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tsvm/CLAUDE.md
2025-10-30 22:13:29 +09:00

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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project Overview

tsvm is a virtual machine that mimics 8-bit era computer architecture and runs programs written in JavaScript. The project includes:

  • The virtual machine core
  • Reference BIOS implementation
  • TVDOS (operating system)
  • Videotron2K video display controller emulator
  • TerranBASIC integration
  • Multiple platform build system

Architecture

Core Components

  • tsvm_core/: Core virtual machine implementation in Kotlin

    • VM.kt: Main virtual machine class with memory management and peripheral slots
    • peripheral/: Hardware peripherals (graphics adapters, disk drives, TTY, audio, etc.)
    • vdc/: Videotron2K video display controller
    • Various delegates for JavaScript integration via GraalVM
  • tsvm_executable/: Main emulator application

    • VMGUI.kt: LibGDX-based GUI implementation
    • TsvmEmulator.java: Main application entry point
    • Menu systems for configuration, audio, memory management
  • TerranBASICexecutable/: TerranBASIC interpreter application

    • TerranBASIC.java: Entry point for BASIC interpreter
    • VMGUI.kt: GUI for BASIC environment

Key Technologies

  • Kotlin/Java: Primary implementation language
  • LibGDX: Graphics and windowing framework
  • GraalVM: JavaScript execution engine for running programs in the VM
  • LWJGL: Native library bindings
  • IntelliJ IDEA: Development environment (*.iml module files)

Virtual Hardware

The VM emulates various peripherals through the peripheral/ package:

  • Graphics adapters with different capabilities
  • Disk drives (including TevdDiskDrive for custom disk format)
  • TTY terminals and character LCD displays
  • Audio devices and MP2 audio environment
  • Network modems and serial interfaces
  • Memory management units

Build and Development

Building Applications

Use the build scripts in buildapp/:

  • build_app_linux_x86.sh - Linux x86_64 AppImage
  • build_app_linux_arm.sh - Linux ARM64 AppImage
  • build_app_mac_x86.sh - macOS Intel
  • build_app_mac_arm.sh - macOS Apple Silicon
  • build_app_windows_x86.sh - Windows x86

Prerequisites

  1. Download JDK 17 runtimes to ~/Documents/openjdk/* with specific naming:

    • jdk-17.0.1-x86 (Linux AMD64)
    • jdk-17.0.1-arm (Linux Aarch64)
    • jdk-17.0.1-windows (Windows AMD64)
    • jdk-17.0.1.jdk-arm (macOS Apple Silicon)
    • jdk-17.0.1.jdk-x86 (macOS Intel)
  2. Run jlink commands to create custom Java runtimes in out/runtime-* directories

Development Commands

  • Build JAR: Use IntelliJ IDEA build system to compile modules
  • Run Emulator: Execute TsvmEmulator.java main method or use built JAR
  • Run TerranBASIC: Execute TerranBASIC.java main method
  • Package Apps: Run appropriate build script from buildapp/ directory

Assets and File System

  • assets/disk0/: Virtual disk content including TVDOS system files
  • assets/bios/: BIOS ROM files and implementations
  • My_BASIC_Programs/: Example BASIC programs for testing
  • TVDOS filesystem uses custom format with specialized drivers

Videotron2K

The Videotron2K is a specialized video display controller with:

  • Assembly-like programming language
  • 6 general registers (r1-r6) and special registers (tmr, frm, px, py, c1-c6)
  • Scene-based programming model
  • Drawing commands (plot, fillin, goto, fillscr)
  • Conditional execution with postfixes (zr, nz, gt, ls, ge, le)

Programs are structured with SCENE blocks and executed with perform commands.

Memory Management

  • VM supports up to USER_SPACE_SIZE memory
  • 64-byte malloc units with reserved blocks
  • Peripheral slots (1-8 configurable)
  • Memory-mapped I/O for peripheral access
  • JavaScript programs run in sandboxed GraalVM context

Peripheral Memory Addressing

Peripheral memories can be accessed using vm.peek() and vm.poke() functions, which takes absolute address.

