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![tsvm](tsvm_screenshot.png)
# tsvm
**tsvm** /tiː.ɛs.viː.ɛm/ is a fantasy computer platform: a virtual machine whose
architecture is inspired by the 8-bit and early 16-bit home computers, built
from the ground up around running JavaScript as its native machine code.
What started as "an 8-bit-flavoured VM that runs JS" has grown into a complete,
self-hosted retro computing ecosystem — with its own BIOS, operating system,
filesystem, video and audio codecs, video display coprocessor with its own
assembly language, tracker music format, and a stack of userland tools that
together come closer to a small alternate-history computer line than a
single-binary emulator.
This repository contains the virtual machine core, the reference BIOS
implementations, the **TVDOS** operating system, the **Videotron2K** video
display controller, hardware-accelerated codec backends for the **TEV / TAV /
TAD** media formats, and the multi-platform packaging scripts. The
[TerranBASIC](https://github.com/curioustorvald/TerranBASIC) repository
provides the matching BASIC dialect that ships on the system disk.
## What's actually in here
### The virtual machine
- **VM core** (`tsvm_core/`) — memory model, peripheral bus, MMIO, JS
sandboxing through GraalVM, watchdog, DMA engine, and cooperative scheduling.
Up to 8 hot-pluggable peripheral slots, each with a dedicated MMIO window
and memory-space window mapped into the VM's negative address range.
- **Multiple BIOS implementations** (`assets/bios/`) — including the reference
`tsvmbios.js`, an OpenBIOS variant, the TBM-BIOS for TerranBASIC machines,
and the Pip-Boy-style `pipboot.rom`. BIOSes are first-class swappable
components, not a fixed boot blob.
- **Reference monitor / debugger** (`mon.js`) for poking at memory and
peripherals from a running machine.
- **Multi-platform packaging** (`buildapp/`) — scripts to produce Linux x86_64
/ ARM64 AppImages, macOS Intel / Apple Silicon bundles, and Windows builds,
each with its own `jlink`-trimmed JDK 21 runtime.
### Peripherals (the "hardware")
Living under `tsvm_core/src/net/torvald/tsvm/peripheral/`:
- **Graphics adapters** — the standard `GraphicsAdapter`, plus `TexticsAdapter`
for text-mode framebuffers, `ExtDisp` for external displays, and a
`RemoteGraphicsAdapter` for networked rendering.
- **Audio devices** — `AudioAdapter` (the main programmable sound chip with
PCM channels, an Impulse Tracker-style resonant low-pass filter, and a
hardware-accelerated **TAD** decoder), `OpenALBufferedAudioDevice`, and the
`MP2Env` MPEG audio environment.
- **Disk drives** — `TevdDiskDrive` (TEVD custom filesystem),
`ClusteredDiskDrive`, `TestDiskDrive`, and a latency-simulator script for
testing slow-storage behaviour.
- **Networking and serial** — `HttpModem`, `HSDPA` / `HostFileHSDPA` for
high-speed packet I/O, `SerialStdioHost`, `BlockTransferInterface` /
`BlockTransferPort`.
- **Terminals and displays** — `TTY`, `GlassTty`, `TermSim`, and a
`CharacterLCDdisplay` for HD44780-flavoured projects.
- **Memory expansion** — `RamBank` for bank-switched memory, plus a
programmable `TestFunctionGenerator`.
### Videotron2K — the video coprocessor
Videotron2K is a programmable video display controller with its **own
assembly-like language**, six general registers (`r1``r6`), special registers
(`tmr`, `frm`, `px`, `py`, `c1``c6`), a scene-based programming model, and
conditional postfixes (`zr`, `nz`, `gt`, `ls`, `ge`, `le`). Programs declare
`SCENE` blocks and dispatch them with `perform`. Drawing primitives include
`plot`, `fillin`, `fillscr`, and `goto`. See `Videotron2K.md` and the VDC
implementation under `tsvm_core/.../vdc/`.
### TVDOS — the operating system
`assets/disk0/tvdos/` is a complete DOS-style userland:
- **Kernel and drivers** — `TVDOS.SYS`, `HSDPADRV.SYS`, `hyve.SYS`,
installable drivers under `moviedev/` and `tuidev/`.
- **Custom filesystem** — TEVD, with the on-disk format documented in
`tvdos/filesystem.md`.
- **Internationalisation** — Colemak / Dvorak / QWERTY keymaps and an `i18n/`
resource tree.
- **Userland binaries** (`tvdos/bin/`) — a shell (`command.js`), file tools
(`hexdump`, `less`, `tee`, `touch`, `printfile`, `writeto`, `defrag`,
`lfs`, `drives`), an editor (`edit.js`), a file manager (`zfm.js`), a
network fetcher (`geturl`), gzip/Zstd helpers, palette tools, and a battery
of media players (`playmp2`, `playpcm`, `playwav`, `playmv1`, `playtev`,
`playtav`, `playtad`, `playucf`).
- **Taut tracker** — a full in-VM tracker (`taut.js`,
`taut_instredit.js`, `taut_sampleedit.js`, `taut_notationedit.js`,
`taut_fileop.js`) with its own font and chrome assets.
### Codecs and media formats
tsvm ships a small but serious codec lab. Encoders are written in C and live
in `video_encoder/`; decoders are split between JavaScript players in TVDOS
and hardware-accelerated Kotlin backends in the VM core.
- **iPF (Type 1 / 2 / 1-delta)** — picture and legacy movie format. Encoders:
`encodeipf.js`, `encodemov.js`, `encodemov2.js`. Documented in
`terranmon.txt`.
