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tsvm/CLAUDE.md
2025-09-29 01:35:19 +09:00

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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project Overview

tsvm is a virtual machine that mimics 8-bit era computer architecture and runs programs written in JavaScript. The project includes:

  • The virtual machine core
  • Reference BIOS implementation
  • TVDOS (operating system)
  • Videotron2K video display controller emulator
  • TerranBASIC integration
  • Multiple platform build system

Architecture

Core Components

  • tsvm_core/: Core virtual machine implementation in Kotlin

    • VM.kt: Main virtual machine class with memory management and peripheral slots
    • peripheral/: Hardware peripherals (graphics adapters, disk drives, TTY, audio, etc.)
    • vdc/: Videotron2K video display controller
    • Various delegates for JavaScript integration via GraalVM
  • tsvm_executable/: Main emulator application

    • VMGUI.kt: LibGDX-based GUI implementation
    • TsvmEmulator.java: Main application entry point
    • Menu systems for configuration, audio, memory management
  • TerranBASICexecutable/: TerranBASIC interpreter application

    • TerranBASIC.java: Entry point for BASIC interpreter
    • VMGUI.kt: GUI for BASIC environment

Key Technologies

  • Kotlin/Java: Primary implementation language
  • LibGDX: Graphics and windowing framework
  • GraalVM: JavaScript execution engine for running programs in the VM
  • LWJGL: Native library bindings
  • IntelliJ IDEA: Development environment (*.iml module files)

Virtual Hardware

The VM emulates various peripherals through the peripheral/ package:

  • Graphics adapters with different capabilities
  • Disk drives (including TevdDiskDrive for custom disk format)
  • TTY terminals and character LCD displays
  • Audio devices and MP2 audio environment
  • Network modems and serial interfaces
  • Memory management units

Build and Development

Building Applications

Use the build scripts in buildapp/:

  • build_app_linux_x86.sh - Linux x86_64 AppImage
  • build_app_linux_arm.sh - Linux ARM64 AppImage
  • build_app_mac_x86.sh - macOS Intel
  • build_app_mac_arm.sh - macOS Apple Silicon
  • build_app_windows_x86.sh - Windows x86

Prerequisites

  1. Download JDK 17 runtimes to ~/Documents/openjdk/* with specific naming:

    • jdk-17.0.1-x86 (Linux AMD64)
    • jdk-17.0.1-arm (Linux Aarch64)
    • jdk-17.0.1-windows (Windows AMD64)
    • jdk-17.0.1.jdk-arm (macOS Apple Silicon)
    • jdk-17.0.1.jdk-x86 (macOS Intel)
  2. Run jlink commands to create custom Java runtimes in out/runtime-* directories

Development Commands

  • Build JAR: Use IntelliJ IDEA build system to compile modules
  • Run Emulator: Execute TsvmEmulator.java main method or use built JAR
  • Run TerranBASIC: Execute TerranBASIC.java main method
  • Package Apps: Run appropriate build script from buildapp/ directory

Assets and File System

  • assets/disk0/: Virtual disk content including TVDOS system files
  • assets/bios/: BIOS ROM files and implementations
  • My_BASIC_Programs/: Example BASIC programs for testing
  • TVDOS filesystem uses custom format with specialized drivers

Videotron2K

The Videotron2K is a specialized video display controller with:

  • Assembly-like programming language
  • 6 general registers (r1-r6) and special registers (tmr, frm, px, py, c1-c6)
  • Scene-based programming model
  • Drawing commands (plot, fillin, goto, fillscr)
  • Conditional execution with postfixes (zr, nz, gt, ls, ge, le)

Programs are structured with SCENE blocks and executed with perform commands.

Memory Management

  • VM supports up to USER_SPACE_SIZE memory
  • 64-byte malloc units with reserved blocks
  • Peripheral slots (1-8 configurable)
  • Memory-mapped I/O for peripheral access
  • JavaScript programs run in sandboxed GraalVM context

Peripheral Memory Addressing

Peripheral memories can be accessed using vm.peek() and vm.poke() functions, which takes absolute address.