  • Peripherals take up negative number of the memory space, and their addressing is in backwards (e.g. Slot 1 starts at -1048577 and ends at -2097152)
  • Peripherals take up two memory regions: MMIO area and Memory Space area; MMIO is accessed by PeriBase (and its children) using mmio_read() and mmio_write(), and the Memory Space is accessed using peek() and poke().
    • Peripheral at slot n takes following addresses
      1. MMIO area (-131072×n)-1 to -131072×(n+1)
      2. Memory Space area -(1048576×n)-1 to (-1048576×(n+1))

Testing

  • Use example programs in My_BASIC_Programs/ for BASIC testing
  • JavaScript test programs available in assets/disk0/
  • Videotron2K assembly examples in documentation

Notes

  • The 'gzip' namespace in TSVM's JS programs is a misnomer: the actual 'gzip' functions (defined in CompressorDelegate.kt) call Zstd functions.

TVDOS

TVDOS Movie Formats

Legacy iPF Format

  • Format documentation on terranmon.txt (search for "TSVM MOV file format" and "TSVM Interchangeable Picture Format (aka iPF Type 1/2)")
  • Video Encoder implementation on assets/disk0/tvdos/bin/encodemov.js (iPF Format 1 and 2) and assets/disk0/tvdos/bin/encodemov2.js (iPF Format 1-delta)
    • Actual encoding/decoding code is in GraphicsJSR223Delegate.kt
  • Audio uses standard MP2

TEV Format (TSVM Enhanced Video)

  • Modern video codec optimized for TSVM hardware with 60-80% better compression than iPF
  • C Encoder: video_encoder/encoder_tev.c - Hardware-accelerated encoder with motion compensation and DCT
    • How to build: make clean && make
    • Rate Control: Supports both quality mode (-q 0-4) and bitrate mode (-b N kbps)
  • JS Decoder: assets/disk0/tvdos/bin/playtev.js - Native decoder for TEV format playback
    • How to build: must be done manually by the user; the TSVM is not machine-interactable
  • Hardware accelerated decoding: Extended GraphicsJSR223Delegate.kt with TEV functions:
    • tevDecode() - The main decoding function (now accepts rate control factor)
    • tevIdct8x8() - Fast 8×8 DCT transforms
    • tevMotionCopy8x8() - Sub-pixel motion compensation
  • Features:
    • 16×16 DCT blocks (vs 4×4 in iPF) for better compression
    • Motion compensation with ±8 pixel search range
    • YCoCg-R 4:2:0 Chroma subsampling (more aggressive quantization on Cg channel)
    • Full 8-Bit RGB colour for increased visual fidelity, rendered down to TSVM-compliant 4-Bit RGB with dithering upon playback
  • Usage Examples:
    # Quality mode
    ./encoder_tev -i input.mp4 -q 2 -o output.tev
    
    # Playback
    playtev output.tev
    
  • Format documentation: terranmon.txt (search for "TSVM Enhanced Video (TEV) Format")
  • Version: 2.1 (includes rate control factor in all video packets)

TAV Format (TSVM Advanced Video)

  • Successor to TEV: DWT-based video codec using wavelet transforms instead of DCT
  • C Encoder: video_encoder/encoder_tav.c - Multi-wavelet encoder with perceptual quantization
    • How to build: make tav
    • Wavelet Support: Multiple wavelet types for different compression characteristics
  • JS Decoder: assets/disk0/tvdos/bin/playtav.js - Native decoder for TAV format playback
  • Hardware accelerated decoding: Extended GraphicsJSR223Delegate.kt with TAV functions
  • Packet analyser: video_encoder/tav_inspector.c - Debugging tool that parses TAV packets into human-readable form
  • Features:
    • Multiple Wavelet Types: 5/3 reversible, 9/7 irreversible, CDF 13/7, DD-4, Haar
    • Single-tile encoding: One large DWT tile for optimal quality (no blocking artifacts)
    • Perceptual quantization: HVS-optimized coefficient scaling
    • YCoCg-R color space: Efficient chroma representation with "simulated" subsampling using anisotropic quantization (search for "ANISOTROPY_MULT_CHROMA" on the encoder)
    • 6-level DWT decomposition: Deep frequency analysis for better compression (deeper levels possible but 6 is the maximum for the default TSVM size)
    • Significance Map Compression: Improved coefficient storage format exploiting sparsity for 16-18% additional compression (2025-09-29 update)
    • Concatenated Maps Layout: Cross-channel compression optimization for additional 1.6% improvement (2025-09-29 enhanced)
  • Usage Examples:
    # Different wavelets
    ./encoder_tav -i input.mp4 -w 0 -q 2 -o output.tav    # 5/3 reversible (lossless capable)
    ./encoder_tav -i input.mp4 -w 1 -q 2 -o output.tav    # 9/7 irreversible (default, best compression)
    ./encoder_tav -i input.mp4 -w 2 -q 2 -o output.tav    # CDF 13/7 (experimental)
    ./encoder_tav -i input.mp4 -w 16 -q 2 -o output.tav   # DD-4 (four-point interpolating)
    ./encoder_tav -i input.mp4 -w 255 -q 2 -o output.tav  # Haar (demonstration)
    
