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tsvm/video_encoder/encoder_tav.c
2025-10-22 09:33:15 +09:00

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// Created by Claude on 2025-09-13.
// TAV (TSVM Advanced Video) Encoder - DWT-based compression with full resolution YCoCg-R
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
#include <string.h>
#include <math.h>
#include <zstd.h>
#include <unistd.h>
#include <sys/wait.h>
#include <getopt.h>
#include <ctype.h>
#include <sys/time.h>
#include <time.h>
#include <limits.h>
#include <float.h>
#include <fftw3.h>
#define ENCODER_VENDOR_STRING "Encoder-TAV 20251022 (3d-dwt,ezbc)"
// TSVM Advanced Video (TAV) format constants
#define TAV_MAGIC "\x1F\x54\x53\x56\x4D\x54\x41\x56" // "\x1FTSVM TAV"
// TAV version - dynamic based on colour space and perceptual tuning
// Version 8: ICtCp multi-tile with perceptual quantisation (--ictcp flag)
// Version 7: YCoCg-R multi-tile with perceptual quantisation (default if width > 640 or height > 540)
// Version 6: ICtCp monoblock with perceptual quantisation (--ictcp flag)
// Version 5: YCoCg-R monoblock with perceptual quantisation (default if width <= 640 and height <= 540)
// Version 4: ICtCp monoblock uniform (--ictcp --no-perceptual-tuning)
// Version 3: YCoCg-R monoblock uniform (--no-perceptual-tuning)
// Version 2: ICtCp multi-tile uniform (--ictcp --no-perceptual-tuning)
// Version 1: YCoCg-R multi-tile uniform (--no-perceptual-tuning)
// === PRODUCTION TOGGLE ===
// Fine-grained optical flow: Compute flow at residual_coding_min_block_size (4×4) then merge similar MVs
// vs coarse flow: Compute flow at residual_coding_max_block_size (64×64) then split based on residual variance
// Set to 1 for fine-grained (bottom-up merge) - RECOMMENDED DEFAULT (17.3% better compression)
// Set to 0 for coarse (top-down split) - NOT RECOMMENDED (6.3% worse than I-frame baseline)
#define FINE_GRAINED_OPTICAL_FLOW 1
// Tile encoding modes
#define TAV_MODE_SKIP 0x00 // Skip tile (copy from reference)
#define TAV_MODE_INTRA 0x01 // Intra DWT coding (I-frame tiles)
#define TAV_MODE_DELTA 0x02 // Coefficient delta encoding (efficient P-frames)
// Video packet types
#define TAV_PACKET_IFRAME 0x10 // Intra frame (keyframe)
#define TAV_PACKET_PFRAME 0x11 // Predicted frame (legacy, unused)
#define TAV_PACKET_GOP_UNIFIED 0x12 // Unified 3D DWT GOP (all frames in single block, translation-based)
#define TAV_PACKET_GOP_UNIFIED_MOTION 0x13 // Unified 3D DWT GOP with motion-compensated lifting
#define TAV_PACKET_PFRAME_RESIDUAL 0x14 // P-frame with MPEG-style residual coding (block motion compensation)
#define TAV_PACKET_BFRAME_RESIDUAL 0x15 // B-frame with MPEG-style residual coding (bidirectional prediction)
#define TAV_PACKET_PFRAME_ADAPTIVE 0x16 // P-frame with adaptive quad-tree block partitioning
#define TAV_PACKET_BFRAME_ADAPTIVE 0x17 // B-frame with adaptive quad-tree block partitioning (bidirectional prediction)
#define TAV_PACKET_AUDIO_MP2 0x20 // MP2 audio
#define TAV_PACKET_SUBTITLE 0x30 // Subtitle packet
#define TAV_PACKET_AUDIO_TRACK 0x40 // Separate audio track (full MP2 file)
#define TAV_PACKET_EXTENDED_HDR 0xEF // Extended header packet
#define TAV_PACKET_GOP_SYNC 0xFC // GOP sync packet (N frames decoded)
#define TAV_PACKET_TIMECODE 0xFD // Timecode packet
#define TAV_PACKET_SYNC_NTSC 0xFE // NTSC Sync packet
#define TAV_PACKET_SYNC 0xFF // Sync packet
// DWT settings
#define TILE_SIZE_X 640
#define TILE_SIZE_Y 540
// Simulated overlapping tiles settings for seamless DWT processing
#define DWT_FILTER_HALF_SUPPORT 4 // For 9/7 filter (filter lengths 9,7 → L=4)
#define TILE_MARGIN_LEVELS 3 // Use margin for 3 levels: 4 * (2^3) = 4 * 8 = 32px
#define TILE_MARGIN (DWT_FILTER_HALF_SUPPORT * (1 << TILE_MARGIN_LEVELS)) // 4 * 8 = 32px
#define PADDED_TILE_SIZE_X (TILE_SIZE_X + 2 * TILE_MARGIN)
#define PADDED_TILE_SIZE_Y (TILE_SIZE_Y + 2 * TILE_MARGIN)
// Wavelet filter types
#define WAVELET_5_3_REVERSIBLE 0 // Lossless capable
#define WAVELET_9_7_IRREVERSIBLE 1 // Higher compression
#define WAVELET_BIORTHOGONAL_13_7 2 // Biorthogonal 13/7 wavelet
#define WAVELET_DD4 16 // Four-point interpolating Deslauriers-Dubuc (DD-4)
#define WAVELET_HAAR 255 // Haar wavelet (simplest wavelet transform)
// Channel layout definitions (bit-field design)
// Bit 0: has alpha, Bit 1: has chroma (inverted), Bit 2: has luma (inverted)
#define CHANNEL_LAYOUT_YCOCG 0 // Y-Co-Cg/I-Ct-Cp (000: no alpha, has chroma, has luma)
#define CHANNEL_LAYOUT_YCOCG_A 1 // Y-Co-Cg-A/I-Ct-Cp-A (001: has alpha, has chroma, has luma)
#define CHANNEL_LAYOUT_Y_ONLY 2 // Y/I only (010: no alpha, no chroma, has luma)
#define CHANNEL_LAYOUT_Y_A 3 // Y-A/I-A (011: has alpha, no chroma, has luma)
#define CHANNEL_LAYOUT_COCG 4 // Co-Cg/Ct-Cp (100: no alpha, has chroma, no luma)
#define CHANNEL_LAYOUT_COCG_A 5 // Co-Cg-A/Ct-Cp-A (101: has alpha, has chroma, no luma)
// Channel layout configuration structure
typedef struct {
int layout_id;
int num_channels;
const char* channels[4]; // channel names for display
int has_y, has_co, has_cg, has_alpha;
} channel_layout_config_t;
static const channel_layout_config_t channel_layouts[] = {
{CHANNEL_LAYOUT_YCOCG, 3, {"Y", "Co", "Cg", NULL}, 1, 1, 1, 0}, // 0: Y-Co-Cg
{CHANNEL_LAYOUT_YCOCG_A, 4, {"Y", "Co", "Cg", "A"}, 1, 1, 1, 1}, // 1: Y-Co-Cg-A
{CHANNEL_LAYOUT_Y_ONLY, 1, {"Y", NULL, NULL, NULL}, 1, 0, 0, 0}, // 2: Y only
{CHANNEL_LAYOUT_Y_A, 2, {"Y", NULL, NULL, "A"}, 1, 0, 0, 1}, // 3: Y-A
{CHANNEL_LAYOUT_COCG, 2, {NULL, "Co", "Cg", NULL}, 0, 1, 1, 0}, // 4: Co-Cg
{CHANNEL_LAYOUT_COCG_A, 3, {NULL, "Co", "Cg", "A"}, 0, 1, 1, 1} // 5: Co-Cg-A
};
// Helper function to check if alpha channel is needed for given channel layout
static int needs_alpha_channel(int channel_layout) {
if (channel_layout < 0 || channel_layout >= 6) return 0;
return channel_layouts[channel_layout].has_alpha;
}
// Default settings
#define DEFAULT_WIDTH 560
#define DEFAULT_HEIGHT 448
#define DEFAULT_FPS 30
#define DEFAULT_QUALITY 3
#define DEFAULT_ZSTD_LEVEL 3
#define TEMPORAL_GOP_SIZE 20
#define TEMPORAL_DECOMP_LEVEL 2
#define MOTION_THRESHOLD 24.0f // Flush if motion exceeds 24 pixels in any direction
// Audio/subtitle constants (reused from TEV)
#define TSVM_AUDIO_SAMPLE_RATE 32000
#define MP2_DEFAULT_PACKET_SIZE 1152
#define PACKET_AUDIO_TIME ((double)MP2_DEFAULT_PACKET_SIZE / TSVM_AUDIO_SAMPLE_RATE)
#define MAX_SUBTITLE_LENGTH 2048
int debugDumpMade = 0;
int debugDumpFrameTarget = -1; // -1 means disabled
// Subtitle structure
typedef struct subtitle_entry {
int start_frame;
int end_frame;
char *text;
struct subtitle_entry *next;
} subtitle_entry_t;
static void generate_random_filename(char *filename) {
srand(time(NULL));
const char charset[] = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
const int charset_size = sizeof(charset) - 1;
// Start with the prefix
strcpy(filename, "/tmp/");
// Generate 32 random characters
for (int i = 0; i < 32; i++) {
filename[5 + i] = charset[rand() % charset_size];
}
// Add the .mp2 extension
strcpy(filename + 37, ".mp2");
filename[41] = '\0'; // Null terminate
}
char TEMP_AUDIO_FILE[42];
// Utility macros
static inline int CLAMP(int x, int min, int max) {
return x < min ? min : (x > max ? max : x);
}
static inline float FCLAMP(float x, float min, float max) {
return x < min ? min : (x > max ? max : x);
}
// Calculate maximum decomposition levels for a given frame size
static int calculate_max_decomp_levels(int width, int height) {
int levels = 0;
int min_size = width < height ? width : height;
// Keep halving until we reach a minimum size (at least 4 pixels)
while (min_size >= 8) { // Need at least 8 pixels to safely halve to 4
min_size /= 2;
levels++;
}
// Cap at a reasonable maximum to avoid going too deep
return levels > 10 ? 10 : levels;
}
// ===========================
// Adaptive Block Partitioning
// ===========================
// Quad-tree node for adaptive block partitioning
typedef struct quad_tree_node {
int x, y; // Top-left corner of block
int size; // Block size (64, 32, 16, 8, or 4)
int is_split; // 1 if block is split into 4 children, 0 if leaf
int is_skip; // 1 if skip block (for leaf nodes only)
// Motion vectors for P-frames (single direction)
int16_t mv_x, mv_y; // Motion vector in 1/4-pixel units (for leaf nodes)
// Motion vectors for B-frames (bidirectional)
int16_t fwd_mv_x, fwd_mv_y; // Forward motion vector (previous reference)
int16_t bwd_mv_x, bwd_mv_y; // Backward motion vector (next reference)
struct quad_tree_node *children[4]; // NW, NE, SW, SE children (NULL if leaf)
} quad_tree_node_t;
// ====================================================================================
// EZBC (Embedded Zero Block Coding) Structures and Functions
// ====================================================================================
// Bitstream writer for EZBC
typedef struct {
uint8_t *data;
size_t capacity;
size_t byte_pos;
uint8_t bit_pos; // 0-7, current bit position in current byte
} bitstream_t;
// Block structure for EZBC quadtree
typedef struct {
int x, y; // Top-left position in 2D coefficient array
int width, height; // Block dimensions
} ezbc_block_t;
// Queue for EZBC block processing
typedef struct {
ezbc_block_t *blocks;
size_t count;
size_t capacity;
} block_queue_t;
// Track coefficient state for refinement
typedef struct {
bool significant; // Has been marked significant
int first_bitplane; // Bitplane where it became significant
} coeff_state_t;
// Bitstream operations
static void bitstream_init(bitstream_t *bs, size_t initial_capacity) {
bs->capacity = initial_capacity;
bs->data = calloc(1, initial_capacity);
bs->byte_pos = 0;
bs->bit_pos = 0;
}
static void bitstream_write_bit(bitstream_t *bs, int bit) {
// Grow if needed
if (bs->byte_pos >= bs->capacity) {
bs->capacity *= 2;
bs->data = realloc(bs->data, bs->capacity);
// Clear new memory
memset(bs->data + bs->byte_pos, 0, bs->capacity - bs->byte_pos);
}
if (bit) {
bs->data[bs->byte_pos] |= (1 << bs->bit_pos);
}
bs->bit_pos++;
if (bs->bit_pos == 8) {
bs->bit_pos = 0;
bs->byte_pos++;
}
}
static void bitstream_write_bits(bitstream_t *bs, uint32_t value, int num_bits) {
for (int i = 0; i < num_bits; i++) {
bitstream_write_bit(bs, (value >> i) & 1);
}
}
static size_t bitstream_size(bitstream_t *bs) {
return bs->byte_pos + (bs->bit_pos > 0 ? 1 : 0);
}
static void bitstream_free(bitstream_t *bs) {
free(bs->data);
}
// Block queue operations
static void queue_init(block_queue_t *q) {
q->capacity = 1024;
q->blocks = malloc(q->capacity * sizeof(ezbc_block_t));
q->count = 0;
}
static void queue_push(block_queue_t *q, ezbc_block_t block) {
if (q->count >= q->capacity) {
q->capacity *= 2;
q->blocks = realloc(q->blocks, q->capacity * sizeof(ezbc_block_t));
}
q->blocks[q->count++] = block;
}
static void queue_free(block_queue_t *q) {
free(q->blocks);
}
// Check if all coefficients in block have |coeff| < threshold
static bool is_zero_block_ezbc(int16_t *coeffs, int width, int height,
const ezbc_block_t *block, int threshold) {
for (int y = block->y; y < block->y + block->height && y < height; y++) {
for (int x = block->x; x < block->x + block->width && x < width; x++) {
int idx = y * width + x;
if (abs(coeffs[idx]) >= threshold) {
return false;
}
}
}
return true;
}
// Find maximum absolute coefficient value for determining MSB
static int find_max_abs_ezbc(int16_t *coeffs, size_t count) {
int max_abs = 0;
for (size_t i = 0; i < count; i++) {
int abs_val = abs(coeffs[i]);
if (abs_val > max_abs) {
max_abs = abs_val;
}
}
return max_abs;
}
// Get MSB position (bitplane number)
// Returns floor(log2(value)), i.e., the position of the highest set bit
static int get_msb_bitplane(int value) {
if (value == 0) return 0;
int bitplane = 0;
while (value > 1) {
value >>= 1;
bitplane++;
}
return bitplane;
}
// Forward declarations for recursive EZBC
typedef struct {
bitstream_t *bs;
int16_t *coeffs;
coeff_state_t *states;
int width;
int height;
int bitplane;
int threshold;
block_queue_t *next_insignificant;
block_queue_t *next_significant;
int *sign_count;
} ezbc_context_t;
// Recursively process a significant block - subdivide until 1x1
static void process_significant_block_recursive(ezbc_context_t *ctx, ezbc_block_t block) {
// If 1x1 block: emit sign bit and add to significant queue
if (block.width == 1 && block.height == 1) {
int idx = block.y * ctx->width + block.x;
bitstream_write_bit(ctx->bs, ctx->coeffs[idx] < 0 ? 1 : 0);
(*ctx->sign_count)++;
ctx->states[idx].significant = true;
ctx->states[idx].first_bitplane = ctx->bitplane;
queue_push(ctx->next_significant, block);
return;
}
// Block is > 1x1: subdivide into children and recursively process each
int mid_x = block.width / 2;
int mid_y = block.height / 2;
if (mid_x == 0) mid_x = 1;
if (mid_y == 0) mid_y = 1;
// Process top-left child
ezbc_block_t tl = {block.x, block.y, mid_x, mid_y};
if (!is_zero_block_ezbc(ctx->coeffs, ctx->width, ctx->height, &tl, ctx->threshold)) {
bitstream_write_bit(ctx->bs, 1); // Significant
process_significant_block_recursive(ctx, tl);
} else {
bitstream_write_bit(ctx->bs, 0); // Insignificant
queue_push(ctx->next_insignificant, tl);
}
// Process top-right child (if exists)
if (block.width > mid_x) {
ezbc_block_t tr = {block.x + mid_x, block.y, block.width - mid_x, mid_y};
if (!is_zero_block_ezbc(ctx->coeffs, ctx->width, ctx->height, &tr, ctx->threshold)) {
bitstream_write_bit(ctx->bs, 1);
process_significant_block_recursive(ctx, tr);
} else {
bitstream_write_bit(ctx->bs, 0);
queue_push(ctx->next_insignificant, tr);
}
}
// Process bottom-left child (if exists)
if (block.height > mid_y) {
ezbc_block_t bl = {block.x, block.y + mid_y, mid_x, block.height - mid_y};
if (!is_zero_block_ezbc(ctx->coeffs, ctx->width, ctx->height, &bl, ctx->threshold)) {
bitstream_write_bit(ctx->bs, 1);
process_significant_block_recursive(ctx, bl);
} else {
bitstream_write_bit(ctx->bs, 0);
queue_push(ctx->next_insignificant, bl);
}
}
// Process bottom-right child (if exists)
if (block.width > mid_x && block.height > mid_y) {
ezbc_block_t br = {block.x + mid_x, block.y + mid_y, block.width - mid_x, block.height - mid_y};
if (!is_zero_block_ezbc(ctx->coeffs, ctx->width, ctx->height, &br, ctx->threshold)) {
bitstream_write_bit(ctx->bs, 1);
process_significant_block_recursive(ctx, br);
} else {
bitstream_write_bit(ctx->bs, 0);
queue_push(ctx->next_insignificant, br);
}
}
}
// EZBC encoding for a single channel (Fixed version from significance_map_granularity_test.c)
// Uses two separate queues for insignificant blocks and significant 1x1 blocks
// Returns encoded size and allocates output buffer
static size_t encode_channel_ezbc(int16_t *coeffs, size_t count, int width, int height,
uint8_t **output) {
bitstream_t bs;
bitstream_init(&bs, count / 4); // Initial guess
// Track coefficient significance
coeff_state_t *states = calloc(count, sizeof(coeff_state_t));
// Find maximum value to determine MSB bitplane
int max_abs = find_max_abs_ezbc(coeffs, count);
int msb_bitplane = get_msb_bitplane(max_abs);
// Write header: MSB bitplane and dimensions
bitstream_write_bits(&bs, msb_bitplane, 8);
bitstream_write_bits(&bs, width, 16);
bitstream_write_bits(&bs, height, 16);
if (0) {
fprintf(stderr, "[EZBC-ENC] Encoding: max_abs=%d, msb_bitplane=%d, dims=%dx%d, count=%zu\n",
max_abs, msb_bitplane, width, height, count);
fprintf(stderr, "[EZBC-ENC] Header bytes: MSB=0x%02X, W=%d (0x%04X), H=%d (0x%04X)\n",
msb_bitplane, width, width, height, height);
fprintf(stderr, "[EZBC-ENC] First 9 bytes of bitstream: %02X %02X %02X %02X %02X %02X %02X %02X %02X\n",
bs.data[0], bs.data[1], bs.data[2], bs.data[3], bs.data[4],
bs.data[5], bs.data[6], bs.data[7], bs.data[8]);
}
// Initialize two queues: insignificant blocks and significant 1x1 blocks
block_queue_t insignificant_queue, next_insignificant;
block_queue_t significant_queue, next_significant;
queue_init(&insignificant_queue);
queue_init(&next_insignificant);
queue_init(&significant_queue);
queue_init(&next_significant);
// Start with root block as insignificant
ezbc_block_t root = {0, 0, width, height};
queue_push(&insignificant_queue, root);
// Process bitplanes from MSB to LSB
int bitplanes_processed = 0;
int total_flags_written = 0;
int total_ones_written = 0;
int total_sign_bits_written = 0;
int total_refinement_bits_written = 0;
for (int bitplane = msb_bitplane; bitplane >= 0; bitplane--) {
int threshold = 1 << bitplane;
bitplanes_processed++;
size_t insignif_before = insignificant_queue.count;
size_t signif_before = significant_queue.count;
int flags_this_bitplane = 0;
int ones_this_bitplane = 0;
int sign_bits_this_bitplane = 0;
int refinement_bits_this_bitplane = 0;
// Process insignificant blocks - check if they become significant
for (size_t i = 0; i < insignificant_queue.count; i++) {
ezbc_block_t block = insignificant_queue.blocks[i];
// Check if this block has any coefficient >= threshold
if (is_zero_block_ezbc(coeffs, width, height, &block, threshold)) {
// Still insignificant: emit 0
bitstream_write_bit(&bs, 0);
flags_this_bitplane++;
// Keep in insignificant queue for next bitplane
queue_push(&next_insignificant, block);
} else {
// Became significant: emit 1
bitstream_write_bit(&bs, 1);
flags_this_bitplane++;
ones_this_bitplane++;
total_ones_written++;
// Use recursive subdivision to process this block and all children
ezbc_context_t ctx = {
.bs = &bs,
.coeffs = coeffs,
.states = states,
.width = width,
.height = height,
.bitplane = bitplane,
.threshold = threshold,
.next_insignificant = &next_insignificant,
.next_significant = &next_significant,
.sign_count = &sign_bits_this_bitplane
};
process_significant_block_recursive(&ctx, block);
}
}
// Process significant 1x1 blocks - emit refinement bits
for (size_t i = 0; i < significant_queue.count; i++) {
ezbc_block_t block = significant_queue.blocks[i];
int idx = block.y * width + block.x;
int abs_val = abs(coeffs[idx]);
// Emit refinement bit at current bitplane
int bit = (abs_val >> bitplane) & 1;
bitstream_write_bit(&bs, bit);
refinement_bits_this_bitplane++;
total_refinement_bits_written++;
// Keep in significant queue for next bitplane
queue_push(&next_significant, block);
}
// Swap queues for next bitplane
queue_free(&insignificant_queue);
queue_free(&significant_queue);
insignificant_queue = next_insignificant;
significant_queue = next_significant;
queue_init(&next_insignificant);
queue_init(&next_significant);
total_flags_written += flags_this_bitplane;
total_sign_bits_written += sign_bits_this_bitplane;
total_refinement_bits_written += refinement_bits_this_bitplane;
if (0 && (bitplane == msb_bitplane || bitplane == 0 || bitplane % 3 == 0)) {
fprintf(stderr, "[EZBC-BP] Bitplane %2d: threshold=%4d, flags=%d (ones=%d), sign=%d, refine=%d, insignif=%zu->%zu, signif=%zu->%zu\n",
bitplane, threshold, flags_this_bitplane, ones_this_bitplane,
sign_bits_this_bitplane, refinement_bits_this_bitplane,
insignif_before, insignificant_queue.count,
signif_before, significant_queue.count);
}
}
if (0) {
fprintf(stderr, "[EZBC-ENC] Processed %d bitplanes, wrote %d flags (%d ones), %d sign bits, %d refinement bits\n",
bitplanes_processed, total_flags_written, total_ones_written,
total_sign_bits_written, total_refinement_bits_written);
}
queue_free(&insignificant_queue);
queue_free(&significant_queue);
free(states);
size_t final_size = bitstream_size(&bs);
*output = bs.data;
if (0) {
fprintf(stderr, "[EZBC-ENC] Completed: final_size=%zu bytes (%.1f bits/coeff)\n",
final_size, (final_size * 8.0) / count);
}
return final_size;
}
// ====================================================================================
// End of EZBC Implementation
// ====================================================================================
// Partitioning decision based on residual variance
static float compute_block_variance(const float *residual, int width, int x, int y, int block_size) {
double sum = 0.0;
double sum_sq = 0.0;
int count = 0;
for (int by = 0; by < block_size; by++) {
for (int bx = 0; bx < block_size; bx++) {
int px = x + bx;
int py = y + by;
if (px >= width) continue; // Safety check
float val = residual[py * width + px];
sum += val;
sum_sq += val * val;
count++;
}
}
if (count == 0) return 0.0f;
double mean = sum / count;
double variance = (sum_sq / count) - (mean * mean);
return (float)variance;
}
// Refine motion vector for a specific block using hierarchical search
// parent_mv is in 1/4-pixel units, search_range is in pixels
static void refine_motion_vector(
const float *current_y,
const float *reference_y,
int width, int height,
int block_x, int block_y, int block_size,
int16_t parent_mv_x, int16_t parent_mv_y,
int search_range,
int16_t *out_mv_x, int16_t *out_mv_y
) {
// Convert parent MV from 1/4-pixel to full-pixel for integer search
int parent_pixel_x = parent_mv_x / 4;
int parent_pixel_y = parent_mv_y / 4;
float best_sad = 1e30f;
int best_dx = 0;
int best_dy = 0;
// Integer-pixel search around parent motion vector
for (int dy = -search_range; dy <= search_range; dy++) {
for (int dx = -search_range; dx <= search_range; dx++) {
int ref_x = parent_pixel_x + dx;
int ref_y = parent_pixel_y + dy;
// Compute SAD for this motion vector
float sad = 0.0f;
int valid_pixels = 0;
for (int by = 0; by < block_size; by++) {
for (int bx = 0; bx < block_size; bx++) {
int cur_px = block_x + bx;
int cur_py = block_y + by;
int ref_px = cur_px + ref_x;
int ref_py = cur_py + ref_y;
// Bounds check
if (cur_px >= width || cur_py >= height) continue;
if (ref_px < 0 || ref_px >= width || ref_py < 0 || ref_py >= height) continue;
float cur_val = current_y[cur_py * width + cur_px];
float ref_val = reference_y[ref_py * width + ref_px];
sad += fabsf(cur_val - ref_val);
valid_pixels++;
}
}
if (valid_pixels > 0) {
sad /= valid_pixels; // Normalize by valid pixels
}
if (sad < best_sad) {
best_sad = sad;
best_dx = dx;
best_dy = dy;
}
}
}
// Sub-pixel refinement (1/4-pixel precision)
// Search ±1 pixel around best integer position in 1/4-pixel steps
int best_pixel_x = parent_pixel_x + best_dx;
int best_pixel_y = parent_pixel_y + best_dy;
best_sad = 1e30f;
int best_subpel_x = 0;
int best_subpel_y = 0;
for (int sub_dy = -4; sub_dy <= 4; sub_dy++) {
for (int sub_dx = -4; sub_dx <= 4; sub_dx++) {
float mv_x_pixels = best_pixel_x + sub_dx / 4.0f;
float mv_y_pixels = best_pixel_y + sub_dy / 4.0f;
// Compute SAD with bilinear interpolation
float sad = 0.0f;
int valid_pixels = 0;
for (int by = 0; by < block_size; by++) {
for (int bx = 0; bx < block_size; bx++) {
int cur_px = block_x + bx;
int cur_py = block_y + by;
float ref_px_f = cur_px + mv_x_pixels;
float ref_py_f = cur_py + mv_y_pixels;
int ref_px = (int)ref_px_f;
int ref_py = (int)ref_py_f;
float fx = ref_px_f - ref_px;
float fy = ref_py_f - ref_py;
// Bounds check
if (cur_px >= width || cur_py >= height) continue;
if (ref_px < 0 || ref_px + 1 >= width || ref_py < 0 || ref_py + 1 >= height) continue;
// Bilinear interpolation
float v00 = reference_y[ref_py * width + ref_px];
float v10 = reference_y[ref_py * width + (ref_px + 1)];
float v01 = reference_y[(ref_py + 1) * width + ref_px];
float v11 = reference_y[(ref_py + 1) * width + (ref_px + 1)];
float v0 = v00 * (1.0f - fx) + v10 * fx;
float v1 = v01 * (1.0f - fx) + v11 * fx;
float ref_val = v0 * (1.0f - fy) + v1 * fy;
float cur_val = current_y[cur_py * width + cur_px];
sad += fabsf(cur_val - ref_val);
valid_pixels++;
}
}
if (valid_pixels > 0) {
sad /= valid_pixels;
}
if (sad < best_sad) {
best_sad = sad;
best_subpel_x = sub_dx;
best_subpel_y = sub_dy;
}
}
}
// Output refined motion vector in 1/4-pixel units
*out_mv_x = (best_pixel_x * 4) + best_subpel_x;
*out_mv_y = (best_pixel_y * 4) + best_subpel_y;
}
// Build quad-tree bottom-up from fine-grained motion vectors (4×4)
// Merges blocks with similar MVs into larger blocks
static quad_tree_node_t* build_quad_tree_bottom_up(
const int16_t *fine_mv_x,
const int16_t *fine_mv_y,
const float *residual_y,
const float *residual_co,
const float *residual_cg,
int width, int height,
int x, int y, int size,
int min_size, int max_size,
int fine_blocks_x
) {
quad_tree_node_t *node = (quad_tree_node_t*)malloc(sizeof(quad_tree_node_t));
node->x = x;
node->y = y;
node->size = size;
node->is_split = 0;
node->is_skip = 0;
for (int i = 0; i < 4; i++) node->children[i] = NULL;
// Base case: at minimum size, create leaf with MV from fine grid
if (size == min_size) {
int block_x = x / min_size;
int block_y = y / min_size;
int idx = block_y * fine_blocks_x + block_x;
node->mv_x = fine_mv_x[idx];
node->mv_y = fine_mv_y[idx];
// Check if skip block (small motion + low energy)
float mv_mag = sqrtf((node->mv_x * node->mv_x + node->mv_y * node->mv_y) / 16.0f);
float energy = 0.0f;
for (int by = 0; by < min_size && y + by < height; by++) {
for (int bx = 0; bx < min_size && x + bx < width; bx++) {
int px = x + bx;
int py = y + by;
if (px >= width || py >= height) continue;
float r_y = residual_y[py * width + px];
float r_co = residual_co[py * width + px];
float r_cg = residual_cg[py * width + px];
energy += r_y * r_y + r_co * r_co + r_cg * r_cg;
}
}
node->is_skip = (mv_mag < 0.5f && energy < 50.0f);
return node;
}
// Don't merge beyond max size
if (size >= max_size) {
// At max size, compute average MV from fine grid
int blocks_in_region = size / min_size;
int total_blocks = blocks_in_region * blocks_in_region;
int32_t sum_mv_x = 0, sum_mv_y = 0;
for (int by = 0; by < blocks_in_region; by++) {
for (int bx = 0; bx < blocks_in_region; bx++) {
int block_x = (x / min_size) + bx;
int block_y = (y / min_size) + by;
int idx = block_y * fine_blocks_x + block_x;
sum_mv_x += fine_mv_x[idx];
sum_mv_y += fine_mv_y[idx];
}
}
node->mv_x = sum_mv_x / total_blocks;
node->mv_y = sum_mv_y / total_blocks;
return node;
}
// Recursive case: try to build children at half size
int child_size = size / 2;
quad_tree_node_t *children[4];
children[0] = build_quad_tree_bottom_up(fine_mv_x, fine_mv_y, residual_y, residual_co, residual_cg,
width, height, x, y, child_size, min_size, max_size, fine_blocks_x);
children[1] = build_quad_tree_bottom_up(fine_mv_x, fine_mv_y, residual_y, residual_co, residual_cg,
width, height, x + child_size, y, child_size, min_size, max_size, fine_blocks_x);
children[2] = build_quad_tree_bottom_up(fine_mv_x, fine_mv_y, residual_y, residual_co, residual_cg,
width, height, x, y + child_size, child_size, min_size, max_size, fine_blocks_x);
children[3] = build_quad_tree_bottom_up(fine_mv_x, fine_mv_y, residual_y, residual_co, residual_cg,
width, height, x + child_size, y + child_size, child_size, min_size, max_size, fine_blocks_x);
// Check if all children can be merged (similar MVs and all are leaves)
int can_merge = 1;
// All children must be leaves (not already split)
for (int i = 0; i < 4; i++) {
if (children[i]->is_split) {
can_merge = 0;
break;
}
}
if (can_merge) {
// Check MV similarity: max difference threshold (in 1/4-pixel units)
// Threshold: 4 = 1 pixel, 8 = 2 pixels, etc.
int mv_threshold = 8; // 2 pixels
int16_t min_mv_x = children[0]->mv_x, max_mv_x = children[0]->mv_x;
int16_t min_mv_y = children[0]->mv_y, max_mv_y = children[0]->mv_y;
for (int i = 1; i < 4; i++) {
if (children[i]->mv_x < min_mv_x) min_mv_x = children[i]->mv_x;
if (children[i]->mv_x > max_mv_x) max_mv_x = children[i]->mv_x;
if (children[i]->mv_y < min_mv_y) min_mv_y = children[i]->mv_y;
if (children[i]->mv_y > max_mv_y) max_mv_y = children[i]->mv_y;
}
int mv_range_x = max_mv_x - min_mv_x;
int mv_range_y = max_mv_y - min_mv_y;
if (mv_range_x > mv_threshold || mv_range_y > mv_threshold) {
can_merge = 0;
}
}
if (can_merge) {
// Merge: average the MVs from children
int32_t sum_mv_x = 0, sum_mv_y = 0;
for (int i = 0; i < 4; i++) {
sum_mv_x += children[i]->mv_x;
sum_mv_y += children[i]->mv_y;
}
node->mv_x = sum_mv_x / 4;
node->mv_y = sum_mv_y / 4;
// Free children since we're merging
for (int i = 0; i < 4; i++) {
free(children[i]);
}
return node; // Merged leaf node
} else {
// Can't merge: keep as split node
node->is_split = 1;
for (int i = 0; i < 4; i++) {
node->children[i] = children[i];
}
// Compute average MV for this internal node (for reference)
int32_t sum_mv_x = 0, sum_mv_y = 0;
for (int i = 0; i < 4; i++) {
sum_mv_x += children[i]->mv_x;
sum_mv_y += children[i]->mv_y;
}
node->mv_x = sum_mv_x / 4;
node->mv_y = sum_mv_y / 4;
return node;
}
}
// Build quad-tree bottom-up from fine-grained bidirectional motion vectors (for B-frames)
// Merges blocks with similar forward AND backward MVs into larger blocks
static quad_tree_node_t* build_quad_tree_bottom_up_bidirectional(
const int16_t *fine_fwd_mv_x,
const int16_t *fine_fwd_mv_y,
const int16_t *fine_bwd_mv_x,
const int16_t *fine_bwd_mv_y,
const float *residual_y,
const float *residual_co,
const float *residual_cg,
int width, int height,
int x, int y, int size,
int min_size, int max_size,
int fine_blocks_x
) {
quad_tree_node_t *node = (quad_tree_node_t*)malloc(sizeof(quad_tree_node_t));
node->x = x;
node->y = y;
node->size = size;
node->is_split = 0;
node->is_skip = 0;
for (int i = 0; i < 4; i++) node->children[i] = NULL;
// Base case: at minimum size, create leaf with MVs from fine grid
if (size == min_size) {
int block_x = x / min_size;
int block_y = y / min_size;
int idx = block_y * fine_blocks_x + block_x;
// Store both forward and backward MVs
node->fwd_mv_x = fine_fwd_mv_x[idx];
node->fwd_mv_y = fine_fwd_mv_y[idx];
node->bwd_mv_x = fine_bwd_mv_x[idx];
node->bwd_mv_y = fine_bwd_mv_y[idx];
// Check if skip block (small motion in BOTH directions + low energy)
float fwd_mv_mag = sqrtf((node->fwd_mv_x * node->fwd_mv_x + node->fwd_mv_y * node->fwd_mv_y) / 16.0f);
float bwd_mv_mag = sqrtf((node->bwd_mv_x * node->bwd_mv_x + node->bwd_mv_y * node->bwd_mv_y) / 16.0f);
float energy = 0.0f;
for (int by = 0; by < min_size && y + by < height; by++) {
for (int bx = 0; bx < min_size && x + bx < width; bx++) {
int px = x + bx;
int py = y + by;
if (px >= width || py >= height) continue;
float r_y = residual_y[py * width + px];
float r_co = residual_co[py * width + px];
float r_cg = residual_cg[py * width + px];
energy += r_y * r_y + r_co * r_co + r_cg * r_cg;
}
}
// More aggressive skip detection for B-frames (dual predictions are more accurate)
node->is_skip = (fwd_mv_mag < 0.5f && bwd_mv_mag < 0.5f && energy < 40.0f);
return node;
}
// Don't merge beyond max size
if (size >= max_size) {
// At max size, compute average MVs from fine grid
int blocks_in_region = size / min_size;
int total_blocks = blocks_in_region * blocks_in_region;
int32_t sum_fwd_mv_x = 0, sum_fwd_mv_y = 0;
int32_t sum_bwd_mv_x = 0, sum_bwd_mv_y = 0;
for (int by = 0; by < blocks_in_region; by++) {
for (int bx = 0; bx < blocks_in_region; bx++) {
int block_x = (x / min_size) + bx;
int block_y = (y / min_size) + by;
int idx = block_y * fine_blocks_x + block_x;
sum_fwd_mv_x += fine_fwd_mv_x[idx];
sum_fwd_mv_y += fine_fwd_mv_y[idx];
sum_bwd_mv_x += fine_bwd_mv_x[idx];
sum_bwd_mv_y += fine_bwd_mv_y[idx];
}
}
node->fwd_mv_x = sum_fwd_mv_x / total_blocks;
node->fwd_mv_y = sum_fwd_mv_y / total_blocks;
node->bwd_mv_x = sum_bwd_mv_x / total_blocks;
node->bwd_mv_y = sum_bwd_mv_y / total_blocks;
return node;
}
// Recursive case: try to build children at half size
int child_size = size / 2;
quad_tree_node_t *children[4];
children[0] = build_quad_tree_bottom_up_bidirectional(
fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
residual_y, residual_co, residual_cg,
width, height, x, y, child_size, min_size, max_size, fine_blocks_x);
children[1] = build_quad_tree_bottom_up_bidirectional(
fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
residual_y, residual_co, residual_cg,
width, height, x + child_size, y, child_size, min_size, max_size, fine_blocks_x);
children[2] = build_quad_tree_bottom_up_bidirectional(
fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
residual_y, residual_co, residual_cg,
width, height, x, y + child_size, child_size, min_size, max_size, fine_blocks_x);
children[3] = build_quad_tree_bottom_up_bidirectional(
fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
residual_y, residual_co, residual_cg,
width, height, x + child_size, y + child_size, child_size, min_size, max_size, fine_blocks_x);
// Check if all children can be merged (similar MVs in BOTH directions and all are leaves)
int can_merge = 1;
// All children must be leaves (not already split)
for (int i = 0; i < 4; i++) {
if (children[i]->is_split) {
can_merge = 0;
break;
}
}
if (can_merge) {
// Check MV similarity for BOTH forward and backward vectors
// Threshold: 4 = 1 pixel, 8 = 2 pixels, etc.