  • Peripherals take up negative number of the memory space, and their addressing is in backwards (e.g. Slot 1 starts at -1048577 and ends at -2097152)
  • Peripherals take up two memory regions: MMIO area and Memory Space area; MMIO is accessed by PeriBase (and its children) using mmio_read() and mmio_write(), and the Memory Space is accessed using peek() and poke().
    • Peripheral at slot n takes following addresses
      1. MMIO area (-131072×n)-1 to -131072×(n+1)
      2. Memory Space area -(1048576×n)-1 to (-1048576×(n+1))

Testing

  • Use example programs in My_BASIC_Programs/ for BASIC testing
  • JavaScript test programs available in assets/disk0/
  • Videotron2K assembly examples in documentation

Notes

  • The 'gzip' namespace in TSVM's JS programs is a misnomer: the actual 'gzip' functions (defined in CompressorDelegate.kt) call Zstd functions.

TVDOS

TVDOS Movie Formats

Legacy iPF Format

  • Format documentation on terranmon.txt (search for "TSVM MOV file format" and "TSVM Interchangeable Picture Format (aka iPF Type 1/2)")
  • Video Encoder implementation on assets/disk0/tvdos/bin/encodemov.js (iPF Format 1 and 2) and assets/disk0/tvdos/bin/encodemov2.js (iPF Format 1-delta)
    • Actual encoding/decoding code is in GraphicsJSR223Delegate.kt
  • Audio uses standard MP2

TEV Format (TSVM Enhanced Video)

  • Modern video codec optimized for TSVM hardware with 60-80% better compression than iPF
  • C Encoder: video_encoder/encoder_tev.c - Hardware-accelerated encoder with motion compensation and DCT
    • How to build: make clean && make
    • Rate Control: Supports both quality mode (-q 0-4) and bitrate mode (-b N kbps)
  • JS Decoder: assets/disk0/tvdos/bin/playtev.js - Native decoder for TEV format playback
    • How to build: must be done manually by the user; the TSVM is not machine-interactable
  • Hardware accelerated decoding: Extended GraphicsJSR223Delegate.kt with TEV functions:
    • tevDecode() - The main decoding function (now accepts rate control factor)
    • tevIdct8x8() - Fast 8×8 DCT transforms
    • tevMotionCopy8x8() - Sub-pixel motion compensation
  • Features:
    • 16×16 DCT blocks (vs 4×4 in iPF) for better compression
    • Motion compensation with ±8 pixel search range
    • YCoCg-R 4:2:0 Chroma subsampling (more aggressive quantization on Cg channel)
    • Full 8-Bit RGB colour for increased visual fidelity, rendered down to TSVM-compliant 4-Bit RGB with dithering upon playback
  • Usage Examples:
    # Quality mode
    ./encoder_tev -i input.mp4 -q 2 -o output.tev
    
    # Playback
    playtev output.tev
    
  • Format documentation: terranmon.txt (search for "TSVM Enhanced Video (TEV) Format")
  • Version: 2.1 (includes rate control factor in all video packets)

TAV Format (TSVM Advanced Video)

  • Successor to TEV: DWT-based video codec using wavelet transforms instead of DCT
  • C Encoder: video_encoder/encoder_tav.c - Multi-wavelet encoder with perceptual quantization
    • How to build: make tav
    • Wavelet Support: Multiple wavelet types for different compression characteristics
  • JS Decoder: assets/disk0/tvdos/bin/playtav.js - Native decoder for TAV format playback
  • Hardware accelerated decoding: Extended GraphicsJSR223Delegate.kt with TAV functions
  • Features:
    • Multiple Wavelet Types: 5/3 reversible, 9/7 irreversible, CDF 13/7, DD-4, Haar
    • Single-tile encoding: One large DWT tile for optimal quality (no blocking artifacts)
    • Perceptual quantization: HVS-optimized coefficient scaling
    • YCoCg-R color space: Efficient chroma representation with "simulated" subsampling using anisotropic quantization (search for "ANISOTROPY_MULT_CHROMA" on the encoder)
    • 6-level DWT decomposition: Deep frequency analysis for better compression (deeper levels possible but 6 is the maximum for the default TSVM size)
    • Significance Map Compression: Improved coefficient storage format exploiting sparsity for 15-20% additional compression (2025-09-29 update)
  • Usage Examples:
    # Different wavelets
    ./encoder_tav -i input.mp4 -w 0 -q 2 -o output.tav    # 5/3 reversible (lossless capable)
    ./encoder_tav -i input.mp4 -w 1 -q 2 -o output.tav    # 9/7 irreversible (default, best compression)
    ./encoder_tav -i input.mp4 -w 2 -q 2 -o output.tav    # CDF 13/7 (experimental)
    ./encoder_tav -i input.mp4 -w 16 -q 2 -o output.tav   # DD-4 (four-point interpolating)
    ./encoder_tav -i input.mp4 -w 255 -q 2 -o output.tav  # Haar (demonstration)
    
