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fix: forgot to change the shadiness
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@@ -12,7 +12,7 @@ const vec2 boolean = vec2(0.0, 1.0);
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uniform vec4 shadeCol;
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//uniform float shadiness = 1.0;
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vec4 shadeVec = vec4(1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0);
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vec4 shadeVec = vec4(vec3(1.0 + 3.333 * v_generic.y), 1.0);
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void main() {
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vec4 cloudCol = v_color;
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