int mv_threshold = 8; // 2 pixels
// Check forward MV similarity
int16_t min_fwd_mv_x = children[0]->fwd_mv_x, max_fwd_mv_x = children[0]->fwd_mv_x;
int16_t min_fwd_mv_y = children[0]->fwd_mv_y, max_fwd_mv_y = children[0]->fwd_mv_y;
for (int i = 1; i < 4; i++) {
if (children[i]->fwd_mv_x < min_fwd_mv_x) min_fwd_mv_x = children[i]->fwd_mv_x;
if (children[i]->fwd_mv_x > max_fwd_mv_x) max_fwd_mv_x = children[i]->fwd_mv_x;
if (children[i]->fwd_mv_y < min_fwd_mv_y) min_fwd_mv_y = children[i]->fwd_mv_y;
if (children[i]->fwd_mv_y > max_fwd_mv_y) max_fwd_mv_y = children[i]->fwd_mv_y;
}
int fwd_mv_range_x = max_fwd_mv_x - min_fwd_mv_x;
int fwd_mv_range_y = max_fwd_mv_y - min_fwd_mv_y;
if (fwd_mv_range_x > mv_threshold || fwd_mv_range_y > mv_threshold) {
can_merge = 0;
}
// Check backward MV similarity (only if forward MVs are similar)
if (can_merge) {
int16_t min_bwd_mv_x = children[0]->bwd_mv_x, max_bwd_mv_x = children[0]->bwd_mv_x;
int16_t min_bwd_mv_y = children[0]->bwd_mv_y, max_bwd_mv_y = children[0]->bwd_mv_y;
for (int i = 1; i < 4; i++) {
if (children[i]->bwd_mv_x < min_bwd_mv_x) min_bwd_mv_x = children[i]->bwd_mv_x;
if (children[i]->bwd_mv_x > max_bwd_mv_x) max_bwd_mv_x = children[i]->bwd_mv_x;
if (children[i]->bwd_mv_y < min_bwd_mv_y) min_bwd_mv_y = children[i]->bwd_mv_y;
if (children[i]->bwd_mv_y > max_bwd_mv_y) max_bwd_mv_y = children[i]->bwd_mv_y;
}
int bwd_mv_range_x = max_bwd_mv_x - min_bwd_mv_x;
int bwd_mv_range_y = max_bwd_mv_y - min_bwd_mv_y;
if (bwd_mv_range_x > mv_threshold || bwd_mv_range_y > mv_threshold) {
can_merge = 0;
}
}
}
if (can_merge) {
// Merge: average the MVs from children for both directions
int32_t sum_fwd_mv_x = 0, sum_fwd_mv_y = 0;
int32_t sum_bwd_mv_x = 0, sum_bwd_mv_y = 0;
for (int i = 0; i < 4; i++) {
sum_fwd_mv_x += children[i]->fwd_mv_x;
sum_fwd_mv_y += children[i]->fwd_mv_y;
sum_bwd_mv_x += children[i]->bwd_mv_x;
sum_bwd_mv_y += children[i]->bwd_mv_y;
}
node->fwd_mv_x = sum_fwd_mv_x / 4;
node->fwd_mv_y = sum_fwd_mv_y / 4;
node->bwd_mv_x = sum_bwd_mv_x / 4;
node->bwd_mv_y = sum_bwd_mv_y / 4;
// Free children since we're merging
for (int i = 0; i < 4; i++) {
free(children[i]);
}
return node; // Merged leaf node
} else {
// Can't merge: keep as split node
node->is_split = 1;
for (int i = 0; i < 4; i++) {
node->children[i] = children[i];
}
// Compute average MVs for this internal node (for reference)
int32_t sum_fwd_mv_x = 0, sum_fwd_mv_y = 0;
int32_t sum_bwd_mv_x = 0, sum_bwd_mv_y = 0;
for (int i = 0; i < 4; i++) {
sum_fwd_mv_x += children[i]->fwd_mv_x;
sum_fwd_mv_y += children[i]->fwd_mv_y;
sum_bwd_mv_x += children[i]->bwd_mv_x;
sum_bwd_mv_y += children[i]->bwd_mv_y;
}
node->fwd_mv_x = sum_fwd_mv_x / 4;
node->fwd_mv_y = sum_fwd_mv_y / 4;
node->bwd_mv_x = sum_bwd_mv_x / 4;
node->bwd_mv_y = sum_bwd_mv_y / 4;
return node;
}
}
// Build quad-tree recursively with per-block motion refinement (top-down split)
static quad_tree_node_t* build_quad_tree(
const float *current_y,
const float *reference_y,
const float *residual_y,
const float *residual_co,
const float *residual_cg,
int width, int height,
int x, int y, int size,
int min_size,
int16_t mv_x, int16_t mv_y,
int is_skip,
int enable_refinement
) {
quad_tree_node_t *node = (quad_tree_node_t*)malloc(sizeof(quad_tree_node_t));
node->x = x;
node->y = y;
node->size = size;
node->mv_x = mv_x;
node->mv_y = mv_y;
node->is_skip = is_skip;
node->is_split = 0;
for (int i = 0; i < 4; i++) node->children[i] = NULL;
// Don't split if we've reached minimum size or block is skip
if (size <= min_size || is_skip) {
return node;
}
// Don't split if block extends beyond frame boundaries
if (x + size > width || y + size > height) {
return node;
}
// Compute variance for each channel
float var_y = compute_block_variance(residual_y, width, x, y, size);
float var_co = compute_block_variance(residual_co, width, x, y, size);
float var_cg = compute_block_variance(residual_cg, width, x, y, size);
// Combined variance with channel weighting (Y weighted more)
float combined_variance = var_y + 0.5f * var_co + 0.5f * var_cg;
// Split threshold: higher variance = more detail = split to smaller blocks
// Threshold scales with block size (larger blocks need higher variance to avoid split)
float split_threshold = 100.0f * (size / 16.0f);
if (combined_variance > split_threshold) {
// Split into 4 children
node->is_split = 1;
int child_size = size / 2;
// Refine motion vectors for each child block if enabled
int16_t child_mvs_x[4], child_mvs_y[4];
if (enable_refinement) {
// Search range decreases with block size (8 pixels for 32x32, 4 for 16x16, 2 for 8x8)
int search_range = (child_size >= 32) ? 8 : ((child_size >= 16) ? 4 : 2);
// Refine MV for each child: NW, NE, SW, SE
refine_motion_vector(current_y, reference_y, width, height,
x, y, child_size,
mv_x, mv_y, search_range,
&child_mvs_x[0], &child_mvs_y[0]);
refine_motion_vector(current_y, reference_y, width, height,
x + child_size, y, child_size,
mv_x, mv_y, search_range,
&child_mvs_x[1], &child_mvs_y[1]);
refine_motion_vector(current_y, reference_y, width, height,
x, y + child_size, child_size,
mv_x, mv_y, search_range,
&child_mvs_x[2], &child_mvs_y[2]);
refine_motion_vector(current_y, reference_y, width, height,
x + child_size, y + child_size, child_size,
mv_x, mv_y, search_range,
&child_mvs_x[3], &child_mvs_y[3]);
} else {
// No refinement - use parent MV for all children
for (int i = 0; i < 4; i++) {
child_mvs_x[i] = mv_x;
child_mvs_y[i] = mv_y;
}
}
// NW, NE, SW, SE - recurse with refined motion vectors
node->children[0] = build_quad_tree(current_y, reference_y, residual_y, residual_co, residual_cg,
width, height, x, y, child_size, min_size,
child_mvs_x[0], child_mvs_y[0], 0, enable_refinement);
node->children[1] = build_quad_tree(current_y, reference_y, residual_y, residual_co, residual_cg,
width, height, x + child_size, y, child_size, min_size,
child_mvs_x[1], child_mvs_y[1], 0, enable_refinement);
node->children[2] = build_quad_tree(current_y, reference_y, residual_y, residual_co, residual_cg,
width, height, x, y + child_size, child_size, min_size,
child_mvs_x[2], child_mvs_y[2], 0, enable_refinement);
node->children[3] = build_quad_tree(current_y, reference_y, residual_y, residual_co, residual_cg,
width, height, x + child_size, y + child_size, child_size, min_size,
child_mvs_x[3], child_mvs_y[3], 0, enable_refinement);
}
return node;
}
// Free quad-tree memory
static void free_quad_tree(quad_tree_node_t *node) {
if (!node) return;
if (node->is_split) {
for (int i = 0; i < 4; i++) {
free_quad_tree(node->children[i]);
}
}
free(node);
}
// Count total nodes in quad-tree (for serialization buffer sizing)
static int count_quad_tree_nodes(quad_tree_node_t *node) {
if (!node) return 0;
int count = 1;
if (node->is_split) {
for (int i = 0; i < 4; i++) {
count += count_quad_tree_nodes(node->children[i]);
}
}
return count;
}
// Recompute residuals using refined motion vectors from quad-tree leaves
static void recompute_residuals_from_tree(
quad_tree_node_t *node,
const float *current_y, const float *current_co, const float *current_cg,
const float *reference_y, const float *reference_co, const float *reference_cg,
float *residual_y, float *residual_co, float *residual_cg,
int width, int height
) {
if (!node) return;
if (!node->is_split) {
// Leaf node - compute residual for this block using its motion vector
int mv_x_pixels = node->mv_x / 4; // Convert 1/4-pixel to pixels
int mv_y_pixels = node->mv_y / 4;
float mv_x_frac = (node->mv_x % 4) / 4.0f; // Fractional part
float mv_y_frac = (node->mv_y % 4) / 4.0f;
for (int by = 0; by < node->size; by++) {
for (int bx = 0; bx < node->size; bx++) {
int cur_x = node->x + bx;
int cur_y = node->y + by;
if (cur_x >= width || cur_y >= height) continue;
int cur_idx = cur_y * width + cur_x;
// Compute reference position with sub-pixel precision
float ref_x_f = cur_x + mv_x_pixels + mv_x_frac;
float ref_y_f = cur_y + mv_y_pixels + mv_y_frac;
int ref_x = (int)ref_x_f;
int ref_y = (int)ref_y_f;
float fx = ref_x_f - ref_x;
float fy = ref_y_f - ref_y;
// Bounds check
if (ref_x < 0 || ref_x + 1 >= width || ref_y < 0 || ref_y + 1 >= height) {
// Out of bounds - use zero residual (copy from reference won't work)
residual_y[cur_idx] = current_y[cur_idx];
residual_co[cur_idx] = current_co[cur_idx];
residual_cg[cur_idx] = current_cg[cur_idx];
continue;
}
// Bilinear interpolation for each channel
// Y channel
float v00_y = reference_y[ref_y * width + ref_x];
float v10_y = reference_y[ref_y * width + (ref_x + 1)];
float v01_y = reference_y[(ref_y + 1) * width + ref_x];
float v11_y = reference_y[(ref_y + 1) * width + (ref_x + 1)];
float pred_y = (v00_y * (1-fx) + v10_y * fx) * (1-fy) +
(v01_y * (1-fx) + v11_y * fx) * fy;
// Co channel
float v00_co = reference_co[ref_y * width + ref_x];
float v10_co = reference_co[ref_y * width + (ref_x + 1)];
float v01_co = reference_co[(ref_y + 1) * width + ref_x];
float v11_co = reference_co[(ref_y + 1) * width + (ref_x + 1)];
float pred_co = (v00_co * (1-fx) + v10_co * fx) * (1-fy) +
(v01_co * (1-fx) + v11_co * fx) * fy;
// Cg channel
float v00_cg = reference_cg[ref_y * width + ref_x];
float v10_cg = reference_cg[ref_y * width + (ref_x + 1)];
float v01_cg = reference_cg[(ref_y + 1) * width + ref_x];
float v11_cg = reference_cg[(ref_y + 1) * width + (ref_x + 1)];
float pred_cg = (v00_cg * (1-fx) + v10_cg * fx) * (1-fy) +
(v01_cg * (1-fx) + v11_cg * fx) * fy;
// Compute residual
residual_y[cur_idx] = current_y[cur_idx] - pred_y;
residual_co[cur_idx] = current_co[cur_idx] - pred_co;
residual_cg[cur_idx] = current_cg[cur_idx] - pred_cg;
}
}
} else {
// Internal node - recurse to children
for (int i = 0; i < 4; i++) {
recompute_residuals_from_tree(node->children[i],
current_y, current_co, current_cg,
reference_y, reference_co, reference_cg,
residual_y, residual_co, residual_cg,
width, height);
}
}
}
// Forward declarations
static void fill_mv_map_recursive(quad_tree_node_t *node, int residual_coding_min_block_size,
int blocks_x, int16_t *mv_map_x, int16_t *mv_map_y);
static int16_t median3(int16_t a, int16_t b, int16_t c);
// Build spatial MV map from quad-tree forest for prediction
// Returns a 2D array indexed by [block_y * blocks_x + block_x]
// Each entry contains the MV for that block (at residual_coding_min_block_size granularity)
static void build_mv_map_from_forest(
quad_tree_node_t **forest,
int num_trees_x, int num_trees_y,
int residual_coding_max_block_size, int residual_coding_min_block_size,
int width, int height,
int16_t *mv_map_x, int16_t *mv_map_y
) {
int blocks_x = (width + residual_coding_min_block_size - 1) / residual_coding_min_block_size;
// Initialize map with zeros
int total_blocks = blocks_x * ((height + residual_coding_min_block_size - 1) / residual_coding_min_block_size);
memset(mv_map_x, 0, total_blocks * sizeof(int16_t));
memset(mv_map_y, 0, total_blocks * sizeof(int16_t));
// Fill map from quad-tree leaves
for (int ty = 0; ty < num_trees_y; ty++) {
for (int tx = 0; tx < num_trees_x; tx++) {
int tree_idx = ty * num_trees_x + tx;
fill_mv_map_recursive(forest[tree_idx], residual_coding_min_block_size, blocks_x, mv_map_x, mv_map_y);
}
}
}
// Recursive helper to fill MV map from quad-tree
static void fill_mv_map_recursive(
quad_tree_node_t *node,
int residual_coding_min_block_size,
int blocks_x,
int16_t *mv_map_x,
int16_t *mv_map_y
) {
if (!node) return;
if (!node->is_split) {
// Leaf node - fill all min-sized blocks within this region
int block_x_start = node->x / residual_coding_min_block_size;
int block_y_start = node->y / residual_coding_min_block_size;
int block_x_end = (node->x + node->size) / residual_coding_min_block_size;
int block_y_end = (node->y + node->size) / residual_coding_min_block_size;
for (int by = block_y_start; by < block_y_end; by++) {
for (int bx = block_x_start; bx < block_x_end; bx++) {
int idx = by * blocks_x + bx;
mv_map_x[idx] = node->mv_x;
mv_map_y[idx] = node->mv_y;
}
}
} else {
// Internal node - recurse to children
for (int i = 0; i < 4; i++) {
fill_mv_map_recursive(node->children[i], residual_coding_min_block_size, blocks_x, mv_map_x, mv_map_y);
}
}
}
// Apply spatial MV prediction to leaf nodes using median predictor
// Modifies MVs in-place to be differentials
static void apply_spatial_mv_prediction_to_tree(
quad_tree_node_t *node,
int residual_coding_min_block_size,
int blocks_x,
const int16_t *mv_map_x,
const int16_t *mv_map_y
) {
if (!node) return;
if (!node->is_split) {
// Leaf node - apply median prediction
int block_x = node->x / residual_coding_min_block_size;
int block_y = node->y / residual_coding_min_block_size;
int idx = block_y * blocks_x + block_x;
// Get neighbors: left, top, top-right
int16_t left_x = 0, left_y = 0;
int16_t top_x = 0, top_y = 0;
int16_t top_right_x = 0, top_right_y = 0;
if (block_x > 0) {
// Left neighbor
int left_idx = idx - 1;
left_x = mv_map_x[left_idx];
left_y = mv_map_y[left_idx];
}
if (block_y > 0) {
// Top neighbor
int top_idx = idx - blocks_x;
top_x = mv_map_x[top_idx];
top_y = mv_map_y[top_idx];
// Top-right neighbor
if (block_x + 1 < blocks_x) {
int top_right_idx = top_idx + 1;
top_right_x = mv_map_x[top_right_idx];
top_right_y = mv_map_y[top_right_idx];
}
}
// Median prediction (H.264 style)
int16_t pred_x = median3(left_x, top_x, top_right_x);
int16_t pred_y = median3(left_y, top_y, top_right_y);
// Convert to differential
int16_t orig_mv_x = node->mv_x;
int16_t orig_mv_y = node->mv_y;
node->mv_x = orig_mv_x - pred_x;
node->mv_y = orig_mv_y - pred_y;
} else {
// Internal node - recurse to children
for (int i = 0; i < 4; i++) {
apply_spatial_mv_prediction_to_tree(node->children[i], residual_coding_min_block_size, blocks_x, mv_map_x, mv_map_y);
}
}
}
// Serialize quad-tree to compact binary format
// Format: [split_flags_bitstream][leaf_mv_data]
// - split_flags: 1 bit per node (breadth-first), 1=split, 0=leaf
// - leaf_mv_data: For each leaf in order: [skip_flag:1bit][mvd_x:15bits][mvd_y:16bits]
// Note: MVs are now DIFFERENTIAL (predicted from spatial neighbors)
static size_t serialize_quad_tree(quad_tree_node_t *root, uint8_t *buffer, size_t buffer_size) {
if (!root) return 0;
// First pass: Count nodes and leaves
int total_nodes = count_quad_tree_nodes(root);
int split_bytes = (total_nodes + 7) / 8; // Bits for split flags
// Create temporary arrays for breadth-first traversal
quad_tree_node_t **queue = (quad_tree_node_t**)malloc(total_nodes * sizeof(quad_tree_node_t*));
int queue_start = 0, queue_end = 0;
// Initialize split flags buffer
uint8_t *split_flags = (uint8_t*)calloc(split_bytes, 1);
int split_bit_pos = 0;
// Start serialization
queue[queue_end++] = root;
size_t write_pos = split_bytes; // Leave space for split flags
while (queue_start < queue_end) {
quad_tree_node_t *node = queue[queue_start++];
// Write split flag
if (node->is_split) {
split_flags[split_bit_pos / 8] |= (1 << (split_bit_pos % 8));
// Add children to queue
for (int i = 0; i < 4; i++) {
if (node->children[i]) {
queue[queue_end++] = node->children[i];
}
}
} else {
// Leaf node - will write MV data later
}
split_bit_pos++;
}
// Second pass: Write leaf node motion vectors
queue_start = 0;
queue_end = 0;
queue[queue_end++] = root;
while (queue_start < queue_end) {
quad_tree_node_t *node = queue[queue_start++];
if (!node->is_split) {
// Leaf node - write skip flag + motion vectors
if (write_pos + 5 > buffer_size) {
fprintf(stderr, "ERROR: Quad-tree serialization buffer overflow\n");
free(queue);
free(split_flags);
return 0;
}
// Pack: [skip:1bit][mv_x:15bits][mv_y:16bits] = 32 bits = 4 bytes
uint32_t packed = 0;
if (node->is_skip) {
packed |= (1U << 31); // Set skip bit
}
packed |= ((uint32_t)(node->mv_x & 0x7FFF) << 16); // 15 bits for mv_x
packed |= ((uint32_t)(node->mv_y & 0xFFFF)); // 16 bits for mv_y
buffer[write_pos++] = (packed >> 24) & 0xFF;
buffer[write_pos++] = (packed >> 16) & 0xFF;
buffer[write_pos++] = (packed >> 8) & 0xFF;
buffer[write_pos++] = packed & 0xFF;
} else {
// Add children to queue
for (int i = 0; i < 4; i++) {
if (node->children[i]) {
queue[queue_end++] = node->children[i];
}
}
}
}
// Copy split flags to beginning of buffer
memcpy(buffer, split_flags, split_bytes);
free(queue);
free(split_flags);
return write_pos;
}
// Serialize quad-tree with bidirectional motion vectors for B-frames (64-bit leaf nodes)
// Format: [split_flags] [leaf_data: skip(1) + fwd_mv_x(15) + fwd_mv_y(16) + bwd_mv_x(16) + bwd_mv_y(16) = 64 bits]
static size_t serialize_quad_tree_bidirectional(quad_tree_node_t *root, uint8_t *buffer, size_t buffer_size) {
if (!root) return 0;
// First pass: Count nodes and leaves
int total_nodes = count_quad_tree_nodes(root);
int split_bytes = (total_nodes + 7) / 8; // Bits for split flags
// Create temporary arrays for breadth-first traversal
quad_tree_node_t **queue = (quad_tree_node_t**)malloc(total_nodes * sizeof(quad_tree_node_t*));
int queue_start = 0, queue_end = 0;
// Initialize split flags buffer
uint8_t *split_flags = (uint8_t*)calloc(split_bytes, 1);
int split_bit_pos = 0;
// Start serialization
queue[queue_end++] = root;
size_t write_pos = split_bytes; // Leave space for split flags
while (queue_start < queue_end) {
quad_tree_node_t *node = queue[queue_start++];
// Write split flag
if (node->is_split) {
split_flags[split_bit_pos / 8] |= (1 << (split_bit_pos % 8));
// Add children to queue
for (int i = 0; i < 4; i++) {
if (node->children[i]) {
queue[queue_end++] = node->children[i];
}
}
} else {
// Leaf node - will write dual MV data later
}
split_bit_pos++;
}
// Second pass: Write leaf node motion vectors (forward + backward)
queue_start = 0;
queue_end = 0;
queue[queue_end++] = root;
while (queue_start < queue_end) {
quad_tree_node_t *node = queue[queue_start++];
if (!node->is_split) {
// Leaf node - write skip flag + dual motion vectors
if (write_pos + 8 > buffer_size) {
fprintf(stderr, "ERROR: Bidirectional quad-tree serialization buffer overflow\n");
free(queue);
free(split_flags);
return 0;
}
// Pack 64 bits: [skip:1][fwd_mv_x:15][fwd_mv_y:16][bwd_mv_x:16][bwd_mv_y:16]
// Split into two 32-bit chunks for easier handling
// First 32 bits: [skip:1][fwd_mv_x:15][fwd_mv_y:16]
uint32_t packed_fwd = 0;
if (node->is_skip) {
packed_fwd |= (1U << 31); // Set skip bit
}
packed_fwd |= ((uint32_t)(node->fwd_mv_x & 0x7FFF) << 16); // 15 bits for fwd_mv_x
packed_fwd |= ((uint32_t)(node->fwd_mv_y & 0xFFFF)); // 16 bits for fwd_mv_y
// Second 32 bits: [bwd_mv_x:16][bwd_mv_y:16]
uint32_t packed_bwd = 0;
packed_bwd |= ((uint32_t)(node->bwd_mv_x & 0xFFFF) << 16); // 16 bits for bwd_mv_x
packed_bwd |= ((uint32_t)(node->bwd_mv_y & 0xFFFF)); // 16 bits for bwd_mv_y
// Write first 32 bits (forward MV + skip)
buffer[write_pos++] = (packed_fwd >> 24) & 0xFF;
buffer[write_pos++] = (packed_fwd >> 16) & 0xFF;
buffer[write_pos++] = (packed_fwd >> 8) & 0xFF;
buffer[write_pos++] = packed_fwd & 0xFF;
// Write second 32 bits (backward MV)
buffer[write_pos++] = (packed_bwd >> 24) & 0xFF;
buffer[write_pos++] = (packed_bwd >> 16) & 0xFF;
buffer[write_pos++] = (packed_bwd >> 8) & 0xFF;
buffer[write_pos++] = packed_bwd & 0xFF;
} else {
// Add children to queue
for (int i = 0; i < 4; i++) {
if (node->children[i]) {
queue[queue_end++] = node->children[i];
}
}
}
}
// Copy split flags to beginning of buffer
memcpy(buffer, split_flags, split_bytes);
free(queue);
free(split_flags);
return write_pos;
}
// MP2 audio rate table (same as TEV)
static const int MP2_RATE_TABLE[] = {96, 128, 160, 224, 320, 384, 384};
// Valid MP2 bitrates as per MPEG-1 Layer II specification
static const int MP2_VALID_BITRATES[] = {32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384};
// Validate and return closest valid MP2 bitrate, or 0 if invalid
static int validate_mp2_bitrate(int bitrate) {
for (int i = 0; i < sizeof(MP2_VALID_BITRATES) / sizeof(int); i++) {
if (MP2_VALID_BITRATES[i] == bitrate) {
return bitrate; // Exact match
}
}
return 0; // Invalid bitrate
}
static const int QLUT[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,68,70,72,74,76,78,80,82,84,86,88,90,92,94,96,98,100,102,104,106,108,110,112,114,116,118,120,122,124,126,128,132,136,140,144,148,152,156,160,164,168,172,176,180,184,188,192,196,200,204,208,212,216,220,224,228,232,236,240,244,248,252,256,264,272,280,288,296,304,312,320,328,336,344,352,360,368,376,384,392,400,408,416,424,432,440,448,456,464,472,480,488,496,504,512,528,544,560,576,592,608,624,640,656,672,688,704,720,736,752,768,784,800,816,832,848,864,880,896,912,928,944,960,976,992,1008,1024,1056,1088,1120,1152,1184,1216,1248,1280,1312,1344,1376,1408,1440,1472,1504,1536,1568,1600,1632,1664,1696,1728,1760,1792,1824,1856,1888,1920,1952,1984,2016,2048,2112,2176,2240,2304,2368,2432,2496,2560,2624,2688,2752,2816,2880,2944,3008,3072,3136,3200,3264,3328,3392,3456,3520,3584,3648,3712,3776,3840,3904,3968,4032,4096};
// Quality level to quantisation mapping for different channels
// the values are indices to the QLUT
static const int QUALITY_Y[] = {79, 47, 23, 11, 5, 2, 1}; // 96, 48, 24, 12, 6, 3, 2
static const int QUALITY_CO[] = {123, 108, 91, 76, 59, 29, 4}; // 240, 180, 120, 90, 60, 30, 5
static const int QUALITY_CG[] = {148, 133, 113, 99, 76, 39, 7}; // 424, 304, 200, 144, 90, 40, 8
static const int QUALITY_ALPHA[] = {79, 47, 23, 11, 5, 2, 1}; // 96, 48, 24, 12, 6, 3, 2
// Dead-zone quantisation thresholds per quality level
// Higher values = more aggressive (more coefficients set to zero)
static const float DEAD_ZONE_THRESHOLD[] = {1.5f, 1.5f, 1.2f, 1.1f, 0.8f, 0.6f, 0.0f};
// Dead-zone scaling factors for different subband levels
#define DEAD_ZONE_FINEST_SCALE 1.0f // Full dead-zone for finest level (level 6)
#define DEAD_ZONE_FINE_SCALE 0.5f // Reduced dead-zone for second-finest level (level 5)
// Coarser levels (0-4) use 0.0f (no dead-zone) to preserve structural information
// psychovisual tuning parameters
static const float ANISOTROPY_MULT[] = {5.1f, 3.8f, 2.7f, 2.0f, 1.5f, 1.2f, 1.0f};
static const float ANISOTROPY_BIAS[] = {0.4f, 0.3f, 0.2f, 0.1f, 0.0f, 0.0f, 0.0f};
static const float ANISOTROPY_MULT_CHROMA[] = {7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f};
static const float ANISOTROPY_BIAS_CHROMA[] = {1.0f, 0.8f, 0.6f, 0.4f, 0.2f, 0.0f, 0.0f};
// DWT coefficient structure for each subband
typedef struct {
int16_t *coeffs;
int width, height;
int size;
} dwt_subband_t;
// DWT tile structure
typedef struct {
dwt_subband_t *ll, *lh, *hl, *hh; // Subbands for each level
int decomp_levels;
int tile_x, tile_y;
} dwt_tile_t;
// DWT subband information for perceptual quantisation
typedef struct {
int level; // Decomposition level (1 to enc->decomp_levels)
int subband_type; // 0=LL, 1=LH, 2=HL, 3=HH
int coeff_start; // Starting index in linear coefficient array
int coeff_count; // Number of coefficients in this subband
float perceptual_weight; // Quantisation multiplier for this subband
} dwt_subband_info_t;
// TAV encoder structure
typedef struct tav_encoder_s {
// Input/output files
char *input_file;
char *output_file;
char *subtitle_file;
char *fontrom_lo_file;
char *fontrom_hi_file;
FILE *output_fp;
FILE *mp2_file;
FILE *ffmpeg_video_pipe;
// Video parameters
int width, height;
int fps;
int output_fps; // For frame rate conversion
int total_frames;
int frame_count;
double duration;
int has_audio;
int is_ntsc_framerate;
// Encoding parameters
int quality_level;
int quantiser_y, quantiser_co, quantiser_cg;
int wavelet_filter;
int decomp_levels;
float dead_zone_threshold; // Dead-zone quantisation threshold (0 = disabled)
int bitrate_mode;
int target_bitrate;
// Bitrate control (PID controller)
size_t *video_rate_bin; // Rolling window of compressed sizes
int video_rate_bin_size; // Current number of entries in bin
int video_rate_bin_capacity; // Maximum capacity (fps)
float pid_integral; // PID integral term
float pid_prev_error; // PID previous error for derivative
float pid_filtered_derivative; // Low-pass filtered derivative for smoothing
float adjusted_quantiser_y_float; // Float precision qY for smooth control
size_t prev_frame_size; // Previous frame compressed size for scene change detection
int scene_change_cooldown; // Frames to wait after scene change before responding
float dither_accumulator; // Accumulated dithering error for error diffusion
// Flags
int lossless;
int enable_rcf;
int enable_progressive_transmission;
int enable_roi;
int verbose;
int test_mode;
int ictcp_mode; // 0 = YCoCg-R (default), 1 = ICtCp colour space
int intra_only; // Force all tiles to use INTRA mode (disable delta encoding)
int monoblock; // Single DWT tile mode (encode entire frame as one tile)
int perceptual_tuning; // 1 = perceptual quantisation (default), 0 = uniform quantisation
int enable_ezbc; // 1 = use EZBC (Embedded Zero Block Coding) for significance maps, 0 = use twobit-map (default)
int channel_layout; // Channel layout: 0=Y-Co-Cg, 1=Y-only, 2=Y-Co-Cg-A, 3=Y-A, 4=Co-Cg
int progressive_mode; // 0 = interlaced (default), 1 = progressive
int grain_synthesis; // 1 = enable grain synthesis (default), 0 = disable
int use_delta_encoding;
int delta_haar_levels; // Number of Haar DWT levels to apply to delta coefficients (0 = disabled)
int separate_audio_track; // 1 = write entire MP2 file as packet 0x40 after header, 0 = interleave audio (default)
// Frame buffers - ping-pong implementation
uint8_t *frame_rgb[2]; // [0] and [1] alternate between current and previous
int frame_buffer_index; // 0 or 1, indicates which set is "current"
float *current_frame_y, *current_frame_co, *current_frame_cg, *current_frame_alpha;
// Convenience pointers (updated each frame to point to current ping-pong buffers)
uint8_t *current_frame_rgb;
uint8_t *previous_frame_rgb;
// DWT coefficient buffers (pre-computed for SKIP detection and encoding)
float *current_dwt_y, *current_dwt_co, *current_dwt_cg;
// GOP (Group of Pictures) buffer for temporal 3D DWT
int enable_temporal_dwt; // Flag to enable temporal DWT (default: 0 for backward compatibility)
int temporal_gop_capacity; // Maximum GOP size (typically 16)
int temporal_gop_frame_count; // Current number of frames accumulated in GOP
uint8_t **temporal_gop_rgb_frames; // [frame][pixel*3] - RGB data for each GOP frame
float **temporal_gop_y_frames; // [frame][pixel] - Y channel for each GOP frame
float **temporal_gop_co_frames; // [frame][pixel] - Co channel for each GOP frame
float **temporal_gop_cg_frames; // [frame][pixel] - Cg channel for each GOP frame
int16_t *temporal_gop_translation_x; // [frame] - Translation X in 1/16-pixel units (for 0x12 packets)
int16_t *temporal_gop_translation_y; // [frame] - Translation Y in 1/16-pixel units (for 0x12 packets)
int temporal_decomp_levels; // Number of temporal DWT levels (default: 2)
// MC-EZBC block-based motion compensation for temporal 3D DWT (0x13 packets)
int temporal_enable_mcezbc; // Flag to enable MC-EZBC block compensation (default: 0, uses translation if temporal_dwt enabled)
int temporal_block_size; // Block size for motion compensation (default: 16)
int temporal_num_blocks_x; // Number of blocks horizontally
int temporal_num_blocks_y; // Number of blocks vertically
// Motion vectors for MC-EZBC lifting (forward and backward for bidirectional prediction)
int16_t **temporal_gop_mvs_fwd_x; // [frame][num_blocks] - Forward MVs X in 1/4-pixel units (F[t-1] → F[t])
int16_t **temporal_gop_mvs_fwd_y; // [frame][num_blocks] - Forward MVs Y in 1/4-pixel units
int16_t **temporal_gop_mvs_bwd_x; // [frame][num_blocks] - Backward MVs X in 1/4-pixel units (F[t+1] → F[t])
int16_t **temporal_gop_mvs_bwd_y; // [frame][num_blocks] - Backward MVs Y in 1/4-pixel units
// MPEG-style residual coding (0x14/0x15 packets) - replaces temporal DWT
int enable_residual_coding; // Flag to enable MPEG-style residual coding (I/P/B frames)
int residual_coding_block_size; // Block size for motion estimation (default: 16)
int residual_coding_search_range; // Motion search range in pixels (default: 16)
// Reference frame storage for motion compensation (I and P frames)
float *residual_coding_reference_frame_y; // Reference frame Y channel (previous I or P frame)
float *residual_coding_reference_frame_co; // Reference frame Co channel
float *residual_coding_reference_frame_cg; // Reference frame Cg channel
int residual_coding_reference_frame_allocated; // Flag to track allocation
// Next reference frame storage for B-frame backward prediction
float *next_residual_coding_reference_frame_y; // Next reference frame Y (future P frame for B-frames)
float *next_residual_coding_reference_frame_co; // Next reference frame Co
float *next_residual_coding_reference_frame_cg; // Next reference frame Cg
int next_residual_coding_reference_frame_allocated; // Flag to track allocation
// B-frame GOP configuration
int residual_coding_enable_bframes; // Enable B-frames (0=disabled, 1=enabled)
int residual_coding_bframe_count; // Number of B-frames between reference frames (M parameter, default: 2)
int residual_coding_gop_size; // GOP size (distance between I-frames, default: 24)
int residual_coding_frames_since_last_iframe; // Counter for GOP management
// Frame buffering for B-frame lookahead
int residual_coding_lookahead_buffer_capacity; // Maximum frames to buffer (M+1)
int residual_coding_lookahead_buffer_count; // Current number of frames in buffer
float **residual_coding_lookahead_buffer_y; // [frame][pixel] - Y channel buffered frames
float **residual_coding_lookahead_buffer_co; // [frame][pixel] - Co channel buffered frames
float **residual_coding_lookahead_buffer_cg; // [frame][pixel] - Cg channel buffered frames
int *residual_coding_lookahead_buffer_display_index; // [frame] - Display order index for each buffered frame
// Block motion vectors for P/B frames (fixed-size blocks - legacy)
int residual_coding_num_blocks_x; // Number of blocks horizontally
int residual_coding_num_blocks_y; // Number of blocks vertically
int16_t *residual_coding_motion_vectors_x; // Motion vectors X in 1/4-pixel units [residual_coding_num_blocks_x * residual_coding_num_blocks_y]
int16_t *residual_coding_motion_vectors_y; // Motion vectors Y in 1/4-pixel units
uint8_t *residual_coding_skip_blocks; // Skip block flags [residual_coding_num_blocks_x * residual_coding_num_blocks_y]: 1=skip, 0=coded
// Adaptive block partitioning (quad-tree)
int residual_coding_enable_adaptive_blocks; // Enable adaptive block sizing
int residual_coding_max_block_size; // Maximum block size (64, 32, 16)
int residual_coding_min_block_size; // Minimum block size (4, 8, 16)
void *residual_coding_block_tree_root; // Root of quad-tree structure (opaque pointer)
// Prediction and residual buffers
float *residual_coding_predicted_frame_y; // Motion-compensated prediction Y
float *residual_coding_predicted_frame_co; // Motion-compensated prediction Co
float *residual_coding_predicted_frame_cg; // Motion-compensated prediction Cg
float *residual_coding_residual_frame_y; // Residual = current - predicted (Y)
float *residual_coding_residual_frame_co; // Residual = current - predicted (Co)
float *residual_coding_residual_frame_cg; // Residual = current - predicted (Cg)
// Tile processing
int tiles_x, tiles_y;
dwt_tile_t *tiles;
// Audio processing (expanded from TEV)
size_t audio_remaining;
uint8_t *mp2_buffer;
size_t mp2_buffer_size;
int mp2_packet_size;
int mp2_rate_index;
int audio_bitrate; // Custom audio bitrate (0 = use quality table)
int target_audio_buffer_size;
double audio_frames_in_buffer;
// Subtitle processing
subtitle_entry_t *subtitles;
subtitle_entry_t *current_subtitle;
int subtitle_visible;
// Compression
ZSTD_CCtx *zstd_ctx;
void *compressed_buffer;
size_t compressed_buffer_size;
int zstd_level; // Zstd compression level (default: 15)
// OPTIMISATION: Pre-allocated buffers to avoid malloc/free per tile
int16_t *reusable_quantised_y;
int16_t *reusable_quantised_co;
int16_t *reusable_quantised_cg;
int16_t *reusable_quantised_alpha;
// Coefficient delta storage for P-frames (previous frame's coefficients)
float *previous_coeffs_y; // Previous frame Y coefficients for all tiles
float *previous_coeffs_co; // Previous frame Co coefficients for all tiles
float *previous_coeffs_cg; // Previous frame Cg coefficients for all tiles
float *previous_coeffs_alpha; // Previous frame Alpha coefficients for all tiles
int previous_coeffs_allocated; // Flag to track allocation
// Frame type tracking for SKIP mode
uint8_t last_frame_packet_type; // Last emitted packet type (TAV_PACKET_IFRAME or TAV_PACKET_PFRAME)
int is_still_frame_cached; // Cached result from detect_still_frame() for current frame
int used_skip_mode_last_frame; // Set to 1 when SKIP mode was used (suppresses next keyframe timer)
// Statistics
size_t total_compressed_size;
size_t total_uncompressed_size;
// Progress tracking
struct timeval start_time;
int encode_limit; // Maximum number of frames to encode (0 = no limit)
// Extended header support
char *ffmpeg_version; // FFmpeg version string
uint64_t creation_time_ns; // Creation time in nanoseconds since UNIX epoch
long extended_header_offset; // File offset of extended header for ENDT update
} tav_encoder_t;
// Wavelet filter constants removed - using lifting scheme implementation instead
// Bitrate control functions
static void update_video_rate_bin(tav_encoder_t *enc, size_t compressed_size) {
if (!enc->bitrate_mode) return;
if (enc->video_rate_bin_size < enc->video_rate_bin_capacity) {
enc->video_rate_bin[enc->video_rate_bin_size++] = compressed_size;
} else {
// Shift old entries out
memmove(enc->video_rate_bin, enc->video_rate_bin + 1,
(enc->video_rate_bin_capacity - 1) * sizeof(size_t));
enc->video_rate_bin[enc->video_rate_bin_capacity - 1] = compressed_size;
}
}
static float get_video_rate_kbps(tav_encoder_t *enc) {
if (!enc->bitrate_mode || enc->video_rate_bin_size == 0) return 0.0f;
size_t base_rate = 0;
for (int i = 0; i < enc->video_rate_bin_size; i++) {
base_rate += enc->video_rate_bin[i];
}
float mult = (float)enc->output_fps / enc->video_rate_bin_size;
return (base_rate * mult / 1024.0f) * 8.0f; // Convert to kbps
}
// PID controller parameters - heavily damped to prevent oscillation
#define PID_KP 0.08f // Proportional gain - extremely conservative
#define PID_KI 0.002f // Integral gain - very slow to prevent windup
#define PID_KD 0.4f // Derivative gain - moderate damping
#define MAX_QY_CHANGE 0.5f // Maximum quantiser change per frame - extremely conservative
#define DERIVATIVE_FILTER 0.85f // Very heavy low-pass filter for derivative
#define INTEGRAL_DEADBAND 0.05f // Don't accumulate integral within ±5% of target
#define INTEGRAL_CLAMP 500.0f // Clamp integral term to prevent windup
static void adjust_quantiser_for_bitrate(tav_encoder_t *enc) {
if (!enc->bitrate_mode) {
// Not in bitrate mode, use base quantiser
enc->adjusted_quantiser_y_float = (float)enc->quantiser_y;
return;
}
// Need at least a few frames to measure bitrate
if (enc->video_rate_bin_size < (enc->video_rate_bin_capacity / 2)) {
// Not enough data yet, use base quantiser
enc->adjusted_quantiser_y_float = (float)enc->quantiser_y;
return;
}
float current_bitrate = get_video_rate_kbps(enc);
float target_bitrate = (float)enc->target_bitrate;
// Calculate error (positive = over target, negative = under target)
float error = current_bitrate - target_bitrate;
// Calculate error percentage for adaptive scaling
float error_percent = fabsf(error) / target_bitrate;
// Detect scene changes by looking at sudden bitrate jumps
// Scene changes cause temporary spikes that shouldn't trigger aggressive corrections
float derivative_abs = fabsf(error - enc->pid_prev_error);
float derivative_threshold = target_bitrate * 0.4f; // 40% jump = scene change
if (derivative_abs > derivative_threshold && enc->scene_change_cooldown == 0) {
// Scene change detected - start cooldown
enc->scene_change_cooldown = 5; // Wait 5 frames before responding aggressively
}
// Reduce responsiveness during scene change cooldown
float response_factor = (enc->scene_change_cooldown > 0) ? 0.3f : 1.0f;
if (enc->scene_change_cooldown > 0) {
enc->scene_change_cooldown--;
}
// PID calculations with scene change damping
float proportional = error * response_factor;
// Conditional integration: only accumulate when error is outside deadband
// This prevents windup when close to target
// Also don't accumulate during scene change cooldown to prevent overreaction
if (error_percent > INTEGRAL_DEADBAND && enc->scene_change_cooldown == 0) {
enc->pid_integral += error;
} else {
// Aggressively decay integral when within deadband or during scene changes
// This prevents integral windup that causes qY drift
enc->pid_integral *= 0.90f;
}
// Clamp integral immediately to prevent windup
enc->pid_integral = FCLAMP(enc->pid_integral, -INTEGRAL_CLAMP, INTEGRAL_CLAMP);
float derivative = error - enc->pid_prev_error;
enc->pid_prev_error = error;
// Apply low-pass filter to derivative to reduce noise from scene changes
// This smooths out sudden spikes and prevents oscillation
enc->pid_filtered_derivative = (DERIVATIVE_FILTER * enc->pid_filtered_derivative) +
((1.0f - DERIVATIVE_FILTER) * derivative);
// Calculate adjustment using filtered derivative for smoother response
float pid_output = (PID_KP * proportional) + (PID_KI * enc->pid_integral) +
(PID_KD * enc->pid_filtered_derivative);
// Adaptive scaling based on error magnitude and current quantiser position
// At low quantisers (0-10), QLUT is exponential and small changes cause huge bitrate swings
float scale_factor = 100.0f; // Base: ~100 kbps error = 1 quantiser step
float max_change = MAX_QY_CHANGE;
if (enc->adjusted_quantiser_y_float < 5.0f) {
// Extreme lossless (qY 0-4) - be very conservative but still responsive
// At qY=0, QLUT[0]=1, which is essentially lossless and bitrate is huge
// Use fixed scale factor to ensure controller can actually respond
scale_factor = 200.0f; // ~200 kbps error = 1 step
max_change = 0.3f;
} else if (enc->adjusted_quantiser_y_float < 15.0f) {
// Very near lossless (qY 5-14) - very conservative
scale_factor = 400.0f; // ~400 kbps error = 1 step
max_change = 0.4f;
} else if (enc->adjusted_quantiser_y_float < 30.0f) {
// Near lossless range (qY 15-29) - be conservative
scale_factor = 200.0f; // ~200 kbps error = 1 step
max_change = 0.5f;
} else if (error_percent > 0.5f) {
// Large error - be slightly more aggressive
scale_factor = 150.0f;
max_change = 0.6f;
}
// Calculate float adjustment (no integer quantisation yet)
float adjustment_float = pid_output / scale_factor;
// Limit maximum change per frame to prevent wild swings (adaptive limit)
adjustment_float = FCLAMP(adjustment_float, -max_change, max_change);
// Apply logarithmic scaling to adjustment based on current qY
// At low qY (0-10), QLUT is exponential so we need much smaller steps
// At high qY (40+), bitrate changes are small so we can take larger steps
// This makes it "hard to reach towards 1, easy to reach towards large value"
float log_scale = 1.0f;
float current_qy = enc->adjusted_quantiser_y_float;
// Only apply log scaling when moving deeper into low qY region
// If we're at low qY and want to move up (increase qY), use faster response
int wants_to_increase = (adjustment_float > 0);
if (current_qy < 10 && !wants_to_increase) {
// Moving down into very near lossless - be very careful
log_scale = 0.15f + (current_qy / 10.0f) * 0.35f; // 0.15 at qY=0, 0.5 at qY=10
} else if (current_qy < 10 && wants_to_increase) {
// Escaping from very low qY - allow faster movement
log_scale = 0.8f; // Much faster escape from qY < 10
} else if (current_qy < 20) {
// Near lossless - small adjustments
log_scale = 0.5f + ((current_qy - 10) / 10.0f) * 0.3f; // 0.5 at qY=10, 0.8 at qY=20
} else if (current_qy < 40) {
// Moderate quality - normal adjustments
log_scale = 0.8f + ((current_qy - 20) / 20.0f) * 0.2f; // 0.8 at qY=20, 1.0 at qY=40
}
// else: qY >= 40, use full scale (1.0)
adjustment_float *= log_scale;
// Update float quantiser value (no integer quantisation, keeps full precision)
float new_quantiser_y_float = enc->adjusted_quantiser_y_float + adjustment_float;
// Avoid extremely low qY values where QLUT is exponential and causes wild swings
// For 5000 kbps target, qY < 3 is usually too low and causes oscillation
float min_qy = (target_bitrate >= 8000) ? 0.0f : (target_bitrate >= 4000) ? 3.0f : 5.0f;
new_quantiser_y_float = FCLAMP(new_quantiser_y_float, min_qy, 254.0f); // Max index is 254
enc->adjusted_quantiser_y_float = new_quantiser_y_float;
if (enc->verbose) {
printf("Bitrate control: %.1f kbps (target: %.1f kbps) -> qY %.2f->%.2f (adj: %.3f, err: %.1f%%)\n",
current_bitrate, target_bitrate, current_qy, new_quantiser_y_float, adjustment_float, error_percent * 100);
}
}
// Convert float qY to integer with error diffusion dithering
// This prevents the controller from getting stuck at integer boundaries
static int quantiser_float_to_int_dithered(tav_encoder_t *enc) {
float qy_float = enc->adjusted_quantiser_y_float;
// Add accumulated dithering error
float qy_with_error = qy_float + enc->dither_accumulator;
// Round to nearest integer
int qy_int = (int)(qy_with_error + 0.5f);
// Calculate quantisation error and accumulate for next frame
// This is Floyd-Steinberg style error diffusion
float quantisation_error = qy_with_error - (float)qy_int;
enc->dither_accumulator = quantisation_error * 0.5f; // Diffuse 50% of error to next frame
// Clamp to valid range
qy_int = CLAMP(qy_int, 0, 254);
return qy_int;
}
// Swap ping-pong frame buffers (eliminates need for memcpy)
static void swap_frame_buffers(tav_encoder_t *enc) {
// Flip the buffer index
enc->frame_buffer_index = 1 - enc->frame_buffer_index;
// Update convenience pointers to point to the new current/previous buffers
enc->current_frame_rgb = enc->frame_rgb[enc->frame_buffer_index];
enc->previous_frame_rgb = enc->frame_rgb[1 - enc->frame_buffer_index];
}
// Parse resolution string like "1024x768" with keyword recognition
static int parse_resolution(const char *res_str, int *width, int *height) {
if (!res_str) return 0;
if (strcmp(res_str, "cif") == 0 || strcmp(res_str, "CIF") == 0) {
*width = 352;
*height = 288;
return 1;
}
if (strcmp(res_str, "qcif") == 0 || strcmp(res_str, "QCIF") == 0) {
*width = 176;
*height = 144;
return 1;
}
if (strcmp(res_str, "half") == 0 || strcmp(res_str, "HALF") == 0) {
*width = DEFAULT_WIDTH >> 1;
*height = DEFAULT_HEIGHT >> 1;
return 1;
}
if (strcmp(res_str, "default") == 0 || strcmp(res_str, "DEFAULT") == 0) {
*width = DEFAULT_WIDTH;
*height = DEFAULT_HEIGHT;
return 1;
}
return sscanf(res_str, "%dx%d", width, height) == 2;
}
// encoder stats
static size_t count_intra = 0;
static size_t count_delta = 0;
static size_t count_skip = 0;
// Function prototypes
static void show_usage(const char *program_name);
static tav_encoder_t* create_encoder(void);
static void cleanup_encoder(tav_encoder_t *enc);
static int initialise_encoder(tav_encoder_t *enc);
// OpenCV optical flow (external C++ function)
extern void estimate_optical_flow_motion(
const float *current_y, const float *reference_y,
int width, int height, int block_size,
int16_t *mvs_x, int16_t *mvs_y
);
// MC-EZBC block-based motion compensation (external C++ functions)
extern void warp_block_motion(
const float *src, int width, int height,
const int16_t *mvs_x, const int16_t *mvs_y,
int block_size, float *dst
);
extern void warp_bidirectional(
const float *f0, const float *f1,
int width, int height,
const int16_t *mvs_fwd_x, const int16_t *mvs_fwd_y,
const int16_t *mvs_bwd_x, const int16_t *mvs_bwd_y,
int block_size, float *prediction
);
// Helper functions for motion compensation
static void apply_translation(const float *src, int width, int height, float dx, float dy, float *dst);
static int get_subband_level_2d(int x, int y, int width, int height, int decomp_levels);
static int get_subband_type_2d(int x, int y, int width, int height, int decomp_levels);
static int get_subband_level(int linear_idx, int width, int height, int decomp_levels);
static int get_subband_type(int linear_idx, int width, int height, int decomp_levels);
static void rgb_to_ycocg(const uint8_t *rgb, float *y, float *co, float *cg, int width, int height);
static int calculate_max_decomp_levels(int width, int height);
// Audio and subtitle processing prototypes (from TEV)
static int start_audio_conversion(tav_encoder_t *enc);
static int get_mp2_packet_size(uint8_t *header);
static int mp2_packet_size_to_rate_index(int packet_size, int is_mono);
static long write_extended_header(tav_encoder_t *enc);
static void write_timecode_packet(FILE *output, int frame_num, int fps, int is_ntsc_framerate);
static int process_audio(tav_encoder_t *enc, int frame_num, FILE *output);
static int process_audio_for_gop(tav_encoder_t *enc, int *frame_numbers, int num_frames, FILE *output);
static subtitle_entry_t* parse_subtitle_file(const char *filename, int fps);
static subtitle_entry_t* parse_srt_file(const char *filename, int fps);
static subtitle_entry_t* parse_smi_file(const char *filename, int fps);
static int srt_time_to_frame(const char *time_str, int fps);
static int sami_ms_to_frame(int milliseconds, int fps);
static void free_subtitle_list(subtitle_entry_t *list);
static int write_subtitle_packet(FILE *output, uint32_t index, uint8_t opcode, const char *text);
static int process_subtitles(tav_encoder_t *enc, int frame_num, FILE *output);
// Temporal 3D DWT prototypes
static void dwt_3d_forward(float **gop_data, int width, int height, int num_frames,
int spatial_levels, int temporal_levels, int spatial_filter);
static void dwt_3d_forward_mc(tav_encoder_t *enc, float **gop_y, float **gop_co, float **gop_cg,
int num_frames, int spatial_levels, int temporal_levels, int spatial_filter);
static void dwt_3d_inverse(float **gop_data, int width, int height, int num_frames,
int spatial_levels, int temporal_levels, int spatial_filter);
static size_t gop_flush(tav_encoder_t *enc, FILE *output, int base_quantiser,
int *frame_numbers, int actual_gop_size);
static size_t gop_process_and_flush(tav_encoder_t *enc, FILE *output, int base_quantiser,
int *frame_numbers, int force_flush);
static int detect_scene_change_between_frames(const uint8_t *frame1_rgb, const uint8_t *frame2_rgb,
int width, int height,
double *out_avg_diff, double *out_changed_ratio);
static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
const float *tile_y_data, const float *tile_co_data, const float *tile_cg_data,
uint8_t mode, uint8_t *buffer);
static void dwt_2d_forward_flexible(float *tile_data, int width, int height, int levels, int filter_type);
static void dwt_2d_haar_inverse_flexible(float *tile_data, int width, int height, int levels);
static void quantise_dwt_coefficients_perceptual_per_coeff(tav_encoder_t *enc,
float *coeffs, int16_t *quantised, int size,
int base_quantiser, int width, int height,
int decomp_levels, int is_chroma, int frame_count);
static void quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(tav_encoder_t *enc,
float *coeffs, int16_t *quantised, int size,
int base_quantiser, int width, int height,
int decomp_levels, int is_chroma, int frame_count);
static size_t preprocess_coefficients_variable_layout(int enable_ezbc, int width, int height,
int16_t *coeffs_y, int16_t *coeffs_co, int16_t *coeffs_cg, int16_t *coeffs_alpha,
int coeff_count, int channel_layout, uint8_t *output_buffer);
static size_t preprocess_gop_unified(int enable_ezbc, int16_t **quant_y, int16_t **quant_co, int16_t **quant_cg,
int num_frames, int num_pixels, int width, int height, int channel_layout,
uint8_t *output_buffer);
// Film grain synthesis
static uint32_t rng_hash(uint32_t x) {
x ^= x >> 16;
x *= 0x7feb352d;
x ^= x >> 15;
x *= 0x846ca68b;
x ^= x >> 16;
return x;
}
static uint32_t grain_synthesis_rng(uint32_t frame, uint32_t band, uint32_t x, uint32_t y) {
uint32_t key = frame * 0x9e3779b9u ^ band * 0x7f4a7c15u ^ (y << 16) ^ x;
return rng_hash(key);
}
// Show usage information
static void show_usage(const char *program_name) {
int qtsize = sizeof(MP2_RATE_TABLE) / sizeof(int);
printf("TAV DWT-based Video Encoder\n");
printf("Usage: %s [options] -i input.mp4 -o output.mv3\n\n", program_name);
printf("Options:\n");
printf(" -i, --input FILE Input video file\n");
printf(" -o, --output FILE Output video file (use '-' for stdout)\n");
printf(" -s, --size WxH Video size (default: %dx%d)\n", DEFAULT_WIDTH, DEFAULT_HEIGHT);
printf(" -f, --fps N Output frames per second (enables frame rate conversion)\n");
printf(" -q, --quality N Quality level 0-5 (default: 3)\n");
printf(" -Q, --quantiser Y,Co,Cg Quantiser levels 0-255 for each channel (0: lossless, 255: potato)\n");
printf(" -b, --bitrate N Target bitrate in kbps (enables bitrate control mode)\n");
printf(" -c, --channel-layout N Channel layout: 0=Y-Co-Cg, 1=Y-Co-Cg-A, 2=Y-only, 3=Y-A, 4=Co-Cg, 5=Co-Cg-A (default: 0)\n");
printf(" -a, --arate N MP2 audio bitrate in kbps (overrides quality-based audio rate)\n");
printf(" Valid values: 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384\n");
printf(" --separate-audio-track Write entire MP2 file as single packet 0x40 (instead of interleaved)\n");
printf(" -S, --subtitles FILE SubRip (.srt) or SAMI (.smi) subtitle file\n");
printf(" --fontrom-lo FILE Low font ROM file for internationalised subtitles\n");
printf(" --fontrom-hi FILE High font ROM file for internationalised subtitles\n");
printf(" -v, --verbose Verbose output\n");
printf(" -t, --test Test mode: generate solid colour frames\n");
printf(" --lossless Lossless mode (-q %d -Q1,1,1 -w 0 --intra-only --no-perceptual-tuning --no-dead-zone --arate 384)\n", qtsize);
printf(" --intra-only Disable delta and skip encoding\n");
printf(" --enable-delta Enable delta encoding\n");
printf(" --delta-haar N Apply N-level Haar DWT to delta coefficients (1-6, auto-enables delta)\n");
printf(" --temporal-dwt Enable temporal 3D DWT (GOP-based encoding with temporal transform)\n");
printf(" --mc-ezbc Enable MC-EZBC block-based motion compensation (requires --temporal-dwt)\n");
printf(" --ezbc Enable EZBC (Embedded Zero Block Coding) for significance maps\n");
printf(" --ictcp Use ICtCp colour space instead of YCoCg-R (use when source is in BT.2100)\n");
printf(" --no-perceptual-tuning Disable perceptual quantisation\n");
printf(" --no-dead-zone Disable dead-zone quantisation (for comparison/testing)\n");
printf(" --encode-limit N Encode only first N frames (useful for testing/analysis)\n");
printf(" --dump-frame N Dump quantised coefficients for frame N (creates .bin files)\n");
printf(" --wavelet N Wavelet filter: 0=LGT 5/3, 1=CDF 9/7, 2=CDF 13/7, 16=DD-4, 255=Haar (default: 1)\n");
printf(" --zstd-level N Zstd compression level 1-22 (default: %d, higher = better compression but slower)\n", DEFAULT_ZSTD_LEVEL);
// printf(" --no-grain-synthesis Disable grain synthesis (enabled by default)\n");
printf(" --help Show this help\n\n");
printf("Audio Rate by Quality:\n ");
for (int i = 0; i < qtsize; i++) {
printf("%d: %d kbps\t", i, MP2_RATE_TABLE[i]);
}
printf("\n\nQuantiser Value by Quality:\n");
printf(" Y - ");
for (int i = 0; i < qtsize; i++) {
printf("%d: Q %d%s(→%d) \t", i, QUALITY_Y[i], QUALITY_Y[i] < 10 ? " " : QUALITY_Y[i] < 100 ? " " : "", QLUT[QUALITY_Y[i]]);
}
printf("\n Co - ");
for (int i = 0; i < qtsize; i++) {
printf("%d: Q %d%s(→%d) \t", i, QUALITY_CO[i], QUALITY_CO[i] < 10 ? " " : QUALITY_CO[i] < 100 ? " " : "", QLUT[QUALITY_CO[i]]);
}
printf("\n Cg - ");
for (int i = 0; i < qtsize; i++) {
printf("%d: Q %d%s(→%d) \t", i, QUALITY_CG[i], QUALITY_CG[i] < 10 ? " " : QUALITY_CG[i] < 100 ? " " : "", QLUT[QUALITY_CG[i]]);
}
printf("\n\nVideo Size Keywords:");
printf("\n -s cif: equal to 352x288");
printf("\n -s qcif: equal to 176x144");
printf("\n -s half: equal to %dx%d", DEFAULT_WIDTH >> 1, DEFAULT_HEIGHT >> 1);
printf("\n -s default: equal to %dx%d", DEFAULT_WIDTH, DEFAULT_HEIGHT);
printf("\n\n");
printf("Features:\n");
printf(" - Single DWT tile (monoblock) encoding for optimal quality\n");
printf(" - Perceptual quantisation optimised for human visual system (default)\n");
printf(" - Full resolution YCoCg-R/ICtCp colour space\n");
printf(" - Lossless and lossy compression modes\n");
printf("\nExamples:\n");
printf(" %s -i input.mp4 -o output.mv3 # Default settings\n", program_name);
printf(" %s -i input.mkv -q 4 -o output.mv3 # At maximum quality\n", program_name);
printf(" %s -i input.avi --lossless -o output.mv3 # Lossless encoding\n", program_name);
printf(" %s -i input.mp4 -b 6000 -o output.mv3 # 6000 kbps bitrate target\n", program_name);
printf(" %s -i input.webm -S subs.srt -o output.mv3 # With subtitles\n", program_name);
}
// Create encoder instance
static tav_encoder_t* create_encoder(void) {
tav_encoder_t *enc = calloc(1, sizeof(tav_encoder_t));
if (!enc) return NULL;
// Set defaults
enc->width = DEFAULT_WIDTH;
enc->height = DEFAULT_HEIGHT;
enc->fps = DEFAULT_FPS;
enc->quality_level = DEFAULT_QUALITY;
enc->wavelet_filter = WAVELET_9_7_IRREVERSIBLE;
enc->decomp_levels = 6;
enc->quantiser_y = QUALITY_Y[DEFAULT_QUALITY];
enc->quantiser_co = QUALITY_CO[DEFAULT_QUALITY];
enc->quantiser_cg = QUALITY_CG[DEFAULT_QUALITY];
enc->dead_zone_threshold = DEAD_ZONE_THRESHOLD[DEFAULT_QUALITY];
enc->intra_only = 0;
enc->monoblock = 1; // Default to monoblock mode
enc->perceptual_tuning = 1; // Default to perceptual quantisation (versions 5/6)
enc->enable_ezbc = 1; // Default to EZBC over twobit-map
enc->channel_layout = CHANNEL_LAYOUT_YCOCG; // Default to Y-Co-Cg
enc->audio_bitrate = 0; // 0 = use quality table
enc->encode_limit = 0; // Default: no frame limit
enc->zstd_level = DEFAULT_ZSTD_LEVEL; // Default Zstd compression level
enc->progressive_mode = 1; // Default to progressive mode
enc->grain_synthesis = 0; // Default: disable grain synthesis (only do it on the decoder)
enc->use_delta_encoding = 0;
enc->delta_haar_levels = TEMPORAL_DECOMP_LEVEL;
enc->separate_audio_track = 0; // Default: interleave audio packets
// GOP / temporal DWT settings
enc->enable_temporal_dwt = 1; // Mutually exclusive with use_delta_encoding
enc->temporal_gop_capacity = TEMPORAL_GOP_SIZE; // 16 frames
enc->temporal_gop_frame_count = 0;
enc->temporal_decomp_levels = TEMPORAL_DECOMP_LEVEL; // 2 levels of temporal DWT (16 -> 4x4 subbands)
enc->temporal_gop_rgb_frames = NULL;
enc->temporal_gop_y_frames = NULL;
enc->temporal_gop_co_frames = NULL;
enc->temporal_gop_cg_frames = NULL;
enc->temporal_gop_translation_x = NULL;
enc->temporal_gop_translation_y = NULL;
// MC-EZBC block-based motion compensation settings (for 0x13 packets)
enc->temporal_enable_mcezbc = 0; // Default: disabled (use translation-based 0x12)
enc->temporal_block_size = 16; // 16×16 blocks (standard for MC-EZBC)
enc->temporal_num_blocks_x = 0; // Will be calculated based on frame dimensions
enc->temporal_num_blocks_y = 0;
enc->temporal_gop_mvs_fwd_x = NULL;
enc->temporal_gop_mvs_fwd_y = NULL;
enc->temporal_gop_mvs_bwd_x = NULL;
enc->temporal_gop_mvs_bwd_y = NULL;
// MPEG-style residual coding settings (for 0x14/0x15 packets)
enc->enable_residual_coding = 0; // Default: disabled (use temporal DWT)
enc->residual_coding_block_size = 16; // 16×16 blocks (standard MPEG size)
enc->residual_coding_search_range = 16; // ±16 pixel search range
// Adaptive block partitioning (for 0x16 packets)
enc->residual_coding_enable_adaptive_blocks = 0; // Default: disabled (use fixed 16×16 blocks)
enc->residual_coding_max_block_size = 64; // Maximum block size
enc->residual_coding_min_block_size = 4; // Minimum block size
enc->residual_coding_block_tree_root = NULL;
// Initialize residual coding buffers (allocated in initialise_encoder)
enc->residual_coding_reference_frame_y = NULL;
enc->residual_coding_reference_frame_co = NULL;
enc->residual_coding_reference_frame_cg = NULL;
enc->residual_coding_reference_frame_allocated = 0;
enc->residual_coding_num_blocks_x = 0;
enc->residual_coding_num_blocks_y = 0;
enc->residual_coding_motion_vectors_x = NULL;
enc->residual_coding_motion_vectors_y = NULL;
enc->residual_coding_predicted_frame_y = NULL;
enc->residual_coding_predicted_frame_co = NULL;
enc->residual_coding_predicted_frame_cg = NULL;
enc->residual_coding_residual_frame_y = NULL;
enc->residual_coding_residual_frame_co = NULL;
enc->residual_coding_residual_frame_cg = NULL;
// B-frame settings (for 0x17 packets)
enc->residual_coding_enable_bframes = 0; // Default: disabled (I/P frames only)
enc->residual_coding_bframe_count = 2; // Default: 2 B-frames between references (M=2)
enc->residual_coding_gop_size = 24; // Default: GOP size = 24 frames (1 second @ 24fps)
enc->residual_coding_frames_since_last_iframe = 0;
// B-frame next reference frame storage (allocated when first needed)
enc->next_residual_coding_reference_frame_y = NULL;
enc->next_residual_coding_reference_frame_co = NULL;
enc->next_residual_coding_reference_frame_cg = NULL;
enc->next_residual_coding_reference_frame_allocated = 0;
// B-frame lookahead buffer (allocated when first needed)
enc->residual_coding_lookahead_buffer_capacity = 0;
enc->residual_coding_lookahead_buffer_count = 0;
enc->residual_coding_lookahead_buffer_y = NULL;
enc->residual_coding_lookahead_buffer_co = NULL;
enc->residual_coding_lookahead_buffer_cg = NULL;
enc->residual_coding_lookahead_buffer_display_index = NULL;
return enc;
}
// Initialise encoder resources
static int initialise_encoder(tav_encoder_t *enc) {
if (!enc) return -1;
// Automatic decomposition levels for monoblock mode
enc->decomp_levels = calculate_max_decomp_levels(enc->width, enc->height);
// Calculate tile dimensions
if (enc->monoblock) {
// Monoblock mode: single tile covering entire frame
enc->tiles_x = 1;
enc->tiles_y = 1;
} else {
// Standard mode: multiple tiles
enc->tiles_x = (enc->width + TILE_SIZE_X - 1) / TILE_SIZE_X;
enc->tiles_y = (enc->height + TILE_SIZE_Y - 1) / TILE_SIZE_Y;
}
int num_tiles = enc->tiles_x * enc->tiles_y;
// Allocate ping-pong frame buffers
size_t frame_size = enc->width * enc->height;
enc->frame_rgb[0] = malloc(frame_size * 3);
enc->frame_rgb[1] = malloc(frame_size * 3);
// Initialise ping-pong buffer index and convenience pointers
enc->frame_buffer_index = 0;
enc->current_frame_rgb = enc->frame_rgb[0];
enc->previous_frame_rgb = enc->frame_rgb[1];
enc->current_frame_y = malloc(frame_size * sizeof(float));
enc->current_frame_co = malloc(frame_size * sizeof(float));
enc->current_frame_cg = malloc(frame_size * sizeof(float));
enc->current_frame_alpha = malloc(frame_size * sizeof(float));
// Allocate DWT coefficient buffers for SKIP detection
enc->current_dwt_y = malloc(frame_size * sizeof(float));
enc->current_dwt_co = malloc(frame_size * sizeof(float));
enc->current_dwt_cg = malloc(frame_size * sizeof(float));
// Allocate tile structures
enc->tiles = malloc(num_tiles * sizeof(dwt_tile_t));
// Initialise ZSTD compression
enc->zstd_ctx = ZSTD_createCCtx();
// Calculate maximum possible frame size for ZSTD buffer
const size_t max_frame_coeff_count = enc->monoblock ?
