(TAD_DECODED_ADDR + i * 2 + 1) & 0xFF} `)
}
serial.println('')
serial.println('')
}
// Upload decoded audio to queue
audio.tadUploadDecoded(0, sampleCount)
// After upload tadDecodedBin still holds the chunk until the next
// tadDecode call, so it's safe to keep slicing samples out of it
// during the playback wait below.
if (!dumpCoeffs) {
// Sleep for the duration of the audio chunk to pace playback
// This prevents uploading everything at once
sys.sleep(bufRealTimeLen)
// TAD chunks are typically 1 s long, so feeding the visualiser
// once would freeze it for ~1 s. Walk the chunk in 2048-sample
// slices (~64 ms each at 32 kHz) so the wavescope and XY-scope
// stay in step with what the audio engine is actually playing.
const chunkMs = Math.floor((sampleCount / SAMPLE_RATE) * 1000)
const TAD_VIS_SLICE = 2048
if (interactive) {
gui.audioSetProgress(decodedLength / FILE_SIZE,
bytesToSec(decodedLength), bytesToSec(FILE_SIZE))
let sliceOff = 0
while (sliceOff < sampleCount && !stopPlay) {
if (gui.audioIsExitRequested()) { stopPlay = true; break }
const sliceN = Math.min(TAD_VIS_SLICE, sampleCount - sliceOff)
// tadDecodedBin is negative-addressed: sample i sits at
// TAD_DECODED_ADDR - i*2. audioFeedPcm flips the read
// direction for negative ptrs internally.
gui.audioFeedPcm(TAD_DECODED_ADDR - sliceOff * 2, sliceN)
gui.audioRender()
sys.sleep(Math.floor((sliceN / SAMPLE_RATE) * 1000))
sliceOff += sliceN
}
} else {
sys.sleep(chunkMs)
}
}
// Chunk size = header (7 bytes) + payload
let chunkSize = 7 + payloadSize
bytes_left -= chunkSize
const chunkSize = 7 + payloadSize
bytes_left -= chunkSize
decodedLength += chunkSize
chunkNumber++
// Limit coefficient dump to first 3 chunks
if (dumpCoeffs && chunkNumber >= 3) {
serial.println(`... (remaining chunks omitted)`)
// Keep playing but don't dump more
}
}
}
catch (e) {
} catch (e) {
printerrln(e)
errorlevel = 1
}
finally {
if (interactive) {
con.move(cy + 3, 1)
con.curs_set(1)
}
} finally {
if (interactive) gui.audioClose()
}
return errorlevel

View File

@@ -512,7 +512,6 @@ function drawFrame() {
colour(COL_LABEL, COL_BG)
mvtext(ROW_TOP_BORDER, 4, ' TAUD ')
colour(COL_DIM, COL_BG)
mvtext(ROW_TOP_BORDER, COLS - 7, ' v0.1 ')
// Bottom border + exit hint.
colour(COL_BORDER, COL_BG)
@@ -725,7 +724,7 @@ function spawnEventsForRow(cueIdx, rowIdx) {
note: note, pan: pan,
ageFrames: 0,
peakVol: 0,
glyphSeed: (cueIdx * 64 + rowIdx + v * 13) & 0xFFFF
glyphSeed: (cueIdx * 64 + rowIdx + v * 1280) & 0xFFFF
}
voiceLastNote[v] = note
voiceLastInst[v] = effInst

View File

@@ -1,329 +1,189 @@
// usage: playwav audiofile.wav [/i]
let fileeeee = files.open(_G.shell.resolvePathInput(exec_args[1]).full)
let filename = fileeeee.fullPath
// playwav — WAV (LPCM/ADPCM) player with the shared playgui visualiser.
// Usage: playwav <file.wav> [-i]
const fileHandle = files.open(_G.shell.resolvePathInput(exec_args[1]).full)
const filePath = fileHandle.fullPath
const WAV_FORMATS = ["LPCM", "ADPCM"]
const WAV_CHANNELS = ["Mono", "Stereo", "3ch", "Quad", "4.1", "5.1", "6.1", "7.1"]
const interactive = exec_args[2] && exec_args[2].toLowerCase() === "-i"
const seqread = require("seqread")
const pcm = require("pcm")
const gui = interactive ? require("playgui") : null
function printdbg(s) { if (0) serial.println(s) }
const WAV_FORMATS = ["LPCM", "ADPCM"]
const WAV_CHANNELS = ["Mono", "Stereo", "3ch", "Quad", "4.1", "5.1", "6.1", "7.1"]
const interactive = exec_args[2] && exec_args[2].toLowerCase() == "-i"
const seqread = require("seqread")
const pcm = require("pcm")
function printComments() {
for (const [key, value] of Object.entries(comments)) {
printdbg(`Wave Comment ${key}: ${value}`)
}
}
function GCD(a, b) {
a = Math.abs(a)
b = Math.abs(b)
if (b > a) {var temp = a; a = b; b = temp}
a = Math.abs(a); b = Math.abs(b)
if (b > a) { const t = a; a = b; b = t }
while (true) {
if (b == 0) return a
if (b === 0) return a
a %= b
if (a == 0) return b
if (a === 0) return b
b %= a
}
}
function LCM(a, b) { return (!a || !b) ? 0 : Math.abs((a * b) / GCD(a, b)) }
function LCM(a, b) {
return (!a || !b) ? 0 : Math.abs((a * b) / GCD(a, b))
}
//println("Reading...")
//serial.println("!!! READING")
seqread.prepare(filename)
// decode header
if (seqread.readFourCC() != "RIFF") {
throw Error("File not RIFF")
}
const FILE_SIZE = seqread.readInt() // size from "WAVEfmt"
if (seqread.readFourCC() != "WAVE") {
throw Error("File is RIFF but not WAVE")
}
seqread.prepare(filePath)
if (seqread.readFourCC() !== "RIFF") throw Error("File not RIFF")
const FILE_SIZE = seqread.readInt()
if (seqread.readFourCC() !== "WAVE") throw Error("File is RIFF but not WAVE")
let BLOCK_SIZE = 0
let INFILE_BLOCK_SIZE = 0
const QUEUE_MAX = 8 // according to the spec
const QUEUE_MAX = 8
let pcmType;
let nChannels;
let samplingRate;
let blockSize;
let bitsPerSample;
let byterate;
let comments = {};
let adpcmSamplesPerBlock;
let readPtr = undefined
let decodePtr = undefined
let pcmType, nChannels, samplingRate, blockSize, bitsPerSample, byterate
let adpcmSamplesPerBlock
let readPtr, decodePtr
const comments = {}
function bytesToSec(i) {
if (adpcmSamplesPerBlock) {
let newByteRate = samplingRate
let generatedSamples = i / blockSize * adpcmSamplesPerBlock
return generatedSamples / newByteRate
}
else {
return i / byterate
const generatedSamples = i / blockSize * adpcmSamplesPerBlock
return generatedSamples / samplingRate
}
return i / byterate
}
function secToReadable(n) {
let mins = ''+((n/60)|0)
let secs = ''+(n % 60)
return `${mins.padStart(2,'0')}:${secs.padStart(2,'0')}`
}
function checkIfPlayable() {
if (pcmType != 1 && pcmType != 2) return `PCM Type not LPCM/ADPCM (${pcmType})`
if (pcmType !== 1 && pcmType !== 2) return `PCM Type not LPCM/ADPCM (${pcmType})`
if (nChannels < 1 || nChannels > 2) return `Audio not mono/stereo but instead has ${nChannels} channels`
if (pcmType != 1 && samplingRate != pcm.HW_SAMPLING_RATE) return `Format is ADPCM but sampling rate is not ${pcm.HW_SAMPLING_RATE}: ${samplingRate}`
if (pcmType !== 1 && samplingRate !== pcm.HW_SAMPLING_RATE)
return `Format is ADPCM but sampling rate is not ${pcm.HW_SAMPLING_RATE}: ${samplingRate}`
return "playable!"
