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text updates
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@@ -5,6 +5,9 @@
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"ITEM_DOOR_BIRCH": "Birch Door",
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"ITEM_DOOR_ROSEWOOD": "Rosewood Door",
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"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
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"ITEM_ORE_MALACHITE": "Copper Ore",
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"ITEM_ORE_HAEMATITE": "Iron Ore",
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"ITEM_ORE_COAL": "Coal",
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"ITEM_PICK_COPPER": "Copper Pickaxe",
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"ITEM_PICK_IRON": "Iron Pickaxe",
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"ITEM_PICK_STEEL": "Steel Pickaxe",
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@@ -1,3 +1,4 @@
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POI (Point of Interest) is a placement of blocks that can be used by the world generator.
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POIs are serialised as following:
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@@ -11,8 +12,8 @@ POIs are serialised as following:
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"w": 7, "h": 4,
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"layers": [ /* order matters! */
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{"name": "base", "dat": [
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"...layer_0.gz.b85", /* each byte matches what's on the LUT, except 0xFF (0xFFFF if wlen=16) always refers to the null tile. Endianness: little; byte of 0 is NOT guaranteed to be an air tile */
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"...layer_1.gz.b85"
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"...layer_0.gz.b85", /* each byte matches what's on the LUT. Endianness: little */
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"...layer_1.gz.b85" /* byte of 0 is NOT guaranteed to be an air tile, nor the byte of -1 is NOT guaranteed to be a null tile */
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]},
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{"name": "varianceA", "dat": [
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"...layer_0.gz.b85",
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