(enc->width * enc->height) :
(PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y);
const size_t max_frame_size = num_tiles * (4 + max_frame_coeff_count * 3 * sizeof(int16_t));
enc->compressed_buffer_size = ZSTD_compressBound(max_frame_size);
enc->compressed_buffer = malloc(enc->compressed_buffer_size);
// OPTIMISATION: Allocate reusable quantisation buffers
int coeff_count_per_tile;
if (enc->monoblock) {
// Monoblock mode: entire frame
coeff_count_per_tile = enc->width * enc->height;
} else {
// Standard mode: padded tiles (344x288)
coeff_count_per_tile = PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y;
}
enc->reusable_quantised_y = malloc(coeff_count_per_tile * sizeof(int16_t));
enc->reusable_quantised_co = malloc(coeff_count_per_tile * sizeof(int16_t));
enc->reusable_quantised_cg = malloc(coeff_count_per_tile * sizeof(int16_t));
enc->reusable_quantised_alpha = malloc(coeff_count_per_tile * sizeof(int16_t));
// Allocate coefficient delta storage for P-frames (per-tile coefficient storage)
size_t total_coeff_size = num_tiles * coeff_count_per_tile * sizeof(float);
enc->previous_coeffs_y = malloc(total_coeff_size);
enc->previous_coeffs_co = malloc(total_coeff_size);
enc->previous_coeffs_cg = malloc(total_coeff_size);
enc->previous_coeffs_alpha = malloc(total_coeff_size);
enc->previous_coeffs_allocated = 0; // Will be set to 1 after first I-frame
// Initialise bitrate control if in bitrate mode
if (enc->bitrate_mode) {
enc->video_rate_bin_capacity = enc->output_fps > 0 ? enc->output_fps : enc->fps;
enc->video_rate_bin = calloc(enc->video_rate_bin_capacity, sizeof(size_t));
enc->video_rate_bin_size = 0;
enc->pid_integral = 0.0f;
enc->pid_prev_error = 0.0f;
enc->adjusted_quantiser_y_float = (float)enc->quantiser_y; // Start with base quantiser
enc->dither_accumulator = 0.0f;
if (!enc->video_rate_bin) {
return -1;
}
printf("Bitrate control enabled: target = %d kbps, initial quality = %d\n",
enc->target_bitrate, enc->quality_level);
}
// Allocate MPEG-style residual coding buffers if enabled
if (enc->enable_residual_coding) {
// Calculate number of blocks
enc->residual_coding_num_blocks_x = (enc->width + enc->residual_coding_block_size - 1) / enc->residual_coding_block_size;
enc->residual_coding_num_blocks_y = (enc->height + enc->residual_coding_block_size - 1) / enc->residual_coding_block_size;
int total_blocks = enc->residual_coding_num_blocks_x * enc->residual_coding_num_blocks_y;
// Allocate reference frame storage
enc->residual_coding_reference_frame_y = malloc(frame_size * sizeof(float));
enc->residual_coding_reference_frame_co = malloc(frame_size * sizeof(float));
enc->residual_coding_reference_frame_cg = malloc(frame_size * sizeof(float));
enc->residual_coding_reference_frame_allocated = 0; // Will be set to 1 after first I-frame
// Allocate motion vector storage
enc->residual_coding_motion_vectors_x = malloc(total_blocks * sizeof(int16_t));
enc->residual_coding_motion_vectors_y = malloc(total_blocks * sizeof(int16_t));
enc->residual_coding_skip_blocks = malloc(total_blocks * sizeof(uint8_t));
// Allocate prediction buffers
enc->residual_coding_predicted_frame_y = malloc(frame_size * sizeof(float));
enc->residual_coding_predicted_frame_co = malloc(frame_size * sizeof(float));
enc->residual_coding_predicted_frame_cg = malloc(frame_size * sizeof(float));
// Allocate residual buffers
enc->residual_coding_residual_frame_y = malloc(frame_size * sizeof(float));
enc->residual_coding_residual_frame_co = malloc(frame_size * sizeof(float));
enc->residual_coding_residual_frame_cg = malloc(frame_size * sizeof(float));
if (!enc->residual_coding_reference_frame_y || !enc->residual_coding_reference_frame_co || !enc->residual_coding_reference_frame_cg ||
!enc->residual_coding_motion_vectors_x || !enc->residual_coding_motion_vectors_y || !enc->residual_coding_skip_blocks ||
!enc->residual_coding_predicted_frame_y || !enc->residual_coding_predicted_frame_co || !enc->residual_coding_predicted_frame_cg ||
!enc->residual_coding_residual_frame_y || !enc->residual_coding_residual_frame_co || !enc->residual_coding_residual_frame_cg) {
fprintf(stderr, "Error: Failed to allocate residual coding buffers\n");
return -1;
}
printf("MPEG-style residual coding: %dx%d blocks (block_size=%d, search_range=%d)\n",
enc->residual_coding_num_blocks_x, enc->residual_coding_num_blocks_y, enc->residual_coding_block_size, enc->residual_coding_search_range);
}
// Allocate GOP buffers if temporal DWT is enabled
if (enc->enable_temporal_dwt) {
size_t frame_rgb_size = frame_size * 3; // RGB
size_t frame_channel_size = frame_size * sizeof(float);
// Allocate frame arrays
enc->temporal_gop_rgb_frames = malloc(enc->temporal_gop_capacity * sizeof(uint8_t*));
enc->temporal_gop_y_frames = malloc(enc->temporal_gop_capacity * sizeof(float*));
enc->temporal_gop_co_frames = malloc(enc->temporal_gop_capacity * sizeof(float*));
enc->temporal_gop_cg_frames = malloc(enc->temporal_gop_capacity * sizeof(float*));
if (!enc->temporal_gop_rgb_frames || !enc->temporal_gop_y_frames ||
!enc->temporal_gop_co_frames || !enc->temporal_gop_cg_frames) {
return -1;
}
// Allocate individual frame buffers
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
enc->temporal_gop_rgb_frames[i] = malloc(frame_rgb_size);
enc->temporal_gop_y_frames[i] = malloc(frame_channel_size);
enc->temporal_gop_co_frames[i] = malloc(frame_channel_size);
enc->temporal_gop_cg_frames[i] = malloc(frame_channel_size);
if (!enc->temporal_gop_rgb_frames[i] || !enc->temporal_gop_y_frames[i] ||
!enc->temporal_gop_co_frames[i] || !enc->temporal_gop_cg_frames[i]) {
// Cleanup on allocation failure
for (int j = 0; j <= i; j++) {
free(enc->temporal_gop_rgb_frames[j]);
free(enc->temporal_gop_y_frames[j]);
free(enc->temporal_gop_co_frames[j]);
free(enc->temporal_gop_cg_frames[j]);
}
free(enc->temporal_gop_rgb_frames);
free(enc->temporal_gop_y_frames);
free(enc->temporal_gop_co_frames);
free(enc->temporal_gop_cg_frames);
return -1;
}
}
// Allocate translation vector storage
enc->temporal_gop_translation_x = malloc(enc->temporal_gop_capacity * sizeof(int16_t));
enc->temporal_gop_translation_y = malloc(enc->temporal_gop_capacity * sizeof(int16_t));
if (!enc->temporal_gop_translation_x || !enc->temporal_gop_translation_y) {
return -1;
}
// Initialize translation vectors to zero
memset(enc->temporal_gop_translation_x, 0, enc->temporal_gop_capacity * sizeof(int16_t));
memset(enc->temporal_gop_translation_y, 0, enc->temporal_gop_capacity * sizeof(int16_t));
// Calculate block dimensions if MC-EZBC is enabled
if (enc->temporal_enable_mcezbc) {
// Calculate block grid for MC-EZBC
// Block size: 16×16 (standard for MC-EZBC and MPEG-style codecs)
// For 560×448: 35×28 blocks (980 blocks), for 1920×1080: 120×68 blocks (8160 blocks)
enc->temporal_num_blocks_x = (enc->width + enc->temporal_block_size - 1) / enc->temporal_block_size;
enc->temporal_num_blocks_y = (enc->height + enc->temporal_block_size - 1) / enc->temporal_block_size;
int num_blocks = enc->temporal_num_blocks_x * enc->temporal_num_blocks_y;
// Allocate motion vector arrays for each GOP frame
enc->temporal_gop_mvs_fwd_x = malloc(enc->temporal_gop_capacity * sizeof(int16_t*));
enc->temporal_gop_mvs_fwd_y = malloc(enc->temporal_gop_capacity * sizeof(int16_t*));
enc->temporal_gop_mvs_bwd_x = malloc(enc->temporal_gop_capacity * sizeof(int16_t*));
enc->temporal_gop_mvs_bwd_y = malloc(enc->temporal_gop_capacity * sizeof(int16_t*));
if (!enc->temporal_gop_mvs_fwd_x || !enc->temporal_gop_mvs_fwd_y ||
!enc->temporal_gop_mvs_bwd_x || !enc->temporal_gop_mvs_bwd_y) {
fprintf(stderr, "Failed to allocate GOP motion vector arrays\n");
return -1;
}
// Allocate individual motion vector buffers
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
enc->temporal_gop_mvs_fwd_x[i] = malloc(num_blocks * sizeof(int16_t));
enc->temporal_gop_mvs_fwd_y[i] = malloc(num_blocks * sizeof(int16_t));
enc->temporal_gop_mvs_bwd_x[i] = malloc(num_blocks * sizeof(int16_t));
enc->temporal_gop_mvs_bwd_y[i] = malloc(num_blocks * sizeof(int16_t));
if (!enc->temporal_gop_mvs_fwd_x[i] || !enc->temporal_gop_mvs_fwd_y[i] ||
!enc->temporal_gop_mvs_bwd_x[i] || !enc->temporal_gop_mvs_bwd_y[i]) {
fprintf(stderr, "Failed to allocate GOP motion vector buffers\n");
return -1;
}
// Initialize to zero
memset(enc->temporal_gop_mvs_fwd_x[i], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_fwd_y[i], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_bwd_x[i], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_bwd_y[i], 0, num_blocks * sizeof(int16_t));
}
if (enc->verbose) {
printf("MC-EZBC enabled: %dx%d blocks (%d total), block size=%dx%d\n",
enc->temporal_num_blocks_x, enc->temporal_num_blocks_y, num_blocks,
enc->temporal_block_size, enc->temporal_block_size);
}
}
if (enc->verbose) {
printf("Temporal DWT enabled: GOP size=%d, temporal levels=%d\n",
enc->temporal_gop_capacity, enc->temporal_decomp_levels);
}
}
if (!enc->frame_rgb[0] || !enc->frame_rgb[1] ||
!enc->current_frame_y || !enc->current_frame_co || !enc->current_frame_cg || !enc->current_frame_alpha ||
!enc->tiles || !enc->zstd_ctx || !enc->compressed_buffer ||
!enc->reusable_quantised_y || !enc->reusable_quantised_co || !enc->reusable_quantised_cg || !enc->reusable_quantised_alpha ||
!enc->previous_coeffs_y || !enc->previous_coeffs_co || !enc->previous_coeffs_cg || !enc->previous_coeffs_alpha) {
return -1;
}
return 0;
}
// =============================================================================
// DWT Implementation - 5/3 Reversible and 9/7 Irreversible Filters
// =============================================================================
// 1D DWT using lifting scheme for 5/3 reversible filter
static void dwt_53_forward_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2; // Handle odd lengths properly
// Predict step (high-pass)
for (int i = 0; i < half; i++) {
int idx = 2 * i + 1;
if (idx < length) {
float pred = 0.5f * (data[2 * i] + (2 * i + 2 < length ? data[2 * i + 2] : data[2 * i]));
temp[half + i] = data[idx] - pred;
}
}
// Update step (low-pass)
for (int i = 0; i < half; i++) {
float update = 0.25f * ((i > 0 ? temp[half + i - 1] : 0) +
(i < half - 1 ? temp[half + i] : 0));
temp[i] = data[2 * i] + update;
}
// Copy back
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// 1D DWT using lifting scheme for 9/7 irreversible filter
static void dwt_97_forward_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2; // Handle odd lengths properly
// Split into even/odd samples
for (int i = 0; i < half; i++) {
temp[i] = data[2 * i]; // Even (low)
}
for (int i = 0; i < length / 2; i++) {
temp[half + i] = data[2 * i + 1]; // Odd (high)
}
// JPEG2000 9/7 forward lifting steps (corrected to match decoder)
const float alpha = -1.586134342f;
const float beta = -0.052980118f;
const float gamma = 0.882911076f;
const float delta = 0.443506852f;
const float K = 1.230174105f;
// Step 1: Predict α - d[i] += α * (s[i] + s[i+1])
for (int i = 0; i < length / 2; i++) {
if (half + i < length) {
float s_curr = temp[i];
float s_next = (i + 1 < half) ? temp[i + 1] : s_curr;
temp[half + i] += alpha * (s_curr + s_next);
}
}
// Step 2: Update β - s[i] += β * (d[i-1] + d[i])
for (int i = 0; i < half; i++) {
float d_curr = (half + i < length) ? temp[half + i] : 0.0f;
float d_prev = (i > 0 && half + i - 1 < length) ? temp[half + i - 1] : d_curr;
temp[i] += beta * (d_prev + d_curr);
}
// Step 3: Predict γ - d[i] += γ * (s[i] + s[i+1])
for (int i = 0; i < length / 2; i++) {
if (half + i < length) {
float s_curr = temp[i];
float s_next = (i + 1 < half) ? temp[i + 1] : s_curr;
temp[half + i] += gamma * (s_curr + s_next);
}
}
// Step 4: Update δ - s[i] += δ * (d[i-1] + d[i])
for (int i = 0; i < half; i++) {
float d_curr = (half + i < length) ? temp[half + i] : 0.0f;
float d_prev = (i > 0 && half + i - 1 < length) ? temp[half + i - 1] : d_curr;
temp[i] += delta * (d_prev + d_curr);
}
// Step 5: Scaling - s[i] *= K, d[i] /= K
for (int i = 0; i < half; i++) {
temp[i] *= K; // Low-pass coefficients
}
for (int i = 0; i < length / 2; i++) {
if (half + i < length) {
temp[half + i] /= K; // High-pass coefficients
}
}
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// 1D DWT using lifting scheme for 9/7 integer-reversible filter
static void dwt_97_iint_forward_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
for (int i = 0; i < half; ++i) temp[i] = data[2*i];
for (int i = 0; i < length/2; ++i) temp[half + i] = data[2*i + 1];
const int SHIFT = 16;
const int64_t ROUND = 1LL << (SHIFT - 1);
const int64_t A = -103949; // α
const int64_t B = -3472; // β
const int64_t G = 57862; // γ
const int64_t D = 29066; // δ
const int64_t K_FP = 80542; // ≈ 1.230174105 * 2^16
const int64_t Ki_FP = 53283; // ≈ (1/1.230174105) * 2^16
#define RN(x) (((x)>=0)?(((x)+ROUND)>>SHIFT):(-((-(x)+ROUND)>>SHIFT)))
// Predict α
for (int i = 0; i < length/2; ++i) {
int s = temp[i];
int sn = (i+1<half)? temp[i+1] : s;
temp[half+i] += RN(A * (int64_t)(s + sn));
}
// Update β
for (int i = 0; i < half; ++i) {
int d = (half+i<length)? temp[half+i]:0;
int dp = (i>0 && half+i-1<length)? temp[half+i-1]:d;
temp[i] += RN(B * (int64_t)(dp + d));
}
// Predict γ
for (int i = 0; i < length/2; ++i) {
int s = temp[i];
int sn = (i+1<half)? temp[i+1]:s;
temp[half+i] += RN(G * (int64_t)(s + sn));
}
// Update δ
for (int i = 0; i < half; ++i) {
int d = (half+i<length)? temp[half+i]:0;
int dp = (i>0 && half+i-1<length)? temp[half+i-1]:d;
temp[i] += RN(D * (int64_t)(dp + d));
}
// Scaling step (integer reversible)
for (int i = 0; i < half; ++i) {
temp[i] = (((int64_t)temp[i] * K_FP + ROUND) >> SHIFT); // s * K
}
for (int i = 0; i < length/2; ++i) {
if (half + i < length) {
temp[half + i] = (((int64_t)temp[half + i] * Ki_FP + ROUND) >> SHIFT); // d / K
}
}
memcpy(data, temp, length * sizeof(float));
free(temp);
#undef RN
}
// Four-point interpolating Deslauriers-Dubuc (DD-4) wavelet forward 1D transform
// Uses four-sample prediction kernel: w[-1]=-1/16, w[0]=9/16, w[1]=9/16, w[2]=-1/16
static void dwt_dd4_forward_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
// Split into even/odd samples
for (int i = 0; i < half; i++) {
temp[i] = data[2 * i]; // Even (low)
}
for (int i = 0; i < length / 2; i++) {
temp[half + i] = data[2 * i + 1]; // Odd (high)
}
// DD-4 forward prediction step with four-point kernel
// Predict odd samples using four neighboring even samples
// Prediction: P(x) = (-1/16)*s[i-1] + (9/16)*s[i] + (9/16)*s[i+1] + (-1/16)*s[i+2]
for (int i = 0; i < length / 2; i++) {
// Get four neighboring even samples with symmetric boundary extension
float s_m1, s_0, s_1, s_2;
// s[i-1]
if (i > 0) s_m1 = temp[i - 1];
else s_m1 = temp[0]; // Mirror boundary
// s[i]
s_0 = temp[i];
// s[i+1]
if (i + 1 < half) s_1 = temp[i + 1];
else s_1 = temp[half - 1]; // Mirror boundary
// s[i+2]
if (i + 2 < half) s_2 = temp[i + 2];
else if (half > 1) s_2 = temp[half - 2]; // Mirror boundary
else s_2 = temp[half - 1];
// Apply four-point prediction kernel
float prediction = (-1.0f/16.0f) * s_m1 + (9.0f/16.0f) * s_0 +
(9.0f/16.0f) * s_1 + (-1.0f/16.0f) * s_2;
temp[half + i] -= prediction;
}
// DD-4 update step - use simple averaging of adjacent high-pass coefficients
// s[i] += 0.25 * (d[i-1] + d[i])
for (int i = 0; i < half; i++) {
float d_curr = (i < length / 2) ? temp[half + i] : 0.0f;
float d_prev = (i > 0 && i - 1 < length / 2) ? temp[half + i - 1] : 0.0f;
temp[i] += 0.25f * (d_prev + d_curr);
}
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// Biorthogonal 13/7 wavelet forward 1D transform
// Analysis filters: Low-pass (13 taps), High-pass (7 taps)
// Using lifting scheme with predict and update steps (same structure as 5/3)
static void dwt_bior137_forward_1d(float *data, int length) {
if (length < 2) return;
const float K = 1.230174105f;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
// Step 1: Predict step (high-pass) - exactly like 5/3 structure
for (int i = 0; i < half; i++) {
int idx = 2 * i + 1;
if (idx < length) {
float prediction = 0.0f;
// Simple 2-tap prediction for now (will expand to 7-tap later)
float left = data[2 * i];
float right = (2 * i + 2 < length) ? data[2 * i + 2] : data[2 * i];
prediction = 0.5f * (left + right);
temp[half + i] = data[idx] - prediction;
}
}
// Step 2: Update step (low-pass) - exactly like 5/3 structure
for (int i = 0; i < half; i++) {
float update = 0.25f * ((i > 0 ? temp[half + i - 1] : 0) +
(i < half - 1 ? temp[half + i] : 0));
temp[i] = data[2 * i] + update;
}
// Step 5: Scaling - s[i] *= K, d[i] /= K
for (int i = 0; i < half; i++) {
temp[i] *= K; // Low-pass coefficients
}
for (int i = 0; i < length / 2; i++) {
if (half + i < length) {
temp[half + i] /= K; // High-pass coefficients
}
}
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// Haar wavelet forward 1D transform
// The simplest wavelet: averages and differences
static void dwt_haar_forward_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
// Haar transform: compute averages (low-pass) and differences (high-pass)
for (int i = 0; i < half; i++) {
if (2 * i + 1 < length) {
// Average of adjacent pairs (low-pass)
temp[i] = (data[2 * i] + data[2 * i + 1]) / 2.0f;
// Difference of adjacent pairs (high-pass)
temp[half + i] = (data[2 * i] - data[2 * i + 1]) / 2.0f;
} else {
// Handle odd length: last sample goes to low-pass
temp[i] = data[2 * i];
if (half + i < length) {
temp[half + i] = 0.0f;
}
}
}
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// Haar wavelet inverse 1D transform
// Reconstructs from averages (low-pass) and differences (high-pass)
static void dwt_haar_inverse_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
// Inverse Haar transform: reconstruct from averages and differences
for (int i = 0; i < half; i++) {
if (2 * i + 1 < length) {
// Reconstruct adjacent pairs from average and difference
temp[2 * i] = data[i] + data[half + i]; // average + difference
temp[2 * i + 1] = data[i] - data[half + i]; // average - difference
} else {
// Handle odd length: last sample is just the low-pass value
temp[2 * i] = data[i];
}
}
memcpy(data, temp, length * sizeof(float));
free(temp);
}
// 1D DWT inverse using lifting scheme for 5/3 reversible filter
static void dwt_53_inverse_1d(float *data, int length) {
if (length < 2) return;
float *temp = malloc(length * sizeof(float));
int half = (length + 1) / 2;
// Copy low-pass and high-pass subbands to temp
memcpy(temp, data, length * sizeof(float));
// Undo update step (low-pass)
for (int i = 0; i < half; i++) {
float update = 0.25f * ((i > 0 ? temp[half + i - 1] : 0) +
(i < half - 1 ? temp[half + i] : 0));
temp[i] -= update;
}
// Undo predict step (high-pass) and interleave samples
for (int i = 0; i < half; i++) {
data[2 * i] = temp[i]; // Even samples (low-pass)
int idx = 2 * i + 1;
if (idx < length) {
float pred = 0.5f * (temp[i] + (i < half - 1 ? temp[i + 1] : temp[i]));
data[idx] = temp[half + i] + pred; // Odd samples (high-pass)
}
}
free(temp);
}
// Note: build_mesh_from_flow, smooth_mesh_laplacian, warp_frame_with_mesh,
// and estimate_motion_optical_flow are implemented in encoder_tav_opencv.cpp
// =============================================================================
// Temporal Subband Quantization
// =============================================================================
// Determine temporal subband level for a frame index after multi-level temporal DWT
// With 2 decomposition levels on 16 frames:
// - Level 0 (tLL): frames 0-3 (4 frames, low-pass)
// - Level 1 (tLH, tHL, tHH of level 1): frames 4-7, 8-11, 12-15 (12 frames, high-pass level 1)
// - Level 2 would be: frames in the high-pass of the high-pass (if we had 3 levels)
static int get_temporal_subband_level(int frame_idx, int num_frames, int temporal_levels) {
// After temporal DWT with 2 levels:
// Frames 0...num_frames/(2^2) = tLL (temporal low-low, coarsest)
// Remaining frames are temporal high-pass subbands
int frames_per_level0 = num_frames >> temporal_levels; // 16 >> 2 = 4
if (frame_idx < frames_per_level0) {
return 0; // Coarsest temporal level (tLL)
} else if (frame_idx < (num_frames >> 1)) {
return 1; // First level high-pass (tLH, tHL, tHH from level 1)
} else {
return 2; // Finest level high-pass
}
}
// Quantize 3D DWT coefficients with SEPARABLE temporal-spatial quantization
//
// IMPORTANT: This implements a separable quantization approach (temporal × spatial)
// After dwt_3d_forward(), the GOP coefficients have this structure:
// - Temporal DWT applied first (16 frames → 2 levels)
// → Results in temporal subbands: tLL (frames 0-3), tLH (4-7), tHL (8-11), tHH (12-15)
// - Then spatial DWT applied to each temporal subband
// → Each frame now contains 2D spatial coefficients (LL, LH, HL, HH subbands)
//
// Quantization strategy:
// 1. Compute temporal base quantizer: tH_base(level) = Qbase_t * 2^(beta*level)
// - tLL (level 0): coarsest temporal, most important → smallest quantizer
// - tHH (level 2): finest temporal, less important → largest quantizer
// 2. Apply spatial perceptual weighting to tH_base (LL: 1.0x, LH/HL: 1.5-2.0x, HH: 2.0-3.0x)
// 3. Final quantizer: Q_effective = tH_base × spatial_weight
//
// This separable approach is efficient and what most 3D wavelet codecs use.
static void quantise_3d_dwt_coefficients(tav_encoder_t *enc,
float **gop_coeffs, // [frame][pixel] - frame = temporal subband
int16_t **quantised, // [frame][pixel] - output quantised coefficients
int num_frames,
int spatial_size,
int base_quantiser,
int is_chroma) {
const float BETA = 0.6f; // Temporal scaling exponent (aggressive for temporal high-pass)
const float KAPPA = 1.14f;
const float TEMPORAL_BASE_SCALE = 1.0f; // Don't reduce tLL quantization (same as intra)
// Process each temporal subband independently (separable approach)
for (int t = 0; t < num_frames; t++) {
// Step 1: Determine temporal subband level
// After 2-level temporal DWT on 16 frames:
// - Frames 0-3: tLL (level 0) - temporal low-pass, most important
// - Frames 4-7, 8-11, 12-15: tLH, tHL, tHH (levels 1-2) - temporal high-pass
int temporal_level = get_temporal_subband_level(t, num_frames, enc->temporal_decomp_levels);
// Step 2: Compute temporal base quantizer using exponential scaling
// Formula: tH_base = Qbase_t * 1.0 * 2^(2.0 * level)
// Example with Qbase_t=16:
// - Level 0 (tLL): 16 * 1.0 * 2^0 = 16 (same as intra-only)
// - Level 1 (tH): 16 * 1.0 * 2^2.0 = 64 (4× base, aggressive)
// - Level 2 (tHH): 16 * 1.0 * 2^4.0 = 256 → clamped to 255 (very aggressive)
float temporal_scale = TEMPORAL_BASE_SCALE * powf(2.0f, BETA * powf(temporal_level, KAPPA));
float temporal_quantiser = base_quantiser * temporal_scale;
// Convert to integer for quantization
int temporal_base_quantiser = (int)roundf(temporal_quantiser);
temporal_base_quantiser = CLAMP(temporal_base_quantiser, 1, 255);
// Step 3: Apply spatial quantization within this temporal subband
// The existing function applies spatial perceptual weighting:
// Q_effective = tH_base × spatial_weight
// Where spatial_weight depends on spatial frequency (LL, LH, HL, HH subbands)
// This reuses all existing perceptual weighting and dead-zone logic
//
// CRITICAL: Use no_normalisation variant when EZBC is enabled
// - EZBC mode: coefficients must be denormalized (quantize + multiply back)
// - Twobit-map mode: coefficients stay normalized (quantize only)
if (enc->enable_ezbc) {
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(
enc,
gop_coeffs[t], // Input: spatial coefficients for this temporal subband
quantised[t], // Output: quantised spatial coefficients (denormalized for EZBC)
spatial_size, // Number of spatial coefficients
temporal_base_quantiser, // Temporally-scaled base quantiser (tH_base)
enc->width, // Frame width
enc->height, // Frame height
enc->decomp_levels, // Spatial decomposition levels (typically 6)
is_chroma, // Is chroma channel (gets additional quantization)
enc->frame_count + t // Frame number (for any frame-dependent logic)
);
} else {
quantise_dwt_coefficients_perceptual_per_coeff(
enc,
gop_coeffs[t], // Input: spatial coefficients for this temporal subband
quantised[t], // Output: quantised spatial coefficients (normalized for twobit-map)
spatial_size, // Number of spatial coefficients
temporal_base_quantiser, // Temporally-scaled base quantiser (tH_base)
enc->width, // Frame width
enc->height, // Frame height
enc->decomp_levels, // Spatial decomposition levels (typically 6)
is_chroma, // Is chroma channel (gets additional quantization)
enc->frame_count + t // Frame number (for any frame-dependent logic)
);
}
if (enc->verbose && (t == 0 || t == num_frames - 1)) {
printf(" Temporal subband %d: level=%d, tH_base=%d\n",
t, temporal_level, temporal_base_quantiser);
}
}
}
// =============================================================================
// Mesh Differential Encoding for Compression
// =============================================================================
// Encode mesh motion vectors with selective affine using temporal and spatial prediction
// Returns the number of bytes written to output buffer
// Format:
// 1. Mesh dimensions (2 bytes each: width, height)
// 2. Affine significance mask (1 bit per cell per frame, packed into bytes)
// 3. Translation dx/dy for ALL cells (temporal + spatial differential encoding)
// 4. Affine parameters a11, a12, a21, a22 for cells where mask=1 (temporal + spatial differential)
// Simplified mesh encoding - translation only (no affine)
static size_t encode_mesh_differential(
int16_t **mesh_dx, int16_t **mesh_dy,
int gop_size, int temporal_mesh_width, int temporal_mesh_height,
uint8_t *output_buffer, size_t buffer_capacity
) {
int mesh_points = temporal_mesh_width * temporal_mesh_height;
size_t bytes_written = 0;
// Write mesh dimensions (2 bytes each)
if (bytes_written + 4 > buffer_capacity) return 0;
uint16_t mesh_w_16 = (uint16_t)temporal_mesh_width;
uint16_t mesh_h_16 = (uint16_t)temporal_mesh_height;
memcpy(output_buffer + bytes_written, &mesh_w_16, sizeof(uint16_t));
bytes_written += sizeof(uint16_t);
memcpy(output_buffer + bytes_written, &mesh_h_16, sizeof(uint16_t));
bytes_written += sizeof(uint16_t);
// Encode translation data for all cells with temporal + spatial prediction
for (int t = 0; t < gop_size; t++) {
for (int i = 0; i < mesh_points; i++) {
int16_t dx = mesh_dx[t][i];
int16_t dy = mesh_dy[t][i];
// Temporal prediction
if (t > 0) {
dx -= mesh_dx[t - 1][i];
dy -= mesh_dy[t - 1][i];
}
// Spatial prediction
if (i > 0 && (i % temporal_mesh_width) != 0) {
int16_t left_dx = mesh_dx[t][i - 1];
int16_t left_dy = mesh_dy[t][i - 1];
if (t > 0) {
left_dx -= mesh_dx[t - 1][i - 1];
left_dy -= mesh_dy[t - 1][i - 1];
}
dx -= left_dx;
dy -= left_dy;
}
if (bytes_written + 4 > buffer_capacity) return 0;
memcpy(output_buffer + bytes_written, &dx, sizeof(int16_t));
bytes_written += sizeof(int16_t);
memcpy(output_buffer + bytes_written, &dy, sizeof(int16_t));
bytes_written += sizeof(int16_t);
}
}
return bytes_written;
}
// =============================================================================
// Block MV Differential Encoding for MC-EZBC
// =============================================================================
// Encode block motion vectors with temporal and spatial prediction
// Returns the number of bytes written to output buffer
// Format:
// 1. Block grid dimensions (1 byte each: blocks_x, blocks_y)
// 2. Forward MVs for all blocks (temporal + spatial differential encoding)
// Note: Backward MVs are computed as negation of forward MVs, so not stored separately
static size_t encode_block_mvs_differential(
int16_t **mvs_x, int16_t **mvs_y,
int gop_size, int num_blocks_x, int num_blocks_y,
uint8_t *output_buffer, size_t buffer_capacity
) {
int num_blocks = num_blocks_x * num_blocks_y;
size_t bytes_written = 0;
// Write block grid dimensions (1 byte each)
if (bytes_written + 2 > buffer_capacity) return 0;
uint8_t blocks_x_8 = (uint8_t)num_blocks_x;
uint8_t blocks_y_8 = (uint8_t)num_blocks_y;
output_buffer[bytes_written++] = blocks_x_8;
output_buffer[bytes_written++] = blocks_y_8;
// Encode forward MVs for all blocks with temporal + spatial prediction
for (int t = 0; t < gop_size; t++) {
for (int i = 0; i < num_blocks; i++) {
int16_t dx = mvs_x[t][i];
int16_t dy = mvs_y[t][i];
// Temporal prediction (from previous frame)
if (t > 0) {
dx -= mvs_x[t - 1][i];
dy -= mvs_y[t - 1][i];
}
// Spatial prediction (from left block)
if (i > 0 && (i % num_blocks_x) != 0) {
int16_t left_dx = mvs_x[t][i - 1];
int16_t left_dy = mvs_y[t][i - 1];
if (t > 0) {
left_dx -= mvs_x[t - 1][i - 1];
left_dy -= mvs_y[t - 1][i - 1];
}
dx -= left_dx;
dy -= left_dy;
}
// Write differentially encoded MVs
if (bytes_written + 4 > buffer_capacity) return 0;
memcpy(output_buffer + bytes_written, &dx, sizeof(int16_t));
bytes_written += sizeof(int16_t);
memcpy(output_buffer + bytes_written, &dy, sizeof(int16_t));
bytes_written += sizeof(int16_t);
}
}
return bytes_written;
}
// Decode mesh motion vectors from differential encoding
// Returns 0 on success, -1 on error
// This is the inverse of encode_mesh_differential()
static int decode_mesh_differential(
const uint8_t *input_buffer, size_t buffer_size,
int16_t **mesh_dx, int16_t **mesh_dy,
int gop_size, int *out_temporal_mesh_width, int *out_temporal_mesh_height
) {
size_t bytes_read = 0;
// Read mesh dimensions
if (bytes_read + 4 > buffer_size) return -1;
uint16_t mesh_w_16, mesh_h_16;
memcpy(&mesh_w_16, input_buffer + bytes_read, sizeof(uint16_t));
bytes_read += sizeof(uint16_t);
memcpy(&mesh_h_16, input_buffer + bytes_read, sizeof(uint16_t));
bytes_read += sizeof(uint16_t);
int temporal_mesh_width = (int)mesh_w_16;
int temporal_mesh_height = (int)mesh_h_16;
int mesh_points = temporal_mesh_width * temporal_mesh_height;
*out_temporal_mesh_width = temporal_mesh_width;
*out_temporal_mesh_height = temporal_mesh_height;
// Decode mesh data for all frames
for (int t = 0; t < gop_size; t++) {
for (int i = 0; i < mesh_points; i++) {
// Read differential values
if (bytes_read + 4 > buffer_size) return -1;
int16_t dx_delta, dy_delta;
memcpy(&dx_delta, input_buffer + bytes_read, sizeof(int16_t));
bytes_read += sizeof(int16_t);
memcpy(&dy_delta, input_buffer + bytes_read, sizeof(int16_t));
bytes_read += sizeof(int16_t);
// Reconstruct: reverse spatial prediction first
if (i > 0 && (i % temporal_mesh_width) != 0) {
dx_delta += mesh_dx[t][i - 1];
dy_delta += mesh_dy[t][i - 1];
}
// Then reverse temporal prediction
if (t > 0) {
dx_delta += mesh_dx[t - 1][i];
dy_delta += mesh_dy[t - 1][i];
}
mesh_dx[t][i] = dx_delta;
mesh_dy[t][i] = dy_delta;
}
}
return 0;
}
// =============================================================================
// MPEG-Style Motion Estimation and Residual Coding
// =============================================================================
// Bilinear interpolation for sub-pixel motion compensation
// x, y are in pixel coordinates (not 1/4-pixel units)
static float interpolate_subpixel(const float *frame, int width, int height, float x, float y) {
// Clamp input coordinates to valid range
if (x < 0.0f) x = 0.0f;
if (y < 0.0f) y = 0.0f;
if (x >= width - 1) x = width - 1.001f; // Leave tiny margin for float precision
if (y >= height - 1) y = height - 1.001f;
int x0 = (int)x;
int y0 = (int)y;
int x1 = x0 + 1;
int y1 = y0 + 1;
// Double-check bounds (should be safe after clamping above)
if (x1 >= width) x1 = width - 1;
if (y1 >= height) y1 = height - 1;
float fx = x - (float)x0;
float fy = y - (float)y0;
// Bilinear interpolation
float p00 = frame[y0 * width + x0];
float p10 = frame[y0 * width + x1];
float p01 = frame[y1 * width + x0];
float p11 = frame[y1 * width + x1];
float p0 = p00 * (1.0f - fx) + p10 * fx;
float p1 = p01 * (1.0f - fx) + p11 * fx;
return p0 * (1.0f - fy) + p1 * fy;
}
// Block-matching motion estimation with 1/4-pixel precision
// Returns the Sum of Absolute Differences (SAD) for the best match
// Search is centered around predicted MV for spatial coherence
static float block_matching_sad(const float *current, const float *reference,
int width, int height,
int block_x, int block_y, int block_size,
int search_range,
int16_t pred_mv_x, int16_t pred_mv_y,
int16_t *best_mv_x, int16_t *best_mv_y) {
float best_sad = 1e9f;
int best_dx = 0, best_dy = 0;
// Block coordinates in current frame
int block_start_x = block_x * block_size;
int block_start_y = block_y * block_size;
// Convert predicted MV from 1/4-pixel units to full pixels for search center
int pred_dx = pred_mv_x / 4;
int pred_dy = pred_mv_y / 4;
// Full-pixel search centered around prediction
for (int dy = pred_dy - search_range; dy <= pred_dy + search_range; dy++) {
for (int dx = pred_dx - search_range; dx <= pred_dx + search_range; dx++) {
float sad = 0.0f;
// Calculate SAD for this displacement
for (int by = 0; by < block_size; by++) {
for (int bx = 0; bx < block_size; bx++) {
int curr_x = block_start_x + bx;
int curr_y = block_start_y + by;
if (curr_x >= width || curr_y >= height) continue;
int ref_x = curr_x + dx;
int ref_y = curr_y + dy;
// Clamp reference coordinates
if (ref_x < 0) ref_x = 0;
if (ref_y < 0) ref_y = 0;
if (ref_x >= width) ref_x = width - 1;
if (ref_y >= height) ref_y = height - 1;
float curr_val = current[curr_y * width + curr_x];
float ref_val = reference[ref_y * width + ref_x];
sad += fabsf(curr_val - ref_val);
}
}
if (sad < best_sad) {
best_sad = sad;
best_dx = dx;
best_dy = dy;
}
}
}
// Sub-pixel refinement (1/4-pixel precision)
// Search in a 3x3 pattern around the best full-pixel match
for (int qpy = -2; qpy <= 2; qpy++) {
for (int qpx = -2; qpx <= 2; qpx++) {
float dx_subpel = best_dx + qpx * 0.25f;
float dy_subpel = best_dy + qpy * 0.25f;
float sad = 0.0f;
for (int by = 0; by < block_size; by++) {
for (int bx = 0; bx < block_size; bx++) {
int curr_x = block_start_x + bx;
int curr_y = block_start_y + by;
if (curr_x >= width || curr_y >= height) continue;
float ref_x = curr_x + dx_subpel;
float ref_y = curr_y + dy_subpel;
float curr_val = current[curr_y * width + curr_x];
float ref_val = interpolate_subpixel(reference, width, height, ref_x, ref_y);
sad += fabsf(curr_val - ref_val);
}
}
if (sad < best_sad) {
best_sad = sad;
*best_mv_x = (int16_t)roundf(dx_subpel * 4.0f); // Store in 1/4-pixel units
*best_mv_y = (int16_t)roundf(dy_subpel * 4.0f);
}
}
}
// If sub-pixel search didn't improve, use full-pixel result
if (best_sad == 1e9f || (*best_mv_x == 0 && *best_mv_y == 0 && (best_dx != 0 || best_dy != 0))) {
*best_mv_x = best_dx * 4; // Convert to 1/4-pixel units
*best_mv_y = best_dy * 4;
}
return best_sad;
}
// Helper function: compute median of three values (for MV prediction)
static int16_t median3(int16_t a, int16_t b, int16_t c) {
if (a > b) {
if (b > c) return b;
else if (a > c) return c;
else return a;
} else {
if (a > c) return a;
else if (b > c) return c;
else return b;
}
}
// Perform motion estimation for entire frame using dense optical flow
// Fills residual_coding_motion_vectors_x and residual_coding_motion_vectors_y arrays
// Uses OpenCV Farneback optical flow for spatially coherent motion estimation
static void estimate_motion(tav_encoder_t *enc) {
// Use dense optical flow from OpenCV (C++ function)
// This computes flow at every pixel then samples at block centers
// Much more spatially coherent than independent block matching
estimate_optical_flow_motion(
enc->current_frame_y,
enc->residual_coding_reference_frame_y,
enc->width, enc->height,
enc->residual_coding_block_size,
enc->residual_coding_motion_vectors_x,
enc->residual_coding_motion_vectors_y
);
}
// Bidirectional motion estimation for B-frames
// Computes both forward MVs (to previous ref) and backward MVs (to next ref)
static void estimate_motion_bidirectional(tav_encoder_t *enc,
int16_t *fwd_mv_x, int16_t *fwd_mv_y,
int16_t *bwd_mv_x, int16_t *bwd_mv_y) {
// Forward motion: current → previous reference (I or P frame)
estimate_optical_flow_motion(
enc->current_frame_y,
enc->residual_coding_reference_frame_y, // Previous reference
enc->width, enc->height,
enc->residual_coding_block_size,
fwd_mv_x,
fwd_mv_y
);
// Backward motion: current → next reference (P frame)
estimate_optical_flow_motion(
enc->current_frame_y,
enc->next_residual_coding_reference_frame_y, // Next reference (future P-frame)
enc->width, enc->height,
enc->residual_coding_block_size,
bwd_mv_x,
bwd_mv_y
);
}
// Apply motion compensation to a single block (for bidirectional prediction)
// Copies pixels from reference frame to predicted frame using motion vector
static void apply_motion_compensation_to_block(
const float *reference_y, const float *reference_co, const float *reference_cg,
float *predicted_y, float *predicted_co, float *predicted_cg,
int width, int height, int block_size,
int block_x, int block_y,
int16_t mv_x, int16_t mv_y) {
// Convert motion vector from 1/4-pixel units to float pixels
float dx = mv_x / 4.0f;
float dy = mv_y / 4.0f;
// Apply motion compensation to each pixel in the block
for (int y = 0; y < block_size; y++) {
for (int x = 0; x < block_size; x++) {
int curr_x = block_x * block_size + x;
int curr_y = block_y * block_size + y;
// Boundary check
if (curr_x >= width || curr_y >= height) continue;
// Reference position with motion vector
float ref_x = curr_x + dx;
float ref_y = curr_y + dy;
// Get predicted values with sub-pixel interpolation
int pixel_idx = curr_y * width + curr_x;
predicted_y[pixel_idx] = interpolate_subpixel(reference_y, width, height, ref_x, ref_y);
predicted_co[pixel_idx] = interpolate_subpixel(reference_co, width, height, ref_x, ref_y);
predicted_cg[pixel_idx] = interpolate_subpixel(reference_cg, width, height, ref_x, ref_y);
}
}
}
// Generate bidirectional prediction by combining forward and backward predictions
// Uses 50/50 weighting (can be enhanced with adaptive weighting later)
// For B-frames: predicted = (forward_prediction + backward_prediction) / 2
static void generate_bidirectional_prediction(
tav_encoder_t *enc,
const int16_t *fwd_mv_x, const int16_t *fwd_mv_y,
const int16_t *bwd_mv_x, const int16_t *bwd_mv_y,
float *predicted_y, float *predicted_co, float *predicted_cg) {
int width = enc->width;
int height = enc->height;
int residual_coding_num_blocks_x = width / enc->residual_coding_block_size;
int residual_coding_num_blocks_y = height / enc->residual_coding_block_size;
// Allocate temporary buffers for forward and backward predictions
float *fwd_pred_y = malloc(width * height * sizeof(float));
float *fwd_pred_co = malloc(width * height * sizeof(float));
float *fwd_pred_cg = malloc(width * height * sizeof(float));
float *bwd_pred_y = malloc(width * height * sizeof(float));
float *bwd_pred_co = malloc(width * height * sizeof(float));
float *bwd_pred_cg = malloc(width * height * sizeof(float));
if (!fwd_pred_y || !fwd_pred_co || !fwd_pred_cg ||
!bwd_pred_y || !bwd_pred_co || !bwd_pred_cg) {
fprintf(stderr, "Error: Failed to allocate memory for bidirectional prediction\n");
free(fwd_pred_y); free(fwd_pred_co); free(fwd_pred_cg);
free(bwd_pred_y); free(bwd_pred_co); free(bwd_pred_cg);
return;
}
// Generate forward prediction: motion-compensated from previous reference
for (int by = 0; by < residual_coding_num_blocks_y; by++) {
for (int bx = 0; bx < residual_coding_num_blocks_x; bx++) {
int block_idx = by * residual_coding_num_blocks_x + bx;
int16_t mv_x = fwd_mv_x[block_idx];
int16_t mv_y = fwd_mv_y[block_idx];
// Apply motion compensation to this block using previous reference
apply_motion_compensation_to_block(
enc->residual_coding_reference_frame_y, enc->residual_coding_reference_frame_co, enc->residual_coding_reference_frame_cg,
fwd_pred_y, fwd_pred_co, fwd_pred_cg,
width, height, enc->residual_coding_block_size,
bx, by, mv_x, mv_y
);
}
}
// Generate backward prediction: motion-compensated from next reference
for (int by = 0; by < residual_coding_num_blocks_y; by++) {
for (int bx = 0; bx < residual_coding_num_blocks_x; bx++) {
int block_idx = by * residual_coding_num_blocks_x + bx;
int16_t mv_x = bwd_mv_x[block_idx];
int16_t mv_y = bwd_mv_y[block_idx];
// Apply motion compensation to this block using next reference
apply_motion_compensation_to_block(
enc->next_residual_coding_reference_frame_y, enc->next_residual_coding_reference_frame_co, enc->next_residual_coding_reference_frame_cg,
bwd_pred_y, bwd_pred_co, bwd_pred_cg,
width, height, enc->residual_coding_block_size,
bx, by, mv_x, mv_y
);
}
}
// Combine predictions with 50/50 weighting
for (int i = 0; i < width * height; i++) {
predicted_y[i] = (fwd_pred_y[i] + bwd_pred_y[i]) / 2.0f;
predicted_co[i] = (fwd_pred_co[i] + bwd_pred_co[i]) / 2.0f;
predicted_cg[i] = (fwd_pred_cg[i] + bwd_pred_cg[i]) / 2.0f;
}
// Free temporary buffers
free(fwd_pred_y); free(fwd_pred_co); free(fwd_pred_cg);
free(bwd_pred_y); free(bwd_pred_co); free(bwd_pred_cg);
}
// Spatial motion vector prediction with differential coding
// Predicts each block's MV from neighbors (left, top, top-right) using median
// Converts absolute MVs to differential MVs for better compression
// This enforces spatial coherence and is standard MPEG practice
static void apply_mv_prediction(int16_t *mvs_x, int16_t *mvs_y,
int residual_coding_num_blocks_x, int residual_coding_num_blocks_y) {
// We'll store the original MVs temporarily
int total_blocks = residual_coding_num_blocks_x * residual_coding_num_blocks_y;
int16_t *orig_mvs_x = malloc(total_blocks * sizeof(int16_t));
int16_t *orig_mvs_y = malloc(total_blocks * sizeof(int16_t));
if (!orig_mvs_x || !orig_mvs_y) {
fprintf(stderr, "Error: Failed to allocate memory for MV prediction\n");
free(orig_mvs_x);
free(orig_mvs_y);
return;
}
// Copy original MVs