}
// @return decoded sample length (not count!)
function decodeInfilePcm(inPtr, outPtr, inputLen) {
// LPCM
if (1 == pcmType)
if (pcmType === 1)
return pcm.decodeLPCM(inPtr, outPtr, inputLen, { nChannels, bitsPerSample, samplingRate, blockSize })
else if (2 == pcmType)
if (pcmType === 2)
return pcm.decodeMS_ADPCM(inPtr, outPtr, inputLen, { nChannels })
else
throw Error(`PCM Type not LPCM or ADPCM (${pcmType})`)
throw Error(`PCM Type not LPCM or ADPCM (${pcmType})`)
}
let stopPlay = false
con.curs_set(0)
let [__, CONSOLE_WIDTH] = con.getmaxyx()
function printPlayerShell() {
if (interactive) {
let [cy, cx] = con.getyx()
// file name
con.mvaddch(cy, 1)
con.prnch(0xC9);con.prnch(0xCD);con.prnch(0xB5)
print(fileeeee.name)
con.prnch(0xC6);con.prnch(0xCD)
print("\x84205u".repeat(CONSOLE_WIDTH - 26 - fileeeee.name.length))
con.prnch(0xB5)
print("Hold Bksp to Exit")
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBB)
// L R pillar
con.prnch(0xBA)
con.mvaddch(cy+1, CONSOLE_WIDTH, 0xBA)
// media info
let mediaInfoStr = `WAV ${WAV_FORMATS[pcmType-1]} ${WAV_CHANNELS[nChannels-1]} ${byterate*0.008*(pcmType == 2 ? 2 : 1)}kbps`
con.move(cy+2,1)
con.prnch(0xC8)
print("\x84205u".repeat(CONSOLE_WIDTH - 5 - mediaInfoStr.length))
con.prnch(0xB5)
print(mediaInfoStr)
con.prnch(0xC6);con.prnch(0xCD);con.prnch(0xBC)
con.move(cy+1, 2)
}
}
let [cy, cx] = con.getyx(); cy++
let paintWidth = CONSOLE_WIDTH - 20
function printPlayBar(startOffset) {
if (interactive) {
let currently = seqread.getReadCount() - startOffset
let total = FILE_SIZE - startOffset - 8
let currentlySec = Math.round(bytesToSec(currently))
let totalSec = Math.round(bytesToSec(total))
con.move(cy, 3)
print(' '.repeat(15))
con.move(cy, 3)
print(`${secToReadable(currentlySec)} / ${secToReadable(totalSec)}`)
con.move(cy, 17)
print(' ')
let progressbar = '\x84196u'.repeat(paintWidth + 1)
print(progressbar)
con.mvaddch(cy, 18 + Math.round(paintWidth * (currently / total)), 0xDB)
}
}
let errorlevel = 0
// read chunks loop
try {
while (!stopPlay && seqread.getReadCount() < FILE_SIZE - 8) {
let chunkName = seqread.readFourCC()
let chunkSize = seqread.readInt()
printdbg(`Reading '${chunkName}' at ${seqread.getReadCount() - 8}`)
// here be lotsa if-else
if ("fmt " == chunkName) {
pcmType = seqread.readShort()
nChannels = seqread.readShort()
samplingRate = seqread.readInt()
byterate = seqread.readInt()
blockSize = seqread.readShort()
bitsPerSample = seqread.readShort()
if (pcmType != 2) {
seqread.skip(chunkSize - 16)
try {
while (!stopPlay && seqread.getReadCount() < FILE_SIZE - 8) {
const chunkName = seqread.readFourCC()
const chunkSize = seqread.readInt()
printdbg(`Reading '${chunkName}' at ${seqread.getReadCount() - 8}`)
if (chunkName === "fmt ") {
pcmType = seqread.readShort()
nChannels = seqread.readShort()
samplingRate = seqread.readInt()
byterate = seqread.readInt()
blockSize = seqread.readShort()
bitsPerSample = seqread.readShort()
if (pcmType !== 2) {
seqread.skip(chunkSize - 16)
} else {
seqread.skip(2)
adpcmSamplesPerBlock = seqread.readShort()
seqread.skip(chunkSize - (16 + 4))
}
if (pcmType === 1) {
const incr = LCM(blockSize, samplingRate / GCD(samplingRate, pcm.HW_SAMPLING_RATE))
while (BLOCK_SIZE < 4096) BLOCK_SIZE += incr
INFILE_BLOCK_SIZE = BLOCK_SIZE * bitsPerSample / 8
} else if (pcmType === 2) {
BLOCK_SIZE = blockSize
INFILE_BLOCK_SIZE = BLOCK_SIZE
}
if (interactive) {
const tag = "WAV"
const title = fileHandle.name +
` ${WAV_FORMATS[pcmType-1]} ${WAV_CHANNELS[nChannels-1]} ${byterate*0.008*(pcmType === 2 ? 2 : 1)}kbps`
gui.audioInit({ title, tag })
}
}
else if (chunkName === "LIST") {
const startOffset = seqread.getReadCount()
const subChunkName = seqread.readFourCC()
while (seqread.getReadCount() < startOffset + chunkSize) {
if (subChunkName === "INFO") {
let key = seqread.readFourCC()
let valueLen = seqread.readInt()
while (key.charCodeAt(0) === 0) {
const kbytes = [key.charCodeAt(1), key.charCodeAt(2), key.charCodeAt(3), valueLen & 255]
const klen = [(valueLen >>> 8) & 255, (valueLen >>> 16) & 255, (valueLen >>> 24) & 255, seqread.readOneByte()]
key = String.fromCharCode.apply(null, kbytes)
valueLen = klen[0] | (klen[1] << 8) | (klen[2] << 16) | (klen[3] << 24)
}
comments[key] = seqread.readString(valueLen)
} else {
seqread.skip(startOffset + chunkSize - seqread.getReadCount())
}
}
}
else if (chunkName === "data") {
const startOffset = seqread.getReadCount()
const reason = checkIfPlayable()
if (reason !== "playable!") throw Error("WAVE not playable: " + reason)
readPtr = sys.malloc(pcmType === 2 ? BLOCK_SIZE : BLOCK_SIZE * bitsPerSample / 8)
decodePtr = sys.malloc(BLOCK_SIZE * pcm.HW_SAMPLING_RATE / samplingRate)
audio.resetParams(0)
audio.purgeQueue(0)
audio.setPcmMode(0)
audio.setMasterVolume(0, 255)
let readLength = 1
while (!stopPlay && seqread.getReadCount() < startOffset + chunkSize && readLength > 0) {
if (interactive && gui.audioIsExitRequested()) { stopPlay = true; break }
if (audio.getPosition(0) <= 1) {
for (let repeat = 0; repeat < QUEUE_MAX; repeat++) {
const remainingBytes = FILE_SIZE - 8 - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) break
seqread.readBytes(readLength, readPtr)
const decodedSampleLength = decodeInfilePcm(readPtr, decodePtr, readLength)
// Hand the decoded PCMu8 stereo block to the visualiser
// before queueing — the buffer is reused next iteration.