    # Quality levels (0-5)
    ./encoder_tav -i input.mp4 -q 0 -o output.tav         # Lowest quality, smallest file
    ./encoder_tav -i input.mp4 -q 5 -o output.tav         # Highest quality, largest file
    
    # Temporal 3D DWT (GOP-based encoding)
    ./encoder_tav -i input.mp4 --temporal-dwt -q 2 -o output.tav
    
    # Playback
    playtav output.tav
    

CRITICAL IMPLEMENTATION NOTES:

Wavelet Coefficient Layout:

  • TAV uses 2D Spatial Layout in memory: [LL, LH, HL, HH, LH, HL, HH, ...] for each decomposition level
  • Forward transform must output: temp[0...half-1] = low-pass, temp[half...length-1] = high-pass
  • Inverse transform must expect: Same 2D spatial layout and exactly reverse forward operations
  • Common mistake: Assuming linear layout leads to grid/checkerboard artifacts

Wavelet Implementation Pattern:

  • All wavelets must follow the exact same structure as the working 5/3 implementation:
    // Forward: 1. Predict step, 2. Update step
    temp[half + i] = data[odd_index] - prediction;  // High-pass
    temp[i] = data[even_index] + update;            // Low-pass
    
    // Inverse: Reverse order - 1. Undo update, 2. Undo predict
    temp[i] -= update;                              // Undo low-pass update
    temp[half + i] += prediction;                   // Undo high-pass predict
    
  • Boundary handling: Use symmetric extension for filter taps beyond array bounds
  • Reconstruction: Interleave even/odd samples: data[2*i] = low[i], data[2*i+1] = high[i]

Debugging Grid Artifacts:

  • Symptom: Checkerboard or grid patterns in decoded video
  • Cause: Mismatch between encoder/decoder coefficient layout or lifting step operations
  • Solution: Ensure forward and inverse transforms use identical coefficient indexing and reverse operations exactly

Supported Wavelets:

  • 0: 5/3 reversible (lossless when unquantized, JPEG 2000 standard)

  • 1: 9/7 irreversible (best compression, CDF 9/7 variant, default choice)

  • 2: CDF 13/7 (experimental, simplified implementation)

  • 16: DD-4 (four-point interpolating Deslauriers-Dubuc, for still images)

  • 255: Haar (demonstration only, simplest possible wavelet)

  • Format documentation: terranmon.txt (search for "TSVM Advanced Video (TAV) Format")

  • Version: Current (perceptual quantization, multi-wavelet support, significance map compression)

TAV Significance Map Compression (Technical Details)

The significance map compression technique implemented on 2025-09-29 provides substantial compression improvements by exploiting the sparsity of quantized DWT coefficients:

Implementation Files:

  • C Encoder: video_encoder/encoder_tav.c - preprocess_coefficients() function (lines 960-991)
  • C Decoder: video_encoder/decoder_tav.c - postprocess_coefficients() function (lines 29-48)
  • Kotlin Decoder: GraphicsJSR223Delegate.kt - postprocessCoefficients() function for TSVM runtime

Technical Approach:

Original: [coeff_array] → [concatenated_significance_maps + nonzero_values]