memcpy(orig_mvs_x, mvs_x, total_blocks * sizeof(int16_t));
memcpy(orig_mvs_y, mvs_y, total_blocks * sizeof(int16_t));
// Process each block in raster scan order
for (int by = 0; by < residual_coding_num_blocks_y; by++) {
for (int bx = 0; bx < residual_coding_num_blocks_x; bx++) {
int block_idx = by * residual_coding_num_blocks_x + bx;
// Get original MV for this block
int16_t mv_x = orig_mvs_x[block_idx];
int16_t mv_y = orig_mvs_y[block_idx];
// Predict MV from spatial neighbors using median
int16_t pred_x = 0, pred_y = 0;
// Get neighbor indices (if they exist)
int has_left = (bx > 0);
int has_top = (by > 0);
int has_top_right = (bx < residual_coding_num_blocks_x - 1 && by > 0);
int left_idx = by * residual_coding_num_blocks_x + (bx - 1);
int top_idx = (by - 1) * residual_coding_num_blocks_x + bx;
int top_right_idx = (by - 1) * residual_coding_num_blocks_x + (bx + 1);
// Standard MPEG median prediction
if (has_left && has_top && has_top_right) {
// All three neighbors available: use median
pred_x = median3(orig_mvs_x[left_idx],
orig_mvs_x[top_idx],
orig_mvs_x[top_right_idx]);
pred_y = median3(orig_mvs_y[left_idx],
orig_mvs_y[top_idx],
orig_mvs_y[top_right_idx]);
} else if (has_left && has_top) {
// Left and top available: use average
pred_x = (orig_mvs_x[left_idx] + orig_mvs_x[top_idx]) / 2;
pred_y = (orig_mvs_y[left_idx] + orig_mvs_y[top_idx]) / 2;
} else if (has_left) {
// Only left available
pred_x = orig_mvs_x[left_idx];
pred_y = orig_mvs_y[left_idx];
} else if (has_top) {
// Only top available
pred_x = orig_mvs_x[top_idx];
pred_y = orig_mvs_y[top_idx];
}
// else: no neighbors, prediction remains (0, 0)
// Store differential MV = actual - predicted
mvs_x[block_idx] = mv_x - pred_x;
mvs_y[block_idx] = mv_y - pred_y;
}
}
free(orig_mvs_x);
free(orig_mvs_y);
}
// Generate motion-compensated prediction for a single channel
// Uses motion vectors to copy blocks from reference frame with sub-pixel accuracy
static void generate_prediction_channel(const float *reference, float *predicted,
const int16_t *mvs_x, const int16_t *mvs_y,
int width, int height,
int residual_coding_num_blocks_x, int residual_coding_num_blocks_y,
int block_size) {
for (int by = 0; by < residual_coding_num_blocks_y; by++) {
for (int bx = 0; bx < residual_coding_num_blocks_x; bx++) {
int block_idx = by * residual_coding_num_blocks_x + bx;
int16_t mv_x = mvs_x[block_idx]; // In 1/4-pixel units
int16_t mv_y = mvs_y[block_idx]; // In 1/4-pixel units
// Convert to float pixels
float dx = mv_x / 4.0f;
float dy = mv_y / 4.0f;
// Block coordinates
int block_start_x = bx * block_size;
int block_start_y = by * block_size;
// Copy block with motion compensation
for (int y = 0; y < block_size; y++) {
for (int x = 0; x < block_size; x++) {
int curr_x = block_start_x + x;
int curr_y = block_start_y + y;
// Skip if outside frame boundary
if (curr_x >= width || curr_y >= height) continue;
// Reference position with motion vector
float ref_x = curr_x + dx;
float ref_y = curr_y + dy;
// Get predicted value with sub-pixel interpolation
float pred_val = interpolate_subpixel(reference, width, height, ref_x, ref_y);
predicted[curr_y * width + curr_x] = pred_val;
}
}
}
}
}
// Generate motion-compensated prediction for all channels
static void generate_prediction(tav_encoder_t *enc) {
generate_prediction_channel(enc->residual_coding_reference_frame_y, enc->residual_coding_predicted_frame_y,
enc->residual_coding_motion_vectors_x, enc->residual_coding_motion_vectors_y,
enc->width, enc->height,
enc->residual_coding_num_blocks_x, enc->residual_coding_num_blocks_y,
enc->residual_coding_block_size);
generate_prediction_channel(enc->residual_coding_reference_frame_co, enc->residual_coding_predicted_frame_co,
enc->residual_coding_motion_vectors_x, enc->residual_coding_motion_vectors_y,
enc->width, enc->height,
enc->residual_coding_num_blocks_x, enc->residual_coding_num_blocks_y,
enc->residual_coding_block_size);
generate_prediction_channel(enc->residual_coding_reference_frame_cg, enc->residual_coding_predicted_frame_cg,
enc->residual_coding_motion_vectors_x, enc->residual_coding_motion_vectors_y,
enc->width, enc->height,
enc->residual_coding_num_blocks_x, enc->residual_coding_num_blocks_y,
enc->residual_coding_block_size);
}
// Compute residual = current - predicted for all channels
static void compute_residual(tav_encoder_t *enc) {
size_t frame_size = enc->width * enc->height;
for (size_t i = 0; i < frame_size; i++) {
enc->residual_coding_residual_frame_y[i] = enc->current_frame_y[i] - enc->residual_coding_predicted_frame_y[i];
enc->residual_coding_residual_frame_co[i] = enc->current_frame_co[i] - enc->residual_coding_predicted_frame_co[i];
enc->residual_coding_residual_frame_cg[i] = enc->current_frame_cg[i] - enc->residual_coding_predicted_frame_cg[i];
}
}
// Detect skip blocks (small motion + low residual energy)
// Skip blocks don't encode residuals, saving bits in static regions
static int detect_residual_coding_skip_blocks(tav_encoder_t *enc) {
int skip_count = 0;
// Thresholds (tunable parameters)
const float MV_THRESHOLD = 2.0f; // 0.5 pixels in 1/4-pixel units
const float ENERGY_THRESHOLD = 50.0f; // Sum of squared residuals per block
for (int by = 0; by < enc->residual_coding_num_blocks_y; by++) {
for (int bx = 0; bx < enc->residual_coding_num_blocks_x; bx++) {
int block_idx = by * enc->residual_coding_num_blocks_x + bx;
// Check motion vector magnitude
int16_t mv_x = enc->residual_coding_motion_vectors_x[block_idx];
int16_t mv_y = enc->residual_coding_motion_vectors_y[block_idx];
float mv_mag = sqrtf((mv_x * mv_x + mv_y * mv_y) / 16.0f); // Convert from 1/4-pixel units
// Check residual energy for this block
float energy = 0.0f;
int block_start_x = bx * enc->residual_coding_block_size;
int block_start_y = by * enc->residual_coding_block_size;
for (int y = 0; y < enc->residual_coding_block_size; y++) {
for (int x = 0; x < enc->residual_coding_block_size; x++) {
int px = block_start_x + x;
int py = block_start_y + y;
if (px >= enc->width || py >= enc->height) continue;
int idx = py * enc->width + px;
float res_y = enc->residual_coding_residual_frame_y[idx];
float res_co = enc->residual_coding_residual_frame_co[idx];
float res_cg = enc->residual_coding_residual_frame_cg[idx];
energy += res_y * res_y + res_co * res_co + res_cg * res_cg;
}
}
// Mark as skip if both conditions met
if (mv_mag < MV_THRESHOLD && energy < ENERGY_THRESHOLD) {
enc->residual_coding_skip_blocks[block_idx] = 1;
skip_count++;
// Zero out residuals for this block (won't be encoded after DWT)
for (int y = 0; y < enc->residual_coding_block_size; y++) {
for (int x = 0; x < enc->residual_coding_block_size; x++) {
int px = block_start_x + x;
int py = block_start_y + y;
if (px >= enc->width || py >= enc->height) continue;
int idx = py * enc->width + px;
enc->residual_coding_residual_frame_y[idx] = 0.0f;
enc->residual_coding_residual_frame_co[idx] = 0.0f;
enc->residual_coding_residual_frame_cg[idx] = 0.0f;
}
}
} else {
enc->residual_coding_skip_blocks[block_idx] = 0;
}
}
}
return skip_count;
}
// Update reference frame (store current frame for next P-frame)
static void update_reference_frame(tav_encoder_t *enc) {
size_t frame_size = enc->width * enc->height;
memcpy(enc->residual_coding_reference_frame_y, enc->current_frame_y, frame_size * sizeof(float));
memcpy(enc->residual_coding_reference_frame_co, enc->current_frame_co, frame_size * sizeof(float));
memcpy(enc->residual_coding_reference_frame_cg, enc->current_frame_cg, frame_size * sizeof(float));
enc->residual_coding_reference_frame_allocated = 1;
}
// ===========================
// B-Frame Buffering Functions
// ===========================
// Allocate lookahead buffer for B-frame encoding
// Buffer size = M+1 (M B-frames + 1 next reference frame)
static int allocate_lookahead_buffer(tav_encoder_t *enc) {
if (!enc->residual_coding_enable_bframes || enc->residual_coding_bframe_count == 0) {
return 0; // B-frames disabled, no buffer needed
}
// Capacity = M B-frames + 1 reference frame
enc->residual_coding_lookahead_buffer_capacity = enc->residual_coding_bframe_count + 1;
size_t frame_size = enc->width * enc->height;
// Allocate buffer arrays
enc->residual_coding_lookahead_buffer_y = calloc(enc->residual_coding_lookahead_buffer_capacity, sizeof(float*));
enc->residual_coding_lookahead_buffer_co = calloc(enc->residual_coding_lookahead_buffer_capacity, sizeof(float*));
enc->residual_coding_lookahead_buffer_cg = calloc(enc->residual_coding_lookahead_buffer_capacity, sizeof(float*));
enc->residual_coding_lookahead_buffer_display_index = calloc(enc->residual_coding_lookahead_buffer_capacity, sizeof(int));
if (!enc->residual_coding_lookahead_buffer_y || !enc->residual_coding_lookahead_buffer_co ||
!enc->residual_coding_lookahead_buffer_cg || !enc->residual_coding_lookahead_buffer_display_index) {
fprintf(stderr, "Error: Failed to allocate lookahead buffer arrays\n");
return -1;
}
// Allocate individual frame buffers
for (int i = 0; i < enc->residual_coding_lookahead_buffer_capacity; i++) {
enc->residual_coding_lookahead_buffer_y[i] = malloc(frame_size * sizeof(float));
enc->residual_coding_lookahead_buffer_co[i] = malloc(frame_size * sizeof(float));
enc->residual_coding_lookahead_buffer_cg[i] = malloc(frame_size * sizeof(float));
if (!enc->residual_coding_lookahead_buffer_y[i] || !enc->residual_coding_lookahead_buffer_co[i] ||
!enc->residual_coding_lookahead_buffer_cg[i]) {
fprintf(stderr, "Error: Failed to allocate lookahead buffer frame %d\n", i);
return -1;
}
}
enc->residual_coding_lookahead_buffer_count = 0;
return 0;
}
// Free lookahead buffer
static void free_lookahead_buffer(tav_encoder_t *enc) {
if (!enc->residual_coding_lookahead_buffer_y) return;
for (int i = 0; i < enc->residual_coding_lookahead_buffer_capacity; i++) {
free(enc->residual_coding_lookahead_buffer_y[i]);
free(enc->residual_coding_lookahead_buffer_co[i]);
free(enc->residual_coding_lookahead_buffer_cg[i]);
}
free(enc->residual_coding_lookahead_buffer_y);
free(enc->residual_coding_lookahead_buffer_co);
free(enc->residual_coding_lookahead_buffer_cg);
free(enc->residual_coding_lookahead_buffer_display_index);
enc->residual_coding_lookahead_buffer_y = NULL;
enc->residual_coding_lookahead_buffer_co = NULL;
enc->residual_coding_lookahead_buffer_cg = NULL;
enc->residual_coding_lookahead_buffer_display_index = NULL;
enc->residual_coding_lookahead_buffer_capacity = 0;
enc->residual_coding_lookahead_buffer_count = 0;
}
// Add current frame to lookahead buffer
// Returns 0 if buffer not full yet, 1 if buffer is now full and ready to encode
static int add_frame_to_buffer(tav_encoder_t *enc, int display_index) {
if (!enc->residual_coding_enable_bframes || enc->residual_coding_lookahead_buffer_capacity == 0) {
return 1; // No buffering, encode immediately
}
if (enc->residual_coding_lookahead_buffer_count >= enc->residual_coding_lookahead_buffer_capacity) {
fprintf(stderr, "Error: Lookahead buffer overflow\n");
return -1;
}
// Copy current frame to buffer
size_t frame_size = enc->width * enc->height;
int buf_idx = enc->residual_coding_lookahead_buffer_count;
memcpy(enc->residual_coding_lookahead_buffer_y[buf_idx], enc->current_frame_y, frame_size * sizeof(float));
memcpy(enc->residual_coding_lookahead_buffer_co[buf_idx], enc->current_frame_co, frame_size * sizeof(float));
memcpy(enc->residual_coding_lookahead_buffer_cg[buf_idx], enc->current_frame_cg, frame_size * sizeof(float));
enc->residual_coding_lookahead_buffer_display_index[buf_idx] = display_index;
enc->residual_coding_lookahead_buffer_count++;
// Return 1 if buffer is full (ready to start encoding)
return (enc->residual_coding_lookahead_buffer_count >= enc->residual_coding_lookahead_buffer_capacity) ? 1 : 0;
}
// Get frame from buffer by buffer index (not display index)
// Loads the frame into enc->current_frame_* buffers
static void load_frame_from_buffer(tav_encoder_t *enc, int buffer_index) {
if (buffer_index < 0 || buffer_index >= enc->residual_coding_lookahead_buffer_count) {
fprintf(stderr, "Error: Invalid buffer index %d (count=%d)\n",
buffer_index, enc->residual_coding_lookahead_buffer_count);
return;
}
size_t frame_size = enc->width * enc->height;
memcpy(enc->current_frame_y, enc->residual_coding_lookahead_buffer_y[buffer_index], frame_size * sizeof(float));
memcpy(enc->current_frame_co, enc->residual_coding_lookahead_buffer_co[buffer_index], frame_size * sizeof(float));
memcpy(enc->current_frame_cg, enc->residual_coding_lookahead_buffer_cg[buffer_index], frame_size * sizeof(float));
}
// Shift buffer contents (remove first frame, shift others down)
// Used after encoding a group of frames to make room for new frames
static void shift_buffer(tav_encoder_t *enc, int num_frames_to_remove) {
if (num_frames_to_remove <= 0 || num_frames_to_remove > enc->residual_coding_lookahead_buffer_count) {
return;
}
size_t frame_size = enc->width * enc->height;
// Shift frames down
for (int i = num_frames_to_remove; i < enc->residual_coding_lookahead_buffer_count; i++) {
int src_idx = i;
int dst_idx = i - num_frames_to_remove;
memcpy(enc->residual_coding_lookahead_buffer_y[dst_idx], enc->residual_coding_lookahead_buffer_y[src_idx], frame_size * sizeof(float));
memcpy(enc->residual_coding_lookahead_buffer_co[dst_idx], enc->residual_coding_lookahead_buffer_co[src_idx], frame_size * sizeof(float));
memcpy(enc->residual_coding_lookahead_buffer_cg[dst_idx], enc->residual_coding_lookahead_buffer_cg[src_idx], frame_size * sizeof(float));
enc->residual_coding_lookahead_buffer_display_index[dst_idx] = enc->residual_coding_lookahead_buffer_display_index[src_idx];
}
enc->residual_coding_lookahead_buffer_count -= num_frames_to_remove;
}
// ===========================
// P-Frame and B-Frame Encoding
// ===========================
// Encode and write P-frame with MPEG-style residual coding (packet type 0x14)
// Returns total packet size (including header and compressed data)
static size_t encode_pframe_residual(tav_encoder_t *enc, int qY) {
// Step 1: Motion estimation
estimate_motion(enc);
// Step 2: Generate motion-compensated prediction
generate_prediction(enc);
// Step 3: Compute residual
compute_residual(enc);
// Step 3.5: Detect skip blocks (small motion + low energy)
// Zeros out residuals for skip blocks to save bits
int skip_count = detect_residual_coding_skip_blocks(enc);
// Optional: Print skip statistics every N frames
if (enc->verbose && enc->frame_count % 30 == 0) {
int total_blocks = enc->residual_coding_num_blocks_x * enc->residual_coding_num_blocks_y;
fprintf(stderr, "Frame %d: %d/%d blocks skipped (%.1f%%)\n",
enc->frame_count, skip_count, total_blocks,
100.0f * skip_count / total_blocks);
}
// Step 4: Apply DWT to residual (monoblock mode only for now)
if (!enc->monoblock) {
fprintf(stderr, "Error: Residual coding currently requires monoblock mode\n");
return 0;
}
size_t frame_size = enc->width * enc->height;
// Create temporary buffers for DWT-transformed residuals
float *residual_y_dwt = malloc(frame_size * sizeof(float));
float *residual_co_dwt = malloc(frame_size * sizeof(float));
float *residual_cg_dwt = malloc(frame_size * sizeof(float));
memcpy(residual_y_dwt, enc->residual_coding_residual_frame_y, frame_size * sizeof(float));
memcpy(residual_co_dwt, enc->residual_coding_residual_frame_co, frame_size * sizeof(float));
memcpy(residual_cg_dwt, enc->residual_coding_residual_frame_cg, frame_size * sizeof(float));
// Apply 2D DWT to residuals
dwt_2d_forward_flexible(residual_y_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_co_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_cg_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
// Step 5: Quantize residual coefficients (skip for EZBC - it handles quantization implicitly)
int16_t *quantised_y = enc->reusable_quantised_y;
int16_t *quantised_co = enc->reusable_quantised_co;
int16_t *quantised_cg = enc->reusable_quantised_cg;
if (enc->enable_ezbc) {
// EZBC mode: Quantize with perceptual weighting but no normalization (division by quantizer)
// EZBC will compress by encoding only significant bitplanes
fprintf(stderr, "[EZBC-QUANT-PFRAME] Using perceptual quantization without normalization\n");
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, residual_y_dwt, quantised_y, frame_size,
qY, enc->width, enc->height,
enc->decomp_levels, 0, 0);
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, residual_co_dwt, quantised_co, frame_size,
enc->quantiser_co, enc->width, enc->height,
enc->decomp_levels, 1, 0);
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, residual_cg_dwt, quantised_cg, frame_size,
enc->quantiser_cg, enc->width, enc->height,
enc->decomp_levels, 1, 0);
// Print max abs for debug
int max_y = 0, max_co = 0, max_cg = 0;
for (int i = 0; i < frame_size; i++) {
if (abs(quantised_y[i]) > max_y) max_y = abs(quantised_y[i]);
if (abs(quantised_co[i]) > max_co) max_co = abs(quantised_co[i]);
if (abs(quantised_cg[i]) > max_cg) max_cg = abs(quantised_cg[i]);
}
fprintf(stderr, "[EZBC-QUANT-PFRAME] Quantized coeff max: Y=%d, Co=%d, Cg=%d\n", max_y, max_co, max_cg);
} else {
// Twobit-map mode: Use traditional quantization
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_y_dwt, quantised_y, frame_size,
qY, enc->width, enc->height,
enc->decomp_levels, 0, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_co_dwt, quantised_co, frame_size,
enc->quantiser_co, enc->width, enc->height,
enc->decomp_levels, 1, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_cg_dwt, quantised_cg, frame_size,
enc->quantiser_cg, enc->width, enc->height,
enc->decomp_levels, 1, 0);
}
// Step 6: Preprocess coefficients (significance map compression)
int total_coeffs = frame_size * 3; // Y + Co + Cg
uint8_t *preprocessed = malloc(total_coeffs * sizeof(int16_t) + 1024); // Extra space for map
size_t preprocessed_size = preprocess_coefficients_variable_layout(enc->enable_ezbc, enc->width, enc->height,
quantised_y, quantised_co, quantised_cg,
NULL, frame_size, enc->channel_layout,
preprocessed);
// Step 7: Compress preprocessed coefficients with Zstd
size_t compressed_bound = ZSTD_compressBound(preprocessed_size);
uint8_t *compressed_coeffs = malloc(compressed_bound);
size_t compressed_size = ZSTD_compressCCtx(enc->zstd_ctx, compressed_coeffs, compressed_bound,
preprocessed, preprocessed_size, enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: Zstd compression failed for P-frame residual\n");
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
return 0;
}
// Step 7.5: Apply spatial MV prediction to convert to differential MVs
// This must be done AFTER prediction but BEFORE writing to file
// Improves compression and enforces spatial coherence
apply_mv_prediction(enc->residual_coding_motion_vectors_x, enc->residual_coding_motion_vectors_y,
enc->residual_coding_num_blocks_x, enc->residual_coding_num_blocks_y);
// Step 8: Write P-frame packet
// Packet format: [type=0x14][num_blocks:uint16][mvs_x][mvs_y][compressed_size:uint32][compressed_data]
// Note: MVs are now differential (predicted from neighbors)
uint8_t packet_type = TAV_PACKET_PFRAME_RESIDUAL;
int total_blocks = enc->residual_coding_num_blocks_x * enc->residual_coding_num_blocks_y;
uint16_t num_blocks = (uint16_t)total_blocks;
uint32_t compressed_size_u32 = (uint32_t)compressed_size;
// Write packet header
fwrite(&packet_type, 1, 1, enc->output_fp);
fwrite(&num_blocks, sizeof(uint16_t), 1, enc->output_fp);
// Write motion vectors
fwrite(enc->residual_coding_motion_vectors_x, sizeof(int16_t), total_blocks, enc->output_fp);
fwrite(enc->residual_coding_motion_vectors_y, sizeof(int16_t), total_blocks, enc->output_fp);
// Write compressed size and data
fwrite(&compressed_size_u32, sizeof(uint32_t), 1, enc->output_fp);
fwrite(compressed_coeffs, 1, compressed_size, enc->output_fp);
// Calculate total packet size
size_t packet_size = 1 + sizeof(uint16_t) + (total_blocks * 2 * sizeof(int16_t)) +
sizeof(uint32_t) + compressed_size;
// Cleanup
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
if (enc->verbose) {
printf(" P-frame: %d blocks, %d MVs, residual: %zu → %zu bytes (%.1f%%)\n",
total_blocks, total_blocks * 2, preprocessed_size, compressed_size,
(compressed_size * 100.0f) / preprocessed_size);
}
return packet_size;
}
// Encode and write P-frame with adaptive quad-tree blocks (packet type 0x16)
// Returns total packet size (including header and compressed data)
static size_t encode_pframe_adaptive(tav_encoder_t *enc, int qY) {
int saved_block_size = enc->residual_coding_block_size;
// Save original MV arrays
int16_t *orig_mv_x = enc->residual_coding_motion_vectors_x;
int16_t *orig_mv_y = enc->residual_coding_motion_vectors_y;
int orig_blocks_x = enc->residual_coding_num_blocks_x;
int orig_blocks_y = enc->residual_coding_num_blocks_y;
int16_t *fine_mv_x = NULL;
int16_t *fine_mv_y = NULL;
int fine_blocks_x = 0;
int fine_blocks_y = 0;
#if FINE_GRAINED_OPTICAL_FLOW
// === BOTTOM-UP APPROACH: Fine-grained optical flow + merging ===
// Step 1: Motion estimation at min block size (4×4)
enc->residual_coding_block_size = enc->residual_coding_min_block_size;
fine_blocks_x = (enc->width + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
fine_blocks_y = (enc->height + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
int fine_total_blocks = fine_blocks_x * fine_blocks_y;
fine_mv_x = malloc(fine_total_blocks * sizeof(int16_t));
fine_mv_y = malloc(fine_total_blocks * sizeof(int16_t));
enc->residual_coding_motion_vectors_x = fine_mv_x;
enc->residual_coding_motion_vectors_y = fine_mv_y;
enc->residual_coding_num_blocks_x = fine_blocks_x;
enc->residual_coding_num_blocks_y = fine_blocks_y;
estimate_motion(enc);
// Step 2-3: Generate prediction and compute residual using fine-grained MVs
generate_prediction(enc);
compute_residual(enc);
#else
// === TOP-DOWN APPROACH: Coarse optical flow + variance-based splitting ===
// Step 1: Motion estimation at max block size (64×64)
enc->residual_coding_block_size = enc->residual_coding_max_block_size;
int max_blocks_x = (enc->width + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int max_blocks_y = (enc->height + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int max_total_blocks = max_blocks_x * max_blocks_y;
int16_t *temp_mv_x = malloc(max_total_blocks * sizeof(int16_t));
int16_t *temp_mv_y = malloc(max_total_blocks * sizeof(int16_t));
enc->residual_coding_motion_vectors_x = temp_mv_x;
enc->residual_coding_motion_vectors_y = temp_mv_y;
enc->residual_coding_num_blocks_x = max_blocks_x;
enc->residual_coding_num_blocks_y = max_blocks_y;
estimate_motion(enc);
// Step 2-3: Generate prediction and compute residual using coarse MVs
generate_prediction(enc);
compute_residual(enc);
#endif
// Step 4: Build quad-tree forest
int num_tree_cols = (enc->width + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int num_tree_rows = (enc->height + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int total_trees = num_tree_cols * num_tree_rows;
quad_tree_node_t **tree_forest = malloc(total_trees * sizeof(quad_tree_node_t*));
for (int ty = 0; ty < num_tree_rows; ty++) {
for (int tx = 0; tx < num_tree_cols; tx++) {
int tree_idx = ty * num_tree_cols + tx;
int x = tx * enc->residual_coding_max_block_size;
int y = ty * enc->residual_coding_max_block_size;
#if FINE_GRAINED_OPTICAL_FLOW
// Bottom-up: Build tree by merging fine-grained blocks
tree_forest[tree_idx] = build_quad_tree_bottom_up(
fine_mv_x, fine_mv_y,
enc->residual_coding_residual_frame_y,
enc->residual_coding_residual_frame_co,
enc->residual_coding_residual_frame_cg,
enc->width, enc->height,
x, y, enc->residual_coding_max_block_size,
enc->residual_coding_min_block_size, enc->residual_coding_max_block_size,
fine_blocks_x
);
#else
// Top-down: Build tree by splitting coarse blocks based on variance
int16_t mv_x = enc->residual_coding_motion_vectors_x[tree_idx];
int16_t mv_y = enc->residual_coding_motion_vectors_y[tree_idx];
// Detect if this is a skip block
float mv_mag = sqrtf((mv_x * mv_x + mv_y * mv_y) / 16.0f);
float energy = 0.0f;
for (int by = 0; by < enc->residual_coding_max_block_size && y + by < enc->height; by++) {
for (int bx = 0; bx < enc->residual_coding_max_block_size && x + bx < enc->width; bx++) {
int px = x + bx;
int py = y + by;
float r_y = enc->residual_coding_residual_frame_y[py * enc->width + px];
float r_co = enc->residual_coding_residual_frame_co[py * enc->width + px];
float r_cg = enc->residual_coding_residual_frame_cg[py * enc->width + px];
energy += r_y * r_y + r_co * r_co + r_cg * r_cg;
}
}
int is_skip = (mv_mag < 0.5f && energy < 50.0f * enc->residual_coding_max_block_size * enc->residual_coding_max_block_size / (16 * 16));
tree_forest[tree_idx] = build_quad_tree(
enc->current_frame_y,
enc->residual_coding_reference_frame_y,
enc->residual_coding_residual_frame_y,
enc->residual_coding_residual_frame_co,
enc->residual_coding_residual_frame_cg,
enc->width, enc->height,
x, y, enc->residual_coding_max_block_size,
enc->residual_coding_min_block_size,
mv_x, mv_y,
is_skip,
0 // Disable per-block motion refinement
);
#endif
}
}
// Step 4.5: Recompute residuals using refined motion vectors from quad-tree
// This gives us better residuals that compress more efficiently
for (int i = 0; i < total_trees; i++) {
recompute_residuals_from_tree(tree_forest[i],
enc->current_frame_y, enc->current_frame_co, enc->current_frame_cg,
enc->residual_coding_reference_frame_y, enc->residual_coding_reference_frame_co, enc->residual_coding_reference_frame_cg,
enc->residual_coding_residual_frame_y, enc->residual_coding_residual_frame_co, enc->residual_coding_residual_frame_cg,
enc->width, enc->height);
}
// Step 4.75: Spatial MV prediction (DISABLED - degrades compression)
// Differential MV coding doesn't help because:
// 1. Too little MV data for Zstd to exploit patterns (only 63 trees/frame)
// 2. Optical flow produces smooth absolute MVs that compress well already
// 3. Differential prediction can introduce noise if neighbors aren't perfect predictors
// Leaving code in place for future experimentation with entropy coding
#if 0
int mv_blocks_x = (enc->width + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
int mv_blocks_y = (enc->height + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
int16_t *mv_map_x = malloc(mv_blocks_x * mv_blocks_y * sizeof(int16_t));
int16_t *mv_map_y = malloc(mv_blocks_x * mv_blocks_y * sizeof(int16_t));
build_mv_map_from_forest(tree_forest, num_tree_cols, num_tree_rows,
enc->residual_coding_max_block_size, enc->residual_coding_min_block_size,
enc->width, enc->height,
mv_map_x, mv_map_y);
for (int i = 0; i < total_trees; i++) {
apply_spatial_mv_prediction_to_tree(tree_forest[i], enc->residual_coding_min_block_size, mv_blocks_x, mv_map_x, mv_map_y);
}
free(mv_map_x);
free(mv_map_y);
#endif
// Step 5: Serialize all quad-trees (now with differential MVs)
// Estimate buffer size: worst case is all leaf nodes at min size
size_t max_serialized_size = total_trees * 10000; // Conservative estimate
uint8_t *serialized_trees = malloc(max_serialized_size);
size_t total_serialized = 0;
for (int i = 0; i < total_trees; i++) {
size_t tree_size = serialize_quad_tree(tree_forest[i], serialized_trees + total_serialized,
max_serialized_size - total_serialized);
if (tree_size == 0) {
fprintf(stderr, "Error: Failed to serialize quad-tree %d\n", i);
// Cleanup and return error
for (int j = 0; j < total_trees; j++) {
free_quad_tree(tree_forest[j]);
}
free(tree_forest);
#if FINE_GRAINED_OPTICAL_FLOW
free(fine_mv_x);
free(fine_mv_y);
#else
free(temp_mv_x);
free(temp_mv_y);
#endif
free(serialized_trees);
enc->residual_coding_block_size = saved_block_size;
enc->residual_coding_motion_vectors_x = orig_mv_x;
enc->residual_coding_motion_vectors_y = orig_mv_y;
enc->residual_coding_num_blocks_x = orig_blocks_x;
enc->residual_coding_num_blocks_y = orig_blocks_y;
return 0;
}
total_serialized += tree_size;
}
// Step 6: Apply DWT to residual (same as fixed blocks)
size_t frame_size = enc->width * enc->height;
float *residual_y_dwt = malloc(frame_size * sizeof(float));
float *residual_co_dwt = malloc(frame_size * sizeof(float));
float *residual_cg_dwt = malloc(frame_size * sizeof(float));
memcpy(residual_y_dwt, enc->residual_coding_residual_frame_y, frame_size * sizeof(float));
memcpy(residual_co_dwt, enc->residual_coding_residual_frame_co, frame_size * sizeof(float));
memcpy(residual_cg_dwt, enc->residual_coding_residual_frame_cg, frame_size * sizeof(float));
dwt_2d_forward_flexible(residual_y_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_co_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_cg_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
// Step 7: Quantize residual coefficients
int16_t *quantised_y = enc->reusable_quantised_y;
int16_t *quantised_co = enc->reusable_quantised_co;
int16_t *quantised_cg = enc->reusable_quantised_cg;
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_y_dwt, quantised_y, frame_size,
qY, enc->width, enc->height,
enc->decomp_levels, 0, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_co_dwt, quantised_co, frame_size,
enc->quantiser_co, enc->width, enc->height,
enc->decomp_levels, 1, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_cg_dwt, quantised_cg, frame_size,
enc->quantiser_cg, enc->width, enc->height,
enc->decomp_levels, 1, 0);
// Step 8: Preprocess coefficients
int total_coeffs = frame_size * 3;
uint8_t *preprocessed = malloc(total_coeffs * sizeof(int16_t) + 1024);
size_t preprocessed_size = preprocess_coefficients_variable_layout(enc->enable_ezbc, enc->width, enc->height,
quantised_y, quantised_co, quantised_cg,
NULL, frame_size, enc->channel_layout,
preprocessed);
// Step 9: Compress preprocessed coefficients
size_t compressed_bound = ZSTD_compressBound(preprocessed_size);
uint8_t *compressed_coeffs = malloc(compressed_bound);
size_t compressed_size = ZSTD_compressCCtx(enc->zstd_ctx, compressed_coeffs, compressed_bound,
preprocessed, preprocessed_size, enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: Zstd compression failed for adaptive P-frame\n");
// Cleanup
for (int i = 0; i < total_trees; i++) {
free_quad_tree(tree_forest[i]);
}
free(tree_forest);
#if FINE_GRAINED_OPTICAL_FLOW
free(fine_mv_x);
free(fine_mv_y);
#else
free(temp_mv_x);
free(temp_mv_y);
#endif
free(serialized_trees);
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
enc->residual_coding_block_size = saved_block_size;
enc->residual_coding_motion_vectors_x = orig_mv_x;
enc->residual_coding_motion_vectors_y = orig_mv_y;
enc->residual_coding_num_blocks_x = orig_blocks_x;
enc->residual_coding_num_blocks_y = orig_blocks_y;
return 0;
}
// Step 10: Write P-frame adaptive packet
// Packet format: [type=0x16][num_trees:uint16][tree_data_size:uint32][tree_data][compressed_size:uint32][compressed_data]
uint8_t packet_type = TAV_PACKET_PFRAME_ADAPTIVE;
uint16_t num_trees_u16 = (uint16_t)total_trees;
uint32_t tree_data_size = (uint32_t)total_serialized;
uint32_t compressed_size_u32 = (uint32_t)compressed_size;
fwrite(&packet_type, 1, 1, enc->output_fp);
fwrite(&num_trees_u16, sizeof(uint16_t), 1, enc->output_fp);
fwrite(&tree_data_size, sizeof(uint32_t), 1, enc->output_fp);
fwrite(serialized_trees, 1, total_serialized, enc->output_fp);
fwrite(&compressed_size_u32, sizeof(uint32_t), 1, enc->output_fp);
fwrite(compressed_coeffs, 1, compressed_size, enc->output_fp);
size_t packet_size = 1 + sizeof(uint16_t) + sizeof(uint32_t) + total_serialized +
sizeof(uint32_t) + compressed_size;
// Cleanup
for (int i = 0; i < total_trees; i++) {
free_quad_tree(tree_forest[i]);
}
free(tree_forest);
#if FINE_GRAINED_OPTICAL_FLOW
free(fine_mv_x);
free(fine_mv_y);
#else
free(temp_mv_x);
free(temp_mv_y);
#endif
free(serialized_trees);
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
// Restore original state
enc->residual_coding_block_size = saved_block_size;
enc->residual_coding_motion_vectors_x = orig_mv_x;
enc->residual_coding_motion_vectors_y = orig_mv_y;
enc->residual_coding_num_blocks_x = orig_blocks_x;
enc->residual_coding_num_blocks_y = orig_blocks_y;
if (enc->verbose) {
printf(" P-frame (adaptive): %d trees, tree_data: %zu bytes, residual: %zu → %zu bytes (%.1f%%)\n",
total_trees, total_serialized, preprocessed_size, compressed_size,
(compressed_size * 100.0f) / preprocessed_size);
}
return packet_size;
}
// Encode B-frame with adaptive quad-tree block partitioning and bidirectional prediction
// Uses fine-grained optical flow (4×4) for both forward and backward MVs, then merges into quad-tree
static size_t encode_bframe_adaptive(tav_encoder_t *enc, int qY) {
int saved_block_size = enc->residual_coding_block_size;
// Step 1: Bidirectional motion estimation at min block size (4×4)
enc->residual_coding_block_size = enc->residual_coding_min_block_size;
int fine_blocks_x = (enc->width + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
int fine_blocks_y = (enc->height + enc->residual_coding_min_block_size - 1) / enc->residual_coding_min_block_size;
int fine_total_blocks = fine_blocks_x * fine_blocks_y;
int16_t *fine_fwd_mv_x = malloc(fine_total_blocks * sizeof(int16_t));
int16_t *fine_fwd_mv_y = malloc(fine_total_blocks * sizeof(int16_t));
int16_t *fine_bwd_mv_x = malloc(fine_total_blocks * sizeof(int16_t));
int16_t *fine_bwd_mv_y = malloc(fine_total_blocks * sizeof(int16_t));
if (!fine_fwd_mv_x || !fine_fwd_mv_y || !fine_bwd_mv_x || !fine_bwd_mv_y) {
fprintf(stderr, "Error: Failed to allocate memory for B-frame motion vectors\n");
free(fine_fwd_mv_x); free(fine_fwd_mv_y);
free(fine_bwd_mv_x); free(fine_bwd_mv_y);
enc->residual_coding_block_size = saved_block_size;
return 0;
}
// Compute bidirectional motion vectors (fine-grained)
estimate_motion_bidirectional(enc, fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y);
// Step 2: Generate bidirectional prediction (weighted 50/50)
float *predicted_y = malloc(enc->width * enc->height * sizeof(float));
float *predicted_co = malloc(enc->width * enc->height * sizeof(float));
float *predicted_cg = malloc(enc->width * enc->height * sizeof(float));
if (!predicted_y || !predicted_co || !predicted_cg) {
fprintf(stderr, "Error: Failed to allocate memory for B-frame prediction\n");
free(fine_fwd_mv_x); free(fine_fwd_mv_y);
free(fine_bwd_mv_x); free(fine_bwd_mv_y);
free(predicted_y); free(predicted_co); free(predicted_cg);
enc->residual_coding_block_size = saved_block_size;
return 0;
}
generate_bidirectional_prediction(enc, fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
predicted_y, predicted_co, predicted_cg);
// Step 3: Compute residual = current - bidirectional_prediction
size_t frame_size = enc->width * enc->height;
for (size_t i = 0; i < frame_size; i++) {
enc->residual_coding_residual_frame_y[i] = enc->current_frame_y[i] - predicted_y[i];
enc->residual_coding_residual_frame_co[i] = enc->current_frame_co[i] - predicted_co[i];
enc->residual_coding_residual_frame_cg[i] = enc->current_frame_cg[i] - predicted_cg[i];
}
free(predicted_y);
free(predicted_co);
free(predicted_cg);
// Step 4: Build quad-tree forest with bidirectional MVs (bottom-up merging)
int num_tree_cols = (enc->width + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int num_tree_rows = (enc->height + enc->residual_coding_max_block_size - 1) / enc->residual_coding_max_block_size;
int total_trees = num_tree_cols * num_tree_rows;
quad_tree_node_t **tree_forest = malloc(total_trees * sizeof(quad_tree_node_t*));
for (int ty = 0; ty < num_tree_rows; ty++) {
for (int tx = 0; tx < num_tree_cols; tx++) {
int tree_idx = ty * num_tree_cols + tx;
int x = tx * enc->residual_coding_max_block_size;
int y = ty * enc->residual_coding_max_block_size;
// Build bidirectional quad-tree by merging fine-grained blocks
tree_forest[tree_idx] = build_quad_tree_bottom_up_bidirectional(
fine_fwd_mv_x, fine_fwd_mv_y, fine_bwd_mv_x, fine_bwd_mv_y,
enc->residual_coding_residual_frame_y,
enc->residual_coding_residual_frame_co,
enc->residual_coding_residual_frame_cg,
enc->width, enc->height,
x, y, enc->residual_coding_max_block_size,
enc->residual_coding_min_block_size, enc->residual_coding_max_block_size,
fine_blocks_x
);
}
}
// Note: For B-frames, we don't recompute residuals because dual predictions are already optimal
// Step 5: Serialize all quad-trees with 64-bit leaf nodes
size_t max_serialized_size = total_trees * 20000; // Conservative (2× P-frame size due to dual MVs)
uint8_t *serialized_trees = malloc(max_serialized_size);
size_t total_serialized = 0;
for (int i = 0; i < total_trees; i++) {
size_t tree_size = serialize_quad_tree_bidirectional(tree_forest[i], serialized_trees + total_serialized,
max_serialized_size - total_serialized);
if (tree_size == 0) {
fprintf(stderr, "Error: Failed to serialize bidirectional quad-tree %d\n", i);
// Cleanup and return error
for (int j = 0; j < total_trees; j++) {
free_quad_tree(tree_forest[j]);
}
free(tree_forest);
free(fine_fwd_mv_x); free(fine_fwd_mv_y);
free(fine_bwd_mv_x); free(fine_bwd_mv_y);
free(serialized_trees);
enc->residual_coding_block_size = saved_block_size;
return 0;
}
total_serialized += tree_size;
}
// Step 6: Apply DWT to residual
float *residual_y_dwt = malloc(frame_size * sizeof(float));
float *residual_co_dwt = malloc(frame_size * sizeof(float));
float *residual_cg_dwt = malloc(frame_size * sizeof(float));
memcpy(residual_y_dwt, enc->residual_coding_residual_frame_y, frame_size * sizeof(float));
memcpy(residual_co_dwt, enc->residual_coding_residual_frame_co, frame_size * sizeof(float));
memcpy(residual_cg_dwt, enc->residual_coding_residual_frame_cg, frame_size * sizeof(float));
dwt_2d_forward_flexible(residual_y_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_co_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(residual_cg_dwt, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
// Step 7: Quantize residual coefficients
int16_t *quantised_y = enc->reusable_quantised_y;
int16_t *quantised_co = enc->reusable_quantised_co;
int16_t *quantised_cg = enc->reusable_quantised_cg;
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_y_dwt, quantised_y, frame_size,
qY, enc->width, enc->height,
enc->decomp_levels, 0, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_co_dwt, quantised_co, frame_size,
enc->quantiser_co, enc->width, enc->height,
enc->decomp_levels, 1, 0);
quantise_dwt_coefficients_perceptual_per_coeff(enc, residual_cg_dwt, quantised_cg, frame_size,
enc->quantiser_cg, enc->width, enc->height,
enc->decomp_levels, 1, 0);
// Step 8: Preprocess coefficients
int total_coeffs = frame_size * 3;
uint8_t *preprocessed = malloc(total_coeffs * sizeof(int16_t) + 1024);
size_t preprocessed_size = preprocess_coefficients_variable_layout(enc->enable_ezbc, enc->width, enc->height,
quantised_y, quantised_co, quantised_cg,
NULL, frame_size, enc->channel_layout,
preprocessed);
// Step 9: Compress preprocessed coefficients
size_t compressed_bound = ZSTD_compressBound(preprocessed_size);
uint8_t *compressed_coeffs = malloc(compressed_bound);
size_t compressed_size = ZSTD_compressCCtx(enc->zstd_ctx, compressed_coeffs, compressed_bound,
preprocessed, preprocessed_size, enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: Zstd compression failed for B-frame\n");
// Cleanup
for (int i = 0; i < total_trees; i++) {
free_quad_tree(tree_forest[i]);
}
free(tree_forest);
free(fine_fwd_mv_x); free(fine_fwd_mv_y);
free(fine_bwd_mv_x); free(fine_bwd_mv_y);
free(serialized_trees);
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
enc->residual_coding_block_size = saved_block_size;
return 0;
}
// Step 10: Write B-frame adaptive packet (0x17)
// Packet format: [type=0x17][num_trees:uint16][tree_data_size:uint32][tree_data][compressed_size:uint32][compressed_data]
uint8_t packet_type = TAV_PACKET_BFRAME_ADAPTIVE;
uint16_t num_trees_u16 = (uint16_t)total_trees;
uint32_t tree_data_size = (uint32_t)total_serialized;
uint32_t compressed_size_u32 = (uint32_t)compressed_size;
fwrite(&packet_type, 1, 1, enc->output_fp);
fwrite(&num_trees_u16, sizeof(uint16_t), 1, enc->output_fp);
fwrite(&tree_data_size, sizeof(uint32_t), 1, enc->output_fp);
fwrite(serialized_trees, 1, total_serialized, enc->output_fp);
fwrite(&compressed_size_u32, sizeof(uint32_t), 1, enc->output_fp);
fwrite(compressed_coeffs, 1, compressed_size, enc->output_fp);
size_t packet_size = 1 + sizeof(uint16_t) + sizeof(uint32_t) + total_serialized +
sizeof(uint32_t) + compressed_size;
// Cleanup
for (int i = 0; i < total_trees; i++) {
free_quad_tree(tree_forest[i]);
}
free(tree_forest);
free(fine_fwd_mv_x); free(fine_fwd_mv_y);
free(fine_bwd_mv_x); free(fine_bwd_mv_y);
free(serialized_trees);
free(residual_y_dwt);
free(residual_co_dwt);
free(residual_cg_dwt);
free(preprocessed);
free(compressed_coeffs);
// Restore original state
enc->residual_coding_block_size = saved_block_size;
if (enc->verbose) {
printf(" B-frame (adaptive): %d trees, tree_data: %zu bytes, residual: %zu → %zu bytes (%.1f%%)\n",
total_trees, total_serialized, preprocessed_size, compressed_size,
(compressed_size * 100.0f) / preprocessed_size);
}
return packet_size;
}
// =============================================================================
// GOP Management Functions
// =============================================================================
// Add frame to GOP buffer
// Returns 0 on success, -1 on error
static int temporal_gop_add_frame(tav_encoder_t *enc, const uint8_t *frame_rgb,
const float *frame_y, const float *frame_co, const float *frame_cg) {
if (!enc->enable_temporal_dwt || enc->temporal_gop_frame_count >= enc->temporal_gop_capacity) {
return -1;
}
int frame_idx = enc->temporal_gop_frame_count;
size_t frame_rgb_size = enc->width * enc->height * 3;