if (interactive) gui.audioFeedPcm(decodePtr, decodedSampleLength >> 1)
audio.putPcmDataByPtr(0, decodePtr, decodedSampleLength, 0)
audio.setSampleUploadLength(0, decodedSampleLength)
audio.startSampleUpload(0)
sys.spin()
}
audio.play(0)
}
if (interactive) {
const cur = seqread.getReadCount() - startOffset
const tot = FILE_SIZE - startOffset - 8
gui.audioSetProgress(cur / tot, bytesToSec(cur), bytesToSec(tot))
gui.audioRender()
}
sys.sleep(10)
}
}
else {
seqread.skip(2)
adpcmSamplesPerBlock = seqread.readShort()
seqread.skip(chunkSize - (16 + 4))
seqread.skip(chunkSize)
}
// define BLOCK_SIZE as integer multiple of blockSize, for LPCM
// ADPCM will be decoded per-block basis
if (1 == pcmType) {
// get GCD of given values; this wll make resampling headache-free
let blockSizeIncrement = LCM(blockSize, samplingRate / GCD(samplingRate, pcm.HW_SAMPLING_RATE))
while (BLOCK_SIZE < 4096) {
BLOCK_SIZE += blockSizeIncrement // for rate 44100, BLOCK_SIZE will be 4116
}
INFILE_BLOCK_SIZE = BLOCK_SIZE * bitsPerSample / 8 // for rate 44100, INFILE_BLOCK_SIZE will be 8232
}
else if (2 == pcmType) {
BLOCK_SIZE = blockSize
INFILE_BLOCK_SIZE = BLOCK_SIZE
}
printdbg(`Format: ${pcmType}, Channels: ${nChannels}, Rate: ${samplingRate}, BitDepth: ${bitsPerSample}`)
printdbg(`BLOCK_SIZE=${BLOCK_SIZE}, INFILE_BLOCK_SIZE=${INFILE_BLOCK_SIZE}`)
printPlayerShell()
sys.spin()
}
else if ("LIST" == chunkName) {
let startOffset = seqread.getReadCount()
let subChunkName = seqread.readFourCC()
while (seqread.getReadCount() < startOffset + chunkSize) {
if ("INFO" == subChunkName) {
let key = seqread.readFourCC()
let valueLen = seqread.readInt()
// f-you WAVE encoders with nonstandard behaviours
// related: https://stackoverflow.com/questions/49537639/riff-icmt-tag-size-doesnt-seem-to-match-data
while (0 == key.charCodeAt(0)) {
printdbg(`Previous key had more zero bytes padded than its marked length, skipping one byte...`)
let kbytes = [key.charCodeAt(1), key.charCodeAt(2), key.charCodeAt(3), valueLen & 255]
let klen = [(valueLen >>> 8) & 255, (valueLen >>> 16) & 255, (valueLen >>> 24) & 255, seqread.readOneByte()]
key = String.fromCharCode.apply(null, kbytes)
valueLen = klen[0] | (klen[1] << 8) | (klen[2] << 16) | (klen[3] << 24)
}
printdbg(`Reading LIST INFO ${key}[${[0,1,2,3].map((i)=>"0x"+key.charCodeAt(i).toString(16).padStart(2,'0'))}] (${valueLen} bytes): `)
let value = seqread.readString(valueLen)
printdbg(" |"+value)
comments[key] = value
}
else {
printdbg(`LIST skip subchunk ${subChunkName} (${startOffset + chunkSize - seqread.getReadCount()} bytes)`)
seqread.skip(startOffset + chunkSize - seqread.getReadCount())
}
}
printComments()
}
else if ("data" == chunkName) {
let startOffset = seqread.getReadCount()
printdbg(`WAVE size: ${chunkSize}, startOffset=${startOffset}`)
// check if the format is actually playable
let unplayableReason = checkIfPlayable()
if (unplayableReason != "playable!") throw Error("WAVE not playable: "+unplayableReason)
if (pcmType == 2)
readPtr = sys.malloc(BLOCK_SIZE)
else
readPtr = sys.malloc(BLOCK_SIZE * bitsPerSample / 8)
decodePtr = sys.malloc(BLOCK_SIZE * pcm.HW_SAMPLING_RATE / samplingRate)
audio.resetParams(0)
audio.purgeQueue(0)
audio.setPcmMode(0)
audio.setMasterVolume(0, 255)
let readLength = 1
while (!stopPlay && seqread.getReadCount() < startOffset + chunkSize && readLength > 0) {
if (interactive) {
sys.poke(-40, 1)
if (sys.peek(-41) == 67) {
stopPlay = true
}
}
printPlayBar(startOffset)
let queueSize = audio.getPosition(0)
if (queueSize <= 1) {
// upload four samples for lag-safely
for (let repeat = 0; repeat < QUEUE_MAX; repeat++) {
let remainingBytes = FILE_SIZE - 8 - seqread.getReadCount()
readLength = (remainingBytes < INFILE_BLOCK_SIZE) ? remainingBytes : INFILE_BLOCK_SIZE
if (readLength <= 0) {
printdbg(`readLength = ${readLength}`)
break
}
printdbg(`offset: ${seqread.getReadCount()}/${FILE_SIZE + 8}; readLength: ${readLength}`)
seqread.readBytes(readLength, readPtr)
let decodedSampleLength = decodeInfilePcm(readPtr, decodePtr, readLength)
printdbg(` decodedSampleLength: ${decodedSampleLength}`)
audio.putPcmDataByPtr(0, decodePtr, decodedSampleLength, 0)
audio.setSampleUploadLength(0, decodedSampleLength)
audio.startSampleUpload(0)
sys.spin()
}
audio.play(0)
}
let remainingBytes = FILE_SIZE - 8 - seqread.getReadCount()
printdbg(`readLength = ${readLength}; remainingBytes2 = ${remainingBytes}; seqread.getReadCount() = ${seqread.getReadCount()}; startOffset + chunkSize = ${startOffset + chunkSize}`)
sys.sleep(10)
}
}
else {
seqread.skip(chunkSize)
}
let remainingBytes = FILE_SIZE - 8 - seqread.getReadCount()
printdbg(`remainingBytes2 = ${remainingBytes}`)
sys.spin()
}
}
catch (e) {
} catch (e) {
printerrln(e)
errorlevel = 1
}
finally {
//audio.stop(0)
if (readPtr !== undefined) sys.free(readPtr)
} finally {
if (readPtr !== undefined) sys.free(readPtr)
if (decodePtr !== undefined) sys.free(decodePtr)
if (interactive) gui.audioClose()
}
return errorlevel

View File

@@ -3703,13 +3703,12 @@ function openRetunePopup() {
if (sel < 0) sel = 0
let scroll = centerScroll(sel, 0, listH, n)
// OK/Cancel button placement (bottom inside row)
const btnRow = py + ph - 2
const labelOK = `[ OK ]`.length
const labelCan = `[ Cancel ]`.length
const totalW = labelOK + 2 + labelCan
const btnXOk = px + ((pw - totalW) >>> 1)
const btnXCan = btnXOk + labelOK + 2
let done = false
let confirmed = false
const buttons = makePopupButtonRow(py + ph - 2, px, pw, [
{ label: 'OK', action: () => { confirmed = true; done = true }, default: true },
{ label: 'Cancel', action: () => { done = true } },
])
const repaint = () => {
con.color_pair(230, colPopupBack)
@@ -4089,8 +4088,18 @@ const MOUSE_POPUP_STACK = []
// Wrap push/pop so closing a popup also drops any onHoverLeave that would otherwise
// be invoked against the popup's stale regions on the next mouse move.