Concatenated Maps Layout:
[Y_map][Co_map][Cg_map][Y_vals][Co_vals][Cg_vals] (channel layout 0)
[Y_map][Co_map][Cg_map][A_map][Y_vals][Co_vals][Cg_vals][A_vals] (channel layout 1)
[Y_map][Y_vals] (channel layout 2)
[Y_map][A_map][Y_vals][A_vals] (channel layout 3)
[Co_map][Cg_map][Co_vals][Cg_vals] (channel layout 4)
[Co_map][Cg_map][A_map][Co_vals][Cg_vals][A_vals] (channel layout 5)

(replace Y->I, Co->Ct, Cg->Cp for ICtCp colour space)

- Significance map: 1 bit per coefficient (0=zero, 1=non-zero)
- Value arrays: Only non-zero coefficients in sequence per channel
- Cross-channel optimization: Zstd finds patterns across similar significance maps
- Result: 16-18% compression improvement + 1.6% additional from concatenation

Performance:

  • Sparsity exploitation: Tested on quantized DWT coefficients with 86.9% sparsity (Y), 97.8% (Co), 99.5% (Cg)
  • Compression improvement: 16.4% from significance maps + 1.6% from concatenated layout
  • Real-world impact: 559 bytes saved per frame (5.59 MB per 10k frames)
  • Cross-channel benefit: Concatenated maps allow Zstd to exploit similarity between significance patterns

TAV Temporal 3D DWT (GOP Unified Encoding)

Implemented on 2025-10-15 for improved temporal compression through group-of-pictures (GOP) encoding:

Key Features:

  • 3D DWT: Applies DWT in both spatial (2D) and temporal (1D) dimensions for optimal spacetime compression
  • Unified GOP Preprocessing: Single significance map for all frames and channels in a GOP (width×height×N_frames×3_channels)
  • FFT-based Phase Correlation: Uses FFTW3 library for accurate global motion estimation with quarter-pixel precision
  • GOP Size: Typically 8 frames (configurable), with scene change detection for adaptive GOPs
  • Single-frame Fallback: GOP size of 1 automatically uses traditional I-frame encoding

Packet Format:

  • 0x12 (GOP_UNIFIED): [gop_size][motion_vectors...][compressed_size][compressed_data]
    • Motion vectors stored as int16_t in quarter-pixel units for all frames in GOP
    • Unified significance map for entire GOP block enables cross-frame compression
  • 0xFC (GOP_SYNC): [frame_count] - Indicates N frames were decoded from GOP block
  • Timecode Emission: One timecode packet per GOP (not per frame)

Technical Implementation:

// Unified preprocessing structure (encoder_tav.c:2371-2509)
[All_Y_maps][All_Co_maps][All_Cg_maps][All_Y_values][All_Co_values][All_Cg_values]
// Where maps are grouped by channel across all GOP frames for optimal Zstd compression

// Phase correlation using FFT (encoder_tav.c:1246-1383)
// - FFTW3 forward FFT on grayscale frames
// - Cross-power spectrum computation
// - Inverse FFT gives correlation peak at (dx, dy)
// - Parabolic interpolation for quarter-pixel refinement

Usage:

# Enable temporal 3D DWT
./encoder_tav -i input.mp4 --temporal-dwt -q 2 -o output.tav

# Inspect GOP structure
./tav_inspector output.tav -v

Compression Benefits:

  • Temporal Coherence: Exploits similarity across consecutive frames
  • Unified Compression: Zstd compresses entire GOP as single block, finding patterns across time
  • Motion Compensation: FFT-based phase correlation provides accurate global motion estimation
  • Adaptive GOPs: Scene change detection ensures optimal GOP boundaries

TAD Format (TSVM Advanced Audio)