size_t frame_channel_size = enc->width * enc->height * sizeof(float);
// Copy frame data to GOP buffers
memcpy(enc->temporal_gop_rgb_frames[frame_idx], frame_rgb, frame_rgb_size);
memcpy(enc->temporal_gop_y_frames[frame_idx], frame_y, frame_channel_size);
memcpy(enc->temporal_gop_co_frames[frame_idx], frame_co, frame_channel_size);
memcpy(enc->temporal_gop_cg_frames[frame_idx], frame_cg, frame_channel_size);
// Compute block-based motion estimation if MC-EZBC is enabled
if (enc->temporal_enable_mcezbc && frame_idx > 0) {
// Compute forward motion vectors (F[i-1] → F[i]) using optical flow
// This uses the proven estimate_optical_flow_motion function from encoder_tav_opencv.cpp
estimate_optical_flow_motion(
enc->temporal_gop_y_frames[frame_idx], // Current frame Y channel
enc->temporal_gop_y_frames[frame_idx - 1], // Reference frame Y channel
enc->width, enc->height,
enc->temporal_block_size,
enc->temporal_gop_mvs_fwd_x[frame_idx], // Output: forward MVs X (1/4-pixel units)
enc->temporal_gop_mvs_fwd_y[frame_idx] // Output: forward MVs Y (1/4-pixel units)
);
// Compute backward motion vectors (F[i] → F[i-1]) by inverting forward MVs
// MC-EZBC uses bidirectional prediction for better temporal decorrelation
int num_blocks = enc->temporal_num_blocks_x * enc->temporal_num_blocks_y;
for (int i = 0; i < num_blocks; i++) {
enc->temporal_gop_mvs_bwd_x[frame_idx][i] = -enc->temporal_gop_mvs_fwd_x[frame_idx][i];
enc->temporal_gop_mvs_bwd_y[frame_idx][i] = -enc->temporal_gop_mvs_fwd_y[frame_idx][i];
}
if (enc->verbose && (frame_idx < 3 || frame_idx == enc->temporal_gop_capacity - 1)) {
// Compute average motion vector magnitude for verbose output
float avg_mvx = 0.0f, avg_mvy = 0.0f;
for (int i = 0; i < num_blocks; i++) {
avg_mvx += fabsf(enc->temporal_gop_mvs_fwd_x[frame_idx][i] / 4.0f);
avg_mvy += fabsf(enc->temporal_gop_mvs_fwd_y[frame_idx][i] / 4.0f);
}
avg_mvx /= num_blocks;
avg_mvy /= num_blocks;
printf(" GOP frame %d: motion avg=(%.2f,%.2f)px, blocks=%dx%d\n",
frame_idx, avg_mvx, avg_mvy,
enc->temporal_num_blocks_x, enc->temporal_num_blocks_y);
}
} else if (frame_idx == 0) {
// First frame has no motion (reference frame)
if (enc->temporal_enable_mcezbc) {
int num_blocks = enc->temporal_num_blocks_x * enc->temporal_num_blocks_y;
memset(enc->temporal_gop_mvs_fwd_x[0], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_fwd_y[0], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_bwd_x[0], 0, num_blocks * sizeof(int16_t));
memset(enc->temporal_gop_mvs_bwd_y[0], 0, num_blocks * sizeof(int16_t));
}
}
// Legacy translation vectors (used when MC-EZBC is disabled)
if (!enc->temporal_enable_mcezbc) {
enc->temporal_gop_translation_x[frame_idx] = 0.0f;
enc->temporal_gop_translation_y[frame_idx] = 0.0f;
}
enc->temporal_gop_frame_count++;
return 0;
}
// Check if GOP is full
static int gop_is_full(const tav_encoder_t *enc) {
return enc->enable_temporal_dwt && (enc->temporal_gop_frame_count >= enc->temporal_gop_capacity);
}
// Reset GOP buffer
static void gop_reset(tav_encoder_t *enc) {
enc->temporal_gop_frame_count = 0;
if (enc->temporal_gop_translation_x && enc->temporal_gop_translation_y) {
memset(enc->temporal_gop_translation_x, 0, enc->temporal_gop_capacity * sizeof(int16_t));
memset(enc->temporal_gop_translation_y, 0, enc->temporal_gop_capacity * sizeof(int16_t));
}
}
// Check if GOP should be flushed due to large motion (potential scene change)
static int gop_should_flush_motion(tav_encoder_t *enc) {
if (!enc->enable_temporal_dwt || enc->temporal_gop_frame_count < 2) {
return 0;
}
// Check last added frame's motion
int last_idx = enc->temporal_gop_frame_count - 1;
int16_t dx = enc->temporal_gop_translation_x[last_idx];
int16_t dy = enc->temporal_gop_translation_y[last_idx];
// Convert 1/16-pixel to pixels
float dx_pixels = fabsf(dx / 16.0f);
float dy_pixels = fabsf(dy / 16.0f);
// Flush if motion exceeds threshold (24 pixels in any direction)
// This indicates likely scene change or very fast motion
if (dx_pixels > MOTION_THRESHOLD || dy_pixels > MOTION_THRESHOLD) {
if (enc->verbose) {
printf(" Large motion detected (%.1f, %.1f pixels) - flushing GOP\n",
dx_pixels, dy_pixels);
}
return 1;
}
return 0;
}
// Flush GOP: apply 3D DWT, quantize, serialise, and write to output
// Returns number of bytes written, or 0 on error
// This function processes the entire GOP and writes all frames with temporal 3D DWT
static size_t gop_flush(tav_encoder_t *enc, FILE *output, int base_quantiser,
int *frame_numbers, int actual_gop_size) {
if (actual_gop_size <= 0 || actual_gop_size > enc->temporal_gop_capacity) {
fprintf(stderr, "Error: Invalid GOP size: %d\n", actual_gop_size);
return 0;
}
// Allocate working buffers for each channel
int num_pixels = enc->width * enc->height; // Will be updated if frames are cropped
float **gop_y_coeffs = malloc(actual_gop_size * sizeof(float*));
float **gop_co_coeffs = malloc(actual_gop_size * sizeof(float*));
float **gop_cg_coeffs = malloc(actual_gop_size * sizeof(float*));
for (int i = 0; i < actual_gop_size; i++) {
gop_y_coeffs[i] = malloc(num_pixels * sizeof(float));
gop_co_coeffs[i] = malloc(num_pixels * sizeof(float));
gop_cg_coeffs[i] = malloc(num_pixels * sizeof(float));
// Copy GOP frame data to working buffers
memcpy(gop_y_coeffs[i], enc->temporal_gop_y_frames[i], num_pixels * sizeof(float));
memcpy(gop_co_coeffs[i], enc->temporal_gop_co_frames[i], num_pixels * sizeof(float));
memcpy(gop_cg_coeffs[i], enc->temporal_gop_cg_frames[i], num_pixels * sizeof(float));
}
// Step 0.5: Convert frame-to-frame motion vectors to cumulative (relative to frame 0)
// Phase correlation computes motion of frame[i] relative to frame[i-1]
// We need cumulative motion relative to frame 0 for proper alignment
for (int i = 2; i < actual_gop_size; i++) {
enc->temporal_gop_translation_x[i] += enc->temporal_gop_translation_x[i-1];
enc->temporal_gop_translation_y[i] += enc->temporal_gop_translation_y[i-1];
}
// Step 0.5b: Calculate the valid region after alignment (crop bounds)
// Find the bounding box that's valid across all aligned frames
int min_dx = 0, max_dx = 0, min_dy = 0, max_dy = 0;
for (int i = 0; i < actual_gop_size; i++) {
int dx = enc->temporal_gop_translation_x[i] / 16;
int dy = enc->temporal_gop_translation_y[i] / 16;
if (dx < min_dx) min_dx = dx;
if (dx > max_dx) max_dx = dx;
if (dy < min_dy) min_dy = dy;
if (dy > max_dy) max_dy = dy;
}
// Crop region: the area valid in all frames
// When we shift right by +N, we lose N pixels on the left, so crop left edge by abs(min_dx)
// When we shift left by -N, we lose N pixels on the right, so crop right edge by max_dx
int crop_left = (min_dx < 0) ? -min_dx : 0;
int crop_right = (max_dx > 0) ? max_dx : 0;
int crop_top = (min_dy < 0) ? -min_dy : 0;
int crop_bottom = (max_dy > 0) ? max_dy : 0;
int valid_width = enc->width - crop_left - crop_right;
int valid_height = enc->height - crop_top - crop_bottom;
if (enc->verbose && (crop_left || crop_right || crop_top || crop_bottom)) {
printf("Valid region after alignment: %dx%d (cropped: L=%d R=%d T=%d B=%d)\n",
valid_width, valid_height, crop_left, crop_right, crop_top, crop_bottom);
}
// Step 0.6: Motion compensation note
// For MC-EZBC: MC-lifting integrates motion compensation directly into the lifting steps
// For translation: still use pre-alignment (old method for backwards compatibility)
if (!enc->temporal_enable_mcezbc) {
// Translation-based motion compensation: align using global translation vectors
for (int i = 1; i < actual_gop_size; i++) { // Skip frame 0 (reference frame)
float *aligned_y = malloc(num_pixels * sizeof(float));
float *aligned_co = malloc(num_pixels * sizeof(float));
float *aligned_cg = malloc(num_pixels * sizeof(float));
if (!aligned_y || !aligned_co || !aligned_cg) {
fprintf(stderr, "Error: Failed to allocate motion compensation buffers\n");
// Cleanup and skip motion compensation for this GOP
free(aligned_y);
free(aligned_co);
free(aligned_cg);
break;
}
// Apply translation to align this frame
apply_translation(gop_y_coeffs[i], enc->width, enc->height,
enc->temporal_gop_translation_x[i], enc->temporal_gop_translation_y[i], aligned_y);
apply_translation(gop_co_coeffs[i], enc->width, enc->height,
enc->temporal_gop_translation_x[i], enc->temporal_gop_translation_y[i], aligned_co);
apply_translation(gop_cg_coeffs[i], enc->width, enc->height,
enc->temporal_gop_translation_x[i], enc->temporal_gop_translation_y[i], aligned_cg);
// Copy aligned frames back
memcpy(gop_y_coeffs[i], aligned_y, num_pixels * sizeof(float));
memcpy(gop_co_coeffs[i], aligned_co, num_pixels * sizeof(float));
memcpy(gop_cg_coeffs[i], aligned_cg, num_pixels * sizeof(float));
free(aligned_y);
free(aligned_co);
free(aligned_cg);
}
} else {
// MC-EZBC block-based motion compensation uses MC-lifting (integrated into temporal DWT)
if (enc->verbose) {
printf("Using motion-compensated lifting (MC-EZBC) (%dx%d blocks)\n",
enc->temporal_num_blocks_x, enc->temporal_num_blocks_y);
}
}
// Step 0.7: Expand frames to larger canvas (only for translation-based alignment)
// MC-EZBC doesn't need canvas expansion since motion compensation is integrated into lifting
int canvas_width = enc->width;
int canvas_height = enc->height;
int canvas_pixels = num_pixels;
if (!enc->temporal_enable_mcezbc) {
// Calculate expanded canvas size (UNION of all aligned frames)
canvas_width = enc->width + crop_left + crop_right; // Original width + total shift range
canvas_height = enc->height + crop_top + crop_bottom; // Original height + total shift range
canvas_pixels = canvas_width * canvas_height;
if (enc->verbose && (crop_left || crop_right || crop_top || crop_bottom)) {
printf("Expanded canvas: %dx%d (original %dx%d + margins L=%d R=%d T=%d B=%d)\n",
canvas_width, canvas_height, enc->width, enc->height,
crop_left, crop_right, crop_top, crop_bottom);
printf("This preserves all original pixels from all frames after alignment\n");
}
} else {
if (enc->verbose) {
printf("Using original frame dimensions (MC-EZBC handles motion compensation)\n");
}
}
// Allocate canvas buffers (expanded for translation, original size for MC-EZBC)
float **canvas_y_coeffs = malloc(actual_gop_size * sizeof(float*));
float **canvas_co_coeffs = malloc(actual_gop_size * sizeof(float*));
float **canvas_cg_coeffs = malloc(actual_gop_size * sizeof(float*));
for (int i = 0; i < actual_gop_size; i++) {
canvas_y_coeffs[i] = calloc(canvas_pixels, sizeof(float)); // Zero-initialized
canvas_co_coeffs[i] = calloc(canvas_pixels, sizeof(float));
canvas_cg_coeffs[i] = calloc(canvas_pixels, sizeof(float));
if (enc->temporal_enable_mcezbc) {
// MC-EZBC: simply copy frames (no expansion needed)
memcpy(canvas_y_coeffs[i], gop_y_coeffs[i], canvas_pixels * sizeof(float));
memcpy(canvas_co_coeffs[i], gop_co_coeffs[i], canvas_pixels * sizeof(float));
memcpy(canvas_cg_coeffs[i], gop_cg_coeffs[i], canvas_pixels * sizeof(float));
} else {
// Translation-based: expand canvas and add symmetric padding
// Place the aligned frame onto the canvas at the appropriate offset
int offset_x = crop_left; // Frames are offset by the left margin
int offset_y = crop_top; // Frames are offset by the top margin
// Copy the full aligned frame onto the canvas (preserves all original content)
for (int y = 0; y < enc->height; y++) {
for (int x = 0; x < enc->width; x++) {
int src_idx = y * enc->width + x;
int dst_idx = (y + offset_y) * canvas_width + (x + offset_x);
canvas_y_coeffs[i][dst_idx] = gop_y_coeffs[i][src_idx];
canvas_co_coeffs[i][dst_idx] = gop_co_coeffs[i][src_idx];
canvas_cg_coeffs[i][dst_idx] = gop_cg_coeffs[i][src_idx];
}
}
// Fill margin areas with symmetric padding from frame edges
for (int y = 0; y < canvas_height; y++) {
for (int x = 0; x < canvas_width; x++) {
// Skip pixels in the original frame region (already copied)
if (y >= offset_y && y < offset_y + enc->height &&
x >= offset_x && x < offset_x + enc->width) {
continue;
}
// Calculate position relative to original frame
int src_x = x - offset_x;
int src_y = y - offset_y;
// Apply symmetric padding (mirroring)
if (src_x < 0) {
src_x = -src_x - 1; // Mirror left edge: -1→0, -2→1, -3→2
} else if (src_x >= enc->width) {
src_x = 2 * enc->width - src_x - 1; // Mirror right edge
}
if (src_y < 0) {
src_y = -src_y - 1; // Mirror top edge
} else if (src_y >= enc->height) {
src_y = 2 * enc->height - src_y - 1; // Mirror bottom edge
}
// Clamp to valid range (safety for extreme cases)
src_x = CLAMP(src_x, 0, enc->width - 1);
src_y = CLAMP(src_y, 0, enc->height - 1);
// Copy mirrored pixel from original frame to canvas margin
int src_idx = src_y * enc->width + src_x;
int dst_idx = y * canvas_width + x;
canvas_y_coeffs[i][dst_idx] = gop_y_coeffs[i][src_idx];
canvas_co_coeffs[i][dst_idx] = gop_co_coeffs[i][src_idx];
canvas_cg_coeffs[i][dst_idx] = gop_cg_coeffs[i][src_idx];
}
}
}
// Free the original frame (no longer needed)
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
}
// Replace pointers with canvas
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
gop_y_coeffs = canvas_y_coeffs;
gop_co_coeffs = canvas_co_coeffs;
gop_cg_coeffs = canvas_cg_coeffs;
// Update dimensions to canvas size
valid_width = canvas_width;
valid_height = canvas_height;
num_pixels = canvas_pixels;
// Step 1: For single-frame GOP, skip temporal DWT and use traditional I-frame path
if (actual_gop_size == 1) {
// Apply only 2D spatial DWT (no temporal transform for single frame)
// Use cropped dimensions (will be full size if no motion)
dwt_2d_forward_flexible(gop_y_coeffs[0], valid_width, valid_height,
enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(gop_co_coeffs[0], valid_width, valid_height,
enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(gop_cg_coeffs[0], valid_width, valid_height,
enc->decomp_levels, enc->wavelet_filter);
} else {
// Multi-frame GOP: Apply 3D DWT (temporal + spatial) to each channel
// Note: This modifies gop_*_coeffs in-place
// Use cropped dimensions to encode only the valid region
if (enc->temporal_enable_mcezbc) {
// Use MC-EZBC lifting: motion compensation integrated into lifting steps
dwt_3d_forward_mc(enc, gop_y_coeffs, gop_co_coeffs, gop_cg_coeffs,
actual_gop_size, enc->decomp_levels,
enc->temporal_decomp_levels, enc->wavelet_filter);
} else {
// Use traditional 3D DWT with pre-aligned frames (translation-only)
dwt_3d_forward(gop_y_coeffs, valid_width, valid_height, actual_gop_size,
enc->decomp_levels, enc->temporal_decomp_levels, enc->wavelet_filter);
dwt_3d_forward(gop_co_coeffs, valid_width, valid_height, actual_gop_size,
enc->decomp_levels, enc->temporal_decomp_levels, enc->wavelet_filter);
dwt_3d_forward(gop_cg_coeffs, valid_width, valid_height, actual_gop_size,
enc->decomp_levels, enc->temporal_decomp_levels, enc->wavelet_filter);
}
}
// Step 2: Allocate quantized coefficient buffers
int16_t **quant_y = malloc(actual_gop_size * sizeof(int16_t*));
int16_t **quant_co = malloc(actual_gop_size * sizeof(int16_t*));
int16_t **quant_cg = malloc(actual_gop_size * sizeof(int16_t*));
for (int i = 0; i < actual_gop_size; i++) {
quant_y[i] = malloc(num_pixels * sizeof(int16_t));
quant_co[i] = malloc(num_pixels * sizeof(int16_t));
quant_cg[i] = malloc(num_pixels * sizeof(int16_t));
}
// Step 3: Quantize 3D DWT coefficients with temporal-spatial quantization
// Use channel-specific quantizers from encoder settings
int qY = base_quantiser; // Y quantizer passed as parameter
int qCo = QLUT[enc->quantiser_co]; // Co quantizer from encoder
int qCg = QLUT[enc->quantiser_cg]; // Cg quantizer from encoder
quantise_3d_dwt_coefficients(enc, gop_y_coeffs, quant_y, actual_gop_size,
num_pixels, qY, 0); // Luma
quantise_3d_dwt_coefficients(enc, gop_co_coeffs, quant_co, actual_gop_size,
num_pixels, qCo, 1); // Chroma Co
quantise_3d_dwt_coefficients(enc, gop_cg_coeffs, quant_cg, actual_gop_size,
num_pixels, qCg, 1); // Chroma Cg
// Step 4: Preprocessing and compression
size_t total_bytes_written = 0;
// Write timecode packet for first frame in GOP
write_timecode_packet(output, frame_numbers[0], enc->output_fps, enc->is_ntsc_framerate);
// Process audio for this GOP (all frames at once)
process_audio_for_gop(enc, frame_numbers, actual_gop_size, output);
// Single-frame GOP fallback: use traditional I-frame encoding with serialise_tile_data
if (actual_gop_size == 1) {
// Write I-frame packet header (no motion vectors, no GOP overhead)
uint8_t packet_type = TAV_PACKET_IFRAME;
fwrite(&packet_type, 1, 1, output);
total_bytes_written += 1;
// Allocate buffer for uncompressed tile data
// Use same format as compress_and_write_frame: serialise_tile_data
const size_t max_tile_size = 4 + (num_pixels * 3 * sizeof(int16_t));
uint8_t *uncompressed_buffer = malloc(max_tile_size);
// Use serialise_tile_data with DWT-transformed float coefficients (before quantization)
// This matches the traditional I-frame path in compress_and_write_frame
size_t tile_size = serialise_tile_data(enc, 0, 0,
gop_y_coeffs[0], gop_co_coeffs[0], gop_cg_coeffs[0],
TAV_MODE_INTRA, uncompressed_buffer);
size_t preprocessed_size = tile_size;
uint8_t *preprocessed_buffer = uncompressed_buffer;
// Compress with Zstd
size_t max_compressed_size = ZSTD_compressBound(preprocessed_size);
uint8_t *compressed_buffer = malloc(max_compressed_size);
size_t compressed_size = ZSTD_compress(compressed_buffer, max_compressed_size,
preprocessed_buffer, preprocessed_size,
enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: Zstd compression failed for single-frame GOP\n");
free(preprocessed_buffer);
free(compressed_buffer);
// Free all allocated buffers
for (int i = 0; i < actual_gop_size; i++) {
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
free(quant_y[i]);
free(quant_co[i]);
free(quant_cg[i]);
}
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
free(quant_y);
free(quant_co);
free(quant_cg);
return 0;
}
// Write compressed size (4 bytes) and compressed data
uint32_t compressed_size_32 = (uint32_t)compressed_size;
fwrite(&compressed_size_32, sizeof(uint32_t), 1, output);
fwrite(compressed_buffer, 1, compressed_size, output);
total_bytes_written += sizeof(uint32_t) + compressed_size;
// Cleanup
free(preprocessed_buffer);
free(compressed_buffer);
// Write SYNC packet after single-frame GOP I-frame
uint8_t sync_packet = TAV_PACKET_SYNC;
fwrite(&sync_packet, 1, 1, output);
total_bytes_written += 1;
if (enc->verbose) {
printf("Frame %d (single-frame GOP as I-frame): %zu bytes\n",
frame_numbers[0], compressed_size);
}
}
else {
// Multi-frame GOP: use unified 3D DWT encoding
// Choose packet type based on motion compensation method
uint8_t packet_type = enc->temporal_enable_mcezbc ? TAV_PACKET_GOP_UNIFIED_MOTION : TAV_PACKET_GOP_UNIFIED;
fwrite(&packet_type, 1, 1, output);
total_bytes_written += 1;
// Write GOP size (1 byte)
uint8_t gop_size_byte = (uint8_t)actual_gop_size;
fwrite(&gop_size_byte, 1, 1, output);
total_bytes_written += 1;
if (enc->temporal_enable_mcezbc) {
// Packet 0x13: MC-EZBC block-based motion compensation
// Encode block motion vectors and compress with Zstd
// Max size: block dimensions (2) + MVs (4 bytes per block × 2 directions)
int num_blocks = enc->temporal_num_blocks_x * enc->temporal_num_blocks_y;
size_t max_mv_size = 2 + (actual_gop_size * num_blocks * 4 * 2); // fwd + bwd MVs
uint8_t *mv_buffer = malloc(max_mv_size);
size_t mv_size = encode_block_mvs_differential(
enc->temporal_gop_mvs_fwd_x, enc->temporal_gop_mvs_fwd_y,
actual_gop_size, enc->temporal_num_blocks_x, enc->temporal_num_blocks_y,
mv_buffer, max_mv_size
);
if (mv_size == 0) {
fprintf(stderr, "Error: Failed to encode block motion vectors\n");
free(mv_buffer);
// Free all allocated buffers
for (int i = 0; i < actual_gop_size; i++) {
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
free(quant_y[i]);
free(quant_co[i]);
free(quant_cg[i]);
}
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
free(quant_y);
free(quant_co);
free(quant_cg);
return 0;
}
// Compress MV data with Zstd
size_t max_compressed_mv = ZSTD_compressBound(mv_size);
uint8_t *compressed_mv = malloc(max_compressed_mv);
size_t compressed_mv_size = ZSTD_compress(
compressed_mv, max_compressed_mv,
mv_buffer, mv_size,
enc->zstd_level
);
if (ZSTD_isError(compressed_mv_size)) {
fprintf(stderr, "Error: Zstd compression failed for motion vector data\n");
free(mv_buffer);
free(compressed_mv);
// Free all allocated buffers
for (int i = 0; i < actual_gop_size; i++) {
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
free(quant_y[i]);
free(quant_co[i]);
free(quant_cg[i]);
}
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
free(quant_y);
free(quant_co);
free(quant_cg);
return 0;
}
// Write compressed MV size and data
uint32_t compressed_mv_size_32 = (uint32_t)compressed_mv_size;
fwrite(&compressed_mv_size_32, sizeof(uint32_t), 1, output);
fwrite(compressed_mv, 1, compressed_mv_size, output);
total_bytes_written += sizeof(uint32_t) + compressed_mv_size;
if (enc->verbose) {
printf("Motion vectors: %zu bytes raw, %zu bytes compressed (%.1f%% compression)\n",
mv_size, compressed_mv_size,
100.0 * compressed_mv_size / mv_size);
}
free(mv_buffer);
free(compressed_mv);
}
// Preprocess ALL frames with unified significance map
// Allocate buffer: maps (2 bits per coeff per frame) + values (int16 per non-zero/±1 coeff)
size_t max_preprocessed_size = (num_pixels * actual_gop_size * 3 * 2 + 7) / 8 +
(num_pixels * actual_gop_size * 3 * sizeof(int16_t));
uint8_t *preprocessed_buffer = malloc(max_preprocessed_size);
size_t preprocessed_size = preprocess_gop_unified(
enc->enable_ezbc, quant_y, quant_co, quant_cg,
actual_gop_size, num_pixels, enc->width, enc->height, enc->channel_layout,
preprocessed_buffer);
// Compress entire GOP with Zstd (single compression for all frames)
size_t max_compressed_size = ZSTD_compressBound(preprocessed_size);
uint8_t *compressed_buffer = malloc(max_compressed_size);
size_t compressed_size = ZSTD_compress(compressed_buffer, max_compressed_size,
preprocessed_buffer, preprocessed_size,
enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: Zstd compression failed for unified GOP\n");
free(preprocessed_buffer);
free(compressed_buffer);
// Free all allocated buffers and return 0
for (int i = 0; i < actual_gop_size; i++) {
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
free(quant_y[i]);
free(quant_co[i]);
free(quant_cg[i]);
}
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
free(quant_y);
free(quant_co);
free(quant_cg);
return 0;
}
// Write compressed size (4 bytes) and compressed data
uint32_t compressed_size_32 = (uint32_t)compressed_size;
fwrite(&compressed_size_32, sizeof(uint32_t), 1, output);
fwrite(compressed_buffer, 1, compressed_size, output);
total_bytes_written += sizeof(uint32_t) + compressed_size;
// Cleanup buffers
free(preprocessed_buffer);
free(compressed_buffer);
// Write GOP_SYNC packet to indicate N frames were decoded from this GOP block
uint8_t sync_packet_type = TAV_PACKET_GOP_SYNC;
uint8_t sync_frame_count = (uint8_t)actual_gop_size;
fwrite(&sync_packet_type, 1, 1, output);
fwrite(&sync_frame_count, 1, 1, output);
total_bytes_written += 2;
// Verbose output
if (enc->verbose) {
printf("GOP (%d frames): %zu bytes (3D DWT unified, %.2f bytes/frame)\n",
actual_gop_size, compressed_size, (double)compressed_size / actual_gop_size);
for (int t = 0; t < actual_gop_size; t++) {
printf(" Frame %d: dx=%d/4, dy=%d/4\n",
frame_numbers[t], enc->temporal_gop_translation_x[t], enc->temporal_gop_translation_y[t]);
}
}
} // End of if/else for single-frame vs multi-frame GOP
// Cleanup GOP buffers
for (int i = 0; i < actual_gop_size; i++) {
free(gop_y_coeffs[i]);
free(gop_co_coeffs[i]);
free(gop_cg_coeffs[i]);
free(quant_y[i]);
free(quant_co[i]);
free(quant_cg[i]);
}
free(gop_y_coeffs);
free(gop_co_coeffs);
free(gop_cg_coeffs);
free(quant_y);
free(quant_co);
free(quant_cg);
return total_bytes_written;
}
// Process GOP with scene change detection and flush
// Returns number of bytes written, or 0 on error
// This wrapper function handles GOP trimming when scene changes are detected
static size_t gop_process_and_flush(tav_encoder_t *enc, FILE *output, int base_quantiser,
int *frame_numbers, int force_flush) {
if (enc->temporal_gop_frame_count == 0) {
return 0; // Nothing to flush
}
int actual_gop_size = enc->temporal_gop_frame_count;
int scene_change_frame = -1;
// Check for scene changes within the GOP
if (!force_flush) {
for (int i = 1; i < enc->temporal_gop_frame_count; i++) {
// Compare consecutive frames using unified scene change detection
double avg_diff, changed_ratio;
int is_scene_change = detect_scene_change_between_frames(
enc->temporal_gop_rgb_frames[i - 1],
enc->temporal_gop_rgb_frames[i],
enc->width,
enc->height,
&avg_diff,
&changed_ratio
);
if (is_scene_change) {
scene_change_frame = i;
if (enc->verbose) {
printf("Scene change detected within GOP at frame %d (avg_diff=%.2f, change_ratio=%.4f)\n",
frame_numbers[i], avg_diff, changed_ratio);
}
break;
}
}
}
// Trim GOP if scene change detected
if (scene_change_frame > 0) {
actual_gop_size = scene_change_frame;
if (enc->verbose) {
printf("Trimming GOP from %d to %d frames due to scene change\n",
enc->temporal_gop_frame_count, actual_gop_size);
}
}
// Flush the GOP (or trimmed portion)
size_t bytes_written = gop_flush(enc, output, base_quantiser, frame_numbers, actual_gop_size);
// If GOP was trimmed, shift remaining frames to start of buffer
if (scene_change_frame > 0 && scene_change_frame < enc->temporal_gop_frame_count) {
int remaining_frames = enc->temporal_gop_frame_count - scene_change_frame;
for (int i = 0; i < remaining_frames; i++) {
int src = scene_change_frame + i;
// Swap pointers instead of copying data
uint8_t *temp_rgb = enc->temporal_gop_rgb_frames[i];
float *temp_y = enc->temporal_gop_y_frames[i];
float *temp_co = enc->temporal_gop_co_frames[i];
float *temp_cg = enc->temporal_gop_cg_frames[i];
enc->temporal_gop_rgb_frames[i] = enc->temporal_gop_rgb_frames[src];
enc->temporal_gop_y_frames[i] = enc->temporal_gop_y_frames[src];
enc->temporal_gop_co_frames[i] = enc->temporal_gop_co_frames[src];
enc->temporal_gop_cg_frames[i] = enc->temporal_gop_cg_frames[src];
enc->temporal_gop_rgb_frames[src] = temp_rgb;
enc->temporal_gop_y_frames[src] = temp_y;
enc->temporal_gop_co_frames[src] = temp_co;
enc->temporal_gop_cg_frames[src] = temp_cg;
enc->temporal_gop_translation_x[i] = enc->temporal_gop_translation_x[src];
enc->temporal_gop_translation_y[i] = enc->temporal_gop_translation_y[src];
}
enc->temporal_gop_frame_count = remaining_frames;
} else {
// Full GOP flushed, reset
gop_reset(enc);
}
return bytes_written;
}
// =============================================================================
// Temporal DWT Functions
// =============================================================================
// Invert mesh for backward warping (MC-lifting update step)
// Forward mesh: warps F0 to F1
// Backward mesh: warps F1 to F0 (negated motion vectors)
static void invert_mesh(
const short *mesh_dx, const short *mesh_dy,
int temporal_mesh_width, int temporal_mesh_height,
short *inv_mesh_dx, short *inv_mesh_dy
) {
int num_points = temporal_mesh_width * temporal_mesh_height;
for (int i = 0; i < num_points; i++) {
inv_mesh_dx[i] = -mesh_dx[i];
inv_mesh_dy[i] = -mesh_dy[i];
}
}
// Build block-based reliability mask for selective motion compensation
// Process 16×16 blocks for efficiency (matches block matching resolution)
// Returns mask where 1 = use MC, 0 = fall back to plain Haar
/*static void build_reliability_mask(
const uint8_t *frame0_rgb, const uint8_t *frame1_rgb,
const float *flow_fwd_x, const float *flow_fwd_y,
const float *flow_bwd_x, const float *flow_bwd_y,
int width, int height,
uint8_t *mask
) {
const int block_size = 16; // Match block matching resolution
int num_pixels = width * height;
// Relaxed thresholds for better coverage
float motion_threshold = 1.0f; // pixels (relaxed from 2.0)
float fb_threshold = 2.0f; // pixels (relaxed from 1.0)
float texture_threshold = 10.0f; // gradient magnitude
int reliable_blocks = 0;
int total_blocks = 0;
int reliable_pixels = 0;
// Process in 16×16 blocks
for (int by = 0; by < height; by += block_size) {
for (int bx = 0; bx < width; bx += block_size) {
total_blocks++;
// Compute block statistics
float sum_motion = 0.0f;
float sum_fb_error = 0.0f;
float sum_texture = 0.0f;
int block_pixels = 0;
int bh = (by + block_size <= height) ? block_size : (height - by);
int bw = (bx + block_size <= width) ? block_size : (width - bx);
for (int y = by; y < by + bh; y++) {
for (int x = bx; x < bx + bw; x++) {
int idx = y * width + x;
// Motion magnitude
float fx = flow_fwd_x[idx];
float fy = flow_fwd_y[idx];
sum_motion += sqrtf(fx * fx + fy * fy);
// Forward-backward consistency
int x_warped = (int)(x + fx + 0.5f);
int y_warped = (int)(y + fy + 0.5f);
if (x_warped >= 0 && x_warped < width && y_warped >= 0 && y_warped < height) {
int idx_w = y_warped * width + x_warped;
float bx_val = flow_bwd_x[idx_w];
float by_val = flow_bwd_y[idx_w];
float err_x = fx + bx_val;
float err_y = fy + by_val;
sum_fb_error += sqrtf(err_x * err_x + err_y * err_y);
} else {
sum_fb_error += 999.0f;
}
// Texture (simple gradient)
if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
int rgb_idx = idx * 3;
int rgb_idx_r = (y * width + (x + 1)) * 3;
int rgb_idx_d = ((y + 1) * width + x) * 3;
float gx = (frame0_rgb[rgb_idx_r] - frame0_rgb[rgb_idx]);
float gy = (frame0_rgb[rgb_idx_d] - frame0_rgb[rgb_idx]);
sum_texture += sqrtf(gx * gx + gy * gy);
}
block_pixels++;
}
}
// Average block statistics
float avg_motion = sum_motion / block_pixels;
float avg_fb_error = sum_fb_error / block_pixels;
float avg_texture = sum_texture / block_pixels;
// Decide if block is reliable
int block_reliable = (avg_motion > motion_threshold) &&
(avg_fb_error < fb_threshold) &&
(avg_texture > texture_threshold);
if (block_reliable) reliable_blocks++;
// Apply decision to all pixels in block
for (int y = by; y < by + bh; y++) {
for (int x = bx; x < bx + bw; x++) {
int idx = y * width + x;
mask[idx] = block_reliable ? 1 : 0;
if (mask[idx]) reliable_pixels++;
}
}
}
}
// Debug output
printf(" Reliability mask: %d/%d blocks (%d/%d pixels, %.1f%%) - motion>%.1fpx, texture>%.1f, fb_err<%.1fpx\n",
reliable_blocks, total_blocks, reliable_pixels, num_pixels,
100.0f * reliable_pixels / num_pixels,
motion_threshold, texture_threshold, fb_threshold);
}*/
// Simple translation-based frame alignment (legacy, non-MC-EZBC path)
// Shifts entire frame by (dx, dy) pixels with bilinear interpolation
static void apply_translation(
const float *src, int width, int height,
float dx, float dy,
float *dst
) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// Source position (backward warping)
float src_x = x - dx;
float src_y = y - dy;
// Clamp to valid range
if (src_x < 0.0f) src_x = 0.0f;
if (src_x >= width - 1) src_x = width - 1.001f;
if (src_y < 0.0f) src_y = 0.0f;
if (src_y >= height - 1) src_y = height - 1.001f;
// Bilinear interpolation
int x0 = (int)src_x;
int y0 = (int)src_y;
int x1 = x0 + 1;
int y1 = y0 + 1;
float fx = src_x - x0;
float fy = src_y - y0;
float val00 = src[y0 * width + x0];
float val10 = src[y0 * width + x1];
float val01 = src[y1 * width + x0];
float val11 = src[y1 * width + x1];
float val_top = (1.0f - fx) * val00 + fx * val10;
float val_bot = (1.0f - fx) * val01 + fx * val11;
float val = (1.0f - fy) * val_top + fy * val_bot;
dst[y * width + x] = val;
}
}
}
// MC-EZBC Motion-Compensated Lifting (Proper Implementation)
// Implements the predict-update lifting scheme from MC-EZBC paper
// Based on MC-EZBC.md documentation
//
// MC-EZBC Lifting Steps:
// Predict: H[i] = F_odd[i] - 0.5 * (warp(F_even[i], MV_fw) + warp(F_even[i+1], MV_bw))
// Update: L[i] = F_even[i] + 0.25 * (warp(H[i-1], MV_bw) + warp(H[i], MV_fw))
//
// This produces:
// L (lowband): temporal low-pass with motion-compensated update
// H (highband): temporal high-pass residual after bidirectional prediction
//
// Benefits over mesh warping:
// - Standard block-based approach (proven in JPEG 2000, H.264)
// - Perfect invertibility
// - Lower computational cost
// - Smaller motion vector overhead
static void mc_lifting_forward_pair(
tav_encoder_t *enc,
float **f0_y, float **f0_co, float **f0_cg, // F_even (frame at even index)
float **f1_y, float **f1_co, float **f1_cg, // F_odd (frame at odd index)
int f0_idx, int f1_idx, // Frame indices for MV lookup
float **out_l_y, float **out_l_co, float **out_l_cg, // Lowband output
float **out_h_y, float **out_h_co, float **out_h_cg // Highband output
) {
int width = enc->width;
int height = enc->height;
int num_pixels = width * height;
// Get motion vectors for this frame pair
int16_t *mvs_fwd_x = enc->temporal_gop_mvs_fwd_x[f1_idx]; // F0 → F1
int16_t *mvs_fwd_y = enc->temporal_gop_mvs_fwd_y[f1_idx];
int16_t *mvs_bwd_x = enc->temporal_gop_mvs_bwd_x[f1_idx]; // F1 → F0
int16_t *mvs_bwd_y = enc->temporal_gop_mvs_bwd_y[f1_idx];
// Allocate temporary buffers for predictions
float *pred_y = malloc(num_pixels * sizeof(float));
float *pred_co = malloc(num_pixels * sizeof(float));
float *pred_cg = malloc(num_pixels * sizeof(float));
if (!pred_y || !pred_co || !pred_cg) {
fprintf(stderr, "Error: Failed to allocate MC-EZBC lifting buffers\n");
free(pred_y);
free(pred_co);
free(pred_cg);
return;
}
// ===== MC-EZBC PREDICT STEP =====
// H = F_odd - 0.5 * (warp(F_even, MV_fw) + warp(F_even, MV_bw))
// Use bidirectional prediction for better temporal decorrelation
warp_bidirectional(*f0_y, *f1_y, width, height,
mvs_fwd_x, mvs_fwd_y, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, pred_y);
warp_bidirectional(*f0_co, *f1_co, width, height,
mvs_fwd_x, mvs_fwd_y, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, pred_co);
warp_bidirectional(*f0_cg, *f1_cg, width, height,
mvs_fwd_x, mvs_fwd_y, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, pred_cg);
// Compute high-pass (temporal residual)
for (int i = 0; i < num_pixels; i++) {
(*out_h_y)[i] = (*f1_y)[i] - pred_y[i];
(*out_h_co)[i] = (*f1_co)[i] - pred_co[i];
(*out_h_cg)[i] = (*f1_cg)[i] - pred_cg[i];
}
// ===== MC-EZBC UPDATE STEP =====
// L = F_even + 0.25 * warp(H, MV_bw)
// (Note: In full implementation, this would use both H[i-1] and H[i],
// but for single-level decomposition, we only have current H)
float *update_y = malloc(num_pixels * sizeof(float));
float *update_co = malloc(num_pixels * sizeof(float));
float *update_cg = malloc(num_pixels * sizeof(float));
if (!update_y || !update_co || !update_cg) {
fprintf(stderr, "Error: Failed to allocate MC-EZBC update buffers\n");
free(pred_y);
free(pred_co);
free(pred_cg);
free(update_y);
free(update_co);
free(update_cg);
return;
}
// Warp H (high-pass) back to F_even using backward MVs
warp_block_motion(*out_h_y, width, height, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, update_y);
warp_block_motion(*out_h_co, width, height, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, update_co);
warp_block_motion(*out_h_cg, width, height, mvs_bwd_x, mvs_bwd_y,
enc->temporal_block_size, update_cg);
// Compute low-pass (temporal approximation)
for (int i = 0; i < num_pixels; i++) {
(*out_l_y)[i] = (*f0_y)[i] + 0.25f * update_y[i];
(*out_l_co)[i] = (*f0_co)[i] + 0.25f * update_co[i];
(*out_l_cg)[i] = (*f0_cg)[i] + 0.25f * update_cg[i];
}
// Cleanup
free(pred_y);
free(pred_co);
free(pred_cg);
free(update_y);
free(update_co);
free(update_cg);
}
// Apply 1D temporal DWT along time axis for a spatial location (encoder side)
// data[i] = frame i's coefficient value at this spatial location
// Applies LGT 5/3 wavelet for reversibility
static void dwt_temporal_1d_forward_53(float *temporal_data, int num_frames) {
if (num_frames < 2) return;
dwt_53_forward_1d(temporal_data, num_frames);
}
// Apply inverse 1D temporal DWT (decoder side)
static void dwt_temporal_1d_inverse_53(float *temporal_data, int num_frames) {
if (num_frames < 2) return;
dwt_53_inverse_1d(temporal_data, num_frames);
}
// Apply 3D DWT with motion-compensated lifting (MC-lifting)
// Integrates motion compensation directly into wavelet lifting steps
// This replaces separate warping + DWT for better invertibility and compression
static void dwt_3d_forward_mc(
tav_encoder_t *enc,
float **gop_y, float **gop_co, float **gop_cg,
int num_frames, int spatial_levels, int temporal_levels, int spatial_filter
) {
if (num_frames < 2) return;
int width = enc->width;
int height = enc->height;
int num_pixels = width * height;
// Allocate temporary buffers for L and H bands
float **temp_l_y = malloc(num_frames * sizeof(float*));
float **temp_l_co = malloc(num_frames * sizeof(float*));
float **temp_l_cg = malloc(num_frames * sizeof(float*));
float **temp_h_y = malloc(num_frames * sizeof(float*));
float **temp_h_co = malloc(num_frames * sizeof(float*));
float **temp_h_cg = malloc(num_frames * sizeof(float*));
for (int i = 0; i < num_frames; i++) {
temp_l_y[i] = malloc(num_pixels * sizeof(float));
temp_l_co[i] = malloc(num_pixels * sizeof(float));
temp_l_cg[i] = malloc(num_pixels * sizeof(float));
temp_h_y[i] = malloc(num_pixels * sizeof(float));
temp_h_co[i] = malloc(num_pixels * sizeof(float));
temp_h_cg[i] = malloc(num_pixels * sizeof(float));
}
// Step 1: Apply MC-lifting temporal transform
// Process frame pairs at each decomposition level
for (int level = 0; level < temporal_levels; level++) {
int level_frames = num_frames >> level;
if (level_frames < 2) break;
// Apply MC-lifting to each frame pair
for (int i = 0; i < level_frames; i += 2) {
int f0_idx = i;
int f1_idx = i + 1;
if (f1_idx >= level_frames) break;
// Apply MC-EZBC lifting: (L, H) = mc_lift_ezbc(F0, F1, MVs)
// Motion vectors are stored per frame and looked up by frame index
mc_lifting_forward_pair(
enc,
&gop_y[f0_idx], &gop_co[f0_idx], &gop_cg[f0_idx], // F_even
&gop_y[f1_idx], &gop_co[f1_idx], &gop_cg[f1_idx], // F_odd
f0_idx, f1_idx, // Frame indices for MV lookup
&temp_l_y[i/2], &temp_l_co[i/2], &temp_l_cg[i/2], // L output
&temp_h_y[level_frames/2 + i/2], &temp_h_co[level_frames/2 + i/2], &temp_h_cg[level_frames/2 + i/2] // H output
);
}
// Copy L and H bands back to gop buffers for next level
int half = level_frames / 2;
for (int i = 0; i < half; i++) {
memcpy(gop_y[i], temp_l_y[i], num_pixels * sizeof(float));
memcpy(gop_co[i], temp_l_co[i], num_pixels * sizeof(float));
memcpy(gop_cg[i], temp_l_cg[i], num_pixels * sizeof(float));
}
for (int i = 0; i < half; i++) {
memcpy(gop_y[half + i], temp_h_y[half + i], num_pixels * sizeof(float));
memcpy(gop_co[half + i], temp_h_co[half + i], num_pixels * sizeof(float));
memcpy(gop_cg[half + i], temp_h_cg[half + i], num_pixels * sizeof(float));
}
}
// Step 2: Apply 2D spatial DWT to each temporal subband
for (int t = 0; t < num_frames; t++) {
dwt_2d_forward_flexible(gop_y[t], width, height, spatial_levels, spatial_filter);
dwt_2d_forward_flexible(gop_co[t], width, height, spatial_levels, spatial_filter);
dwt_2d_forward_flexible(gop_cg[t], width, height, spatial_levels, spatial_filter);
}
// Cleanup
for (int i = 0; i < num_frames; i++) {
free(temp_l_y[i]);
free(temp_l_co[i]);
free(temp_l_cg[i]);
free(temp_h_y[i]);
free(temp_h_co[i]);
free(temp_h_cg[i]);
}
free(temp_l_y);
free(temp_l_co);
free(temp_l_cg);
free(temp_h_y);
free(temp_h_co);
free(temp_h_cg);
}
// Apply 3D DWT: temporal DWT across frames, then spatial DWT on each temporal subband
// gop_data[frame][y * width + x] - GOP buffer organized as frame-major
// Modifies gop_data in-place
// NOTE: This is the OLD version without MC-lifting (kept for non-mesh mode)
static void dwt_3d_forward(float **gop_data, int width, int height, int num_frames,
int spatial_levels, int temporal_levels, int spatial_filter) {
if (num_frames < 2 || width < 2 || height < 2) return;
int num_pixels = width * height;
float *temporal_line = malloc(num_frames * sizeof(float));
// Step 1: Apply temporal DWT to each spatial location across all GOP frames
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int pixel_idx = y * width + x;
// Extract temporal signal for this spatial location
for (int t = 0; t < num_frames; t++) {
temporal_line[t] = gop_data[t][pixel_idx];
}
// Apply temporal DWT with multiple levels
for (int level = 0; level < temporal_levels; level++) {
int level_frames = num_frames >> level;
if (level_frames >= 2) {
// dwt_temporal_1d_forward_53(temporal_line, level_frames); // CDF 5/3 worse for motion-compensated frames
dwt_haar_forward_1d(temporal_line, level_frames); // Haar better for imperfect alignment
}
}
// Write back temporal coefficients
for (int t = 0; t < num_frames; t++) {
gop_data[t][pixel_idx] = temporal_line[t];
}
}
}
free(temporal_line);
// Step 2: Apply 2D spatial DWT to each temporal subband (each frame after temporal DWT)
for (int t = 0; t < num_frames; t++) {
// Apply spatial DWT using the appropriate flexible function
dwt_2d_forward_flexible(gop_data[t], width, height, spatial_levels, spatial_filter);
}
}
// Apply inverse 3D DWT: inverse spatial DWT on each temporal subband, then inverse temporal DWT
static void dwt_3d_inverse(float **gop_data, int width, int height, int num_frames,
int spatial_levels, int temporal_levels, int spatial_filter) {
if (num_frames < 2 || width < 2 || height < 2) return;
// Step 1: Apply inverse 2D spatial DWT to each temporal subband
for (int t = 0; t < num_frames; t++) {
// Note: Need to implement appropriate inverse function based on filter type
// For now, using Haar inverse as reference (will need proper inverse for 5/3, 9/7, etc.)
if (spatial_filter == WAVELET_HAAR) {
dwt_2d_haar_inverse_flexible(gop_data[t], width, height, spatial_levels);
} else {
// TODO: Implement proper inverse for other wavelets (5/3, 9/7, etc.)