//
// When the pop happens with a mouse button still held, the popup was almost certainly
// closed by a click. We arm `swallowResidualClick` so the trailing mouse_up (and any
// echo mouse_down from that same physical click) doesn't leak into the panel that the
// popup was covering. A keyboard close leaves no button held, so this is a no-op.
let swallowResidualClick = false
function pushMousePopup(regions) { MOUSE_POPUP_STACK.push(regions); lastHoveredRegion = null }
function popMousePopup() { MOUSE_POPUP_STACK.pop(); lastHoveredRegion = null }
function popMousePopup() {
MOUSE_POPUP_STACK.pop()
lastHoveredRegion = null
if ((sys.peek(-37) & 0x07) !== 0) swallowResidualClick = true
}
function pixelToCell(px, py) {
return [(py / CELL_PH | 0) + 1, (px / CELL_PW | 0) + 1] // [cy, cx], 1-indexed
@@ -4108,6 +4117,16 @@ function dispatchMouseEvent(event) {
const t = event[0]
if (t !== 'mouse_down' && t !== 'mouse_wheel' && t !== 'mouse_up' && t !== 'mouse_move') return false
// Eat residual events from the click that just closed a popup. The flag is armed
// by popMousePopup when a button was still held at pop time; it clears on the
// matching mouse_up so the next fresh press goes through normally.
if (swallowResidualClick && MOUSE_POPUP_STACK.length === 0) {
if (t === 'mouse_up') { swallowResidualClick = false; return true }
if (t === 'mouse_down') { return true }
if (t === 'mouse_move') { return true }
// mouse_wheel passes through — it's its own gesture, not part of the closing click
}
const [cy, cx] = pixelToCell(event[1], event[2])
const pool = (MOUSE_POPUP_STACK.length > 0)
? MOUSE_POPUP_STACK[MOUSE_POPUP_STACK.length - 1]

View File

@@ -737,6 +737,7 @@ function actActivate() {
firstRunLatch = true
con.curs_set(0); clearScr()
refreshFilePanelCache(windowMode)
pendingPostExecDrain = true
redraw()
}
}
@@ -927,6 +928,7 @@ function actMore() {
firstRunLatch = true
con.curs_set(0); clearScr()
refreshFilePanelCache(windowMode)
pendingPostExecDrain = true
redraw()
}
}
@@ -985,11 +987,17 @@ function setupPanelMouseRegions() {
}
},
onClick: (cy, cx, btn) => {
if (btn !== 1) return
const target = scroll[windowMode] + rowIdx
if (target >= dirFileList[windowMode].length) return
cursor[windowMode] = target
actActivate()
if (btn === 1) {
cursor[windowMode] = target
actActivate()
}
else if (btn === 2) {
cursor[windowMode] = target
drawFilePanel()
actMore()
}
}
})
}
@@ -1026,11 +1034,19 @@ _redraw()
// like fsh.js can hand off with the mouse button still held; without this,
// input.withEvent's first call edge-detects that as a fresh mouse_down at the
// cursor and activates whichever file row happens to sit there.
input.withEvent(() => {})
//
// The same problem reappears after every child app returns, but draining
// inside the dispatcher callback is undone by TVDOS.SYS:1235 (input.withEvent
// unconditionally writes inputwork.oldMouse = its-stale-local-snapshot at the
// end of the outer call). So actActivate / actMore set pendingPostExecDrain
// and the main loop calls drainInheritedInput() AFTER input.withEvent returns.
function drainInheritedInput() { input.withEvent(() => {}) }
drainInheritedInput()
let redrawRequested = false
let exit = false
let firstRunLatch = true
let pendingPostExecDrain = false
while (!exit) {
input.withEvent(event => {
@@ -1066,6 +1082,16 @@ while (!exit) {
_redraw()
}
})
// Re-baseline mouse state AFTER input.withEvent returns so its trailing
// `inputwork.oldMouse = mouse` (TVDOS.SYS:1235) doesn't overwrite the
// freshly-correct state with the stale snapshot taken at the start of the
// outer call. Without this, a child app exited by a click leaves zfm with
// oldBtns=0 while the user is still holding → spurious mouse_down next poll.
if (pendingPostExecDrain) {
pendingPostExecDrain = false
drainInheritedInput()
}
}
con.curs_set(1)

View File

@@ -281,9 +281,661 @@ function printTopBar(status, moreInfo) {
con.move(1, 1)
}
// ── Audio player visualiser ─────────────────────────────────────────────────
// Shared by playwav/playmp2/playpcm/playtad. Design follows
// `assets/playwav_visualiser_design_2_for_tsvm.md`:
// * 3-row ASCII wavescope (mid signal envelope) on rows 3..5
// * 22-col progress dashes on the right side of the song-title row
// * 24-row XY-scope + wavelet-modulated persistence visualiser on rows 7..30
// * stereo energy bar on row 31
//
// The visualiser fuses two displays the design doc calls complementary:
// * XY-scope geometry (rotated 45° so L plots along the `\` diagonal and R
// along `/`) gives spatial motion and stereo image.
// * Haar wavelet features (transient / noise / sustain energies) steer the
// beam's behaviour — transients evaporate it and emit sparks, sustained
// content lets trails breathe longer, mid noise jitters the beam.
//
// The wavelet is therefore a *modulator*, not a renderer. No FFT, no pitch
// tracking, no per-frame allocation in the hot loop.
const AG_COLS = 80
const AG_ROWS = 32
const AG_COL_INSIDE_L = 2
const AG_COL_INSIDE_R = 79
const AG_LANE_W = 78
const AG_ROW_TOP_BORDER = 1
const AG_ROW_TITLE = 2
const AG_ROW_WAVE_TOP = 3
const AG_ROW_WAVE_BOT = 5 // 3-row wavescope
const AG_ROW_VIS_SEP = 6
const AG_ROW_VIS_TOP = 7
const AG_ROW_VIS_BOT = 30 // 24-row wavelet visualiser
const AG_ROW_STEREO = 31
const AG_ROW_BOT_BORDER = 32
const AG_VIS_H = AG_ROW_VIS_BOT - AG_ROW_VIS_TOP + 1 // 24
const AG_VIS_W = AG_LANE_W // 78
// Palette (TSVM 256-colour indices)
const AG_COL_BG = 0
const AG_COL_BORDER = 250
const AG_COL_LABEL = 220
const AG_COL_DIM = 235
const AG_COL_TITLE = 230
const AG_COL_VALUE = 254
const AG_COL_PROG_ON = 226 // bright yellow (matches Taud)
// Box-drawing constants (CP437)
const AG_BX_TL = 0xC9, AG_BX_TR = 0xBB, AG_BX_BL = 0xC8, AG_BX_BR = 0xBC
const AG_BX_V = 0xBA, AG_BX_H = 0xCD
const AG_SEP_L = 0xC7, AG_SEP_R = 0xB6
// Half-block glyphs for wavescope
const AG_HB_NONE = 0x20 // ' '
const AG_HB_TOP = 0xDF // '▀'
const AG_HB_BOT = 0xDC // '▄'
const AG_HB_BOTH = 0xDB // '█'
// Density stairs for visualiser + stereo bar
const AG_STAIRS = [0x20, 0xB0, 0xB1, 0xB2, 0xDB] // ' ', ░, ▒, ▓, █
// Electron-beam colour ramp. Index 0 = silent (background), last = freshly
// drawn beam. Amber-on-black mimics analog vector-scope CRT phosphor — the
// glyph shape carries the spatial information, the colour ramp carries age.
const AG_BEAM_PAL = [AG_COL_BG, 94, 130, 166, 220]
// Five wavelet levels (Haar decomp). These are used only as modulators —
// they never get rendered as bars. Indexing:
// AG_WL_TRANSIENT — top-octave detail (8 kHz..16 kHz at 32 kHz Fs).
// Spikes on percussion attacks, vocal consonants, cymbals.
// AG_WL_NOISE — upper-mid detail (4..8 kHz). Drives beam jitter.
// AG_WL_BODY — mid detail (2..4 kHz).
// AG_WL_TONAL — lower-mid detail (1..2 kHz).