  • Perceptual audio codec for TSVM using CDF 9/7 biorthogonal wavelets
  • C Encoder: video_encoder/encoder_tad.c - Core Encoder library; video_encoder/encoder_tad_standalone.c - Standalone encoder with FFmpeg integration
    • How to build: make tad
    • Quality Levels: 0-5 (0=lowest quality/smallest, 5=highest quality/largest; designed to be in sync with TAV encoder)
  • C Decoder: video_encoder/decoder_tad.c - Standalone decoder for TAD format
  • Kotlin Decoder: AudioAdapter.kt - Hardware-accelerated TAD decoder for TSVM runtime
  • Features:
    • 32 KHz stereo: TSVM audio hardware native format
    • Variable chunk sizes: Any size ≥1024 samples, including non-power-of-2 (e.g., 32016 for TAV 1-second GOPs)
    • M/S stereo decorrelation: Exploits stereo correlation for better compression
    • Gamma compression: Dynamic range compression (γ=0.707) before quantization
    • 9-level CDF 9/7 DWT: Fixed 9 decomposition levels for all chunk sizes
    • Perceptual quantization: Frequency-dependent weights with lambda companding
    • Raw int8 storage: Direct coefficient storage (no significance map, better Zstd compression)
    • Coefficient-domain dithering: Light TPDF dithering to reduce banding
    • Zstd compression: Level 7 for additional compression
    • Non-power-of-2 support: Fixed 2025-10-30 to handle arbitrary chunk sizes correctly
  • Usage Examples:
    # Encode with default quality (Q3)
    encoder_tad -i input.mp4 -o output.tad
    
    # Encode with highest quality
    encoder_tad -i input.mp4 -o output.tad -q 5
    
    # Encode without Zstd compression
    encoder_tad -i input.mp4 -o output.tad --no-zstd
    
    # Verbose output with statistics
    encoder_tad -i input.mp4 -o output.tad -v
    
    # Decode back to PCM16
    decoder_tad -i input.tad -o output.pcm
    
  • Format documentation: terranmon.txt (search for "TSVM Advanced Audio (TAD) Format")
  • Version: 1.1 (raw int8 storage with non-power-of-2 support, updated 2025-10-30)

TAD Compression Performance:

  • Target Compression: 2:1 against PCMu8 baseline (4:1 against PCM16LE input)
  • Achieved Compression: 2.51:1 against PCMu8 at quality level 3
  • Audio Quality: Preserves full 0-16 KHz bandwidth
  • Coefficient Sparsity: 86.9% zeros in Mid channel, 97.8% in Side channel (typical)

TAD Encoding Pipeline:

  1. FFmpeg Two-Pass Extraction: High-quality SoXR resampling to 32 KHz with 16 Hz highpass filter
  2. Gamma Compression: Dynamic range compression (γ=0.707) for perceptual uniformity
  3. M/S Stereo Decorrelation: Transforms Left/Right to Mid/Side for better compression
  4. 9-Level CDF 9/7 DWT: biorthogonal wavelets with fixed 9 levels
    • All chunk sizes use 9 levels (sufficient for ≥512 samples after 9 halvings)
    • Supports non-power-of-2 sizes through proper length tracking
  5. Frequency-Dependent Quantization: Perceptual weights with lambda companding
  6. Dead Zone Quantization: Zeros high-frequency noise (highest band)
  7. Coefficient-Domain Dithering: Light TPDF dithering (±0.5 quantization steps)
  8. Raw Int8 Storage: Direct coefficient storage as signed int8 values
  9. Optional Zstd Compression: Level 7 compression on concatenated Mid+Side data

TAD Integration with TAV: TAD is designed as an includable API for TAV video encoder integration. The variable chunk size support enables synchronized audio/video encoding where audio chunks can match video GOP boundaries. TAV embeds TAD-compressed audio using packet type 0x24 with Zstd compression.

TAD Hardware Acceleration: TSVM accelerates TAD decoding with AudioAdapter.kt (backend) and AudioJSR223Delegate.kt (API):

  • Backend decoder in AudioAdapter.kt with non-power-of-2 chunk size support (fixed 2025-10-30)
  • API functions in AudioJSR223Delegate.kt for JavaScript access
  • Supports chunk sizes from 1024 to 32768+ samples (any size ≥1024)
  • Fixed 9-level CDF 9/7 inverse DWT with correct length tracking for non-power-of-2 sizes

Critical Implementation Note (Fixed 2025-10-30): Multi-level inverse DWT must pre-calculate the exact sequence of lengths from forward transform:

val lengths = IntArray(levels + 1)
lengths[0] = chunk_size
for (i in 1..levels) {
    lengths[i] = (lengths[i - 1] + 1) / 2
}
// Apply inverse DWT using lengths[level] for each level

Using simple doubling (length *= 2) is incorrect for non-power-of-2 sizes and causes mirrored subband artifacts.