// For now, log warning
fprintf(stderr, "Warning: Inverse spatial DWT not fully implemented for filter %d\n", spatial_filter);
}
}
// Step 2: Apply inverse temporal DWT to each spatial location
int num_pixels = width * height;
float *temporal_line = malloc(num_frames * sizeof(float));
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int pixel_idx = y * width + x;
// Extract temporal coefficients for this spatial location
for (int t = 0; t < num_frames; t++) {
temporal_line[t] = gop_data[t][pixel_idx];
}
// Apply inverse temporal DWT with multiple levels (reverse order)
for (int level = temporal_levels - 1; level >= 0; level--) {
int level_frames = num_frames >> level;
if (level_frames >= 2) {
dwt_temporal_1d_inverse_53(temporal_line, level_frames);
}
}
// Write back reconstructed values
for (int t = 0; t < num_frames; t++) {
gop_data[t][pixel_idx] = temporal_line[t];
}
}
}
free(temporal_line);
}
// Extract padded tile with margins for seamless DWT processing (correct implementation)
static void extract_padded_tile(tav_encoder_t *enc, int tile_x, int tile_y,
float *padded_y, float *padded_co, float *padded_cg) {
const int core_start_x = tile_x * TILE_SIZE_X;
const int core_start_y = tile_y * TILE_SIZE_Y;
// OPTIMISATION: Process row by row with bulk copying for core region
for (int py = 0; py < PADDED_TILE_SIZE_Y; py++) {
// Map padded row to source image row
int src_y = core_start_y + py - TILE_MARGIN;
// Handle vertical boundary conditions with mirroring
if (src_y < 0) src_y = -src_y;
else if (src_y >= enc->height) src_y = enc->height - 1 - (src_y - enc->height);
src_y = CLAMP(src_y, 0, enc->height - 1);
// Calculate source and destination row offsets
const int padded_row_offset = py * PADDED_TILE_SIZE_X;
const int src_row_offset = src_y * enc->width;
// Check if we can do bulk copying for the core region
int core_start_px = TILE_MARGIN;
int core_end_px = TILE_MARGIN + TILE_SIZE_X;
// Check if core region is entirely within frame bounds
int core_src_start_x = core_start_x;
int core_src_end_x = core_start_x + TILE_SIZE_X;
if (core_src_start_x >= 0 && core_src_end_x <= enc->width) {
// OPTIMISATION: Bulk copy core region in one operation
const int src_core_offset = src_row_offset + core_src_start_x;
memcpy(&padded_y[padded_row_offset + core_start_px],
&enc->current_frame_y[src_core_offset],
TILE_SIZE_X * sizeof(float));
memcpy(&padded_co[padded_row_offset + core_start_px],
&enc->current_frame_co[src_core_offset],
TILE_SIZE_X * sizeof(float));
memcpy(&padded_cg[padded_row_offset + core_start_px],
&enc->current_frame_cg[src_core_offset],
TILE_SIZE_X * sizeof(float));
// Handle margin pixels individually (left and right margins)
for (int px = 0; px < core_start_px; px++) {
int src_x = core_start_x + px - TILE_MARGIN;
if (src_x < 0) src_x = -src_x;
src_x = CLAMP(src_x, 0, enc->width - 1);
int src_idx = src_row_offset + src_x;
int padded_idx = padded_row_offset + px;
padded_y[padded_idx] = enc->current_frame_y[src_idx];
padded_co[padded_idx] = enc->current_frame_co[src_idx];
padded_cg[padded_idx] = enc->current_frame_cg[src_idx];
}
for (int px = core_end_px; px < PADDED_TILE_SIZE_X; px++) {
int src_x = core_start_x + px - TILE_MARGIN;
if (src_x >= enc->width) src_x = enc->width - 1 - (src_x - enc->width);
src_x = CLAMP(src_x, 0, enc->width - 1);
int src_idx = src_row_offset + src_x;
int padded_idx = padded_row_offset + px;
padded_y[padded_idx] = enc->current_frame_y[src_idx];
padded_co[padded_idx] = enc->current_frame_co[src_idx];
padded_cg[padded_idx] = enc->current_frame_cg[src_idx];
}
} else {
// Fallback: process entire row pixel by pixel (for edge tiles)
for (int px = 0; px < PADDED_TILE_SIZE_X; px++) {
int src_x = core_start_x + px - TILE_MARGIN;
// Handle horizontal boundary conditions with mirroring
if (src_x < 0) src_x = -src_x;
else if (src_x >= enc->width) src_x = enc->width - 1 - (src_x - enc->width);
src_x = CLAMP(src_x, 0, enc->width - 1);
int src_idx = src_row_offset + src_x;
int padded_idx = padded_row_offset + px;
padded_y[padded_idx] = enc->current_frame_y[src_idx];
padded_co[padded_idx] = enc->current_frame_co[src_idx];
padded_cg[padded_idx] = enc->current_frame_cg[src_idx];
}
}
}
}
// ==============================================================================
// Grain Synthesis Functions
// ==============================================================================
// Forward declaration for perceptual weight function
static float get_perceptual_weight(tav_encoder_t *enc, int level0, int subband_type, int is_chroma, int max_levels);
// Generate triangular noise from uint32 RNG
// Returns value in range [-1.0, 1.0]
static float grain_triangular_noise(uint32_t rng_val) {
// Get two uniform random values in [0, 1]
float u1 = (rng_val & 0xFFFF) / 65535.0f;
float u2 = ((rng_val >> 16) & 0xFFFF) / 65535.0f;
// Convert to range [-1, 1] and average for triangular distribution
return (u1 + u2) - 1.0f;
}
// Apply grain synthesis to DWT coefficients (encoder adds noise)
static void apply_grain_synthesis_encoder(tav_encoder_t *enc, float *coeffs, int width, int height,
int decomp_levels, uint32_t frame_num,
int quantiser, int is_chroma) {
// Only apply to Y channel, excluding LL band
// Noise amplitude = half of quantization step (scaled by perceptual weight if enabled)
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int idx = y * width + x;
// Check if this is the LL band (level 0)
int level = get_subband_level_2d(x, y, width, height, decomp_levels);
int subband_type = get_subband_type_2d(x, y, width, height, decomp_levels);
if (level == 0) {
continue; // Skip LL band
}
// Get subband type for perceptual weight calculation
/*int subband_type = get_subband_type_2d(x, y, width, height, decomp_levels);
// Calculate noise amplitude based on perceptual tuning mode
float noise_amplitude;
if (enc->perceptual_tuning) {
// Perceptual mode: scale by perceptual weight
float perceptual_weight = get_perceptual_weight(enc, level, subband_type, is_chroma, decomp_levels);
noise_amplitude = (quantiser * perceptual_weight) * 0.5f;
} else {
// Uniform mode: use global quantiser
noise_amplitude = quantiser * 0.5f;
}*/
float noise_amplitude = FCLAMP(quantiser, 0.0f, 32.0f) * 0.5f;
// Generate deterministic noise
uint32_t rng_val = grain_synthesis_rng(frame_num, level + subband_type * 31 + 16777219, x, y);
float noise = grain_triangular_noise(rng_val);
// Add noise to coefficient
coeffs[idx] += noise * noise_amplitude;
}
}
}
// 2D DWT forward transform for rectangular padded tile (344x288)
static void dwt_2d_forward_padded(float *tile_data, int levels, int filter_type) {
const int width = PADDED_TILE_SIZE_X; // 344
const int height = PADDED_TILE_SIZE_Y; // 288
const int max_size = (width > height) ? width : height;
float *temp_row = malloc(max_size * sizeof(float));
float *temp_col = malloc(max_size * sizeof(float));
for (int level = 0; level < levels; level++) {
int current_width = width >> level;
int current_height = height >> level;
if (current_width < 1 || current_height < 1) break;
// Row transform (horizontal)
for (int y = 0; y < current_height; y++) {
for (int x = 0; x < current_width; x++) {
temp_row[x] = tile_data[y * width + x];
}
if (filter_type == WAVELET_5_3_REVERSIBLE) {
dwt_53_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_9_7_IRREVERSIBLE) {
dwt_97_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_BIORTHOGONAL_13_7) {
dwt_bior137_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_DD4) {
dwt_dd4_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_HAAR) {
dwt_haar_forward_1d(temp_row, current_width);
}
for (int x = 0; x < current_width; x++) {
tile_data[y * width + x] = temp_row[x];
}
}
// Column transform (vertical)
for (int x = 0; x < current_width; x++) {
for (int y = 0; y < current_height; y++) {
temp_col[y] = tile_data[y * width + x];
}
if (filter_type == WAVELET_5_3_REVERSIBLE) {
dwt_53_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_9_7_IRREVERSIBLE) {
dwt_97_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_BIORTHOGONAL_13_7) {
dwt_bior137_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_DD4) {
dwt_dd4_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_HAAR) {
dwt_haar_forward_1d(temp_col, current_height);
}
for (int y = 0; y < current_height; y++) {
tile_data[y * width + x] = temp_col[y];
}
}
}
free(temp_row);
free(temp_col);
}
// 2D DWT forward transform for arbitrary dimensions
static void dwt_2d_forward_flexible(float *tile_data, int width, int height, int levels, int filter_type) {
const int max_size = (width > height) ? width : height;
float *temp_row = malloc(max_size * sizeof(float));
float *temp_col = malloc(max_size * sizeof(float));
for (int level = 0; level < levels; level++) {
int current_width = width >> level;
int current_height = height >> level;
if (current_width < 1 || current_height < 1) break;
// Row transform (horizontal)
for (int y = 0; y < current_height; y++) {
for (int x = 0; x < current_width; x++) {
temp_row[x] = tile_data[y * width + x];
}
if (filter_type == WAVELET_5_3_REVERSIBLE) {
dwt_53_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_9_7_IRREVERSIBLE) {
dwt_97_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_BIORTHOGONAL_13_7) {
dwt_bior137_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_DD4) {
dwt_dd4_forward_1d(temp_row, current_width);
} else if (filter_type == WAVELET_HAAR) {
dwt_haar_forward_1d(temp_row, current_width);
}
for (int x = 0; x < current_width; x++) {
tile_data[y * width + x] = temp_row[x];
}
}
// Column transform (vertical)
for (int x = 0; x < current_width; x++) {
for (int y = 0; y < current_height; y++) {
temp_col[y] = tile_data[y * width + x];
}
if (filter_type == WAVELET_5_3_REVERSIBLE) {
dwt_53_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_9_7_IRREVERSIBLE) {
dwt_97_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_BIORTHOGONAL_13_7) {
dwt_bior137_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_DD4) {
dwt_dd4_forward_1d(temp_col, current_height);
} else if (filter_type == WAVELET_HAAR) {
dwt_haar_forward_1d(temp_col, current_height);
}
for (int y = 0; y < current_height; y++) {
tile_data[y * width + x] = temp_col[y];
}
}
}
free(temp_row);
free(temp_col);
}
// 2D Haar wavelet inverse transform for arbitrary dimensions
// Used for delta coefficient reconstruction (inverse must be done in reverse order of levels)
static void dwt_2d_haar_inverse_flexible(float *tile_data, int width, int height, int levels) {
const int max_size = (width > height) ? width : height;
float *temp_row = malloc(max_size * sizeof(float));
float *temp_col = malloc(max_size * sizeof(float));
// Apply inverse transform in reverse order of levels
for (int level = levels - 1; level >= 0; level--) {
int current_width = width >> level;
int current_height = height >> level;
if (current_width < 1 || current_height < 1) continue;
// Column inverse transform (vertical) - done first to reverse forward order
for (int x = 0; x < current_width; x++) {
for (int y = 0; y < current_height; y++) {
temp_col[y] = tile_data[y * width + x];
}
dwt_haar_inverse_1d(temp_col, current_height);
for (int y = 0; y < current_height; y++) {
tile_data[y * width + x] = temp_col[y];
}
}
// Row inverse transform (horizontal) - done second to reverse forward order
for (int y = 0; y < current_height; y++) {
for (int x = 0; x < current_width; x++) {
temp_row[x] = tile_data[y * width + x];
}
dwt_haar_inverse_1d(temp_row, current_width);
for (int x = 0; x < current_width; x++) {
tile_data[y * width + x] = temp_row[x];
}
}
}
free(temp_row);
free(temp_col);
}
// Significance Map v2.1 (twobit-map): 2 bits per coefficient
// 00=zero, 01=+1, 10=-1, 11=other (stored as int16)
static size_t preprocess_coefficients_twobitmap(int16_t *coeffs_y, int16_t *coeffs_co, int16_t *coeffs_cg, int16_t *coeffs_alpha,
int coeff_count, int channel_layout, uint8_t *output_buffer) {
const channel_layout_config_t *config = &channel_layouts[channel_layout];
int map_bytes = (coeff_count * 2 + 7) / 8; // 2 bits per coefficient
int total_maps = config->num_channels;
// Count "other" values (not 0, +1, or -1) per active channel
int other_counts[4] = {0}; // Y, Co, Cg, Alpha
for (int i = 0; i < coeff_count; i++) {
if (config->has_y && coeffs_y) {
int16_t val = coeffs_y[i];
if (val != 0 && val != 1 && val != -1) other_counts[0]++;
}
if (config->has_co && coeffs_co) {
int16_t val = coeffs_co[i];
if (val != 0 && val != 1 && val != -1) other_counts[1]++;
}
if (config->has_cg && coeffs_cg) {
int16_t val = coeffs_cg[i];
if (val != 0 && val != 1 && val != -1) other_counts[2]++;
}
if (config->has_alpha && coeffs_alpha) {
int16_t val = coeffs_alpha[i];
if (val != 0 && val != 1 && val != -1) other_counts[3]++;
}
}
// Layout maps in order based on channel layout
uint8_t *maps[4];
int map_idx = 0;
if (config->has_y) maps[0] = output_buffer + map_bytes * map_idx++;
if (config->has_co) maps[1] = output_buffer + map_bytes * map_idx++;
if (config->has_cg) maps[2] = output_buffer + map_bytes * map_idx++;
if (config->has_alpha) maps[3] = output_buffer + map_bytes * map_idx++;
// Calculate value array positions (only for "other" values)
int16_t *values[4];
int16_t *value_start = (int16_t *)(output_buffer + map_bytes * total_maps);
int value_offset = 0;
if (config->has_y) { values[0] = value_start + value_offset; value_offset += other_counts[0]; }
if (config->has_co) { values[1] = value_start + value_offset; value_offset += other_counts[1]; }
if (config->has_cg) { values[2] = value_start + value_offset; value_offset += other_counts[2]; }
if (config->has_alpha) { values[3] = value_start + value_offset; value_offset += other_counts[3]; }
// Clear significance maps
memset(output_buffer, 0, map_bytes * total_maps);
// Fill twobit-maps and extract "other" values
int value_indices[4] = {0};
int16_t *channel_coeffs[4] = {coeffs_y, coeffs_co, coeffs_cg, coeffs_alpha};
int channel_active[4] = {config->has_y, config->has_co, config->has_cg, config->has_alpha};
for (int i = 0; i < coeff_count; i++) {
for (int ch = 0; ch < 4; ch++) {
if (!channel_active[ch] || !channel_coeffs[ch]) continue;
int16_t val = channel_coeffs[ch][i];
uint8_t code;
if (val == 0) {
code = 0; // 00
} else if (val == 1) {
code = 1; // 01
} else if (val == -1) {
code = 2; // 10
} else {
code = 3; // 11
values[ch][value_indices[ch]++] = val;
}
// Store 2-bit code (interleaved)
size_t bit_pos = i * 2;
size_t byte_idx = bit_pos / 8;
size_t bit_offset = bit_pos % 8;
maps[ch][byte_idx] |= (code << bit_offset);
// Handle byte boundary crossing
if (bit_offset == 7 && byte_idx + 1 < map_bytes) {
maps[ch][byte_idx + 1] |= (code >> 1);
}
}
}
// Return total size: maps + all "other" values
int total_others = other_counts[0] + other_counts[1] + other_counts[2] + other_counts[3];
return map_bytes * total_maps + total_others * sizeof(int16_t);
}
// EZBC preprocessing: encode each channel with embedded zero block coding
static size_t preprocess_coefficients_ezbc(int16_t *coeffs_y, int16_t *coeffs_co, int16_t *coeffs_cg, int16_t *coeffs_alpha,
int coeff_count, int width, int height, int channel_layout,
uint8_t *output_buffer) {
const channel_layout_config_t *config = &channel_layouts[channel_layout];
size_t total_size = 0;
uint8_t *write_ptr = output_buffer;
// Encode each active channel separately with EZBC
int16_t *channel_coeffs[4] = {coeffs_y, coeffs_co, coeffs_cg, coeffs_alpha};
int channel_active[4] = {config->has_y, config->has_co, config->has_cg, config->has_alpha};
for (int ch = 0; ch < 4; ch++) {
if (!channel_active[ch] || !channel_coeffs[ch]) continue;
// Encode this channel with EZBC
uint8_t *ezbc_data = NULL;
size_t ezbc_size = encode_channel_ezbc(channel_coeffs[ch], coeff_count, width, height, &ezbc_data);
// Write size header (uint32_t) for this channel
*((uint32_t*)write_ptr) = (uint32_t)ezbc_size;
write_ptr += sizeof(uint32_t);
total_size += sizeof(uint32_t);
// Copy EZBC-encoded data
memcpy(write_ptr, ezbc_data, ezbc_size);
write_ptr += ezbc_size;
total_size += ezbc_size;
// Free EZBC buffer
free(ezbc_data);
}
return total_size;
}
// Wrapper: select between EZBC and twobit-map based on encoder settings
static size_t preprocess_coefficients_variable_layout(int enable_ezbc, int width, int height,
int16_t *coeffs_y, int16_t *coeffs_co, int16_t *coeffs_cg, int16_t *coeffs_alpha,
int coeff_count, int channel_layout, uint8_t *output_buffer) {
if (enable_ezbc) {
return preprocess_coefficients_ezbc(coeffs_y, coeffs_co, coeffs_cg, coeffs_alpha,
coeff_count, width, height, channel_layout, output_buffer);
} else {
return preprocess_coefficients_twobitmap(coeffs_y, coeffs_co, coeffs_cg, coeffs_alpha,
coeff_count, channel_layout, output_buffer);
}
}
// Unified GOP preprocessing: single significance map for all frames and channels
// Layout (twobit-map): [All_Y_maps][All_Co_maps][All_Cg_maps][All_Y_values][All_Co_values][All_Cg_values]
// Layout (EZBC): [frame0_size(4)][frame0_ezbc][frame1_size(4)][frame1_ezbc]...
// This enables optimal cross-frame compression in the temporal dimension
static size_t preprocess_gop_unified(int enable_ezbc, int16_t **quant_y, int16_t **quant_co, int16_t **quant_cg,
int num_frames, int num_pixels, int width, int height, int channel_layout,
uint8_t *output_buffer) {
// EZBC mode: encode each frame separately with EZBC
if (enable_ezbc) {
size_t total_size = 0;
uint8_t *write_ptr = output_buffer;
for (int frame = 0; frame < num_frames; frame++) {
// Encode this frame with EZBC
size_t frame_size = preprocess_coefficients_ezbc(
quant_y ? quant_y[frame] : NULL,
quant_co ? quant_co[frame] : NULL,
quant_cg ? quant_cg[frame] : NULL,
NULL, // No alpha in GOP mode
num_pixels, width, height, channel_layout,
write_ptr + sizeof(uint32_t) // Leave space for size header
);
// Write frame size header
*((uint32_t*)write_ptr) = (uint32_t)frame_size;
write_ptr += sizeof(uint32_t) + frame_size;
total_size += sizeof(uint32_t) + frame_size;
}
return total_size;
}
// Twobit-map mode: original unified GOP preprocessing
const channel_layout_config_t *config = &channel_layouts[channel_layout];
const int map_bytes_per_frame = (num_pixels * 2 + 7) / 8; // 2 bits per coefficient
const int total_coeffs = num_pixels * num_frames;
// Count "other" values (not 0, +1, or -1) for each channel across ALL frames
int other_count_y = 0, other_count_co = 0, other_count_cg = 0;
for (int frame = 0; frame < num_frames; frame++) {
if (config->has_y && quant_y && quant_y[frame]) {
for (int i = 0; i < num_pixels; i++) {
int16_t val = quant_y[frame][i];
if (val != 0 && val != 1 && val != -1) other_count_y++;
}
}
if (config->has_co && quant_co && quant_co[frame]) {
for (int i = 0; i < num_pixels; i++) {
int16_t val = quant_co[frame][i];
if (val != 0 && val != 1 && val != -1) other_count_co++;
}
}
if (config->has_cg && quant_cg && quant_cg[frame]) {
for (int i = 0; i < num_pixels; i++) {
int16_t val = quant_cg[frame][i];
if (val != 0 && val != 1 && val != -1) other_count_cg++;
}
}
}
// Calculate buffer layout
uint8_t *write_ptr = output_buffer;
// Significance maps: grouped by channel (all Y frames, then all Co frames, then all Cg frames)
uint8_t *y_maps_start = write_ptr;
if (config->has_y) write_ptr += map_bytes_per_frame * num_frames;
uint8_t *co_maps_start = write_ptr;
if (config->has_co) write_ptr += map_bytes_per_frame * num_frames;
uint8_t *cg_maps_start = write_ptr;
if (config->has_cg) write_ptr += map_bytes_per_frame * num_frames;
// Value arrays: grouped by channel
int16_t *y_values = (int16_t *)write_ptr;
if (config->has_y) write_ptr += other_count_y * sizeof(int16_t);
int16_t *co_values = (int16_t *)write_ptr;
if (config->has_co) write_ptr += other_count_co * sizeof(int16_t);
int16_t *cg_values = (int16_t *)write_ptr;
if (config->has_cg) write_ptr += other_count_cg * sizeof(int16_t);
// Clear all map bytes
size_t total_map_bytes = 0;
if (config->has_y) total_map_bytes += map_bytes_per_frame * num_frames;
if (config->has_co) total_map_bytes += map_bytes_per_frame * num_frames;
if (config->has_cg) total_map_bytes += map_bytes_per_frame * num_frames;
memset(output_buffer, 0, total_map_bytes);
// Process each frame and fill maps/values
int y_value_idx = 0, co_value_idx = 0, cg_value_idx = 0;
for (int frame = 0; frame < num_frames; frame++) {
uint8_t *y_map = y_maps_start + frame * map_bytes_per_frame;
uint8_t *co_map = co_maps_start + frame * map_bytes_per_frame;
uint8_t *cg_map = cg_maps_start + frame * map_bytes_per_frame;
for (int i = 0; i < num_pixels; i++) {
size_t bit_pos = i * 2;
size_t byte_idx = bit_pos / 8;
size_t bit_offset = bit_pos % 8;
// Process Y channel
if (config->has_y && quant_y && quant_y[frame]) {
int16_t val = quant_y[frame][i];
uint8_t code;
if (val == 0) code = 0; // 00
else if (val == 1) code = 1; // 01
else if (val == -1) code = 2; // 10
else {
code = 3; // 11
y_values[y_value_idx++] = val;
}
y_map[byte_idx] |= (code << bit_offset);
if (bit_offset == 7 && byte_idx + 1 < map_bytes_per_frame) {
y_map[byte_idx + 1] |= (code >> 1);
}
}
// Process Co channel
if (config->has_co && quant_co && quant_co[frame]) {
int16_t val = quant_co[frame][i];
uint8_t code;
if (val == 0) code = 0;
else if (val == 1) code = 1;
else if (val == -1) code = 2;
else {
code = 3;
co_values[co_value_idx++] = val;
}
co_map[byte_idx] |= (code << bit_offset);
if (bit_offset == 7 && byte_idx + 1 < map_bytes_per_frame) {
co_map[byte_idx + 1] |= (code >> 1);
}
}
// Process Cg channel
if (config->has_cg && quant_cg && quant_cg[frame]) {
int16_t val = quant_cg[frame][i];
uint8_t code;
if (val == 0) code = 0;
else if (val == 1) code = 1;
else if (val == -1) code = 2;
else {
code = 3;
cg_values[cg_value_idx++] = val;
}
cg_map[byte_idx] |= (code << bit_offset);
if (bit_offset == 7 && byte_idx + 1 < map_bytes_per_frame) {
cg_map[byte_idx + 1] |= (code >> 1);
}
}
}
}
// Return total size
return (size_t)(write_ptr - output_buffer);
}
// Quantisation for DWT subbands with rate control
static void quantise_dwt_coefficients(float *coeffs, int16_t *quantised, int size, int quantiser, float dead_zone_threshold, int width, int height, int decomp_levels, int is_chroma) {
float effective_q = quantiser;
effective_q = FCLAMP(effective_q, 1.0f, 4096.0f);
for (int i = 0; i < size; i++) {
float quantised_val = coeffs[i] / effective_q;
// Apply dead-zone quantisation ONLY to luma channel and specific subbands
// Chroma channels skip dead-zone (already heavily quantised, avoid colour banding)
// Pattern: HH1 (full), LH1/HL1/HH2 (half), LH2/HL2 (none), others (none)
// Note: Level 1 is finest (280x224), Level 6 is coarsest (8x7)
if (dead_zone_threshold > 0.0f && !is_chroma) {
int level = get_subband_level(i, width, height, decomp_levels);
int subband_type = get_subband_type(i, width, height, decomp_levels);
float level_threshold = 0.0f;
if (level == 1) {
// Finest level (level 1: 280x224)
if (subband_type == 3) {
// HH1: full dead-zone
level_threshold = dead_zone_threshold * DEAD_ZONE_FINEST_SCALE;
} else if (subband_type == 1 || subband_type == 2) {
// LH1, HL1: half dead-zone
level_threshold = dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
} else if (level == 2) {
// Second-finest level (level 2: 140x112)
if (subband_type == 3) {
// HH2: half dead-zone
level_threshold = dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
// LH2, HL2: no dead-zone
}
// Coarser levels (3-6): no dead-zone to preserve structural information
if (fabsf(quantised_val) <= level_threshold) {
quantised_val = 0.0f;
}
}
quantised[i] = (int16_t)CLAMP((int)(quantised_val + (quantised_val >= 0 ? 0.5f : -0.5f)), -32768, 32767);
}
}
// https://www.desmos.com/calculator/mjlpwqm8ge
static float perceptual_model3_LH(int quality, float level) {
float H4 = 1.2f;
float Q = 2.f; // using fixed value for fixed curve; quantiser will scale it up anyway
float Q12 = Q * 12.f;
float x = level;
float Lx = H4 - ((Q + 1.f) / 15.f) * (x - 4.f);
float C3 = -1.f / 45.f * (Q12 + 92);
float G3x = (-x / 180.f) * (Q12 + 5*x*x - 60*x + 252) - C3 + H4;
return (level >= 4) ? Lx : G3x;
}
static float perceptual_model3_HL(int quality, float LH) {
return fmaf(LH, ANISOTROPY_MULT[quality], ANISOTROPY_BIAS[quality]);
}
static float lerp(float x, float y, float a) {
return x * (1.f - a) + y * a;
}
static float perceptual_model3_HH(float LH, float HL, float level) {
float Kx = fmaf((sqrtf(level) - 1.f), 0.5f, 0.5f);
return lerp(LH, HL, Kx);
}
/*static float perceptual_model3_HH(float LH, float HL, float level) {
return (HL / LH) * 1.44f;
}*/
static float perceptual_model3_LL(int quality, float level) {
float n = perceptual_model3_LH(quality, level);
float m = perceptual_model3_LH(quality, level - 1) / n;
return n / m;
}
static float perceptual_model3_chroma_basecurve(int quality, float level) {
return 1.0f - (1.0f / (0.5f * quality * quality + 1.0f)) * (level - 4.0f); // just a line that passes (4,1)
}
#define FOUR_PIXEL_DETAILER 0.88f
#define TWO_PIXEL_DETAILER 0.92f
// level is one-based index
static float get_perceptual_weight(tav_encoder_t *enc, int level0, int subband_type, int is_chroma, int max_levels) {
// Psychovisual model based on DWT coefficient statistics and Human Visual System sensitivity
float level = 1.0f + ((level0 - 1.0f) / (max_levels - 1.0f)) * 5.0f;
// strategy: more horizontal detail
if (!is_chroma) {
// LL subband - contains most image energy, preserve carefully
if (subband_type == 0)
return perceptual_model3_LL(enc->quality_level, level);
// LH subband - horizontal details (human eyes more sensitive)
float LH = perceptual_model3_LH(enc->quality_level, level);
if (subband_type == 1)
return LH;
// HL subband - vertical details
float HL = perceptual_model3_HL(enc->quality_level, LH);
if (subband_type == 2)
return HL * (2.2f >= level && level >= 1.8f ? TWO_PIXEL_DETAILER : 3.2f >= level && level >= 2.8f ? FOUR_PIXEL_DETAILER : 1.0f);
// HH subband - diagonal details
else return perceptual_model3_HH(LH, HL, level) * (2.2f >= level && level >= 1.8f ? TWO_PIXEL_DETAILER : 3.2f >= level && level >= 2.8f ? FOUR_PIXEL_DETAILER : 1.0f);
} else {
// CHROMA CHANNELS: Less critical for human perception, more aggressive quantisation
// strategy: more horizontal detail
//// mimic 4:4:0 (you heard that right!) chroma subsampling (4:4:4 for higher q, 4:2:0 for lower q)
//// because our eyes are apparently sensitive to horizontal chroma diff as well?
float base = perceptual_model3_chroma_basecurve(enc->quality_level, level - 1);
if (subband_type == 0) { // LL chroma - still important but less than luma
return 1.0f;
} else if (subband_type == 1) { // LH chroma - horizontal chroma details
return FCLAMP(base, 1.0f, 100.0f);
} else if (subband_type == 2) { // HL chroma - vertical chroma details (even less critical)
return FCLAMP(base * ANISOTROPY_MULT_CHROMA[enc->quality_level], 1.0f, 100.0f);
} else { // HH chroma - diagonal chroma details (most aggressive)
return FCLAMP(base * ANISOTROPY_MULT_CHROMA[enc->quality_level] + ANISOTROPY_BIAS_CHROMA[enc->quality_level], 1.0f, 100.0f);
}
}
}
// Get decomposition level and subband type for coefficient at 2D spatial position
// Coefficients are stored in 2D spatial (quad-tree) layout, not linear subband layout
// Returns: level (1=finest to decomp_levels=coarsest, 0 for LL)
static int get_subband_level_2d(int x, int y, int width, int height, int decomp_levels) {
// Recursively determine which level this coefficient belongs to
// by checking which quadrant it's in at each level
for (int level = 1; level <= decomp_levels; level++) {
int half_w = width >> 1;
int half_h = height >> 1;
// Check if in top-left quadrant (LL - contains finer levels)
if (x < half_w && y < half_h) {
// Continue to finer level
width = half_w;
height = half_h;
continue;
}
// In one of the detail bands (LH, HL, HH) at this level
return level;
}
// Reached LL subband at coarsest level
return 0;
}
// Get subband type for coefficient at 2D spatial position
// Returns: 0=LL, 1=LH, 2=HL, 3=HH
static int get_subband_type_2d(int x, int y, int width, int height, int decomp_levels) {
// Recursively determine which subband this coefficient belongs to
for (int level = 1; level <= decomp_levels; level++) {
int half_w = width >> 1;
int half_h = height >> 1;
// Check if in top-left quadrant (LL - contains finer levels)
if (x < half_w && y < half_h) {
// Continue to finer level
width = half_w;
height = half_h;
continue;
}
// Determine which detail band at this level
if (x >= half_w && y < half_h) {
return 1; // LH (top-right)
} else if (x < half_w && y >= half_h) {
return 2; // HL (bottom-left)
} else {
return 3; // HH (bottom-right)
}
}
// Reached LL subband at coarsest level
return 0;
}
// Legacy functions kept for compatibility - convert linear index to 2D coords
static int get_subband_level(int linear_idx, int width, int height, int decomp_levels) {
int x = linear_idx % width;
int y = linear_idx / width;
return get_subband_level_2d(x, y, width, height, decomp_levels);
}
static int get_subband_type(int linear_idx, int width, int height, int decomp_levels) {
int x = linear_idx % width;
int y = linear_idx / width;
return get_subband_type_2d(x, y, width, height, decomp_levels);
}
static float get_perceptual_weight_for_position(tav_encoder_t *enc, int linear_idx, int width, int height, int decomp_levels, int is_chroma) {
// Map linear coefficient index to DWT subband using same layout as decoder
int offset = 0;
// First: LL subband at maximum decomposition level
int ll_width = width >> decomp_levels;
int ll_height = height >> decomp_levels;
int ll_size = ll_width * ll_height;
if (linear_idx < offset + ll_size) {
// LL subband at maximum level - use get_perceptual_weight for consistency
return get_perceptual_weight(enc, decomp_levels, 0, is_chroma, decomp_levels);
}
offset += ll_size;
// Then: LH, HL, HH subbands for each level from max down to 1
for (int level = decomp_levels; level >= 1; level--) {
int level_width = width >> (decomp_levels - level + 1);
int level_height = height >> (decomp_levels - level + 1);
int subband_size = level_width * level_height;
// LH subband (horizontal details)
if (linear_idx < offset + subband_size) {
return get_perceptual_weight(enc, level, 1, is_chroma, decomp_levels);
}
offset += subband_size;
// HL subband (vertical details)
if (linear_idx < offset + subband_size) {
return get_perceptual_weight(enc, level, 2, is_chroma, decomp_levels);
}
offset += subband_size;
// HH subband (diagonal details)
if (linear_idx < offset + subband_size) {
return get_perceptual_weight(enc, level, 3, is_chroma, decomp_levels);
}
offset += subband_size;
}
// Fallback for out-of-bounds indices
return 1.0f;
}
// Apply perceptual quantisation per-coefficient (same loop as uniform but with spatial weights)
static void quantise_dwt_coefficients_perceptual_per_coeff(tav_encoder_t *enc,
float *coeffs, int16_t *quantised, int size,
int base_quantiser, int width, int height,
int decomp_levels, int is_chroma, int frame_count) {
// EXACTLY the same approach as uniform quantisation but apply weight per coefficient
float effective_base_q = base_quantiser;
effective_base_q = FCLAMP(effective_base_q, 1.0f, 4096.0f);
for (int i = 0; i < size; i++) {
// Apply perceptual weight based on coefficient's position in DWT layout
float weight = get_perceptual_weight_for_position(enc, i, width, height, decomp_levels, is_chroma);
float effective_q = effective_base_q * weight;
float quantised_val = coeffs[i] / effective_q;
// Apply dead-zone quantisation ONLY to luma channel and specific subbands
// Chroma channels skip dead-zone (already heavily quantised, avoid colour banding)
// Pattern: HH1 (full), LH1/HL1/HH2 (half), LH2/HL2 (none), others (none)
// Note: Level 1 is finest (280x224), Level 6 is coarsest (8x7)
if (enc->dead_zone_threshold > 0.0f && !is_chroma) {
int level = get_subband_level(i, width, height, decomp_levels);
int subband_type = get_subband_type(i, width, height, decomp_levels);
float level_threshold = 0.0f;
if (level == 1) {
// Finest level (level 1: 280x224)
if (subband_type == 3) {
// HH1: full dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINEST_SCALE;
} else if (subband_type == 1 || subband_type == 2) {
// LH1, HL1: half dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
} else if (level == 2) {
// Second-finest level (level 2: 140x112)
if (subband_type == 3) {
// HH2: half dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
// LH2, HL2: no dead-zone
}
// Coarser levels (3-6): no dead-zone to preserve structural information
if (fabsf(quantised_val) <= level_threshold) {
quantised_val = 0.0f;
}
}
quantised[i] = (int16_t)CLAMP((int)(quantised_val + (quantised_val >= 0 ? 0.5f : -0.5f)), -32768, 32767);
}
}
// Quantization for EZBC mode: quantizes to discrete levels but doesn't normalize (shrink) values
// This reduces coefficient precision while preserving magnitude for EZBC's bitplane encoding
static void quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(tav_encoder_t *enc,
float *coeffs, int16_t *quantised, int size,
int base_quantiser, int width, int height,
int decomp_levels, int is_chroma, int frame_count) {
(void)frame_count; // Unused parameter
float effective_base_q = base_quantiser;
effective_base_q = FCLAMP(effective_base_q, 1.0f, 4096.0f);
for (int i = 0; i < size; i++) {
// Apply perceptual weight based on coefficient's position in DWT layout
float weight = get_perceptual_weight_for_position(enc, i, width, height, decomp_levels, is_chroma);
float effective_q = effective_base_q * weight;
// Step 1: Quantize - divide by quantizer to get normalized value
float quantised_val = coeffs[i] / effective_q;
// Step 2: Apply dead-zone quantization to normalized value
if (enc->dead_zone_threshold > 0.0f && !is_chroma) {
int level = get_subband_level(i, width, height, decomp_levels);
int subband_type = get_subband_type(i, width, height, decomp_levels);
float level_threshold = 0.0f;
if (level == 1) {
// Finest level (level 1: 280x224)
if (subband_type == 3) {
// HH1: full dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINEST_SCALE;
} else if (subband_type == 1 || subband_type == 2) {
// LH1, HL1: half dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
} else if (level == 2) {
// Second-finest level (level 2: 140x112)
if (subband_type == 3) {
// HH2: half dead-zone
level_threshold = enc->dead_zone_threshold * DEAD_ZONE_FINE_SCALE;
}
// LH2, HL2: no dead-zone
}
// Coarser levels (3-6): no dead-zone to preserve structural information
if (fabsf(quantised_val) <= level_threshold) {
quantised_val = 0.0f;
}
}
// Step 3: Round to discrete quantization levels
quantised_val = roundf(quantised_val);
// Step 4: Denormalize - multiply back by quantizer to restore magnitude
// This gives us quantized values at original scale (not shrunken to 0-10 range)
float denormalized = quantised_val * effective_q;
quantised[i] = (int16_t)CLAMP((int)denormalized, -32768, 32767);
}
}
// Convert 2D spatial DWT layout to linear subband layout (for decoder compatibility)
static void convert_2d_to_linear_layout(const int16_t *spatial_2d, int16_t *linear_subbands,
int width, int height, int decomp_levels) {
int linear_offset = 0;
// First: LL subband (top-left corner at finest decomposition level)
int ll_width = width >> decomp_levels;
int ll_height = height >> decomp_levels;
for (int y = 0; y < ll_height; y++) {
for (int x = 0; x < ll_width; x++) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
// Then: LH, HL, HH subbands for each level from max down to 1
for (int level = decomp_levels; level >= 1; level--) {
int level_width = width >> (decomp_levels - level + 1);
int level_height = height >> (decomp_levels - level + 1);
// LH subband (top-right quadrant)
for (int y = 0; y < level_height; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
// HL subband (bottom-left quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = 0; x < level_width; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
// HH subband (bottom-right quadrant)
for (int y = level_height; y < level_height * 2; y++) {
for (int x = level_width; x < level_width * 2; x++) {
if (y < height && x < width) {
int spatial_idx = y * width + x;
linear_subbands[linear_offset++] = spatial_2d[spatial_idx];
}
}
}
}
}
// Serialise tile data for compression
static size_t serialise_tile_data(tav_encoder_t *enc, int tile_x, int tile_y,
const float *tile_y_data, const float *tile_co_data, const float *tile_cg_data,
uint8_t mode, uint8_t *buffer) {
size_t offset = 0;
// Write tile header with Haar level encoded in upper nibble for DELTA mode
// Mode encoding: base_mode | ((haar_level - 1) << 4)
// - level 1: 0x02, level 2: 0x12, level 3: 0x22
uint8_t encoded_mode = mode;
if (mode == TAV_MODE_DELTA && enc->delta_haar_levels >= 1) {
encoded_mode = mode | ((enc->delta_haar_levels - 1) << 4);
}
buffer[offset++] = encoded_mode;
// Use adjusted quantiser from bitrate control, or base quantiser if not in bitrate mode
int qY_override = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
buffer[offset++] = (!enc->bitrate_mode) ? 0 : qY_override + 1; // qY override; must be stored with bias of 1
buffer[offset++] = 0; // qCo override, currently unused
buffer[offset++] = 0; // qCg override, currently unused
int this_frame_qY = QLUT[qY_override];
int this_frame_qCo = QLUT[enc->quantiser_co];
int this_frame_qCg = QLUT[enc->quantiser_cg];
if (mode == TAV_MODE_SKIP) {
// No coefficient data for SKIP/MOTION modes
return offset;
}
// Quantise and serialise DWT coefficients
const int tile_size = enc->monoblock ?
(enc->width * enc->height) : // Monoblock mode: full frame
(PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y); // Standard mode: padded tiles
// OPTIMISATION: Use pre-allocated buffers instead of malloc/free per tile
int16_t *quantised_y = enc->reusable_quantised_y;
int16_t *quantised_co = enc->reusable_quantised_co;
int16_t *quantised_cg = enc->reusable_quantised_cg;
int16_t *quantised_alpha = enc->reusable_quantised_alpha;
// Debug: check DWT coefficients before quantisation
/*if (tile_x == 0 && tile_y == 0) {
printf("Encoder Debug: Tile (0,0) - DWT Y coeffs before quantisation (first 16): ");
for (int i = 0; i < 16; i++) {
printf("%.2f ", tile_y_data[i]);
}
printf("\n");
printf("Encoder Debug: Quantisers - Y=%d, Co=%d, Cg=%d, rcf=%.2f\n",
this_frame_qY, this_frame_qCo, this_frame_qCg);
}*/
if (mode == TAV_MODE_INTRA) {
// INTRA mode: quantise coefficients directly and store for future reference
if (enc->enable_ezbc) {
// EZBC mode: Quantize with perceptual weighting but no normalization (division by quantizer)
fprintf(stderr, "[EZBC-QUANT-INTRA] Using perceptual quantization without normalization\n");
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, (float*)tile_y_data, quantised_y, tile_size, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, (float*)tile_co_data, quantised_co, tile_size, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff_no_normalisation(enc, (float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
// Print max abs for debug
int max_y = 0, max_co = 0, max_cg = 0;
for (int i = 0; i < tile_size; i++) {
if (abs(quantised_y[i]) > max_y) max_y = abs(quantised_y[i]);
if (abs(quantised_co[i]) > max_co) max_co = abs(quantised_co[i]);
if (abs(quantised_cg[i]) > max_cg) max_cg = abs(quantised_cg[i]);
}
fprintf(stderr, "[EZBC-QUANT-INTRA] Quantized coeff max: Y=%d, Co=%d, Cg=%d\n", max_y, max_co, max_cg);
} else if (enc->perceptual_tuning) {
// Perceptual quantisation: EXACTLY like uniform but with per-coefficient weights
quantise_dwt_coefficients_perceptual_per_coeff(enc, (float*)tile_y_data, quantised_y, tile_size, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, (float*)tile_co_data, quantised_co, tile_size, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, (float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
} else {
// Legacy uniform quantisation
quantise_dwt_coefficients((float*)tile_y_data, quantised_y, tile_size, this_frame_qY, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 0);
quantise_dwt_coefficients((float*)tile_co_data, quantised_co, tile_size, this_frame_qCo, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
quantise_dwt_coefficients((float*)tile_cg_data, quantised_cg, tile_size, this_frame_qCg, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
}
// Store current coefficients for future delta reference
int tile_idx = tile_y * enc->tiles_x + tile_x;
float *prev_y = enc->previous_coeffs_y + (tile_idx * tile_size);
float *prev_co = enc->previous_coeffs_co + (tile_idx * tile_size);
float *prev_cg = enc->previous_coeffs_cg + (tile_idx * tile_size);
memcpy(prev_y, tile_y_data, tile_size * sizeof(float));
memcpy(prev_co, tile_co_data, tile_size * sizeof(float));
memcpy(prev_cg, tile_cg_data, tile_size * sizeof(float));
} else if (mode == TAV_MODE_DELTA) {
// DELTA mode: compute coefficient deltas and quantise them
int tile_idx = tile_y * enc->tiles_x + tile_x;
float *prev_y = enc->previous_coeffs_y + (tile_idx * tile_size);
float *prev_co = enc->previous_coeffs_co + (tile_idx * tile_size);
float *prev_cg = enc->previous_coeffs_cg + (tile_idx * tile_size);
// Compute deltas: delta = current - previous
float *delta_y = malloc(tile_size * sizeof(float));
float *delta_co = malloc(tile_size * sizeof(float));
float *delta_cg = malloc(tile_size * sizeof(float));
for (int i = 0; i < tile_size; i++) {
delta_y[i] = tile_y_data[i] - prev_y[i];
delta_co[i] = tile_co_data[i] - prev_co[i];
delta_cg[i] = tile_cg_data[i] - prev_cg[i];
}
// Apply Haar DWT to deltas if enabled (improves compression of sparse deltas)
if (enc->delta_haar_levels > 0) {
int tile_width, tile_height;
if (enc->monoblock) {
tile_width = enc->width;
tile_height = enc->height;
} else {
tile_width = PADDED_TILE_SIZE_X;
tile_height = PADDED_TILE_SIZE_Y;
}
dwt_2d_forward_flexible(delta_y, tile_width, tile_height, enc->delta_haar_levels, WAVELET_HAAR);
dwt_2d_forward_flexible(delta_co, tile_width, tile_height, enc->delta_haar_levels, WAVELET_HAAR);
dwt_2d_forward_flexible(delta_cg, tile_width, tile_height, enc->delta_haar_levels, WAVELET_HAAR);
}
// Quantise the deltas with uniform quantisation (perceptual tuning is for original coefficients, not deltas)
quantise_dwt_coefficients(delta_y, quantised_y, tile_size, this_frame_qY, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 0);
quantise_dwt_coefficients(delta_co, quantised_co, tile_size, this_frame_qCo, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
quantise_dwt_coefficients(delta_cg, quantised_cg, tile_size, this_frame_qCg, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
// Reconstruct coefficients like decoder will (previous + uniform_dequantised_delta)
for (int i = 0; i < tile_size; i++) {
float dequant_delta_y = (float)quantised_y[i] * this_frame_qY;
float dequant_delta_co = (float)quantised_co[i] * this_frame_qCo;
float dequant_delta_cg = (float)quantised_cg[i] * this_frame_qCg;
delta_y[i] = dequant_delta_y;
delta_co[i] = dequant_delta_co;
delta_cg[i] = dequant_delta_cg;
}
// Apply inverse Haar DWT to reconstructed deltas if enabled
if (enc->delta_haar_levels > 0) {
int tile_width, tile_height;
if (enc->monoblock) {
tile_width = enc->width;
tile_height = enc->height;
} else {
tile_width = PADDED_TILE_SIZE_X;
tile_height = PADDED_TILE_SIZE_Y;
}
dwt_2d_haar_inverse_flexible(delta_y, tile_width, tile_height, enc->delta_haar_levels);
dwt_2d_haar_inverse_flexible(delta_co, tile_width, tile_height, enc->delta_haar_levels);
dwt_2d_haar_inverse_flexible(delta_cg, tile_width, tile_height, enc->delta_haar_levels);
}
// Add reconstructed deltas to previous coefficients
for (int i = 0; i < tile_size; i++) {
prev_y[i] = prev_y[i] + delta_y[i];
prev_co[i] = prev_co[i] + delta_co[i];
prev_cg[i] = prev_cg[i] + delta_cg[i];
}
free(delta_y);
free(delta_co);
free(delta_cg);
}
// Debug: check quantised coefficients after quantisation
/*if (tile_x == 0 && tile_y == 0) {
printf("Encoder Debug: Tile (0,0) - Quantised Y coeffs (first 16): ");
for (int i = 0; i < 16; i++) {
printf("%d ", quantised_y[i]);
}
printf("\n");
}*/
// Preprocess and write quantised coefficients using variable channel layout concatenated significance maps
size_t total_compressed_size = preprocess_coefficients_variable_layout(enc->enable_ezbc, enc->width, enc->height,
quantised_y, quantised_co, quantised_cg, NULL,
tile_size, enc->channel_layout, buffer + offset);
offset += total_compressed_size;
// DEBUG: Dump raw DWT coefficients for specified frame when it's an intra-frame
if (!debugDumpMade && debugDumpFrameTarget >= 0 &&
enc->frame_count >= debugDumpFrameTarget - 1 && enc->frame_count <= debugDumpFrameTarget + 2 &&
(mode == TAV_MODE_INTRA)) {
char filename[256];
size_t data_size = tile_size * sizeof(int16_t);
// Dump Y channel coefficients
snprintf(filename, sizeof(filename), "frame_%03d.tavframe.y.bin", enc->frame_count);
FILE *debug_fp = fopen(filename, "wb");
if (debug_fp) {
fwrite(quantised_y, 1, data_size, debug_fp);
fclose(debug_fp);
printf("DEBUG: Dumped Y coefficients to %s (%zu bytes)\n", filename, data_size);
}
// Dump Co channel coefficients
snprintf(filename, sizeof(filename), "frame_%03d.tavframe.co.bin", enc->frame_count);
debug_fp = fopen(filename, "wb");
if (debug_fp) {
fwrite(quantised_co, 1, data_size, debug_fp);
fclose(debug_fp);
printf("DEBUG: Dumped Co coefficients to %s (%zu bytes)\n", filename, data_size);
}
// Dump Cg channel coefficients
snprintf(filename, sizeof(filename), "frame_%03d.tavframe.cg.bin", enc->frame_count);
debug_fp = fopen(filename, "wb");
if (debug_fp) {
fwrite(quantised_cg, 1, data_size, debug_fp);
fclose(debug_fp);
printf("DEBUG: Dumped Cg coefficients to %s (%zu bytes)\n", filename, data_size);
}
printf("DEBUG: Frame %d - Dumped all %zu coefficient bytes per channel (total: %zu bytes)\n",
enc->frame_count, data_size, data_size * 3);
debugDumpMade = 1;
}
// OPTIMISATION: No need to free - using pre-allocated reusable buffers
return offset;
}
// Compress and write frame data
static size_t compress_and_write_frame(tav_encoder_t *enc, uint8_t packet_type) {
// Calculate total uncompressed size
const size_t coeff_count = enc->monoblock ?
(enc->width * enc->height) :
(PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y);
const size_t max_tile_size = 4 + (coeff_count * 3 * sizeof(int16_t)); // header + 3 channels of coefficients
const size_t total_uncompressed_size = enc->tiles_x * enc->tiles_y * max_tile_size;
// Allocate buffer for uncompressed tile data
uint8_t *uncompressed_buffer = malloc(total_uncompressed_size);
size_t uncompressed_offset = 0;
// Use cached still frame detection result (set in main loop)
int is_still_frame = enc->is_still_frame_cached;
// Serialise all tiles
for (int tile_y = 0; tile_y < enc->tiles_y; tile_y++) {
for (int tile_x = 0; tile_x < enc->tiles_x; tile_x++) {
// Determine tile mode based on frame type, coefficient availability, and intra_only flag
uint8_t mode;
int is_keyframe = (packet_type == TAV_PACKET_IFRAME);
// SKIP mode condition matches main loop logic: still frame during SKIP run
int can_use_skip = is_still_frame && enc->previous_coeffs_allocated;
if (is_keyframe || !enc->previous_coeffs_allocated) {
mode = TAV_MODE_INTRA; // I-frames, first frames, or intra-only mode always use INTRA
count_intra++;
} else if (can_use_skip) {
mode = TAV_MODE_SKIP; // Still frames in SKIP run use SKIP mode
count_skip++;
if (enc->verbose && tile_x == 0 && tile_y == 0) {
printf(" → Using SKIP mode (copying from reference I-frame)\n");
}
} else if (enc->use_delta_encoding) {
mode = TAV_MODE_DELTA; // P-frames use coefficient delta encoding
count_delta++;
} else {
// Delta encoding disabled: use INTRA mode (packet_type is already I-frame from main loop)
mode = TAV_MODE_INTRA;
count_intra++;
}
// Determine tile data size and allocate buffers
int tile_data_size;
if (enc->monoblock) {
// Monoblock mode: entire frame
tile_data_size = enc->width * enc->height;
} else {
// Standard mode: padded tiles (344x288)
tile_data_size = PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y;
}
float *tile_y_data = malloc(tile_data_size * sizeof(float));
float *tile_co_data = malloc(tile_data_size * sizeof(float));
float *tile_cg_data = malloc(tile_data_size * sizeof(float));
// Skip processing for SKIP mode - decoder will copy from reference
if (mode != TAV_MODE_SKIP) {
if (enc->monoblock) {
// Extract entire frame (no padding)
memcpy(tile_y_data, enc->current_frame_y, tile_data_size * sizeof(float));
memcpy(tile_co_data, enc->current_frame_co, tile_data_size * sizeof(float));
memcpy(tile_cg_data, enc->current_frame_cg, tile_data_size * sizeof(float));
} else {
// Extract padded tiles using context from neighbours
extract_padded_tile(enc, tile_x, tile_y, tile_y_data, tile_co_data, tile_cg_data);
}
}
// Debug: check input data before DWT
/*if (tile_x == 0 && tile_y == 0) {
printf("Encoder Debug: Tile (0,0) - Y data before DWT (first 16): ");
for (int i = 0; i < 16; i++) {
printf("%.2f ", tile_y_data[i]);
}
printf("\n");
}*/
// Debug: Check Y data before DWT transform
/*if (enc->frame_count == 120 && enc->verbose) {
float max_y_before = 0.0f;
int nonzero_before = 0;
int total_pixels = enc->monoblock ? (enc->width * enc->height) : (PADDED_TILE_SIZE_X * PADDED_TILE_SIZE_Y);
for (int i = 0; i < total_pixels; i++) {
float abs_val = fabsf(tile_y_data[i]);
if (abs_val > max_y_before) max_y_before = abs_val;
if (abs_val > 0.1f) nonzero_before++;
}
printf("DEBUG: Y data before DWT: max=%.2f, nonzero=%d/%d\n", max_y_before, nonzero_before, total_pixels);
}*/
// Apply DWT transform to each channel (skip for SKIP mode)
if (mode != TAV_MODE_SKIP) {
if (enc->monoblock) {
// Monoblock mode: transform entire frame
dwt_2d_forward_flexible(tile_y_data, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(tile_co_data, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_flexible(tile_cg_data, enc->width, enc->height, enc->decomp_levels, enc->wavelet_filter);
} else {
// Standard mode: transform padded tiles (344x288)
dwt_2d_forward_padded(tile_y_data, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_padded(tile_co_data, enc->decomp_levels, enc->wavelet_filter);
dwt_2d_forward_padded(tile_cg_data, enc->decomp_levels, enc->wavelet_filter);
}
}
// Debug: Check Y data after DWT transform for high-frequency content
/*if (enc->frame_count == 120 && enc->verbose) {
printf("DEBUG: Y data after DWT (some high-freq samples): ");
int sample_indices[] = {47034, 47035, 47036, 47037, 47038}; // HH1 start + some samples
for (int i = 0; i < 5; i++) {
printf("%.3f ", tile_y_data[sample_indices[i]]);
}
printf("\n");
}*/
// Apply grain synthesis to Y channel (after DWT, before quantization)
if (enc->grain_synthesis && mode != TAV_MODE_SKIP) {
// Get the quantiser value that will be used for this frame
int qY_value = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
int actual_qY = QLUT[qY_value];
// Determine dimensions based on mode
int gs_width = enc->monoblock ? enc->width : PADDED_TILE_SIZE_X;
int gs_height = enc->monoblock ? enc->height : PADDED_TILE_SIZE_Y;
// Apply grain synthesis to Y channel only (is_chroma = 0)
apply_grain_synthesis_encoder(enc, tile_y_data, gs_width, gs_height,
enc->decomp_levels, enc->frame_count, actual_qY, 0);
}
// Serialise tile
size_t tile_size = serialise_tile_data(enc, tile_x, tile_y,
tile_y_data, tile_co_data, tile_cg_data,
mode, uncompressed_buffer + uncompressed_offset);
uncompressed_offset += tile_size;
// Free allocated tile data
free(tile_y_data);
free(tile_co_data);
free(tile_cg_data);
}
}
// Compress with zstd
size_t compressed_size = ZSTD_compress(enc->compressed_buffer, enc->compressed_buffer_size,
uncompressed_buffer, uncompressed_offset, enc->zstd_level);
if (ZSTD_isError(compressed_size)) {
fprintf(stderr, "Error: ZSTD compression failed: %s\n", ZSTD_getErrorName(compressed_size));
free(uncompressed_buffer);
return 0;
}
// Write packet header and compressed data
fwrite(&packet_type, 1, 1, enc->output_fp);
uint32_t compressed_size_32 = (uint32_t)compressed_size;
fwrite(&compressed_size_32, sizeof(uint32_t), 1, enc->output_fp);
fwrite(enc->compressed_buffer, 1, compressed_size, enc->output_fp);
free(uncompressed_buffer);
enc->total_compressed_size += compressed_size;
enc->total_uncompressed_size += uncompressed_offset;
// Track last frame type for SKIP mode eligibility
enc->last_frame_packet_type = packet_type;
// Mark coefficient storage as available after first I-frame
if (packet_type == TAV_PACKET_IFRAME) {
enc->previous_coeffs_allocated = 1;
}
return compressed_size + 5; // packet type + size field + compressed data
}
// RGB to YCoCg colour space conversion
static void rgb_to_ycocg(const uint8_t *rgb, float *y, float *co, float *cg, int width, int height) {
const int total_pixels = width * height;
// OPTIMISATION: Process 4 pixels at a time for better cache utilisation
int i = 0;
const int simd_end = (total_pixels / 4) * 4;
// Vectorised processing for groups of 4 pixels
for (i = 0; i < simd_end; i += 4) {
// Load 4 RGB triplets (12 bytes) at once
const uint8_t *rgb_ptr = &rgb[i * 3];
// Process 4 pixels simultaneously with loop unrolling
for (int j = 0; j < 4; j++) {
const int idx = i + j;
const float r = rgb_ptr[j * 3 + 0];
const float g = rgb_ptr[j * 3 + 1];
const float b = rgb_ptr[j * 3 + 2];
// YCoCg-R transform (optimised with fewer temporary variables)
co[idx] = r - b;
const float tmp = b + co[idx] * 0.5f;
cg[idx] = g - tmp;
y[idx] = tmp + cg[idx] * 0.5f;
}
}
// Handle remaining pixels (1-3 pixels)
for (; i < total_pixels; i++) {
const float r = rgb[i * 3 + 0];
const float g = rgb[i * 3 + 1];
const float b = rgb[i * 3 + 2];
co[i] = r - b;
const float tmp = b + co[i] * 0.5f;
cg[i] = g - tmp;
y[i] = tmp + cg[i] * 0.5f;
}
}
// ---------------------- ICtCp Implementation ----------------------
static inline int iround(double v) { return (int)floor(v + 0.5); }
// ---------------------- sRGB gamma helpers ----------------------
static inline double srgb_linearise(double val) {
if (val <= 0.04045) return val / 12.92;
return pow((val + 0.055) / 1.055, 2.4);
}
static inline double srgb_unlinearise(double val) {
if (val <= 0.0031308) return 12.92 * val;
return 1.055 * pow(val, 1.0/2.4) - 0.055;
}
// ---------------------- HLG OETF/EOTF ----------------------
static inline double HLG_OETF(double E) {
const double a = 0.17883277;
const double b = 0.28466892; // 1 - 4*a
const double c = 0.55991073; // 0.5 - a*ln(4*a)
if (E <= 1.0/12.0) return sqrt(3.0 * E);
return a * log(12.0 * E - b) + c;
}
static inline double HLG_EOTF(double Ep) {
const double a = 0.17883277;
const double b = 0.28466892;
const double c = 0.55991073;
if (Ep <= 0.5) {
double val = Ep * Ep / 3.0;
return val;
}
double val = (exp((Ep - c) / a) + b) / 12.0;
return val;
}
// sRGB -> LMS matrix
/*static const double M_RGB_TO_LMS[3][3] = {
{0.2958564579364564, 0.6230869483219083, 0.08106989398623762},
{0.15627390752659093, 0.727308963512872, 0.11639736914944238},
{0.035141262332177715, 0.15657109121101628, 0.8080956851990795}
};*/
// BT.2100 -> LMS matrix
static const double M_RGB_TO_LMS[3][3] = {
{1688.0/4096,2146.0/4096, 262.0/4096},
{ 683.0/4096,2951.0/4096, 462.0/4096},
{ 99.0/4096, 309.0/4096,3688.0/4096}
};
static const double M_LMS_TO_RGB[3][3] = {
{6.1723815689243215, -5.319534979827695, 0.14699442094633924},
{-1.3243428148026244, 2.560286104841917, -0.2359203727576164},
{-0.011819739235953752, -0.26473549971186555, 1.2767952602537955}
};
// ICtCp matrix (L' M' S' -> I Ct Cp). Values are the BT.2100 integer-derived /4096 constants.