// AG_WL_BASS — low detail (0.5..1 kHz). Slows the decay (sustain).
const AG_N_BANDS = 5
const AG_WL_TRANSIENT = 0
const AG_WL_NOISE = 1
const AG_WL_BODY = 2
const AG_WL_TONAL = 3
const AG_WL_BASS = 4
// Stereo bar colour ramp (5 levels) — uses the tonal blue gradient so the
// stereo strip reads as the "ground" beneath the wavelet cloud.
const AG_STEREO_COL = [AG_COL_DIM, 17, 33, 75, 117]
// ── State ───────────────────────────────────────────────────────────────────
//
// All state lives in module scope so a player just does:
// const gui = require('playgui')
// gui.audioInit({...})
// while (...) { ...; gui.audioFeedPcm(ptr, n); gui.audioRender(); }
// gui.audioClose()
//
// Multiple concurrent players in one process are not supported — but TVDOS
// only runs one foreground command at a time, so that's fine.
const AG_SNAPSHOT_N = 1024 // power of 2; covers ~32 ms at 32 kHz
const ag_snapL = new Float32Array(AG_SNAPSHOT_N)
const ag_snapR = new Float32Array(AG_SNAPSHOT_N)
const AG_WORK_N = AG_SNAPSHOT_N // scratch buffers for Haar pyramid
const ag_workMid = new Float32Array(AG_WORK_N)
const ag_workTmp = new Float32Array(AG_WORK_N >> 1)
const ag_bandEnergy = new Float32Array(AG_N_BANDS)
// Sub-500 Hz residual — drops out of the wavelet modulator set on purpose,
// but we keep its RMS around to drive the bass mark.
let ag_bassEnergy = 0
// Persistence buffer — float intensity per cell, plus the glyph last written
// there. Decay shrinks intensity each frame; new beam samples overwrite the
// glyph and bump intensity.
const ag_persist = new Float32Array(AG_VIS_H * AG_VIS_W)
const ag_persistGlyph = new Int16Array(AG_VIS_H * AG_VIS_W)
// Skip-redraw cache — only emit a cell when its glyph or colour changes.
const ag_cellGlyph = new Int16Array(AG_VIS_H * AG_VIS_W).fill(-1)
const ag_cellFg = new Int16Array(AG_VIS_H * AG_VIS_W).fill(-1)
const ag_waveGlyph = new Int16Array(AG_LANE_W * 3).fill(-1)
const ag_stereoGlyph = new Int16Array(AG_LANE_W).fill(-1)
const ag_stereoFg = new Int16Array(AG_LANE_W).fill(-1)
let ag_lastBassFg = -1
// Render rate-limiter — playmp2 spins ~32 Hz, playtad ~1 Hz, playwav ~100 Hz
// at decode time. Clamp visual refresh to 20 Hz so each caller can spam
// audioRender() without worrying about pacing.
let ag_lastRenderNs = 0
const AG_RENDER_INTERVAL_NS = 50 * 1000 * 1000 // 50 ms
// Latest progress fraction so we redraw the bar only when it changes.
let ag_lastProgressIdx = -1
let ag_lastTimeStr = ''
// Init params held for re-use during render.
let ag_initParams = null
function ag_color(fg, bg) { con.color_pair(fg, bg) }
function ag_mvprn(row, col, ch) { con.mvaddch(row, col, ch) }
function ag_mvtext(row, col, s) { con.move(row, col); print(s) }
function ag_pad(n, w) {
let s = '' + n
while (s.length < w) s = ' ' + s
return s
}
function ag_secToReadable(n) {
const mins = ('' + ((n / 60) | 0)).padStart(2, '0')
const secs = ('' + (n % 60)).padStart(2, '0')
return mins + ':' + secs
}
function ag_drawSeparator(row, label) {
ag_color(AG_COL_BORDER, AG_COL_BG)
ag_mvprn(row, 1, AG_SEP_L)
for (let x = 2; x < AG_COLS; x++) ag_mvprn(row, x, AG_BX_H)
ag_mvprn(row, AG_COLS, AG_SEP_R)
if (label) {
ag_color(AG_COL_LABEL, AG_COL_BG)
ag_mvtext(row, 5, ' ' + label + ' ')
}
}
function ag_drawFrame() {
// Top border with embedded format tag.
ag_color(AG_COL_BORDER, AG_COL_BG)
ag_mvprn(AG_ROW_TOP_BORDER, 1, AG_BX_TL)
for (let x = 2; x < AG_COLS; x++) ag_mvprn(AG_ROW_TOP_BORDER, x, AG_BX_H)
ag_mvprn(AG_ROW_TOP_BORDER, AG_COLS, AG_BX_TR)
if (ag_initParams.tag) {
ag_color(AG_COL_LABEL, AG_COL_BG)
ag_mvtext(AG_ROW_TOP_BORDER, 4, ' ' + ag_initParams.tag + ' ')
}
// Bottom border with exit hint.
ag_color(AG_COL_BORDER, AG_COL_BG)
ag_mvprn(AG_ROW_BOT_BORDER, 1, AG_BX_BL)
for (let x = 2; x < AG_COLS; x++) ag_mvprn(AG_ROW_BOT_BORDER, x, AG_BX_H)
ag_mvprn(AG_ROW_BOT_BORDER, AG_COLS, AG_BX_BR)
ag_color(AG_COL_DIM, AG_COL_BG)
ag_mvtext(AG_ROW_BOT_BORDER, 4, ' Hold BkSp to exit ')
// Side bars.
ag_color(AG_COL_BORDER, AG_COL_BG)
for (let r = 2; r < AG_ROWS; r++) {
ag_mvprn(r, 1, AG_BX_V)
ag_mvprn(r, AG_COLS, AG_BX_V)
}
// Inner separator over the visualiser canvas. The wavescope strip sits
// flush against the title row — no separator there.
ag_drawSeparator(AG_ROW_VIS_SEP, 'VISUALS')
}
function ag_clearInside(row) {
ag_color(AG_COL_DIM, AG_COL_BG)
con.move(row, AG_COL_INSIDE_L)
print(' '.repeat(AG_LANE_W))
}
function ag_drawTitle() {
ag_clearInside(AG_ROW_TITLE)
let title = ag_initParams.title || ''
// Reserve 24 cols on the right for time string + progress bar.
if (title.length > AG_LANE_W - 26) title = title.substring(0, AG_LANE_W - 29) + '...'
ag_color(AG_COL_TITLE, AG_COL_BG)
ag_mvtext(AG_ROW_TITLE, AG_COL_INSIDE_L + 1, title)
}
// Progress: time string + 22-wide dashes ramp (matches playtaud). Called by
// the player via audioSetProgress; redraws only when something changed.
function ag_drawProgress(progress, elapsedSec, totalSec) {
const barW = 22
const bx0 = AG_COL_INSIDE_R - barW
const filled = Math.round(progress * barW)
const timeStr = ag_secToReadable(elapsedSec) + '/' + ag_secToReadable(totalSec)
if (timeStr !== ag_lastTimeStr) {
ag_lastTimeStr = timeStr
ag_color(AG_COL_VALUE, AG_COL_BG)
ag_mvtext(AG_ROW_TITLE, bx0 - timeStr.length - 1, timeStr)
}
if (filled === ag_lastProgressIdx) return
ag_lastProgressIdx = filled
for (let i = 0; i < barW; i++) {
const lit = i < filled
ag_color(lit ? AG_COL_PROG_ON : AG_COL_DIM, AG_COL_BG)
ag_mvprn(AG_ROW_TITLE, bx0 + i, lit ? 0x7C /*│*/ : 0x2E /*.*/)
}
}
// ── PCM ingestion ───────────────────────────────────────────────────────────
//
// feedPcm copies the most recent SNAPSHOT_N samples from a PCMu8-stereo-
// interleaved buffer into our snapshot. `ptr` can be a positive heap address
// (LPCM/ADPCM decoded buffer, raw PCM) or a negative peripheral address (TAD
// decoded buffer, MP2 mediaDecodedBin) — TSVM peripheral memory grows toward
// 0, so reads use a signed step `vec`.
function audioFeedPcm(ptr, sampleCount) {
if (!sampleCount) return
const vec = ptr >= 0 ? 1 : -1
const inv128 = 1 / 128
if (sampleCount >= AG_SNAPSHOT_N) {
// Take last AG_SNAPSHOT_N samples — discard the rest.
const start = sampleCount - AG_SNAPSHOT_N
for (let i = 0; i < AG_SNAPSHOT_N; i++) {
const off = (start + i) * 2 * vec
ag_snapL[i] = ((sys.peek(ptr + off) & 0xFF) - 128) * inv128
ag_snapR[i] = ((sys.peek(ptr + off + vec) & 0xFF) - 128) * inv128
}
} else {
// Shift snapshot left by `sampleCount` and append all new samples.
const shift = sampleCount
const keep = AG_SNAPSHOT_N - shift
for (let i = 0; i < keep; i++) {
ag_snapL[i] = ag_snapL[i + shift]
ag_snapR[i] = ag_snapR[i + shift]
}
for (let i = 0; i < shift; i++) {
const off = i * 2 * vec
ag_snapL[keep + i] = ((sys.peek(ptr + off) & 0xFF) - 128) * inv128
ag_snapR[keep + i] = ((sys.peek(ptr + off + vec) & 0xFF) - 128) * inv128
}
}
}
// ── Wavelet analysis ───────────────────────────────────────────────────────
//
// In-place Haar decomposition. Five levels on 1024 samples gives band
// passes (at 32 kHz): [8k..16k], [4k..8k], [2k..4k], [1k..2k], [500..1k].