    # Quality levels (0-5)
    ./encoder_tav -i input.mp4 -q 0 -o output.tav         # Lowest quality, smallest file
    ./encoder_tav -i input.mp4 -q 5 -o output.tav         # Highest quality, largest file
    
    # Playback
    playtav output.tav
    

CRITICAL IMPLEMENTATION NOTES:

Wavelet Coefficient Layout:

  • TAV uses linear subband layout in memory: [LL, LH, HL, HH, LH, HL, HH, ...] for each decomposition level
  • Forward transform must output: temp[0...half-1] = low-pass, temp[half...length-1] = high-pass
  • Inverse transform must expect: Same linear layout and exactly reverse forward operations
  • Common mistake: Assuming interleaved or 2D spatial layout leads to grid/checkerboard artifacts

Wavelet Implementation Pattern:

  • All wavelets must follow the exact same structure as the working 5/3 implementation:
    // Forward: 1. Predict step, 2. Update step
    temp[half + i] = data[odd_index] - prediction;  // High-pass
    temp[i] = data[even_index] + update;            // Low-pass
    
    // Inverse: Reverse order - 1. Undo update, 2. Undo predict
    temp[i] -= update;                              // Undo low-pass update
    temp[half + i] += prediction;                   // Undo high-pass predict
    
  • Boundary handling: Use symmetric extension for filter taps beyond array bounds
  • Reconstruction: Interleave even/odd samples: data[2*i] = low[i], data[2*i+1] = high[i]

Debugging Grid Artifacts:

  • Symptom: Checkerboard or grid patterns in decoded video
  • Cause: Mismatch between encoder/decoder coefficient layout or lifting step operations
  • Solution: Ensure forward and inverse transforms use identical coefficient indexing and reverse operations exactly

Supported Wavelets:

  • 0: 5/3 reversible (lossless when unquantized, JPEG 2000 standard)

  • 1: 9/7 irreversible (best compression, CDF 9/7 variant, default choice)

  • 2: CDF 13/7 (experimental, simplified implementation)

  • 16: DD-4 (four-point interpolating Deslauriers-Dubuc, for still images)

  • 255: Haar (demonstration only, simplest possible wavelet)

  • Format documentation: terranmon.txt (search for "TSVM Advanced Video (TAV) Format")

  • Version: Current (perceptual quantization, multi-wavelet support, significance map compression)

TAV Significance Map Compression (Technical Details)

The significance map compression technique implemented on 2025-09-29 provides substantial compression improvements by exploiting the sparsity of quantized DWT coefficients:

Implementation Files:

  • C Encoder: video_encoder/encoder_tav.c - preprocess_coefficients() function (lines 960-991)
  • C Decoder: video_encoder/decoder_tav.c - postprocess_coefficients() function (lines 29-48)
  • Kotlin Decoder: GraphicsJSR223Delegate.kt - postprocessCoefficients() function for TSVM runtime

Technical Approach:

Original: [coeff_array] → [significance_bits + nonzero_values]
- Significance map: 1 bit per coefficient (0=zero, 1=non-zero)
- Value array: Only non-zero coefficients in sequence
- Result: 15-20% compression improvement on typical video content

Performance: Tested on quantized DWT coefficients with 86.9% sparsity, achieving 16.4% compression improvement before Zstd compression. The technique is particularly effective on high-frequency subbands where sparsity often exceeds 95%.