static const double M_LMSPRIME_TO_ICTCP[3][3] = {
{ 2048.0/4096.0, 2048.0/4096.0, 0.0 },
{ 3625.0/4096.0, -7465.0/4096.0, 3840.0/4096.0 },
{ 9500.0/4096.0, -9212.0/4096.0, -288.0/4096.0 }
};
// Inverse matrices
static const double M_ICTCP_TO_LMSPRIME[3][3] = {
{ 1.0, 0.015718580108730416, 0.2095810681164055 },
{ 1.0, -0.015718580108730416, -0.20958106811640548 },
{ 1.0, 1.0212710798422344, -0.6052744909924316 }
};
// ---------------------- Forward: sRGB8 -> ICtCp (doubles) ----------------------
void srgb8_to_ictcp_hlg(uint8_t r8, uint8_t g8, uint8_t b8,
double *out_I, double *out_Ct, double *out_Cp)
{
// 1) linearise sRGB to 0..1
double r = srgb_linearise((double)r8 / 255.0);
double g = srgb_linearise((double)g8 / 255.0);
double b = srgb_linearise((double)b8 / 255.0);
// 2) linear RGB -> LMS (single 3x3 multiply)
double L = M_RGB_TO_LMS[0][0]*r + M_RGB_TO_LMS[0][1]*g + M_RGB_TO_LMS[0][2]*b;
double M = M_RGB_TO_LMS[1][0]*r + M_RGB_TO_LMS[1][1]*g + M_RGB_TO_LMS[1][2]*b;
double S = M_RGB_TO_LMS[2][0]*r + M_RGB_TO_LMS[2][1]*g + M_RGB_TO_LMS[2][2]*b;
// 3) HLG OETF
double Lp = HLG_OETF(L);
double Mp = HLG_OETF(M);
double Sp = HLG_OETF(S);
// 4) L'M'S' -> ICtCp
double I = M_LMSPRIME_TO_ICTCP[0][0]*Lp + M_LMSPRIME_TO_ICTCP[0][1]*Mp + M_LMSPRIME_TO_ICTCP[0][2]*Sp;
double Ct = M_LMSPRIME_TO_ICTCP[1][0]*Lp + M_LMSPRIME_TO_ICTCP[1][1]*Mp + M_LMSPRIME_TO_ICTCP[1][2]*Sp;
double Cp = M_LMSPRIME_TO_ICTCP[2][0]*Lp + M_LMSPRIME_TO_ICTCP[2][1]*Mp + M_LMSPRIME_TO_ICTCP[2][2]*Sp;
*out_I = FCLAMP(I * 255.f, 0.f, 255.f);
*out_Ct = FCLAMP(Ct * 255.f + 127.5f, 0.f, 255.f);
*out_Cp = FCLAMP(Cp * 255.f + 127.5f, 0.f, 255.f);
}
// ---------------------- Reverse: ICtCp -> sRGB8 (doubles) ----------------------
void ictcp_hlg_to_srgb8(double I8, double Ct8, double Cp8,
uint8_t *r8, uint8_t *g8, uint8_t *b8)
{
double I = I8 / 255.f;
double Ct = (Ct8 - 127.5f) / 255.f;
double Cp = (Cp8 - 127.5f) / 255.f;
// 1) ICtCp -> L' M' S' (3x3 multiply)
double Lp = M_ICTCP_TO_LMSPRIME[0][0]*I + M_ICTCP_TO_LMSPRIME[0][1]*Ct + M_ICTCP_TO_LMSPRIME[0][2]*Cp;
double Mp = M_ICTCP_TO_LMSPRIME[1][0]*I + M_ICTCP_TO_LMSPRIME[1][1]*Ct + M_ICTCP_TO_LMSPRIME[1][2]*Cp;
double Sp = M_ICTCP_TO_LMSPRIME[2][0]*I + M_ICTCP_TO_LMSPRIME[2][1]*Ct + M_ICTCP_TO_LMSPRIME[2][2]*Cp;
// 2) HLG decode: L' -> linear LMS
double L = HLG_EOTF(Lp);
double M = HLG_EOTF(Mp);
double S = HLG_EOTF(Sp);
// 3) LMS -> linear sRGB (3x3 inverse)
double r_lin = M_LMS_TO_RGB[0][0]*L + M_LMS_TO_RGB[0][1]*M + M_LMS_TO_RGB[0][2]*S;
double g_lin = M_LMS_TO_RGB[1][0]*L + M_LMS_TO_RGB[1][1]*M + M_LMS_TO_RGB[1][2]*S;
double b_lin = M_LMS_TO_RGB[2][0]*L + M_LMS_TO_RGB[2][1]*M + M_LMS_TO_RGB[2][2]*S;
// 4) gamma encode and convert to 0..255 with center-of-bin rounding
double r = srgb_unlinearise(r_lin);
double g = srgb_unlinearise(g_lin);
double b = srgb_unlinearise(b_lin);
*r8 = (uint8_t)iround(FCLAMP(r * 255.0, 0.0, 255.0));
*g8 = (uint8_t)iround(FCLAMP(g * 255.0, 0.0, 255.0));
*b8 = (uint8_t)iround(FCLAMP(b * 255.0, 0.0, 255.0));
}
// ---------------------- Colour Space Switching Functions ----------------------
// Wrapper functions that choose between YCoCg-R and ICtCp based on encoder mode
static void rgb_to_colour_space(tav_encoder_t *enc, uint8_t r, uint8_t g, uint8_t b,
double *c1, double *c2, double *c3) {
if (enc->ictcp_mode) {
// Use ICtCp colour space
srgb8_to_ictcp_hlg(r, g, b, c1, c2, c3);
} else {
// Use YCoCg-R colour space (convert from existing function)
float rf = r, gf = g, bf = b;
float co = rf - bf;
float tmp = bf + co / 2;
float cg = gf - tmp;
float y = tmp + cg / 2;
*c1 = (double)y;
*c2 = (double)co;
*c3 = (double)cg;
}
}
static void colour_space_to_rgb(tav_encoder_t *enc, double c1, double c2, double c3,
uint8_t *r, uint8_t *g, uint8_t *b) {
if (enc->ictcp_mode) {
// Use ICtCp colour space
ictcp_hlg_to_srgb8(c1, c2, c3, r, g, b);
} else {
// Use YCoCg-R colour space (inverse of rgb_to_ycocg)
float y = (float)c1;
float co = (float)c2;
float cg = (float)c3;
float tmp = y - cg / 2.0f;
float g_val = cg + tmp;
float b_val = tmp - co / 2.0f;
float r_val = co + b_val;
*r = (uint8_t)CLAMP((int)(r_val + 0.5f), 0, 255);
*g = (uint8_t)CLAMP((int)(g_val + 0.5f), 0, 255);
*b = (uint8_t)CLAMP((int)(b_val + 0.5f), 0, 255);
}
}
// RGB to colour space conversion for full frames
static void rgb_to_colour_space_frame(tav_encoder_t *enc, const uint8_t *rgb,
float *c1, float *c2, float *c3, int width, int height) {
if (enc->ictcp_mode) {
// ICtCp mode
for (int i = 0; i < width * height; i++) {
double I, Ct, Cp;
srgb8_to_ictcp_hlg(rgb[i*3], rgb[i*3+1], rgb[i*3+2], &I, &Ct, &Cp);
c1[i] = (float)I;
c2[i] = (float)Ct;
c3[i] = (float)Cp;
}
} else {
// Use existing YCoCg function
rgb_to_ycocg(rgb, c1, c2, c3, width, height);
}
}
// RGBA to colour space conversion for full frames with alpha channel
static void rgba_to_colour_space_frame(tav_encoder_t *enc, const uint8_t *rgba,
float *c1, float *c2, float *c3, float *alpha,
int width, int height) {
const int total_pixels = width * height;
if (enc->ictcp_mode) {
// ICtCp mode with alpha
for (int i = 0; i < total_pixels; i++) {
double I, Ct, Cp;
srgb8_to_ictcp_hlg(rgba[i*4], rgba[i*4+1], rgba[i*4+2], &I, &Ct, &Cp);
c1[i] = (float)I;
c2[i] = (float)Ct;
c3[i] = (float)Cp;
alpha[i] = (float)rgba[i*4+3] / 255.0f; // Normalise alpha to [0,1]
}
} else {
// YCoCg mode with alpha - extract RGB first, then convert
uint8_t *temp_rgb = malloc(total_pixels * 3);
for (int i = 0; i < total_pixels; i++) {
temp_rgb[i*3] = rgba[i*4]; // R
temp_rgb[i*3+1] = rgba[i*4+1]; // G
temp_rgb[i*3+2] = rgba[i*4+2]; // B
alpha[i] = (float)rgba[i*4+3] / 255.0f; // Normalise alpha to [0,1]
}
rgb_to_ycocg(temp_rgb, c1, c2, c3, width, height);
free(temp_rgb);
}
}
// Write font ROM upload packet (SSF format)
static int write_fontrom_packet(FILE *fp, const char *filename, uint8_t opcode) {
if (!filename || !fp) return 0;
FILE *rom_file = fopen(filename, "rb");
if (!rom_file) {
fprintf(stderr, "Warning: Could not open font ROM file: %s\n", filename);
return -1;
}
// Get file size
fseek(rom_file, 0, SEEK_END);
long file_size = ftell(rom_file);
fseek(rom_file, 0, SEEK_SET);
if (file_size > 1920) {
fprintf(stderr, "Warning: Font ROM file too large (max 1920 bytes): %s\n", filename);
fclose(rom_file);
return -1;
}
// Read font data
uint8_t *font_data = malloc(file_size);
if (!font_data) {
fprintf(stderr, "Error: Could not allocate memory for font ROM\n");
fclose(rom_file);
return -1;
}
size_t bytes_read = fread(font_data, 1, file_size, rom_file);
fclose(rom_file);
if (bytes_read != file_size) {
fprintf(stderr, "Warning: Could not read entire font ROM file: %s\n", filename);
free(font_data);
return -1;
}
// Write SSF packet
// Packet type: 0x30 (subtitle/SSF)
fputc(0x30, fp);
// Calculate packet size: 3 (index) + 1 (opcode) + 2 (length) + file_size + 1 (terminator)
uint32_t packet_size = 3 + 1 + 2 + file_size + 1;
// Write packet size (uint32, little-endian)
fputc(packet_size & 0xFF, fp);
fputc((packet_size >> 8) & 0xFF, fp);
fputc((packet_size >> 16) & 0xFF, fp);
fputc((packet_size >> 24) & 0xFF, fp);
// SSF payload:
// uint24 index (3 bytes) - use 0 for font ROM uploads
fputc(0, fp);
fputc(0, fp);
fputc(0, fp);
// uint8 opcode (0x80 = low font ROM, 0x81 = high font ROM)
fputc(opcode, fp);
// uint16 payload length (little-endian)
uint16_t payload_len = (uint16_t)file_size;
fputc(payload_len & 0xFF, fp);
fputc((payload_len >> 8) & 0xFF, fp);
// Font data
fwrite(font_data, 1, file_size, fp);
// Terminator
fputc(0x00, fp);
free(font_data);
printf("Font ROM uploaded: %s (%ld bytes, opcode 0x%02X)\n", filename, file_size, opcode);
return 0;
}
// Write TAV file header
static int write_tav_header(tav_encoder_t *enc) {
if (!enc->output_fp) return -1;
// Magic number
fwrite(TAV_MAGIC, 1, 8, enc->output_fp);
// Version (dynamic based on colour space, monoblock mode, and perceptual tuning)
uint8_t version;
if (enc->monoblock) {
if (enc->perceptual_tuning) {
version = enc->ictcp_mode ? 6 : 5; // Version 6 for ICtCp perceptual, 5 for YCoCg-R perceptual
} else {
version = enc->ictcp_mode ? 4 : 3; // Version 4 for ICtCp uniform, 3 for YCoCg-R uniform
}
} else {
if (enc->perceptual_tuning) {
version = enc->ictcp_mode ? 8 : 7;
} else {
version = enc->ictcp_mode ? 2 : 1;
}
}
fputc(version, enc->output_fp);
// Video parameters
// For interlaced: enc->height is already halved internally, so double it back for display height
uint16_t height = enc->progressive_mode ? enc->height : enc->height * 2;
fwrite(&enc->width, sizeof(uint16_t), 1, enc->output_fp);
fwrite(&height, sizeof(uint16_t), 1, enc->output_fp);
fputc(enc->output_fps, enc->output_fp);
fwrite(&enc->total_frames, sizeof(uint32_t), 1, enc->output_fp);
// Encoder parameters
fputc(enc->wavelet_filter, enc->output_fp);
fputc(enc->decomp_levels, enc->output_fp);
fputc(enc->quantiser_y, enc->output_fp);
fputc(enc->quantiser_co, enc->output_fp);
fputc(enc->quantiser_cg, enc->output_fp);
// Feature flags
uint8_t extra_flags = 0;
if (enc->has_audio) extra_flags |= 0x01; // Has audio (placeholder)
if (enc->subtitle_file) extra_flags |= 0x02; // Has subtitles
if (enc->enable_progressive_transmission) extra_flags |= 0x04;
if (enc->enable_roi) extra_flags |= 0x08;
fputc(extra_flags, enc->output_fp);
uint8_t video_flags = 0;
if (!enc->progressive_mode) video_flags |= 0x01; // Interlaced
if (enc->is_ntsc_framerate) video_flags |= 0x02; // NTSC
if (enc->lossless) video_flags |= 0x04; // Lossless
fputc(video_flags, enc->output_fp);
fputc(enc->quality_level+1, enc->output_fp);
fputc(enc->channel_layout, enc->output_fp);
// Entropy Coder (0 = Twobit-map, 1 = EZBC)
fputc(enc->enable_ezbc ? 1 : 0, enc->output_fp);
// Reserved bytes (2 bytes)
fputc(0, enc->output_fp);
fputc(0, enc->output_fp);
// Device Orientation (default: 0 = no rotation)
fputc(0, enc->output_fp);
// File Role (0 = generic)
fputc(0, enc->output_fp);
return 0;
}
// =============================================================================
// Video Processing Pipeline (from TEV for compatibility)
// =============================================================================
// Execute command and capture output
static char* execute_command(const char* command) {
FILE* pipe = popen(command, "r");
if (!pipe) return NULL;
size_t buffer_size = 4096;
char* buffer = malloc(buffer_size);
size_t total_size = 0;
size_t bytes_read;
while ((bytes_read = fread(buffer + total_size, 1, buffer_size - total_size - 1, pipe)) > 0) {
total_size += bytes_read;
if (total_size + 1 >= buffer_size) {
buffer_size *= 2;
buffer = realloc(buffer, buffer_size);
}
}
buffer[total_size] = '\0';
pclose(pipe);
return buffer;
}
// Get FFmpeg version string (first line before copyright)
static char* get_ffmpeg_version(void) {
char *output = execute_command("ffmpeg -version 2>&1 | head -1");
if (!output) return NULL;
// Trim trailing newline
size_t len = strlen(output);
while (len > 0 && (output[len-1] == '\n' || output[len-1] == '\r')) {
output[len-1] = '\0';
len--;
}
return output; // Caller must free
}
// Get video metadata using ffprobe
static int get_video_metadata(tav_encoder_t *config) {
char command[1024];
char *output;
// Get all metadata without frame count (much faster)
snprintf(command, sizeof(command),
"ffprobe -v quiet "
"-show_entries stream=r_frame_rate:format=duration "
"-select_streams v:0 -of csv=p=0 \"%s\" 2>/dev/null; "
"ffprobe -v quiet -select_streams a:0 -show_entries stream=index -of csv=p=0 \"%s\" 2>/dev/null",
config->input_file, config->input_file);
output = execute_command(command);
if (!output) {
fprintf(stderr, "Failed to get video metadata (ffprobe failed)\n");
return 0;
}
// Parse the combined output
char *line = strtok(output, "\n");
int line_num = 0;
double inputFramerate = 0;
while (line) {
switch (line_num) {
case 0: // framerate (e.g., "30000/1001", "30/1")
if (strlen(line) > 0) {
double num, den;
if (sscanf(line, "%lf/%lf", &num, &den) == 2) {
inputFramerate = num / den;
config->fps = (int)round(inputFramerate);
config->is_ntsc_framerate = (fabs(den - 1001.0) < 0.1);
} else {
config->fps = (int)round(atof(line));
config->is_ntsc_framerate = 0;
}
// Frame count will be determined during encoding
config->total_frames = 0;
}
break;
case 1: // duration in seconds
config->duration = atof(line);
break;
}
line = strtok(NULL, "\n");
line_num++;
}
// Check for audio (line_num > 2 means audio stream was found)
config->has_audio = (line_num > 2);
free(output);
if (config->fps <= 0) {
fprintf(stderr, "Invalid or missing framerate in input file\n");
return 0;
}
// Set output FPS to input FPS if not specified
if (config->output_fps == 0) {
config->output_fps = config->fps;
}
// Frame count will be determined during encoding
config->total_frames = 0;
fprintf(stderr, "Video metadata:\n");
fprintf(stderr, " Frames: (will be determined during encoding)\n");
fprintf(stderr, " FPS: %.2f input, %d output\n", inputFramerate, config->output_fps);
fprintf(stderr, " Duration: %.2fs\n", config->duration);
fprintf(stderr, " Audio: %s\n", config->has_audio ? "Yes" : "No");
if (config->progressive_mode) {
fprintf(stderr, " Resolution: %dx%d\n", config->width, config->height);
} else {
fprintf(stderr, " Resolution: %dx%d (interlaced)\n", config->width, config->height);
}
return 1;
}
// Start FFmpeg process for video conversion with frame rate support
static int start_video_conversion(tav_encoder_t *enc) {
char command[2048];
// Build FFmpeg command with potential frame rate conversion and interlacing support
if (enc->progressive_mode) {
if (enc->output_fps > 0 && enc->output_fps != enc->fps) {
// Frame rate conversion requested
enc->is_ntsc_framerate = 0;
snprintf(command, sizeof(command),
"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
"-vf \"fps=%d,scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d\" "
"-y - 2>&1",
enc->input_file, enc->output_fps, enc->width, enc->height, enc->width, enc->height);
} else {
// No frame rate conversion
snprintf(command, sizeof(command),
"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
"-vf \"scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d\" "
"-y -",
enc->input_file, enc->width, enc->height, enc->width, enc->height);
}
// Let FFmpeg handle the interlacing
} else {
if (enc->output_fps > 0 && enc->output_fps != enc->fps) {
// Frame rate conversion requested
// filtergraph path:
// 1. FPS conversion
// 2. scale and crop to requested size
// 3. tinterlace weave-overwrites even and odd fields together to produce intermediate video at half framerate, full height (we're losing half the information here -- and that's on purpose)
// 4. separatefields separates weave-overwritten frame as two consecutive frames, at half height. Since the frame rate is halved in Step 3. and being doubled here, the final framerate is identical to given framerate
enc->is_ntsc_framerate = 0;
snprintf(command, sizeof(command),
"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
"-vf \"fps=%d,scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top:cvlpf,separatefields\" "
"-y - 2>&1",
enc->input_file, enc->output_fps, enc->width, enc->height * 2, enc->width, enc->height * 2);
} else {
// No frame rate conversion
// filtergraph path:
// 1. scale and crop to requested size
// 2. tinterlace weave-overwrites even and odd fields together to produce intermediate video at half framerate, full height (we're losing half the information here -- and that's on purpose)
// 3. separatefields separates weave-overwritten frame as two consecutive frames, at half height. Since the frame rate is halved in Step 2. and being doubled here, the final framerate is identical to the original framerate
snprintf(command, sizeof(command),
"ffmpeg -v error -i \"%s\" -f rawvideo -pix_fmt rgb24 "
"-vf \"scale=%d:%d:force_original_aspect_ratio=increase,crop=%d:%d,tinterlace=interleave_top:cvlpf,separatefields\" "
"-y -",
enc->input_file, enc->width, enc->height * 2, enc->width, enc->height * 2);
}
}
if (enc->verbose) {
printf("FFmpeg command: %s\n", command);
}
enc->ffmpeg_video_pipe = popen(command, "r");
if (!enc->ffmpeg_video_pipe) {
fprintf(stderr, "Failed to start FFmpeg video conversion\n");
return 0;
}
return 1;
}
// Start audio conversion
static int start_audio_conversion(tav_encoder_t *enc) {
if (!enc->has_audio) return 1;
char command[2048];
int bitrate;
if (enc->audio_bitrate > 0) {
bitrate = enc->audio_bitrate;
} else {
bitrate = enc->lossless ? 384 : MP2_RATE_TABLE[enc->quality_level];
}
printf(" Audio format: MP2 %dkbps (via libtwolame)\n", bitrate);
snprintf(command, sizeof(command),
"ffmpeg -v quiet -i \"%s\" -acodec libtwolame -psymodel 4 -b:a %dk -ar 32000 -ac 2 -y \"%s\" 2>/dev/null",
enc->input_file, bitrate, TEMP_AUDIO_FILE);
int result = system(command);
if (result == 0) {
enc->mp2_file = fopen(TEMP_AUDIO_FILE, "rb");
if (enc->mp2_file) {
fseek(enc->mp2_file, 0, SEEK_END);
enc->audio_remaining = ftell(enc->mp2_file);
fseek(enc->mp2_file, 0, SEEK_SET);
}
return 1;
}
return 0;
}
// Get MP2 packet size from header (copied from TEV)
static int get_mp2_packet_size(uint8_t *header) {
int bitrate_index = (header[2] >> 4) & 0x0F;
int bitrates[] = {0, 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384};
if (bitrate_index >= 15) return MP2_DEFAULT_PACKET_SIZE;
int bitrate = bitrates[bitrate_index];
if (bitrate == 0) return MP2_DEFAULT_PACKET_SIZE;
int sampling_freq_index = (header[2] >> 2) & 0x03;
int sampling_freqs[] = {44100, 48000, 32000, 0};
int sampling_freq = sampling_freqs[sampling_freq_index];
if (sampling_freq == 0) return MP2_DEFAULT_PACKET_SIZE;
int padding = (header[2] >> 1) & 0x01;
return (144 * bitrate * 1000) / sampling_freq + padding;
}
// Convert MP2 packet size to rate index (copied from TEV)
static int mp2_packet_size_to_rate_index(int packet_size, int is_mono) {
// Map packet size to rate index for MP2_RATE_TABLE
if (packet_size <= 576) return is_mono ? 0 : 0; // 128k
else if (packet_size <= 720) return 1; // 160k
else if (packet_size <= 1008) return 2; // 224k
else if (packet_size <= 1440) return 3; // 320k
else return 4; // 384k
}
// Convert SRT time format to frame number (copied from TEV)
static int srt_time_to_frame(const char *time_str, int fps) {
int hours, minutes, seconds, milliseconds;
if (sscanf(time_str, "%d:%d:%d,%d", &hours, &minutes, &seconds, &milliseconds) != 4) {
return -1;
}
double total_seconds = hours * 3600.0 + minutes * 60.0 + seconds + milliseconds / 1000.0;
return (int)(total_seconds * fps + 0.5); // Round to nearest frame
}
// Convert SAMI milliseconds to frame number
static int sami_ms_to_frame(int milliseconds, int fps) {
double seconds = milliseconds / 1000.0;
return (int)(seconds * fps + 0.5); // Round to nearest frame
}
// Parse SubRip subtitle file
static subtitle_entry_t* parse_srt_file(const char *filename, int fps) {
FILE *file = fopen(filename, "r");
if (!file) {
fprintf(stderr, "Failed to open subtitle file: %s\n", filename);
return NULL;
}
subtitle_entry_t *head = NULL;
subtitle_entry_t *tail = NULL;
char line[1024];
int state = 0; // 0=index, 1=time, 2=text, 3=blank
subtitle_entry_t *current_entry = NULL;
char *text_buffer = NULL;
size_t text_buffer_size = 0;
while (fgets(line, sizeof(line), file)) {
// Remove trailing newline
size_t len = strlen(line);
if (len > 0 && line[len-1] == '\n') {
line[len-1] = '\0';
len--;
}
if (len > 0 && line[len-1] == '\r') {
line[len-1] = '\0';
len--;
}
if (state == 0) { // Expecting subtitle index
if (strlen(line) == 0) continue; // Skip empty lines
// Create new subtitle entry
current_entry = calloc(1, sizeof(subtitle_entry_t));
if (!current_entry) break;
state = 1;
} else if (state == 1) { // Expecting time range
char start_time[32], end_time[32];
if (sscanf(line, "%31s --> %31s", start_time, end_time) == 2) {
current_entry->start_frame = srt_time_to_frame(start_time, fps);
current_entry->end_frame = srt_time_to_frame(end_time, fps);
if (current_entry->start_frame < 0 || current_entry->end_frame < 0) {
free(current_entry);
current_entry = NULL;
state = 3; // Skip to next blank line
continue;
}
// Initialise text buffer
text_buffer_size = 256;
text_buffer = malloc(text_buffer_size);
if (!text_buffer) {
free(current_entry);
current_entry = NULL;
fprintf(stderr, "Memory allocation failed while parsing subtitles\n");
break;
}
text_buffer[0] = '\0';
state = 2;
} else {
free(current_entry);
current_entry = NULL;
state = 3; // Skip malformed entry
}
} else if (state == 2) { // Collecting subtitle text
if (strlen(line) == 0) {
// End of subtitle text
current_entry->text = strdup(text_buffer);
free(text_buffer);
text_buffer = NULL;
// Add to list
if (!head) {
head = current_entry;
tail = current_entry;
} else {
tail->next = current_entry;
tail = current_entry;
}
current_entry = NULL;
state = 0;
} else {
// Append text line
size_t current_len = strlen(text_buffer);
size_t line_len = strlen(line);
size_t needed = current_len + line_len + 2; // +2 for newline and null
if (needed > text_buffer_size) {
text_buffer_size = needed + 256;
char *new_buffer = realloc(text_buffer, text_buffer_size);
if (!new_buffer) {
free(text_buffer);
free(current_entry);
current_entry = NULL;
fprintf(stderr, "Memory allocation failed while parsing subtitles\n");
break;
}
text_buffer = new_buffer;
}
if (current_len > 0) {
strcat(text_buffer, "\n");
}
strcat(text_buffer, line);
}
} else if (state == 3) { // Skip to next blank line
if (strlen(line) == 0) {
state = 0;
}
}
}
// Handle final subtitle if file doesn't end with blank line
if (current_entry && text_buffer) {
current_entry->text = strdup(text_buffer);
free(text_buffer);
if (!head) {
head = current_entry;
} else {
tail->next = current_entry;
}
}
//fclose(file); // why uncommenting it errors out with "Fatal error: glibc detected an invalid stdio handle"?
return head;
}
// Strip HTML tags from text but preserve <b> and <i> formatting tags
static char* strip_html_tags(const char *html) {
if (!html) return NULL;
size_t len = strlen(html);
char *result = malloc(len + 1);
if (!result) return NULL;
int in_tag = 0;
int out_pos = 0;
int i = 0;
while (i < len) {
if (html[i] == '<') {
// Check if this is a formatting tag we want to preserve
int preserve_tag = 0;
// Check for <b>, </b>, <i>, </i> tags
if (i + 1 < len) {
if ((i + 2 < len && strncasecmp(&html[i], "<b>", 3) == 0) ||
(i + 3 < len && strncasecmp(&html[i], "</b>", 4) == 0) ||
(i + 2 < len && strncasecmp(&html[i], "<i>", 3) == 0) ||
(i + 3 < len && strncasecmp(&html[i], "</i>", 4) == 0)) {
preserve_tag = 1;
}
}
if (preserve_tag) {
// Copy the entire tag
while (i < len && html[i] != '>') {
result[out_pos++] = html[i++];
}
if (i < len) {
result[out_pos++] = html[i++]; // Copy the '>'
}
} else {
// Skip non-formatting tags
in_tag = 1;
i++;
}
} else if (html[i] == '>') {
in_tag = 0;
i++;
} else if (!in_tag) {
result[out_pos++] = html[i++];
} else {
i++;
}
}
result[out_pos] = '\0';
return result;
}
// Parse SAMI subtitle file
static subtitle_entry_t* parse_smi_file(const char *filename, int fps) {
FILE *file = fopen(filename, "r");
if (!file) {
fprintf(stderr, "Failed to open subtitle file: %s\n", filename);
return NULL;
}
subtitle_entry_t *head = NULL;
subtitle_entry_t *tail = NULL;
char line[2048];
char *content = NULL;
size_t content_size = 0;
size_t content_pos = 0;
// Read entire file into memory for easier parsing
while (fgets(line, sizeof(line), file)) {
size_t line_len = strlen(line);
// Expand content buffer if needed
if (content_pos + line_len + 1 > content_size) {
content_size = content_size ? content_size * 2 : 8192;
char *new_content = realloc(content, content_size);
if (!new_content) {
free(content);
fclose(file);
fprintf(stderr, "Memory allocation failed while parsing SAMI file\n");
return NULL;
}
content = new_content;
}
strcpy(content + content_pos, line);
content_pos += line_len;
}
fclose(file);
if (!content) return NULL;
// Convert to lowercase for case-insensitive parsing
char *content_lower = malloc(strlen(content) + 1);
if (!content_lower) {
free(content);
return NULL;
}
for (int i = 0; content[i]; i++) {
content_lower[i] = tolower(content[i]);
}
content_lower[strlen(content)] = '\0';
// Find BODY section
char *body_start = strstr(content_lower, "<body");
if (!body_start) {
fprintf(stderr, "No BODY section found in SAMI file\n");
free(content);
free(content_lower);
return NULL;
}
// Skip to actual body content
body_start = strchr(body_start, '>');
if (!body_start) {
free(content);
free(content_lower);
return NULL;
}
body_start++;
// Calculate offset in original content
size_t body_offset = body_start - content_lower;
char *body_content = content + body_offset;
// Parse SYNC tags
char *pos = content_lower + body_offset;
while ((pos = strstr(pos, "<sync")) != NULL) {
// Find start time
char *start_attr = strstr(pos, "start");
if (!start_attr || start_attr > strstr(pos, ">")) {
pos++;
continue;
}
// Parse start time
start_attr = strchr(start_attr, '=');
if (!start_attr) {
pos++;
continue;
}
start_attr++;
// Skip whitespace and quotes
while (*start_attr && (*start_attr == ' ' || *start_attr == '"' || *start_attr == '\'')) {
start_attr++;
}
int start_ms = atoi(start_attr);
if (start_ms < 0) {
pos++;
continue;
}
// Find end of sync tag
char *sync_end = strchr(pos, '>');
if (!sync_end) {
pos++;
continue;
}
sync_end++;
// Find next sync tag or end of body
char *next_sync = strstr(sync_end, "<sync");
char *body_end = strstr(sync_end, "</body>");
char *text_end = next_sync;
if (body_end && (!next_sync || body_end < next_sync)) {
text_end = body_end;
}
if (!text_end) {
// Use end of content
text_end = content_lower + strlen(content_lower);
}
// Extract subtitle text
size_t text_len = text_end - sync_end;
if (text_len > 0) {
// Get text from original content (not lowercase version)
size_t sync_offset = sync_end - content_lower;
char *subtitle_text = malloc(text_len + 1);
if (!subtitle_text) break;
strncpy(subtitle_text, content + sync_offset, text_len);
subtitle_text[text_len] = '\0';
// Strip HTML tags and clean up text
char *clean_text = strip_html_tags(subtitle_text);
free(subtitle_text);
if (clean_text && strlen(clean_text) > 0) {
// Remove leading/trailing whitespace
char *start = clean_text;
while (*start && (*start == ' ' || *start == '\t' || *start == '\n' || *start == '\r')) {
start++;
}
char *end = start + strlen(start) - 1;
while (end > start && (*end == ' ' || *end == '\t' || *end == '\n' || *end == '\r')) {
*end = '\0';
end--;
}
if (strlen(start) > 0) {
// Create subtitle entry
subtitle_entry_t *entry = calloc(1, sizeof(subtitle_entry_t));
if (entry) {
entry->start_frame = sami_ms_to_frame(start_ms, fps);
entry->text = strdup(start);
// Set end frame to next subtitle start or a default duration
if (next_sync) {
// Parse next sync start time
char *next_start = strstr(next_sync, "start");
if (next_start) {
next_start = strchr(next_start, '=');
if (next_start) {
next_start++;
while (*next_start && (*next_start == ' ' || *next_start == '"' || *next_start == '\'')) {
next_start++;
}
int next_ms = atoi(next_start);
if (next_ms > start_ms) {
entry->end_frame = sami_ms_to_frame(next_ms, fps);
} else {
entry->end_frame = entry->start_frame + fps * 3; // 3 second default
}
}
}
} else {
entry->end_frame = entry->start_frame + fps * 3; // 3 second default
}
// Add to list
if (!head) {
head = entry;
tail = entry;
} else {
tail->next = entry;
tail = entry;
}
}
}
}
free(clean_text);
}
pos = sync_end;
}
free(content);
free(content_lower);
return head;
}
// Detect subtitle file format based on extension and content
static int detect_subtitle_format(const char *filename) {
// Check file extension first
const char *ext = strrchr(filename, '.');
if (ext) {
ext++; // Skip the dot
if (strcasecmp(ext, "smi") == 0 || strcasecmp(ext, "sami") == 0) {
return 1; // SAMI format
}
if (strcasecmp(ext, "srt") == 0) {
return 2; // SubRip format
}
}
// If extension is unclear, try to detect from content
FILE *file = fopen(filename, "r");
if (!file) return 0; // Default to SRT
char line[1024];
int has_sami_tags = 0;
int has_srt_format = 0;
int lines_checked = 0;
while (fgets(line, sizeof(line), file) && lines_checked < 20) {
// Convert to lowercase for checking
char *lower_line = malloc(strlen(line) + 1);
if (lower_line) {
for (int i = 0; line[i]; i++) {
lower_line[i] = tolower(line[i]);
}
lower_line[strlen(line)] = '\0';
// Check for SAMI indicators
if (strstr(lower_line, "<sami>") || strstr(lower_line, "<sync") ||
strstr(lower_line, "<body>") || strstr(lower_line, "start=")) {
has_sami_tags = 1;
free(lower_line);
break;
}
// Check for SRT indicators (time format)
if (strstr(lower_line, "-->")) {
has_srt_format = 1;
}
free(lower_line);
}
lines_checked++;
}
fclose(file);
// Return format based on detection
if (has_sami_tags) return 1; // SAMI
if (has_srt_format) return 2; // SRT
return 0; // Unknown
}
// Parse subtitle file (auto-detect format)
static subtitle_entry_t* parse_subtitle_file(const char *filename, int fps) {
int format = detect_subtitle_format(filename);
if (format == 1) return parse_smi_file(filename, fps);
else if (format == 2) return parse_srt_file(filename, fps);
else return NULL;
}
// Free subtitle list (copied from TEV)
static void free_subtitle_list(subtitle_entry_t *list) {
while (list) {
subtitle_entry_t *next = list->next;
free(list->text);
free(list);
list = next;
}
}
// Write subtitle packet (copied from TEV)
static int write_subtitle_packet(FILE *output, uint32_t index, uint8_t opcode, const char *text) {
// Calculate packet size
size_t text_len = text ? strlen(text) : 0;
size_t packet_size = 3 + 1 + text_len + 1; // index (3 bytes) + opcode + text + null terminator
// Write packet type and size
uint8_t packet_type = TAV_PACKET_SUBTITLE;
fwrite(&packet_type, 1, 1, output);
uint32_t size32 = (uint32_t)packet_size;
fwrite(&size32, 4, 1, output);
// Write subtitle data
uint8_t index_bytes[3] = {
(uint8_t)(index & 0xFF),
(uint8_t)((index >> 8) & 0xFF),
(uint8_t)((index >> 16) & 0xFF)
};
fwrite(index_bytes, 3, 1, output);
fwrite(&opcode, 1, 1, output);
if (text && text_len > 0) {
fwrite(text, 1, text_len, output);
}
uint8_t null_terminator = 0;
fwrite(&null_terminator, 1, 1, output);
return 1 + 4 + packet_size; // Total bytes written
}
// Write timecode packet for current frame
// Timecode is the time since stream start in nanoseconds
static void write_timecode_packet(FILE *output, int frame_num, int fps, int is_ntsc_framerate) {
uint8_t packet_type = TAV_PACKET_TIMECODE;
fwrite(&packet_type, 1, 1, output);
// Calculate timecode in nanoseconds
// For NTSC (29.97 fps): time = frame_num * 1001000000 / 30000
// For other framerates: time = frame_num * 1000000000 / fps
uint64_t timecode_ns;
if (is_ntsc_framerate) {
// NTSC uses 30000/1001 fps (29.97...)