// Sub-500 Hz ends up in the approximation and is intentionally dropped —
// otherwise the bass would dominate every track.
function ag_analyseHaar() {
// mid = (L + R) / 2
for (let i = 0; i < AG_SNAPSHOT_N; i++) {
ag_workMid[i] = (ag_snapL[i] + ag_snapR[i]) * 0.5
}
let len = AG_SNAPSHOT_N
const SQ_HALF = 0.70710678 // 1/sqrt(2) keeps L2 norm
for (let lv = 0; lv < AG_N_BANDS; lv++) {
const half = len >> 1
let sumSq = 0
for (let i = 0; i < half; i++) {
const a = ag_workMid[i * 2]
const b = ag_workMid[i * 2 + 1]
const lo = (a + b) * SQ_HALF
const hi = (a - b) * SQ_HALF
ag_workMid[i] = lo
ag_workTmp[i] = hi
sumSq += hi * hi
}
// Higher-freq levels naturally have weaker energy in music; scale
// each band by an empirical gain so all five read at comparable
// brightness on typical material.
const gain = 3.0 + lv * 1.5
const rms = Math.sqrt(sumSq / half) * gain
ag_bandEnergy[lv] = rms > 1 ? 1 : rms
len = half
}
// Residual approximation in ag_workMid[0..len-1] holds the sub-500 Hz
// energy that the modulator pipeline intentionally discards. Reuse it
// to drive the bass mark.
let bassSumSq = 0
for (let i = 0; i < len; i++) {
const v = ag_workMid[i]
bassSumSq += v * v
}
const bassRms = Math.sqrt(bassSumSq / len) * 1.8
ag_bassEnergy = bassRms > 1 ? 1 : bassRms
}
// ── Wavescope (rows 3..5) ──────────────────────────────────────────────────
//
// Peak-detected envelope: each column shows the range [min, max] of its slice
// of the snapshot using half-block characters for 6 vertical sub-positions.
// Mid-signal only — for stereo information you read the bottom bar.
function ag_drawWavescope() {
const N = AG_SNAPSHOT_N
const samplesPerCol = N / AG_LANE_W
// 6 sub-positions: 0..5 from top to bottom.
for (let c = 0; c < AG_LANE_W; c++) {
const s = (c * samplesPerCol) | 0
const e = (((c + 1) * samplesPerCol) | 0)
let mn = 1.0, mx = -1.0
for (let i = s; i < e; i++) {
const v = (ag_snapL[i] + ag_snapR[i]) * 0.5
if (v < mn) mn = v
if (v > mx) mx = v
}
// Map [-1, 1] → [0, 5] (top..bottom). +1 → 0, -1 → 5.
let yMax = ((1 - mx) * 0.5 * 6) | 0
let yMin = ((1 - mn) * 0.5 * 6) | 0
if (yMax < 0) yMax = 0; if (yMax > 5) yMax = 5
if (yMin < 0) yMin = 0; if (yMin > 5) yMin = 5
// yMax is the top of the bar (smaller y = higher up), yMin is bottom.
for (let row = 0; row < 3; row++) {
const subTop = row * 2
const subBot = row * 2 + 1
const hitTop = (yMax <= subTop) && (yMin >= subTop)
const hitBot = (yMax <= subBot) && (yMin >= subBot)
let g = AG_HB_NONE
if (hitTop && hitBot) g = AG_HB_BOTH
else if (hitTop) g = AG_HB_TOP
else if (hitBot) g = AG_HB_BOT
const idx = row * AG_LANE_W + c
if (ag_waveGlyph[idx] === g) continue
ag_waveGlyph[idx] = g
ag_color(AG_COL_LABEL, AG_COL_BG)
ag_mvprn(AG_ROW_WAVE_TOP + row, AG_COL_INSIDE_L + c, g)
}
}
}
// ── XY-scope persistence visualiser (rows 7..30) ───────────────────────────
//
// 45°-rotated vectorscope, standard convention. Each PCM sample plots at
// col = centre_col + (L R) · SX
// row = centre_row + (L + R) · SY
// giving the four canonical traces:
// in-phase mono (L = R) → vertical line ((LR)=0, (L+R) varies)
// out-of-phase mono (L=R) → horizontal line ((L+R)=0, (LR) varies)
// pure L (R = 0) → lower-right diagonal — the `\` axis
// pure R (L = 0) → lower-left diagonal — the `/` axis
// (Positive mono sits below centre because screen row increases downward.)
// The glyph per cell follows channel dominance, the cell's intensity is
// bumped on every hit, and a global decay shrinks stale traces back to zero.
//
// Wavelet energies are used as *modulators* — the design's central idea:
//
// transient → faster decay + scattered spark emission
// bass/tonal → slower decay (sustained content breathes longer)
// noise → small jitter on plot position (texture fuzz)
//
// TSVM terminal cells are ~2:1 (taller than wide); SX is set to ~2×SY so the
// scope reads roughly circular under steady mono content.
const AG_XY_CX = AG_VIS_W >> 1 // centre column inside visualiser canvas
const AG_XY_CY = AG_VIS_H >> 1 // centre row
const AG_XY_SX = 18 // (LR) → horizontal extent ±36 cells
const AG_XY_SY = 9 // (L+R) → vertical extent ±18 cells
// Bass mark: 2×2 cell indicator pinned to the centre of the vectorscope so
// the bass "subwoofer" sits underneath the beam's pivot point. Half-blocks
// form a compact 16×16-pixel "dot" centred in the 16×32-pixel 2×2 area.
const AG_BASS_VIS_R0 = AG_XY_CY - 1
const AG_BASS_VIS_C0 = AG_XY_CX - 1
const AG_BASS_VIS_R1 = AG_BASS_VIS_R0 + 1
const AG_BASS_VIS_C1 = AG_BASS_VIS_C0 + 1
const AG_BASS_SCR_R = AG_ROW_VIS_TOP + AG_BASS_VIS_R0
const AG_BASS_SCR_C = AG_COL_INSIDE_L + AG_BASS_VIS_C0
// Glyphs.
const AG_G_DOT = 0xFA // ·
const AG_G_BSL = 0x5C // \\
const AG_G_FSL = 0x2F // /
const AG_G_XCR = 0x58 // X
const AG_G_SPK = 0x2A // *
const AG_G_HBAR = 0xC4 // ─
function ag_updateXYScope() {
// Wavelet-driven modulators, all in [0, 1].
const transient = ag_bandEnergy[AG_WL_TRANSIENT]
const noise = ag_bandEnergy[AG_WL_NOISE]
const sustain = ag_bandEnergy[AG_WL_BASS] * 0.6 + ag_bandEnergy[AG_WL_TONAL] * 0.4
// Decay: base 0.93, longer for sustained content, much shorter for sharp
// transients. Clamped so a screaming hi-hat never freezes the trails and
// a deep pad never overflows.