- **TEV (TSVM Enhanced Video)** — modern DCT codec with motion compensation,
16×16 blocks, YCoCg-R 4:2:0, and either quality-mode or bitrate-mode rate
control. Encoder: `video_encoder/encoder_tev.c`. Decoder: `playtev.js`,
with `tevDecode` / `tevIdct8x8` / `tevMotionCopy8x8` accelerated in
`GraphicsJSR223Delegate.kt`.
- **TAV (TSVM Advanced Video)** — successor to TEV based on the Discrete
Wavelet Transform. Five wavelet types (5/3 reversible, 9/7 irreversible,
CDF 13/7, DD-4, Haar), 6-level decomposition, EZBC sparsity coding,
perceptual quantisation, and an optional **3D temporal DWT** that encodes
whole groups of pictures as one unified wavelet tree. Includes a packet
inspector (`tav_inspector.c`) and coefficient visualiser
(`tav_visualise_coefficients.c`).
- **TAD (TSVM Advanced Audio)** — perceptual audio codec at 32 kHz stereo,
using CDF 9/7 wavelets, M/S decorrelation, gamma compression, pre-emphasis,
EZBC, and Zstd. Achieves ~2.5:1 compression vs. PCMu8 at quality 3 while
preserving the full 016 kHz band. Designed to be embeddable inside TAV so
audio chunks can align with video GOP boundaries.
- **Taud** — tracker module format with conversion tools from
the major formats: `it2taud.py` (Impulse Tracker), `mod2taud.py`
(ProTracker / FastTracker), `s3m2taud.py` (Scream Tracker 3), plus
`2taud.sh` and shared helpers in `taud_common.py`. Note effects are
documented in `TAUD_NOTE_EFFECTS.md`. The `AudioAdapter` runs the same
IIR-only 2-pole resonant low-pass topology used by Impulse Tracker /
OpenMPT / Schism.
- **MP2** — reference MPEG-1 Layer II environment via `MP2Env.kt` and
`playmp2.js`.
### Languages and runtimes
- **JavaScript** is the VM's native code, executed by GraalVM in a sandboxed
context with a curated set of host bindings (graphics, audio, filesystem,
DMA, compression, networking, low-level peek/poke).
- **TerranBASIC** is provided by the
[TerranBASIC](https://github.com/curioustorvald/TerranBASIC) repository and
shipped as `tbas` on the system disk. The `TerranBASICexecutable/` subproject
packages a BASIC-only flavour of the machine.
- **Videotron2K assembly** for VDC programs.
### Documentation
- `terranmon.txt` — the architecture reference (memory map, peripheral
protocol, codec bitstreams).
- `doc/*.tex` — machine-readable LaTeX sources for the TSVM and TVDOS manuals,
built with `doc/makepdf.sh`.
- `Videotron2K.md` — VDC programming guide.
- `TAUD_NOTE_EFFECTS.md` — tracker effect reference.
- `CLAUDE.md` — a condensed map of the project for collaborators (and
language-model assistants) working in the tree.
## Building and running
### Prerequisites
JDK 21 runtimes laid out under `~/Documents/openjdk/` with platform-specific
names:
- `jdk-21.0.1-x86` — Linux AMD64
- `jdk-21.0.1-arm` — Linux Aarch64
- `jdk-21.0.1-windows` — Windows AMD64
- `jdk-21.0.1.jdk-x86` — macOS Intel
- `jdk-21.0.1.jdk-arm` — macOS Apple Silicon
`jlink` is then used to produce trimmed runtimes under `out/runtime-*`.
### Common entry points
- **Run the emulator** — `TsvmEmulator.java` (in `tsvm_executable/`).
- **Run TerranBASIC-only build** — `TerranBASIC.java` (in
`TerranBASICexecutable/`).
- **Package an installable bundle** — pick the right script in `buildapp/`:
- `build_app_linux_x86.sh`
- `build_app_linux_arm.sh`
- `build_app_mac_x86.sh`
- `build_app_mac_arm.sh`
- `build_app_windows_x86.sh`
- **Build C encoders** — in `video_encoder/`: `make` (TEV), `make tav`,
`make tad`.
### Encoding sample media
```bash
# Quality-mode TEV encode
./encoder_tev -i input.mp4 -o clip.tev -q 3
# TAV with 9/7 wavelet, quality 4
./encoder_tav -i input.mp4 -w 1 -q 4 -o clip.tav
# TAV with 3D temporal DWT (GOP-unified encoding)
./encoder_tav -i input.mp4 --temporal-dwt -o clip.tav
# TAD audio at the highest quality
./encoder_tad -i input.mp4 -o track.tad -q 5
```
Then, inside TVDOS:
```
A:\> playtev clip.tev
A:\> playtav clip.tav
A:\> playtad track.tad
```
## Repository layout
```
tsvm_core/ VM core, peripherals, VDC, JS bindings (Kotlin)
tsvm_executable/ Main emulator GUI (LibGDX)
TerranBASICexecutable/ For creatingTerranBASIC executable
assets/bios/ BIOS ROMs and source
assets/disk0/ Boot disk image, including all of TVDOS
video_encoder/ C encoders, decoder libs, inspectors (TEV / TAV / TAD)
ipf_encoder/ Reference iPF encoder
doc/ LaTeX sources for the TSVM / TVDOS manuals
buildapp/ Per-platform packaging scripts
My_BASIC_Programs/ Example BASIC programs
*.py, *.sh, *.kts Conversion tools and ad-hoc utilities
```
## Licence
See `COPYING`.