// To avoid floating point: time_ns = frame_num * 1001000000 / 30000
timecode_ns = ((uint64_t)frame_num * 1001000000ULL) / 30000ULL;
} else {
// Standard framerate
timecode_ns = ((uint64_t)frame_num * 1000000000ULL) / (uint64_t)fps;
}
// Write timecode as little-endian uint64
fwrite(&timecode_ns, sizeof(uint64_t), 1, output);
}
// Write extended header packet with metadata
// Returns the file offset where ENDT value is written (for later update)
static long write_extended_header(tav_encoder_t *enc) {
uint8_t packet_type = TAV_PACKET_EXTENDED_HDR;
fwrite(&packet_type, 1, 1, enc->output_fp);
// Count key-value pairs (BGNT, ENDT, CDAT, VNDR, FMPG)
uint16_t num_pairs = enc->ffmpeg_version ? 5 : 4; // FMPG is optional
fwrite(&num_pairs, sizeof(uint16_t), 1, enc->output_fp);
// Helper macro to write key-value pairs
#define WRITE_KV_UINT64(key_str, value) do { \
fwrite(key_str, 1, 4, enc->output_fp); \
uint8_t value_type = 0x04; /* Uint64 */ \
fwrite(&value_type, 1, 1, enc->output_fp); \
uint64_t val = (value); \
fwrite(&val, sizeof(uint64_t), 1, enc->output_fp); \
} while(0)
#define WRITE_KV_BYTES(key_str, data, len) do { \
fwrite(key_str, 1, 4, enc->output_fp); \
uint8_t value_type = 0x10; /* Bytes */ \
fwrite(&value_type, 1, 1, enc->output_fp); \
uint16_t length = (len); \
fwrite(&length, sizeof(uint16_t), 1, enc->output_fp); \
fwrite((data), 1, (len), enc->output_fp); \
} while(0)
// BGNT: Video begin time (0 for frame 0)
WRITE_KV_UINT64("BGNT", 0ULL);
// ENDT: Video end time (placeholder, will be updated at end)
long endt_offset = ftell(enc->output_fp);
WRITE_KV_UINT64("ENDT", 0ULL);
// CDAT: Creation time in nanoseconds since UNIX epoch
WRITE_KV_UINT64("CDAT", enc->creation_time_ns);
// VNDR: Encoder name and version
const char *vendor_str = ENCODER_VENDOR_STRING;
WRITE_KV_BYTES("VNDR", vendor_str, strlen(vendor_str));
// FMPG: FFmpeg version (if available)
if (enc->ffmpeg_version) {
WRITE_KV_BYTES("FMPG", enc->ffmpeg_version, strlen(enc->ffmpeg_version));
}
#undef WRITE_KV_UINT64
#undef WRITE_KV_BYTES
// Return offset of ENDT value (skip key, type byte)
return endt_offset + 4 + 1; // 4 bytes for "ENDT", 1 byte for type
}
// Write separate audio track packet (0x40) - entire MP2 file in one packet
static int write_separate_audio_track(tav_encoder_t *enc, FILE *output) {
if (!enc->has_audio || !enc->mp2_file) {
return 0; // No audio to write
}
// Get file size
fseek(enc->mp2_file, 0, SEEK_END);
size_t mp2_size = ftell(enc->mp2_file);
fseek(enc->mp2_file, 0, SEEK_SET);
if (mp2_size == 0) {
fprintf(stderr, "Warning: MP2 file is empty\n");
return 0;
}
// Allocate buffer for entire MP2 file
uint8_t *mp2_buffer = malloc(mp2_size);
if (!mp2_buffer) {
fprintf(stderr, "Error: Failed to allocate buffer for separate audio track (%zu bytes)\n", mp2_size);
return 0;
}
// Read entire MP2 file
size_t bytes_read = fread(mp2_buffer, 1, mp2_size, enc->mp2_file);
if (bytes_read != mp2_size) {
fprintf(stderr, "Error: Failed to read MP2 file (expected %zu bytes, got %zu)\n", mp2_size, bytes_read);
free(mp2_buffer);
return 0;
}
// Write packet type 0x40
uint8_t packet_type = TAV_PACKET_AUDIO_TRACK;
fwrite(&packet_type, 1, 1, output);
// Write payload size (uint32)
uint32_t payload_size = (uint32_t)mp2_size;
fwrite(&payload_size, sizeof(uint32_t), 1, output);
// Write MP2 data
fwrite(mp2_buffer, 1, mp2_size, output);
// Cleanup
free(mp2_buffer);
if (enc->verbose) {
printf("Separate audio track written: %zu bytes (packet 0x40)\n", mp2_size);
}
return 1;
}
// Process audio for current frame (copied and adapted from TEV)
static int process_audio(tav_encoder_t *enc, int frame_num, FILE *output) {
// Skip if separate audio track mode is enabled
if (enc->separate_audio_track) {
return 1;
}
if (!enc->has_audio || !enc->mp2_file || enc->audio_remaining <= 0) {
return 1;
}
// Initialise packet size on first frame
if (frame_num == 0) {
uint8_t header[4];
if (fread(header, 1, 4, enc->mp2_file) != 4) return 1;
fseek(enc->mp2_file, 0, SEEK_SET);
enc->mp2_packet_size = get_mp2_packet_size(header);
int is_mono = (header[3] >> 6) == 3;
enc->mp2_rate_index = mp2_packet_size_to_rate_index(enc->mp2_packet_size, is_mono);
enc->target_audio_buffer_size = 4; // 4 audio packets in buffer
enc->audio_frames_in_buffer = 0.0;
}
// Calculate how much audio time each frame represents (in seconds)
double frame_audio_time = 1.0 / enc->output_fps;
// Estimate how many packets we consume per video frame
double packets_per_frame = frame_audio_time / PACKET_AUDIO_TIME;
// Allocate MP2 buffer if needed
if (!enc->mp2_buffer) {
enc->mp2_buffer_size = enc->mp2_packet_size * 2; // Space for multiple packets
enc->mp2_buffer = malloc(enc->mp2_buffer_size);
if (!enc->mp2_buffer) {
fprintf(stderr, "Failed to allocate audio buffer\n");
return 1;
}
}
// Audio buffering strategy: maintain target buffer level
int packets_to_insert = 0;
if (frame_num == 0) {
// Prime buffer to target level initially
packets_to_insert = enc->target_audio_buffer_size;
enc->audio_frames_in_buffer = 0; // count starts from 0
if (enc->verbose) {
printf("Frame %d: Priming audio buffer with %d packets\n", frame_num, packets_to_insert);
}
} else {
// Simulate buffer consumption (fractional consumption per frame)
double old_buffer = enc->audio_frames_in_buffer;
enc->audio_frames_in_buffer -= packets_per_frame;
// Calculate how many packets we need to maintain target buffer level
// Only insert when buffer drops below target, and only insert enough to restore target
double target_level = fmax(packets_per_frame, (double)enc->target_audio_buffer_size);
// if (enc->audio_frames_in_buffer < target_level) {
double deficit = target_level - enc->audio_frames_in_buffer;
// Insert packets to cover the deficit, but at least maintain minimum flow
packets_to_insert = (int)ceil(deficit);
if (enc->verbose) {
printf("Frame %d: Buffer low (%.2f->%.2f), deficit %.2f, inserting %d packets\n",
frame_num, old_buffer, enc->audio_frames_in_buffer, deficit, packets_to_insert);
}
// } else if (enc->verbose && old_buffer != enc->audio_frames_in_buffer) {
// printf("Frame %d: Buffer sufficient (%.2f->%.2f), no packets\n",
// frame_num, old_buffer, enc->audio_frames_in_buffer);
// }
}
// Insert the calculated number of audio packets
for (int q = 0; q < packets_to_insert; q++) {
size_t bytes_to_read = enc->mp2_packet_size;
if (bytes_to_read > enc->audio_remaining) {
bytes_to_read = enc->audio_remaining;
}
size_t bytes_read = fread(enc->mp2_buffer, 1, bytes_to_read, enc->mp2_file);
if (bytes_read == 0) break;
// Write TAV MP2 audio packet
uint8_t audio_packet_type = TAV_PACKET_AUDIO_MP2;
uint32_t audio_len = (uint32_t)bytes_read;
fwrite(&audio_packet_type, 1, 1, output);
fwrite(&audio_len, 4, 1, output);
fwrite(enc->mp2_buffer, 1, bytes_read, output);
// Track audio bytes written
enc->audio_remaining -= bytes_read;
enc->audio_frames_in_buffer++;
if (frame_num == 0) {
enc->audio_frames_in_buffer = enc->target_audio_buffer_size / 2; // trick the buffer simulator so that it doesn't count the frame 0 priming
}
if (enc->verbose) {
printf("Audio packet %d: %zu bytes (buffer: %.2f packets)\n",
q, bytes_read, enc->audio_frames_in_buffer);
}
}
return 1;
}
// Process audio for a GOP (multiple frames at once)
// Accumulates deficit for N frames and emits all necessary audio packets
static int process_audio_for_gop(tav_encoder_t *enc, int *frame_numbers, int num_frames, FILE *output) {
// Skip if separate audio track mode is enabled
if (enc->separate_audio_track) {
return 1;
}
if (!enc->has_audio || !enc->mp2_file || enc->audio_remaining <= 0 || num_frames == 0) {
return 1;
}
// Handle first frame initialization (same as process_audio)
int first_frame_in_gop = frame_numbers[0];
if (first_frame_in_gop == 0) {
uint8_t header[4];
if (fread(header, 1, 4, enc->mp2_file) != 4) return 1;
fseek(enc->mp2_file, 0, SEEK_SET);
enc->mp2_packet_size = get_mp2_packet_size(header);
int is_mono = (header[3] >> 6) == 3;
enc->mp2_rate_index = mp2_packet_size_to_rate_index(enc->mp2_packet_size, is_mono);
enc->target_audio_buffer_size = 4; // 4 audio packets in buffer (does nothing for GOP)
enc->audio_frames_in_buffer = 0.0;
}
// Calculate audio packet consumption per video frame
double frame_audio_time = 1.0 / enc->output_fps;
double packets_per_frame = frame_audio_time / PACKET_AUDIO_TIME;
// Allocate MP2 buffer if needed
if (!enc->mp2_buffer) {
enc->mp2_buffer_size = enc->mp2_packet_size * 2;
enc->mp2_buffer = malloc(enc->mp2_buffer_size);
if (!enc->mp2_buffer) {
fprintf(stderr, "Failed to allocate audio buffer\n");
return 1;
}
}
// Calculate total deficit for all frames in the GOP
int total_packets_to_insert = 0;
// Simulate buffer consumption for all N frames in the GOP
double old_buffer = enc->audio_frames_in_buffer;
enc->audio_frames_in_buffer -= (packets_per_frame * num_frames);
// Calculate deficit to restore buffer to target level
// double target_level = fmax(packets_per_frame, (double)enc->target_audio_buffer_size);
// if (enc->audio_frames_in_buffer < target_level) {
double deficit = packets_per_frame * num_frames;
total_packets_to_insert = CLAMP((int)round(deficit), enc->target_audio_buffer_size, 9999);
if (enc->verbose) {
printf("GOP (%d frames, starting at %d): Buffer low (%.2f->%.2f), deficit %.2f, inserting %d packets\n",
num_frames, first_frame_in_gop, old_buffer, enc->audio_frames_in_buffer, deficit, total_packets_to_insert);
}
// } else if (enc->verbose) {
// printf("GOP (%d frames, starting at %d): Buffer sufficient (%.2f->%.2f), no packets\n",
// num_frames, first_frame_in_gop, old_buffer, enc->audio_frames_in_buffer);
// }
// Emit all audio packets for this GOP
for (int q = 0; q < total_packets_to_insert; q++) {
size_t bytes_to_read = enc->mp2_packet_size;
if (bytes_to_read > enc->audio_remaining) {
bytes_to_read = enc->audio_remaining;
}
size_t bytes_read = fread(enc->mp2_buffer, 1, bytes_to_read, enc->mp2_file);
if (bytes_read == 0) break;
// Write TAV MP2 audio packet
uint8_t audio_packet_type = TAV_PACKET_AUDIO_MP2;
uint32_t audio_len = (uint32_t)bytes_read;
fwrite(&audio_packet_type, 1, 1, output);
fwrite(&audio_len, 4, 1, output);
fwrite(enc->mp2_buffer, 1, bytes_read, output);
// Track audio bytes written
enc->audio_remaining -= bytes_read;
enc->audio_frames_in_buffer++;
if (first_frame_in_gop == 0) {
enc->audio_frames_in_buffer = enc->target_audio_buffer_size / 2;
}
if (enc->verbose) {
printf("Audio packet %d: %zu bytes (buffer: %.2f packets)\n",
q, bytes_read, enc->audio_frames_in_buffer);
}
}
return 1;
}
// Process subtitles for current frame (copied and adapted from TEV)
static int process_subtitles(tav_encoder_t *enc, int frame_num, FILE *output) {
if (!enc->subtitles) {
return 1; // No subtitles to process
}
int bytes_written = 0;
// Check if we need to show a new subtitle
if (!enc->subtitle_visible) {
subtitle_entry_t *sub = enc->current_subtitle;
if (!sub) sub = enc->subtitles; // Start from beginning if not set
// Find next subtitle to show
while (sub && sub->start_frame <= frame_num) {
if (sub->end_frame > frame_num) {
// This subtitle should be shown
if (sub != enc->current_subtitle) {
enc->current_subtitle = sub;
enc->subtitle_visible = 1;
bytes_written += write_subtitle_packet(output, 0, 0x01, sub->text);
if (enc->verbose) {
printf("Frame %d: Showing subtitle: %.50s%s\n",
frame_num, sub->text, strlen(sub->text) > 50 ? "..." : "");
}
}
break;
}
sub = sub->next;
}
}
// Check if we need to hide current subtitle
if (enc->subtitle_visible && enc->current_subtitle) {
if (frame_num >= enc->current_subtitle->end_frame) {
enc->subtitle_visible = 0;
bytes_written += write_subtitle_packet(output, 0, 0x02, NULL);
if (enc->verbose) {
printf("Frame %d: Hiding subtitle\n", frame_num);
}
}
}
return bytes_written;
}
// Detect scene changes by analysing frame differences
// Unified scene change detection comparing two RGB frames
// Returns 1 if scene change detected, 0 otherwise
// Also outputs avg_diff and changed_ratio through pointers if non-NULL
static int detect_scene_change_between_frames(
const uint8_t *frame1_rgb,
const uint8_t *frame2_rgb,
int width,
int height,
double *out_avg_diff,
double *out_changed_ratio
) {
if (!frame1_rgb || !frame2_rgb) {
return 0; // No frames to compare
}
long long total_diff = 0;
int changed_pixels = 0;
// Sample every 4th pixel for performance (still gives good detection)
for (int y = 0; y < height; y += 2) {
for (int x = 0; x < width; x += 2) {
int offset = (y * width + x) * 3;
// Calculate colour difference
int r_diff = abs(frame2_rgb[offset] - frame1_rgb[offset]);
int g_diff = abs(frame2_rgb[offset + 1] - frame1_rgb[offset + 1]);
int b_diff = abs(frame2_rgb[offset + 2] - frame1_rgb[offset + 2]);
int pixel_diff = r_diff + g_diff + b_diff;
total_diff += pixel_diff;
// Count significantly changed pixels (threshold of 30 per channel average)
if (pixel_diff > 90) {
changed_pixels++;
}
}
}
// Calculate metrics for scene change detection
int sampled_pixels = (height / 2) * (width / 2);
double avg_diff = (double)total_diff / sampled_pixels;
double changed_ratio = (double)changed_pixels / sampled_pixels;
// Output metrics if requested
if (out_avg_diff) *out_avg_diff = avg_diff;
if (out_changed_ratio) *out_changed_ratio = changed_ratio;
// Scene change threshold
double threshold = 0.50;
return changed_ratio > threshold;
}
// Wrapper for normal mode: compare current frame with previous frame
static int detect_scene_change(tav_encoder_t *enc) {
if (!enc->current_frame_rgb || enc->intra_only) {
return 0; // No current frame to compare
}
double avg_diff, changed_ratio;
int is_scene_change = detect_scene_change_between_frames(
enc->previous_frame_rgb,
enc->current_frame_rgb,
enc->width,
enc->height,
&avg_diff,
&changed_ratio
);
if (is_scene_change) {
printf("Scene change detection: avg_diff=%.2f\tchanged_ratio=%.4f\n", avg_diff, changed_ratio);
}
return is_scene_change;
}
// Detect still frames by comparing quantised DWT coefficients
// Returns 1 if frame is still (suitable for SKIP mode), 0 otherwise
static int detect_still_frame(tav_encoder_t *enc) {
if (!enc->current_frame_rgb || !enc->previous_frame_rgb || enc->intra_only) {
return 0; // No frame to compare or intra-only mode
}
long long total_diff = 0;
int changed_pixels = 0;
// Sample every 4th pixel for performance (same as scene change detection)
for (int y = 0; y < enc->height; y += 2) {
for (int x = 0; x < enc->width; x += 2) {
int offset = (y * enc->width + x) * 3;
// Calculate colour difference
int r_diff = abs(enc->current_frame_rgb[offset] - enc->previous_frame_rgb[offset]);
int g_diff = abs(enc->current_frame_rgb[offset + 1] - enc->previous_frame_rgb[offset + 1]);
int b_diff = abs(enc->current_frame_rgb[offset + 2] - enc->previous_frame_rgb[offset + 2]);
int pixel_diff = r_diff + g_diff + b_diff;
total_diff += pixel_diff;
// Count changed pixels with very low threshold (2 per channel average = 6 total)
if (pixel_diff > 6) {
changed_pixels++;
}
}
}
// Calculate metrics
int sampled_pixels = (enc->height / 2) * (enc->width / 2);
if (enc->verbose) {
printf("Still frame detection: %d/%d pixels changed\n", changed_pixels, sampled_pixels);
}
return (changed_pixels == 0);
}
// Detect still frames by comparing quantised DWT coefficients
// Returns 1 if quantised coefficients are identical (frame is truly still), 0 otherwise
// Benefits: quality-aware (lower quality = more SKIP frames), pure integer math
// DISABLED - should work in theory, not actually
static int detect_still_frame_dwt(tav_encoder_t *enc) {
if (!enc->previous_coeffs_allocated || enc->intra_only) {
return 0; // No previous coefficients to compare or intra-only mode
}
// Only compare against I-frames to avoid DELTA quantization drift
// previous_coeffs are updated by DELTA frames with reconstructed values that accumulate error
if (enc->last_frame_packet_type != TAV_PACKET_IFRAME) {
return 0; // Must compare against clean I-frame, not DELTA reconstruction
}
// Get current quantisers (use adjusted quantiser from bitrate control if applicable)
int qY = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
int this_frame_qY = QLUT[qY];
int this_frame_qCo = QLUT[enc->quantiser_co];
int this_frame_qCg = QLUT[enc->quantiser_cg];
// Coefficient count (monoblock mode)
const int coeff_count = enc->width * enc->height;
// Quantise current DWT coefficients
int16_t *quantised_y = enc->reusable_quantised_y;
int16_t *quantised_co = enc->reusable_quantised_co;
int16_t *quantised_cg = enc->reusable_quantised_cg;
if (enc->perceptual_tuning) {
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->current_dwt_y, quantised_y, coeff_count, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->current_dwt_co, quantised_co, coeff_count, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->current_dwt_cg, quantised_cg, coeff_count, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
} else {
quantise_dwt_coefficients(enc->current_dwt_y, quantised_y, coeff_count, this_frame_qY, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 0);
quantise_dwt_coefficients(enc->current_dwt_co, quantised_co, coeff_count, this_frame_qCo, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
quantise_dwt_coefficients(enc->current_dwt_cg, quantised_cg, coeff_count, this_frame_qCg, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
}
// Quantise previous DWT coefficients (stored from last I-frame)
int16_t *prev_quantised_y = malloc(coeff_count * sizeof(int16_t));
int16_t *prev_quantised_co = malloc(coeff_count * sizeof(int16_t));
int16_t *prev_quantised_cg = malloc(coeff_count * sizeof(int16_t));
if (enc->perceptual_tuning) {
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->previous_coeffs_y, prev_quantised_y, coeff_count, this_frame_qY, enc->width, enc->height, enc->decomp_levels, 0, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->previous_coeffs_co, prev_quantised_co, coeff_count, this_frame_qCo, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
quantise_dwt_coefficients_perceptual_per_coeff(enc, enc->previous_coeffs_cg, prev_quantised_cg, coeff_count, this_frame_qCg, enc->width, enc->height, enc->decomp_levels, 1, enc->frame_count);
} else {
quantise_dwt_coefficients(enc->previous_coeffs_y, prev_quantised_y, coeff_count, this_frame_qY, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 0);
quantise_dwt_coefficients(enc->previous_coeffs_co, prev_quantised_co, coeff_count, this_frame_qCo, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
quantise_dwt_coefficients(enc->previous_coeffs_cg, prev_quantised_cg, coeff_count, this_frame_qCg, enc->dead_zone_threshold, enc->width, enc->height, enc->decomp_levels, 1);
}
// Compare quantised coefficients - pure integer math
int diff_count = 0;
for (int i = 0; i < coeff_count; i++) {
if (quantised_y[i] != prev_quantised_y[i] ||
quantised_co[i] != prev_quantised_co[i] ||
quantised_cg[i] != prev_quantised_cg[i]) {
diff_count++;
}
}
free(prev_quantised_y);
free(prev_quantised_co);
free(prev_quantised_cg);
if (enc->verbose) {
printf("Still frame detection (DWT): %d/%d coeffs differ\n", diff_count, coeff_count);
}
// If all quantised coefficients match, frames are identical after compression
return (diff_count == 0);
}
// Main function
int main(int argc, char *argv[]) {
generate_random_filename(TEMP_AUDIO_FILE);
printf("Initialising encoder...\n");
tav_encoder_t *enc = create_encoder();
if (!enc) {
fprintf(stderr, "Error: Failed to create encoder\n");
return 1;
}
// Command line option parsing (similar to TEV encoder)
static struct option long_options[] = {
{"input", required_argument, 0, 'i'},
{"output", required_argument, 0, 'o'},
{"size", required_argument, 0, 's'},
{"dimension", required_argument, 0, 's'},
{"fps", required_argument, 0, 'f'},
{"quality", required_argument, 0, 'q'},
{"quantizer", required_argument, 0, 'Q'},
{"quantiser", required_argument, 0, 'Q'},
{"wavelet", required_argument, 0, 1010},
{"channel-layout", required_argument, 0, 'c'},
{"bitrate", required_argument, 0, 'b'},
{"arate", required_argument, 0, 'a'},
{"subtitle", required_argument, 0, 'S'},
{"subtitles", required_argument, 0, 'S'},
{"verbose", no_argument, 0, 'v'},
{"test", no_argument, 0, 't'},
{"lossless", no_argument, 0, 1000},
{"intra-only", no_argument, 0, 1006},
{"intraonly", no_argument, 0, 1006},
{"ictcp", no_argument, 0, 1005},
{"no-perceptual-tuning", no_argument, 0, 1007},
{"no-dead-zone", no_argument, 0, 1013},
{"no-deadzone", no_argument, 0, 1013},
{"encode-limit", required_argument, 0, 1008},
{"dump-frame", required_argument, 0, 1009},
{"fontrom-lo", required_argument, 0, 1011},
{"fontrom-low", required_argument, 0, 1011},
{"fontrom-hi", required_argument, 0, 1012},
{"fontrom-high", required_argument, 0, 1012},
{"zstd-level", required_argument, 0, 1014},
{"interlace", no_argument, 0, 1015},
{"interlaced", no_argument, 0, 1015},
// {"no-grain-synthesis", no_argument, 0, 1016},
{"enable-delta", no_argument, 0, 1017},
{"delta-haar", required_argument, 0, 1018},
{"temporal-dwt", no_argument, 0, 1019},
{"temporal-3d", no_argument, 0, 1019},
{"mc-ezbc", no_argument, 0, 1020},
{"residual-coding", no_argument, 0, 1021},
{"adaptive-blocks", no_argument, 0, 1022},
{"bframes", required_argument, 0, 1023},
{"gop-size", required_argument, 0, 1024},
{"ezbc", no_argument, 0, 1025},
{"separate-audio-track", no_argument, 0, 1026},
{"help", no_argument, 0, '?'},
{0, 0, 0, 0}
};
int c, option_index = 0;
while ((c = getopt_long(argc, argv, "i:o:s:f:q:Q:a:w:c:d:b:S:vt?", long_options, &option_index)) != -1) {
switch (c) {
case 'i':
enc->input_file = strdup(optarg);
break;
case 'o':
enc->output_file = strdup(optarg);
break;
case 's':
if (!parse_resolution(optarg, &enc->width, &enc->height)) {
fprintf(stderr, "Invalid resolution format: %s\n", optarg);
cleanup_encoder(enc);
return 1;
}
break;
case 'q':
enc->quality_level = CLAMP(atoi(optarg), 0, 6);
enc->quantiser_y = QUALITY_Y[enc->quality_level];
enc->quantiser_co = QUALITY_CO[enc->quality_level];
enc->quantiser_cg = QUALITY_CG[enc->quality_level];
enc->dead_zone_threshold = DEAD_ZONE_THRESHOLD[enc->quality_level];
break;
case 'Q':
// Parse quantiser values Y,Co,Cg
if (sscanf(optarg, "%d,%d,%d", &enc->quantiser_y, &enc->quantiser_co, &enc->quantiser_cg) != 3) {
fprintf(stderr, "Error: Invalid quantiser format. Use Y,Co,Cg (e.g., 5,3,2)\n");
cleanup_encoder(enc);
return 1;
}
enc->quantiser_y = CLAMP(enc->quantiser_y, 0, 255);
enc->quantiser_co = CLAMP(enc->quantiser_co, 0, 255);
enc->quantiser_cg = CLAMP(enc->quantiser_cg, 0, 255);
break;
case 1010: // --wavelet
enc->wavelet_filter = CLAMP(atoi(optarg), 0, 255);
break;
case 'b': {
int bitrate = atoi(optarg);
if (bitrate <= 0) {
fprintf(stderr, "Error: Invalid target bitrate: %d\n", bitrate);
cleanup_encoder(enc);
return 1;
}
enc->bitrate_mode = 1;
enc->target_bitrate = bitrate;
// Choose initial q-index based on target bitrate
if (bitrate >= 64000) {
enc->quality_level = 6;
} else if (bitrate >= 32000) {
enc->quality_level = 5;
} else if (bitrate >= 16000) {
enc->quality_level = 4;
} else if (bitrate >= 8000) {
enc->quality_level = 3;
} else if (bitrate >= 4000) {
enc->quality_level = 2;
} else if (bitrate >= 2000) {
enc->quality_level = 1;
} else {
enc->quality_level = 0;
}
enc->quantiser_y = QUALITY_Y[enc->quality_level];
enc->quantiser_co = QUALITY_CO[enc->quality_level];
enc->quantiser_cg = QUALITY_CG[enc->quality_level];
enc->dead_zone_threshold = DEAD_ZONE_THRESHOLD[enc->quality_level];
break;
}
case 'c': {
int layout = atoi(optarg);
if (layout < 0 || layout > 5) {
fprintf(stderr, "Error: Invalid channel layout %d. Valid range: 0-5\n", layout);
cleanup_encoder(enc);
return 1;
}
enc->channel_layout = layout;
if (enc->verbose) {
printf("Channel layout set to %d (%s)\n", enc->channel_layout,
channel_layouts[enc->channel_layout].channels[0] ?
channel_layouts[enc->channel_layout].channels[0] : "unknown");
}
break;
}
case 'f':
enc->output_fps = atoi(optarg);
if (enc->output_fps <= 0) {
fprintf(stderr, "Invalid FPS: %d\n", enc->output_fps);
cleanup_encoder(enc);
return 1;
}
break;
case 'v':
enc->verbose = 1;
break;
case 't':
enc->test_mode = 1;
break;
case 'S':
enc->subtitle_file = strdup(optarg);
break;
case 1000: // --lossless
enc->lossless = 1;
enc->wavelet_filter = WAVELET_5_3_REVERSIBLE;
break;
case 1005: // --ictcp
enc->ictcp_mode = 1;
break;
case 1006: // --intra-only
enc->intra_only = 1;
break;
case 1007: // --no-perceptual-tuning
enc->perceptual_tuning = 0;
break;
case 1013: // --no-dead-zone
enc->dead_zone_threshold = 0.0f;
break;
case 1008: // --encode-limit
enc->encode_limit = atoi(optarg);
if (enc->encode_limit < 0) {
fprintf(stderr, "Error: Invalid encode limit: %d\n", enc->encode_limit);
cleanup_encoder(enc);
return 1;
}
break;
case 1009: // --dump-frame
debugDumpFrameTarget = atoi(optarg);
break;
case 1011: // --fontrom-lo
enc->fontrom_lo_file = strdup(optarg);
break;
case 1012: // --fontrom-hi
enc->fontrom_hi_file = strdup(optarg);
break;
case 1014: // --zstd-level
enc->zstd_level = atoi(optarg);
if (enc->zstd_level < 1 || enc->zstd_level > 22) {
fprintf(stderr, "Error: Zstd compression level must be between 1 and 22 (got %d)\n", enc->zstd_level);
cleanup_encoder(enc);
return 1;
}
break;
case 1015: // --interlaced
enc->progressive_mode = 0;
break;
case 1016: // --no-grain-synthesis
enc->grain_synthesis = 0;
break;
case 1017: // --enable-delta
enc->use_delta_encoding = 1;
break;
case 1018: // --delta-haar
enc->delta_haar_levels = CLAMP(atoi(optarg), 0, 6);
if (enc->delta_haar_levels > 0) {
enc->use_delta_encoding = 1; // Auto-enable delta encoding
}
break;
case 1019: // --temporal-dwt / --temporal-3d
enc->use_delta_encoding = 0; // two modes are mutually exclusive
enc->enable_temporal_dwt = 1;
printf("Temporal 3D DWT encoding enabled (GOP size: %d frames)\n", TEMPORAL_GOP_SIZE);
break;
case 1020: // --mc-ezbc
enc->temporal_enable_mcezbc = 1;
printf("MC-EZBC block-based motion compensation enabled (requires --temporal-dwt)\n");
break;
case 1021: // --residual-coding
enc->use_delta_encoding = 0; // Mutually exclusive with delta encoding
enc->enable_temporal_dwt = 0; // Mutually exclusive with temporal DWT
enc->enable_residual_coding = 1;
enc->monoblock = 1; // Force monoblock mode (required for residual coding)
printf("MPEG-style residual coding enabled (I/P frames, block-matching)\n");
break;
case 1022: // --adaptive-blocks
enc->residual_coding_enable_adaptive_blocks = 1;
printf("Adaptive quad-tree block partitioning enabled (block sizes: %d-%d, requires --residual-coding)\n",
enc->residual_coding_min_block_size, enc->residual_coding_max_block_size);
break;
case 1023: // --bframes
enc->residual_coding_bframe_count = atoi(optarg);
if (enc->residual_coding_bframe_count < 0 || enc->residual_coding_bframe_count > 4) {
fprintf(stderr, "Error: B-frame count must be 0-4 (got %d)\n", enc->residual_coding_bframe_count);
cleanup_encoder(enc);
return 1;
}
enc->residual_coding_enable_bframes = (enc->residual_coding_bframe_count > 0) ? 1 : 0;
if (enc->residual_coding_enable_bframes) {
printf("B-frames enabled: M=%d (pattern: I", enc->residual_coding_bframe_count);
for (int i = 0; i < enc->residual_coding_bframe_count; i++) printf("B");
printf("P...)\n");
}
break;
case 1024: // --gop-size
enc->residual_coding_gop_size = atoi(optarg);
if (enc->residual_coding_gop_size < 1 || enc->residual_coding_gop_size > 250) {
fprintf(stderr, "Error: GOP size must be 1-250 (got %d)\n", enc->residual_coding_gop_size);
cleanup_encoder(enc);
return 1;
}
printf("GOP size set to %d frames\n", enc->residual_coding_gop_size);
break;
case 1025: // --ezbc
enc->enable_ezbc = 1;
printf("EZBC (Embedded Zero Block Coding) enabled for significance maps\n");
break;
case 1026: // --separate-audio-track
enc->separate_audio_track = 1;
printf("Separate audio track mode enabled (packet 0x40)\n");
break;
case 'a':
int bitrate = atoi(optarg);
int valid_bitrate = validate_mp2_bitrate(bitrate);
if (valid_bitrate == 0) {
fprintf(stderr, "Error: Invalid MP2 bitrate %d. Valid values are: ", bitrate);
for (int i = 0; i < sizeof(MP2_VALID_BITRATES) / sizeof(int); i++) {
fprintf(stderr, "%d%s", MP2_VALID_BITRATES[i],
(i < sizeof(MP2_VALID_BITRATES) / sizeof(int) - 1) ? ", " : "\n");
}
cleanup_encoder(enc);
return 1;
}
enc->audio_bitrate = valid_bitrate;
break;
case 1004: // --help
show_usage(argv[0]);
cleanup_encoder(enc);
return 0;
default:
show_usage(argv[0]);
cleanup_encoder(enc);
return 1;
}
}
// adjust encoding parameters for ICtCp
if (enc->ictcp_mode) {
enc->quantiser_cg = enc->quantiser_co;
}
// Halve internal height for interlaced mode (FFmpeg will output half-height fields)
if (!enc->progressive_mode) {
enc->height = enc->height / 2;
if (enc->verbose) {
printf("Interlaced mode: internal height adjusted to %d\n", enc->height);
}
enc->intra_only = 1;
}
// disable perceptual tuning if wavelet filter is not CDF 9/7
if (enc->wavelet_filter != WAVELET_9_7_IRREVERSIBLE) {
enc->perceptual_tuning = 0;
}
// disable monoblock mode if either width or height exceeds tie size
if (enc->width > TILE_SIZE_X || enc->height > TILE_SIZE_Y) {
enc->monoblock = 0;
}
if (enc->lossless) {
enc->quality_level = sizeof(MP2_RATE_TABLE) / sizeof(int); // use maximum quality table to disable anisotropy
enc->perceptual_tuning = 0;
enc->quantiser_y = 0; // will be resolved to 1
enc->quantiser_co = 0; // ditto
enc->quantiser_cg = 0; // do.
enc->intra_only = 1;
enc->dead_zone_threshold = 0.0f;
enc->audio_bitrate = 384;
}
// if user made `-q 6 -Q0,0,0 -w 0 --intra-only --no-perceptual-tuning --arate 384` manually, mark the video as lossless
int qtsize = sizeof(MP2_RATE_TABLE) / sizeof(int);
if (enc->quality_level == qtsize && enc->quantiser_y == 0 && enc->quantiser_co == 0 && enc->quantiser_cg == 0 &&
enc->perceptual_tuning == 0 && enc->intra_only == 1 && enc->dead_zone_threshold == 0.0f && enc->audio_bitrate == 384
) {
enc->lossless = 1;
}
if ((!enc->input_file && !enc->test_mode) || !enc->output_file) {
fprintf(stderr, "Error: Input and output files must be specified\n");
show_usage(argv[0]);
cleanup_encoder(enc);
return 1;
}
if (initialise_encoder(enc) != 0) {
fprintf(stderr, "Error: Failed to initialise encoder\n");
cleanup_encoder(enc);
return 1;
}
printf("TAV Encoder - DWT-based video compression\n");
printf("Input: %s\n", enc->input_file);
printf("Output: %s\n", enc->output_file);
printf("Resolution: %dx%d @ %dfps\n", enc->width, enc->height, enc->output_fps);
printf("Wavelet: %s\n",
enc->wavelet_filter == WAVELET_5_3_REVERSIBLE ? "CDF 5/3" :
enc->wavelet_filter == WAVELET_9_7_IRREVERSIBLE ? "CDF 9/7" :
enc->wavelet_filter == WAVELET_BIORTHOGONAL_13_7 ? "CDF 13/7" :
enc->wavelet_filter == WAVELET_DD4 ? "DD 4-tap" :
enc->wavelet_filter == WAVELET_HAAR ? "Haar" : "unknown");
printf("Decomposition levels: %d\n", enc->decomp_levels);
printf("Colour space: %s\n", enc->ictcp_mode ? "ICtCp" : "YCoCg-R");
printf("Quantisation: %s\n", enc->perceptual_tuning ? "Perceptual (HVS-optimised)" : "Uniform");
if (enc->ictcp_mode) {
printf("Base quantiser: I=%d, Ct=%d, Cp=%d\n", QLUT[enc->quantiser_y], QLUT[enc->quantiser_co], QLUT[enc->quantiser_cg]);
} else {
printf("Base quantiser: Y=%d, Co=%d, Cg=%d\n", QLUT[enc->quantiser_y], QLUT[enc->quantiser_co], QLUT[enc->quantiser_cg]);
}
// Open output file
if (strcmp(enc->output_file, "-") == 0) {
enc->output_fp = stdout;
} else {
enc->output_fp = fopen(enc->output_file, "wb");
if (!enc->output_fp) {
fprintf(stderr, "Error: Cannot open output file %s\n", enc->output_file);
cleanup_encoder(enc);
return 1;
}
}
// Capture FFmpeg version and creation time for extended header
enc->ffmpeg_version = get_ffmpeg_version();
struct timeval tv;
gettimeofday(&tv, NULL);
enc->creation_time_ns = (uint64_t)tv.tv_sec * 1000000000ULL + (uint64_t)tv.tv_usec * 1000ULL;
// Start FFmpeg process for video input (using TEV-compatible filtergraphs)
if (enc->test_mode) {
// Test mode - generate solid colour frames
enc->total_frames = 15; // Fixed 15 test frames like TEV
printf("Test mode: Generating %d solid colour frames\n", enc->total_frames);
} else {
// Normal mode - get video metadata first
printf("Retrieving video metadata...\n");
if (!get_video_metadata(enc)) {
fprintf(stderr, "Error: Failed to get video metadata\n");
cleanup_encoder(enc);
return 1;
}
// Start video preprocessing pipeline
if (start_video_conversion(enc) != 1) {
fprintf(stderr, "Error: Failed to start video conversion\n");
cleanup_encoder(enc);
return 1;
}
// Start audio conversion if needed
if (enc->has_audio) {
printf("Starting audio conversion...\n");
if (!start_audio_conversion(enc)) {
fprintf(stderr, "Warning: Audio conversion failed\n");
enc->has_audio = 0;
}
}
}
// Parse subtitles if provided
if (enc->subtitle_file) {
printf("Parsing subtitles: %s\n", enc->subtitle_file);
enc->subtitles = parse_subtitle_file(enc->subtitle_file, enc->output_fps);
if (NULL == enc->subtitles) {
fprintf(stderr, "Warning: Failed to parse subtitle file\n");
} else {
printf("Loaded subtitles successfully\n");
}
}
// Write TAV header
if (write_tav_header(enc) != 0) {
fprintf(stderr, "Error: Failed to write TAV header\n");
cleanup_encoder(enc);
return 1;
}
// Write extended header packet (before first timecode)
gettimeofday(&enc->start_time, NULL);
enc->extended_header_offset = write_extended_header(enc);
// Write separate audio track if enabled (packet 0x40)
if (enc->separate_audio_track) {
write_separate_audio_track(enc, enc->output_fp);
}
// Write font ROM packets if provided
if (enc->fontrom_lo_file) {
if (write_fontrom_packet(enc->output_fp, enc->fontrom_lo_file, 0x80) != 0) {
fprintf(stderr, "Warning: Failed to write low font ROM, continuing without it\n");
}
}
if (enc->fontrom_hi_file) {
if (write_fontrom_packet(enc->output_fp, enc->fontrom_hi_file, 0x81) != 0) {
fprintf(stderr, "Warning: Failed to write high font ROM, continuing without it\n");
}
}
if (enc->output_fps != enc->fps) {
printf("Frame rate conversion enabled: %d fps output\n", enc->output_fps);
}
printf("Starting encoding...\n");
// Main encoding loop - process frames until EOF or frame limit
int frame_count = 0;
int true_frame_count = 0;
int continue_encoding = 1;
// Write timecode packet for frame 0 (before the first frame group)
write_timecode_packet(enc->output_fp, 0, enc->output_fps, enc->is_ntsc_framerate);
while (continue_encoding) {
// Check encode limit if specified
if (enc->encode_limit > 0 && frame_count >= enc->encode_limit) {
printf("Reached encode limit of %d frames, finalising...\n", enc->encode_limit);
continue_encoding = 0;
break;
}
// Write timecode packet for frames 1+ (right after sync packet from previous frame)
// Skip timecode emission in temporal DWT mode (GOP handles its own timecodes)
if (frame_count > 0 && !enc->enable_temporal_dwt) {
write_timecode_packet(enc->output_fp, frame_count, enc->output_fps, enc->is_ntsc_framerate);
}
if (enc->test_mode) {
// Test mode has a fixed frame count
if (frame_count >= enc->total_frames) {
continue_encoding = 0;
break;
}
// Generate test frame with solid colours (TEV-style)
size_t rgb_size = enc->width * enc->height * 3;
uint8_t test_r = 0, test_g = 0, test_b = 0;
const char* colour_name = "unknown";
switch (frame_count) {
case 0: test_r = 0; test_g = 0; test_b = 0; colour_name = "black"; break;
case 1: test_r = 127; test_g = 127; test_b = 127; colour_name = "grey"; break;
case 2: test_r = 255; test_g = 255; test_b = 255; colour_name = "white"; break;
case 3: test_r = 127; test_g = 0; test_b = 0; colour_name = "half red"; break;
case 4: test_r = 127; test_g = 127; test_b = 0; colour_name = "half yellow"; break;
case 5: test_r = 0; test_g = 127; test_b = 0; colour_name = "half green"; break;
case 6: test_r = 0; test_g = 127; test_b = 127; colour_name = "half cyan"; break;
case 7: test_r = 0; test_g = 0; test_b = 127; colour_name = "half blue"; break;
case 8: test_r = 127; test_g = 0; test_b = 127; colour_name = "half magenta"; break;
case 9: test_r = 255; test_g = 0; test_b = 0; colour_name = "red"; break;
case 10: test_r = 255; test_g = 255; test_b = 0; colour_name = "yellow"; break;
case 11: test_r = 0; test_g = 255; test_b = 0; colour_name = "green"; break;
case 12: test_r = 0; test_g = 255; test_b = 255; colour_name = "cyan"; break;
case 13: test_r = 0; test_g = 0; test_b = 255; colour_name = "blue"; break;
case 14: test_r = 255; test_g = 0; test_b = 255; colour_name = "magenta"; break;
}
// Fill frame with test colour
for (size_t i = 0; i < rgb_size; i += 3) {
enc->current_frame_rgb[i] = test_r;
enc->current_frame_rgb[i + 1] = test_g;
enc->current_frame_rgb[i + 2] = test_b;
}
printf("Frame %d: %s (%d,%d,%d)\n", frame_count, colour_name, test_r, test_g, test_b);
} else {
// Real video mode - read frame from FFmpeg
// height-halving is already done on the encoder initialisation
int frame_height = enc->height;
size_t rgb_size = enc->width * frame_height * 3;
size_t bytes_read = fread(enc->current_frame_rgb, 1, rgb_size, enc->ffmpeg_video_pipe);
if (bytes_read != rgb_size) {
if (enc->verbose) {
printf("Frame %d: Expected %zu bytes, got %zu bytes\n", frame_count, rgb_size, bytes_read);
if (feof(enc->ffmpeg_video_pipe)) {
printf("FFmpeg pipe reached end of file\n");
}
if (ferror(enc->ffmpeg_video_pipe)) {
printf("FFmpeg pipe error occurred\n");
}
}
continue_encoding = 0;
break;
}
// Each frame from FFmpeg is now a single field at half height (for interlaced)
// Frame parity: even frames (0,2,4...) = bottom fields, odd frames (1,3,5...) = top fields
}
// Determine frame type
int is_scene_change = detect_scene_change(enc);
int is_time_keyframe = (frame_count % TEMPORAL_GOP_SIZE) == 0;
// Check if we can use SKIP mode (DWT coefficient-based detection)
int is_still = detect_still_frame(enc);
enc->is_still_frame_cached = is_still; // Cache for use in compress_and_write_frame
// SKIP mode can be used if frame is still (detect_still_frame_dwt already checks against I-frame)
// SKIP runs can continue as long as frames remain identical to the reference I-frame
int in_skip_run = enc->used_skip_mode_last_frame;
int can_use_skip = is_still && enc->previous_coeffs_allocated;
// During a SKIP run, suppress keyframe timer unless content changes enough to un-skip
// Un-skip threshold is the negation of SKIP threshold: content must change to break the run
int suppress_keyframe_timer = in_skip_run && is_still;
// Keyframe decision: intra-only mode, time-based (unless suppressed by SKIP run), scene change,
// or when both delta encoding and residual coding are disabled and skip mode cannot be used (pure INTRA frames)
int is_keyframe = enc->intra_only ||
(is_time_keyframe && !suppress_keyframe_timer) ||
is_scene_change ||
(!enc->use_delta_encoding && !enc->enable_residual_coding && !can_use_skip);
// Track if we'll use SKIP mode this frame (continues the SKIP run)
enc->used_skip_mode_last_frame = can_use_skip && !is_keyframe;
// Verbose output for keyframe decisions
/*if (enc->verbose && is_keyframe) {
if (is_scene_change && !is_time_keyframe) {
printf("Frame %d: Scene change detected, inserting keyframe\n", frame_count);
} else if (is_time_keyframe) {
printf("Frame %d: Time-based keyframe (interval: %d)\n", frame_count, TEMPORAL_GOP_SIZE);
}
}*/
// Debug: check RGB input data
/*if (frame_count < 3) {
printf("Encoder Debug: Frame %d - RGB data (first 16 bytes): ", frame_count);
for (int i = 0; i < 16; i++) {
printf("%d ", enc->current_frame_rgb[i]);
}
printf("\n");
}*/
// Convert RGB to colour space (YCoCg-R or ICtCp)
rgb_to_colour_space_frame(enc, enc->current_frame_rgb,
enc->current_frame_y, enc->current_frame_co, enc->current_frame_cg,
enc->width, enc->height);
// Debug: check YCoCg conversion result
/*if (frame_count < 3) {
printf("Encoder Debug: Frame %d - YCoCg result (first 16): ", frame_count);
for (int i = 0; i < 16; i++) {
printf("Y=%.1f Co=%.1f Cg=%.1f ", enc->current_frame_y[i], enc->current_frame_co[i], enc->current_frame_cg[i]);
if (i % 4 == 3) break; // Only show first 4 pixels for readability
}
printf("\n");
}*/
// Choose encoding path based on configuration
size_t packet_size = 0;
if (enc->enable_temporal_dwt) {
// GOP-based temporal 3D DWT encoding path
int add_result = temporal_gop_add_frame(enc, enc->current_frame_rgb,
enc->current_frame_y, enc->current_frame_co, enc->current_frame_cg);
if (add_result != 0) {
fprintf(stderr, "Error: Failed to add frame %d to GOP buffer\n", frame_count);
break;
}
// Check if GOP should be flushed
int should_flush = 0;
int force_flush = 0;
// Flush if GOP is full
if (gop_is_full(enc)) {
should_flush = 1;
if (enc->verbose) {
printf("GOP buffer full (%d frames), flushing...\n", enc->temporal_gop_frame_count);
}
}
// Flush if large motion detected (breaks temporal coherence)
else if (gop_should_flush_motion(enc)) {
should_flush = 1;
if (enc->verbose) {
printf("Large motion detected (>24 pixels), flushing GOP early...\n");
}
}
// Flush if scene change detected
else if (is_scene_change && enc->temporal_gop_frame_count > 1) {
should_flush = 1;
force_flush = 1; // Skip internal scene change detection (already detected)
if (enc->verbose) {
printf("Scene change detected, flushing GOP early...\n");
}
}
// Flush GOP if needed
if (should_flush) {
// Build frame number array for this GOP
int *gop_frame_numbers = malloc(enc->temporal_gop_frame_count * sizeof(int));
for (int i = 0; i < enc->temporal_gop_frame_count; i++) {
gop_frame_numbers[i] = frame_count - enc->temporal_gop_frame_count + 1 + i;
}
// Get quantiser (use adjusted quantiser from bitrate control if applicable)
int qY = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
// Process and flush GOP with scene change detection
packet_size = gop_process_and_flush(enc, enc->output_fp, qY,
gop_frame_numbers, force_flush);
free(gop_frame_numbers);
if (packet_size == 0) {
fprintf(stderr, "Error: Failed to flush GOP at frame %d\n", frame_count);
break;
}
} else {
// Frame added to GOP buffer but not flushed yet
// Skip normal packet processing (no packet written yet)
packet_size = 0;
}
} else if (enc->enable_residual_coding) {
// MPEG-style residual coding path (I/P/B frames with motion compensation)
// Get quantiser (use adjusted quantiser from bitrate control if applicable)
int qY = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
if (enc->residual_coding_enable_bframes && enc->residual_coding_bframe_count > 0) {
// ========== B-FRAME GOP REORDERING MODE ==========
// Pattern: I B B P B B P ... (display order)
// Encoding: I P B B P B B ... (encode references first, then B-frames)
// Allocate lookahead buffer on first use
if (!enc->residual_coding_lookahead_buffer_y) {
allocate_lookahead_buffer(enc);
}
// Add current frame to buffer
int buffer_full = add_frame_to_buffer(enc, frame_count);
// Scene change or keyframe forces flush and I-frame
if (is_keyframe || is_scene_change) {
// Flush buffered B-frames if any (encode as P-frames due to missing reference)
while (enc->residual_coding_lookahead_buffer_count > 1) {
// Load oldest buffered frame
load_frame_from_buffer(enc, 0);
// Encode as P-frame (no forward ref for B-frame after scene change)
if (enc->residual_coding_enable_adaptive_blocks) {
size_t p_size = encode_pframe_adaptive(enc, qY);
if (p_size > 0) {
update_reference_frame(enc);
if (enc->verbose) {
printf(" P-frame (buffered, pre-keyframe): %zu bytes\n", p_size);
}
}
} else {
size_t p_size = encode_pframe_residual(enc, qY);
if (p_size > 0) {
update_reference_frame(enc);
}
}
// Write sync
uint8_t sync = TAV_PACKET_SYNC;
fwrite(&sync, 1, 1, enc->output_fp);
shift_buffer(enc, 1); // Remove the encoded frame
}
// Now encode current frame as I-frame
load_frame_from_buffer(enc, 0);
uint8_t packet_type = TAV_PACKET_IFRAME;
packet_size = compress_and_write_frame(enc, packet_type);
if (packet_size > 0) {
update_reference_frame(enc);
if (enc->verbose) {
printf(" I-frame: %zu bytes (GOP reset)\n", packet_size);
}
}
// Clear buffer
enc->residual_coding_lookahead_buffer_count = 0;
enc->residual_coding_frames_since_last_iframe = 0;
} else if (buffer_full || !continue_encoding) {
// Buffer is full (M+1 frames) or end of stream - encode a mini-GOP
// Load the FUTURE reference frame (position M, which is the last in buffer)
int future_ref_idx = enc->residual_coding_bframe_count; // M B-frames means ref at position M
load_frame_from_buffer(enc, future_ref_idx);
// Encode as P-frame and store as next_reference
if (enc->residual_coding_enable_adaptive_blocks) {
packet_size = encode_pframe_adaptive(enc, qY);
} else {
packet_size = encode_pframe_residual(enc, qY);
}
if (packet_size > 0) {
// Store current frame as next_reference for B-frames
if (!enc->next_residual_coding_reference_frame_allocated) {
size_t frame_size = enc->width * enc->height;
enc->next_residual_coding_reference_frame_y = malloc(frame_size * sizeof(float));
enc->next_residual_coding_reference_frame_co = malloc(frame_size * sizeof(float));
enc->next_residual_coding_reference_frame_cg = malloc(frame_size * sizeof(float));
enc->next_residual_coding_reference_frame_allocated = 1;
}
memcpy(enc->next_residual_coding_reference_frame_y, enc->current_frame_y, enc->width * enc->height * sizeof(float));
memcpy(enc->next_residual_coding_reference_frame_co, enc->current_frame_co, enc->width * enc->height * sizeof(float));
memcpy(enc->next_residual_coding_reference_frame_cg, enc->current_frame_cg, enc->width * enc->height * sizeof(float));
if (enc->verbose) {
printf(" P-frame (future ref): %zu bytes\n", packet_size);
}
// Write sync after P-frame
uint8_t sync = TAV_PACKET_SYNC;
fwrite(&sync, 1, 1, enc->output_fp);
}
// Now encode all B-frames between previous and next reference
for (int b = 0; b < enc->residual_coding_bframe_count && b < enc->residual_coding_lookahead_buffer_count - 1; b++) {
load_frame_from_buffer(enc, b);
// Encode as B-frame using bidirectional prediction
if (enc->residual_coding_enable_adaptive_blocks) {
size_t b_size = encode_bframe_adaptive(enc, qY);
if (b_size > 0 && enc->verbose) {
printf(" B-frame %d: %zu bytes\n", b, b_size);
}
} else {
// Fallback: encode as P-frame if fixed blocks
size_t b_size = encode_pframe_residual(enc, qY);
if (b_size > 0 && enc->verbose) {
printf(" B→P-frame %d: %zu bytes (fallback)\n", b, b_size);
}
}
// Write sync after each B-frame
uint8_t sync = TAV_PACKET_SYNC;
fwrite(&sync, 1, 1, enc->output_fp);
}
// Update reference: next_reference becomes current reference for next mini-GOP
memcpy(enc->residual_coding_reference_frame_y, enc->next_residual_coding_reference_frame_y, enc->width * enc->height * sizeof(float));
memcpy(enc->residual_coding_reference_frame_co, enc->next_residual_coding_reference_frame_co, enc->width * enc->height * sizeof(float));
memcpy(enc->residual_coding_reference_frame_cg, enc->next_residual_coding_reference_frame_cg, enc->width * enc->height * sizeof(float));
enc->residual_coding_reference_frame_allocated = 1;
// Shift buffer to remove encoded frames (P-frame + B-frames)
shift_buffer(enc, enc->residual_coding_bframe_count + 1);
packet_size = 1; // Signal success (multiple packets written)
} else {
// Buffer not full yet, continue reading frames
packet_size = 0; // No packet written yet
}
} else {
// ========== TRADITIONAL I/P MODE (NO B-FRAMES) ==========
if (is_keyframe || !enc->residual_coding_reference_frame_allocated) {
// I-frame: encode normally and update reference
uint8_t packet_type = TAV_PACKET_IFRAME;
packet_size = compress_and_write_frame(enc, packet_type);
if (packet_size > 0) {
// Update reference frame for next P-frame
update_reference_frame(enc);
if (enc->verbose) {
printf(" I-frame: %zu bytes (reference updated)\n", packet_size);
}
}
} else {
// P-frame: encode residual with motion compensation
if (enc->residual_coding_enable_adaptive_blocks) {
packet_size = encode_pframe_adaptive(enc, qY);
} else {
packet_size = encode_pframe_residual(enc, qY);
}
if (packet_size > 0) {
// Update reference frame for next P-frame
update_reference_frame(enc);
}
}
}
} else {
// Traditional 2D DWT encoding path (no temporal transform, no motion compensation)
uint8_t packet_type = is_keyframe ? TAV_PACKET_IFRAME : TAV_PACKET_PFRAME;
packet_size = compress_and_write_frame(enc, packet_type);
}
if (packet_size == 0 && !enc->enable_temporal_dwt && !(enc->residual_coding_enable_bframes && enc->residual_coding_bframe_count > 0)) {
// Traditional 2D path: packet_size == 0 means encoding failed
// B-frame mode: packet_size == 0 is normal when buffering frames
fprintf(stderr, "Error: Failed to compress frame %d\n", frame_count);
break;
}
// Process audio/subtitles and sync packets only when frames were actually written
if (packet_size > 0) {
// Update bitrate tracking with compressed video packet size
if (enc->bitrate_mode) {
// For GOP-based encoding, packet_size covers multiple frames
// For traditional encoding, packet_size includes packet header (5 bytes)
size_t video_data_size = packet_size;
update_video_rate_bin(enc, video_data_size);
adjust_quantiser_for_bitrate(enc);
}
// For GOP encoding, audio/subtitles are handled in gop_flush() for all GOP frames
// For traditional encoding, process audio/subtitles for this single frame
if (!enc->enable_temporal_dwt) {
// Process audio for this frame
process_audio(enc, true_frame_count, enc->output_fp);
// Process subtitles for this frame
process_subtitles(enc, true_frame_count, enc->output_fp);
}
// Write a sync packet only after a video is been coded
// For GOP encoding, GOP_SYNC packet already serves as sync - don't emit extra SYNC
// For B-frame mode, sync packets are already written in the encoding loop
if (!enc->enable_temporal_dwt && !(enc->residual_coding_enable_bframes && enc->residual_coding_bframe_count > 0)) {
uint8_t sync_packet = TAV_PACKET_SYNC;
fwrite(&sync_packet, 1, 1, enc->output_fp);
}
// NTSC frame duplication: emit extra sync packet for every 1000n+500 frames
// Skip when temporal DWT is enabled (audio handled in GOP flush)
if (!enc->enable_temporal_dwt && enc->is_ntsc_framerate && (frame_count % 1000 == 500)) {
true_frame_count++;
// Process audio and subtitles for the duplicated frame to maintain sync
process_audio(enc, true_frame_count, enc->output_fp);
process_subtitles(enc, true_frame_count, enc->output_fp);
uint8_t sync_packet_ntsc = TAV_PACKET_SYNC_NTSC;
fwrite(&sync_packet_ntsc, 1, 1, enc->output_fp);
printf("Frame %d: NTSC duplication - extra sync packet emitted with audio/subtitle sync\n", frame_count);
}
}
// Swap ping-pong buffers (eliminates memcpy operations)
swap_frame_buffers(enc);
frame_count++;
true_frame_count++;
enc->frame_count = frame_count;
if (enc->verbose || frame_count % 30 == 0) {
struct timeval now;
gettimeofday(&now, NULL);
double elapsed = (now.tv_sec - enc->start_time.tv_sec) +
(now.tv_usec - enc->start_time.tv_usec) / 1000000.0;
double fps = frame_count / elapsed;
int display_qY = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
printf("Encoded frame %d (%s, %.1f fps, qY=%d)\n", frame_count,
is_keyframe ? "I-frame" : "P-frame", fps, QLUT[display_qY]);
}
}
// Flush any remaining GOP frames (temporal 3D DWT mode only)
if (enc->enable_temporal_dwt && enc->temporal_gop_frame_count > 0) {
printf("Flushing remaining %d frames from GOP buffer...\n", enc->temporal_gop_frame_count);
// Build frame number array for remaining GOP
int *gop_frame_numbers = malloc(enc->temporal_gop_frame_count * sizeof(int));
for (int i = 0; i < enc->temporal_gop_frame_count; i++) {
gop_frame_numbers[i] = frame_count - enc->temporal_gop_frame_count + 1 + i;
}
// Get quantiser (use adjusted quantiser from bitrate control if applicable)
int qY = enc->bitrate_mode ? quantiser_float_to_int_dithered(enc) : enc->quantiser_y;
// Flush remaining GOP with force_flush=1 to process all frames
size_t final_packet_size = gop_process_and_flush(enc, enc->output_fp, qY,
gop_frame_numbers, 1);
free(gop_frame_numbers);
if (final_packet_size == 0) {
fprintf(stderr, "Warning: Failed to flush final GOP frames\n");
} else {
// GOP_SYNC packet already written by gop_process_and_flush - no additional SYNC needed
printf("Final GOP flushed successfully (%zu bytes)\n", final_packet_size);
}
}
// Update actual frame count in encoder struct
enc->total_frames = frame_count;
// Update header with actual frame count (seek back to header position)
if (enc->output_fp != stdout) {
long current_pos = ftell(enc->output_fp);
fseek(enc->output_fp, 14, SEEK_SET); // Offset of total_frames field in TAV header
uint32_t actual_frames = frame_count;
fwrite(&actual_frames, sizeof(uint32_t), 1, enc->output_fp);
fseek(enc->output_fp, current_pos, SEEK_SET); // Restore position
if (enc->verbose) {
printf("Updated header with actual frame count: %d\n", frame_count);
}
// Update ENDT in extended header (calculate end time for last frame)
uint64_t endt_ns;
if (enc->is_ntsc_framerate) {
endt_ns = ((uint64_t)(frame_count - 1) * 1001000000ULL) / 30000ULL;
} else {
endt_ns = ((uint64_t)(frame_count - 1) * 1000000000ULL) / (uint64_t)enc->output_fps;
}
fseek(enc->output_fp, enc->extended_header_offset, SEEK_SET);
fwrite(&endt_ns, sizeof(uint64_t), 1, enc->output_fp);
fseek(enc->output_fp, current_pos, SEEK_SET); // Restore position
if (enc->verbose) {
printf("Updated ENDT in extended header: %llu ns\n", (unsigned long long)endt_ns);
}
}
// Final statistics
struct timeval end_time;
gettimeofday(&end_time, NULL);
double total_time = (end_time.tv_sec - enc->start_time.tv_sec) +
(end_time.tv_usec - enc->start_time.tv_usec) / 1000000.0;
printf("\nEncoding complete!\n");
printf(" Frames encoded: %d\n", frame_count);
printf(" Framerate: %d\n", enc->output_fps);
printf(" Output size: %zu bytes\n", enc->total_compressed_size);
printf(" Encoding time: %.2fs (%.1f fps)\n", total_time, frame_count / total_time);
printf(" Frame statistics: INTRA=%lu, DELTA=%lu, SKIP=%lu\n", count_intra, count_delta, count_skip);
cleanup_encoder(enc);
return 0;
}
// Cleanup encoder resources
static void cleanup_encoder(tav_encoder_t *enc) {
if (!enc) return;
if (enc->ffmpeg_video_pipe) {
pclose(enc->ffmpeg_video_pipe);
}
if (enc->mp2_file) {
fclose(enc->mp2_file);
unlink(TEMP_AUDIO_FILE);
}
if (enc->output_fp) {
fclose(enc->output_fp);
}
free(enc->input_file);
free(enc->output_file);
free(enc->subtitle_file);
free(enc->fontrom_lo_file);
free(enc->fontrom_hi_file);
free(enc->ffmpeg_version);
free(enc->frame_rgb[0]);
free(enc->frame_rgb[1]);
free(enc->current_frame_y);
free(enc->current_frame_co);
free(enc->current_frame_cg);
free(enc->current_frame_alpha);
free(enc->tiles);
free(enc->compressed_buffer);
free(enc->mp2_buffer);
// OPTIMISATION: Free reusable quantisation buffers
free(enc->reusable_quantised_y);
free(enc->reusable_quantised_co);
free(enc->reusable_quantised_cg);
free(enc->reusable_quantised_alpha);
// Free coefficient delta storage
free(enc->previous_coeffs_y);
free(enc->previous_coeffs_co);
free(enc->previous_coeffs_cg);
free(enc->previous_coeffs_alpha);
// Free bitrate control structures
free(enc->video_rate_bin);
// Free GOP buffers
if (enc->temporal_gop_rgb_frames) {
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
free(enc->temporal_gop_rgb_frames[i]);
}
free(enc->temporal_gop_rgb_frames);
}
if (enc->temporal_gop_y_frames) {
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
free(enc->temporal_gop_y_frames[i]);
}
free(enc->temporal_gop_y_frames);
}
if (enc->temporal_gop_co_frames) {
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
free(enc->temporal_gop_co_frames[i]);
}
free(enc->temporal_gop_co_frames);
}
if (enc->temporal_gop_cg_frames) {
for (int i = 0; i < enc->temporal_gop_capacity; i++) {
free(enc->temporal_gop_cg_frames[i]);
}
free(enc->temporal_gop_cg_frames);
}
free(enc->temporal_gop_translation_x);
free(enc->temporal_gop_translation_y);
// Free MPEG-style residual coding buffers
free(enc->residual_coding_reference_frame_y);
free(enc->residual_coding_reference_frame_co);
free(enc->residual_coding_reference_frame_cg);
free(enc->residual_coding_motion_vectors_x);
free(enc->residual_coding_motion_vectors_y);
free(enc->residual_coding_skip_blocks);
free(enc->residual_coding_predicted_frame_y);
free(enc->residual_coding_predicted_frame_co);
free(enc->residual_coding_predicted_frame_cg);
free(enc->residual_coding_residual_frame_y);
free(enc->residual_coding_residual_frame_co);
free(enc->residual_coding_residual_frame_cg);
// Free subtitle list
if (enc->subtitles) {
free_subtitle_list(enc->subtitles);
}
if (enc->zstd_ctx) {
ZSTD_freeCCtx(enc->zstd_ctx);
}
free(enc);
}