let decay = 0.93 + 0.05 * (sustain > 1 ? 1 : sustain)
- 0.10 * (transient > 1 ? 1 : transient)
if (decay < 0.72) decay = 0.72
if (decay > 0.985) decay = 0.985
// Decay all cells.
for (let i = 0; i < ag_persist.length; i++) {
ag_persist[i] *= decay
}
// Plot every sample in the snapshot. Step 1 keeps lines continuous
// visually; with 1024 samples per ~50 ms frame, most cells get multiple
// hits and the persistence builds the "beam" silhouette.
const SX = AG_XY_SX
const SY = AG_XY_SY
const cx = AG_XY_CX
const cy = AG_XY_CY
const jitterAmt = noise * 0.06 // noise-driven beam fuzz
const plotBoost = 0.05
for (let i = 0; i < AG_SNAPSHOT_N; i++) {
const L = ag_snapL[i]
const R = ag_snapR[i]
const mono = L + R // vertical axis ∈ [-2, 2]
const side = L - R // horizontal axis ∈ [-2, 2]
// Wavelet-driven jitter is symmetric — substitute a deterministic
// pseudo-random by mixing the snapshot index so we don't churn the
// shared Math.random() PRNG 1024× per frame.
const jx = (((i * 1103515245 + 12345) & 0xFFFF) / 65536 - 0.5) * jitterAmt
const jy = (((i * 1664525 + 1013904223) & 0xFFFF) / 65536 - 0.5) * jitterAmt
let col = cx + ((side + jx) * SX) | 0
let row = cy + ((mono + jy) * SY) | 0
if (col < 0 || col >= AG_VIS_W || row < 0 || row >= AG_VIS_H) continue
const absL = L < 0 ? -L : L
const absR = R < 0 ? -R : R
let glyph
if (absL + absR < 0.04) {
glyph = AG_G_DOT
} else if (absL > absR * 1.25) {
glyph = AG_G_BSL // L-dominant → \
} else if (absR > absL * 1.25) {
glyph = AG_G_FSL // R-dominant → /
} else {
glyph = AG_G_XCR // mixed → X
}
const idx = row * AG_VIS_W + col
let nv = ag_persist[idx] + plotBoost
if (nv > 1.0) nv = 1.0
ag_persist[idx] = nv
ag_persistGlyph[idx] = glyph
}
// Transient spark emission — when high-freq energy peaks, scatter a few
// bright `*` glyphs across the canvas. Cap at ~32 sparks to stay cheap.
if (transient > 0.32) {
const nSparks = ((transient - 0.32) * 60) | 0
for (let s = 0; s < nSparks && s < 32; s++) {
const c = (Math.random() * AG_VIS_W) | 0
const r = (Math.random() * AG_VIS_H) | 0
const idx = r * AG_VIS_W + c
if (ag_persist[idx] < 0.85) ag_persist[idx] = 0.85
ag_persistGlyph[idx] = AG_G_SPK
}
}
}
function ag_drawVisualiser() {
for (let r = 0; r < AG_VIS_H; r++) {
const rowOff = r * AG_VIS_W
const screenY = AG_ROW_VIS_TOP + r
const inBassRow = (r === AG_BASS_VIS_R0 || r === AG_BASS_VIS_R1)
for (let c = 0; c < AG_VIS_W; c++) {
// Bass mark owns its 2×2 cells — let ag_drawBassMark() paint them.
if (inBassRow && (c === AG_BASS_VIS_C0 || c === AG_BASS_VIS_C1)) continue
const idx = rowOff + c
const e = ag_persist[idx]
let levelIdx = (e * 5) | 0
if (levelIdx > 4) levelIdx = 4
if (levelIdx < 0) levelIdx = 0
const glyph = (levelIdx === 0) ? 0x20 : ag_persistGlyph[idx]
const fg = AG_BEAM_PAL[levelIdx]
if (ag_cellGlyph[idx] === glyph && ag_cellFg[idx] === fg) continue
ag_cellGlyph[idx] = glyph
ag_cellFg[idx] = fg
ag_color(fg, AG_COL_BG)
ag_mvprn(screenY, AG_COL_INSIDE_L + c, glyph)
}
}
}
// ── Bass mark (rows 29-30, cols 2-3) ───────────────────────────────────────
// Brightness-only indicator driven by the sub-500 Hz residual of the Haar
// pyramid. Uses indices 1..4 of the beam palette so the dot never falls all
// the way to background — a quiet track still shows a faint amber ember.
function ag_drawBassMark() {
let idx = (ag_bassEnergy * 4) | 0
if (idx > 3) idx = 3
if (idx < 0) idx = 0
const fg = AG_BEAM_PAL[idx + 1]
if (fg === ag_lastBassFg) return
ag_lastBassFg = fg
ag_color(fg, AG_COL_BG)
ag_mvprn(AG_BASS_SCR_R, AG_BASS_SCR_C, 0xDC)
ag_mvprn(AG_BASS_SCR_R, AG_BASS_SCR_C + 1, 0xDC)
ag_mvprn(AG_BASS_SCR_R + 1, AG_BASS_SCR_C, 0xDF)
ag_mvprn(AG_BASS_SCR_R + 1, AG_BASS_SCR_C + 1, 0xDF)
}
// ── Stereo energy bar (row 31) ─────────────────────────────────────────────
//
// Same idea as playtaud.drawStereo() but driven by raw PCM: for each sample,
// pan = side/|mid| → bin index, energy = sqrt(|mid|+|side|). Gaussian-ish
// 7-cell spread so individual sample clusters read as bars, not single spikes.
function ag_drawStereo() {
const W = AG_LANE_W
const bins = new Float32Array(W)
const N = AG_SNAPSHOT_N
for (let i = 0; i < N; i++) {
const L = ag_snapL[i]
const R = ag_snapR[i]
const mid = (L + R) * 0.5
const side = (L - R) * 0.5
const absM = mid < 0 ? -mid : mid
const absS = side < 0 ? -side : side
// Pan estimate, clamped — `side/|mid|` blows up near silence so we
// floor the denominator. This is a coarse stereo image, not a
// calibrated readout.
let pan = side / (absM + 0.02)
if (pan < -1) pan = -1; else if (pan > 1) pan = 1
const energy = Math.pow(absM + absS, 0.5)
if (energy <= 0) continue
let col = ((pan + 1) * 0.5 * (W - 1)) | 0
if (col < 0) col = 0; else if (col >= W) col = W - 1
bins[col] += energy
if (col >= 3) bins[col - 3] += energy * 0.05
if (col >= 2) bins[col - 2] += energy * 0.3
if (col >= 1) bins[col - 1] += energy * 0.75
if (col < W - 1) bins[col + 1] += energy * 0.75
if (col < W - 2) bins[col + 2] += energy * 0.3
if (col < W - 3) bins[col + 3] += energy * 0.05
}
// Calibrated for "typical" 32 kHz × 1024-sample snapshot at modest level.
const norm = 8.0 / N
for (let i = 0; i < W; i++) {
const v = bins[i] * norm
let idx = (v * 1.6) | 0
if (idx > 4) idx = 4
if (idx < 0) idx = 0
const glyph = AG_STAIRS[idx]
const fg = AG_STEREO_COL[idx]
if (ag_stereoGlyph[i] === glyph && ag_stereoFg[i] === fg) continue
ag_stereoGlyph[i] = glyph
ag_stereoFg[i] = fg
ag_color(fg, AG_COL_BG)
ag_mvprn(AG_ROW_STEREO, AG_COL_INSIDE_L + i, glyph)
}
}
// ── Public API ─────────────────────────────────────────────────────────────
//
// audioInit({ title, tag }): paint the static frame.
// title : song title shown on row 2 (left)
// tag : 3-5 char format label embedded in the top border (e.g. "WAV", "MP2")
//
// audioFeedPcm(ptr, sampleCount): hand the visualiser a fresh slice of
// PCMu8-stereo-interleaved samples (typically the freshly decoded chunk).
//
// audioSetProgress(progress, elapsedSec, totalSec): update the title-row
// progress bar. Cheap — only redraws on change.
//
// audioRender(): repaint wavescope + visualiser + stereo bar from the latest
// snapshot. Internally rate-limited to ~20 Hz so callers can invoke
// liberally without juggling frame timing.
//
// audioClose(): restore cursor + move out of the panel for a clean exit.
function audioInit(params) {
ag_initParams = params || {}
ag_lastRenderNs = 0
ag_lastProgressIdx = -1
ag_lastTimeStr = ''
for (let i = 0; i < ag_snapL.length; i++) { ag_snapL[i] = 0; ag_snapR[i] = 0 }
for (let i = 0; i < ag_persist.length; i++) ag_persist[i] = 0
ag_persistGlyph.fill(0x20)
ag_cellGlyph.fill(-1); ag_cellFg.fill(-1)
ag_waveGlyph.fill(-1)
ag_stereoGlyph.fill(-1); ag_stereoFg.fill(-1)
ag_bassEnergy = 0
ag_lastBassFg = -1
con.curs_set(0)
con.clear()
ag_drawFrame()
ag_drawTitle()
}
function audioSetProgress(progress, elapsedSec, totalSec) {
if (progress < 0) progress = 0; else if (progress > 1) progress = 1
ag_drawProgress(progress, elapsedSec | 0, totalSec | 0)
}
function audioRender() {
const now = sys.nanoTime()
if (now - ag_lastRenderNs < AG_RENDER_INTERVAL_NS) return
ag_lastRenderNs = now
ag_analyseHaar()
ag_updateXYScope()
ag_drawWavescope()
ag_drawVisualiser()
ag_drawBassMark()
ag_drawStereo()
}
function audioClose() {
con.move(AG_ROW_BOT_BORDER + 1, 1)
con.curs_set(1)
}
// ── Exit polling ───────────────────────────────────────────────────────────
// Mirror the Backspace-to-quit convention already in playtaud.
function audioIsExitRequested() {
sys.poke(-40, 1)
return sys.peek(-41) === 67
}
exports = {
clearSubtitleArea,
displaySubtitle,
printTopBar,
printBottomBar
printBottomBar,
audioInit,
audioFeedPcm,
audioSetProgress,
audioRender,
audioClose,
audioIsExitRequested
}

View File

@@ -240,7 +240,7 @@ function showDialog(opts) {
const c = opts.colours || {}
const fg = (c.fg != null) ? c.fg : 254
const bg = (c.bg != null) ? c.bg : 242
const bg = (c.bg != null) ? c.bg : 243
const fieldBg = (c.fieldBg != null) ? c.fieldBg : 240
const dimFg = (c.dimFg != null) ? c.dimFg : 249
const hlFg = (c.hlFg != null) ? c.hlFg : 230
@@ -323,25 +323,26 @@ function showDialog(opts) {
print(f.label + ':')
// Top border
con.color_pair(frameFg, bg)
con.color_pair(fieldBg, bg)
con.move(fbRow, fbCol)
print('\u00DA' + '\u00C4'.repeat(fw) + '\u00BF')
print('\u00EC' + '\u00A9'.repeat(fw) + '\u00ED')
// Side borders + content
con.color_pair(frameFg, bg)
con.move(fbRow + 1, fbCol)
print('\u00B3')
print('\u00AB')
con.color_pair(fg, fieldBg)
const s = fieldScroll(cursors[i], fw)
const vis = values[i].substring(s, s + fw)
print(vis.padEnd(fw, ' '))
con.color_pair(frameFg, bg)
con.color_pair(fieldBg, bg)
con.move(fbRow + 1, fbCol + fw + 1)
print('\u00B3')
print('\u00AA')
// Bottom border
con.move(fbRow + 2, fbCol)
print('\u00C0' + '\u00C4'.repeat(fw) + '\u00D9')
print('\u00F4' + '\u00AC'.repeat(fw) + '\u00F5')
con.color_pair(fg, bg)
}
@@ -484,7 +485,7 @@ function showDialog(opts) {
render()
return
}
if (ks === '') {
if (ks === '\x08') {
const cur = cursors[focusIdx]
if (cur > 0) {
const v = values[focusIdx]
@@ -494,7 +495,7 @@ function showDialog(opts) {
}
return
}
if (ks === '<FORWARD_DEL>' || ks === '<DEL>') {
if (ks === '<DEL>') {
const cur = cursors[focusIdx]
const v = values[focusIdx]
if (cur < v.length) {

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@@ -127,7 +127,9 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
internal fun moveView(oldIndex: Int, newIndex: Int?) {
if (oldIndex != newIndex) {
if (newIndex != null) {
vms[newIndex] = vms[oldIndex]
val moved = vms[oldIndex]
vms[newIndex] = moved
moved?.vm?.let { applyMouseInputMappingForPanel(it, newIndex) }
}
vms[oldIndex] = null
}
@@ -135,6 +137,28 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
internal fun addVMtoView(vm: VM, profileName: String, index: Int) {
vms[index] = VMRunnerInfo(vm, profileName)
applyMouseInputMappingForPanel(vm, index)
}
/**
* Wire the VM's IOSpace so the mouse pixels it sees are relative to its own
* GPU framebuffer rather than the whole TsvmEmulator window. Each tiled VM
* lives at panel (pposX, pposY) with a letterbox inside that panel, so the
* offset is `panel origin + (panel size GPU size) / 2`.
*/
private fun applyMouseInputMappingForPanel(vm: VM, panelIndex: Int) {
val gpu = vm.peripheralTable.getOrNull(1)?.peripheral as? GraphicsAdapter ?: return
val pposX = panelIndex % panelsX
val pposY = panelIndex / panelsX
val gpuW = gpu.config.width
val gpuH = gpu.config.height
val io = vm.getIO()
// TsvmEmulator draws at 1:1 pixel scale, so no GDX viewport is needed.
io.inputViewport = null
io.inputOriginX = pposX * windowWidth + (windowWidth - gpuW) / 2
io.inputOriginY = pposY * windowHeight + (windowHeight - gpuH) / 2
io.inputAreaW = gpuW
io.inputAreaH = gpuH
}
internal fun getCurrentlySelectedVM(): VMRunnerInfo? = if (currentVMselection == null) null else vms[currentVMselection!!]
@@ -201,6 +225,7 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
val vm1 = getVMbyProfileName("Initial VM")!!
initVMenv(vm1, "Initial VM")
vms[0] = VMRunnerInfo(vm1, "Initial VM")
applyMouseInputMappingForPanel(vm1, 0)
init()
}
@@ -307,6 +332,11 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
if (currentVMselection != null && vms[currentVMselection!!]?.vm?.id == vm.id) {
Gdx.input.inputProcessor = vm.getIO()
}
// peripheralTable[1] (the GPU) was disposed and re-installed; re-apply
// the mouse mapping so the rebooted VM keeps targeting its own panel.
val panelIndex = vms.indexOfFirst { it?.vm?.id == vm.id }
if (panelIndex >= 0) applyMouseInputMappingForPanel(vm, panelIndex)
}
private fun updateGame(delta: Float) {
@@ -434,6 +464,10 @@ class VMEmuExecutable(val windowWidth: Int, val windowHeight: Int, var panelsX:
this.panelsX = panelsX
this.panelsY = panelsY
resize(windowWidth * panelsX, windowHeight * panelsY)
// Panel positions shifted, so every VM needs its mouse origin re-mapped.
vms.forEachIndexed { index, info ->
info?.vm?.let { applyMouseInputMappingForPanel(it, index) }
}
}
override fun resize(width: Int, height: Int) {