fix: forgot to change the shadiness

This commit is contained in:
minjaesong
2023-09-25 19:55:46 +09:00
parent 2c9f3ce1e5
commit 0a4811ca02

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@@ -12,7 +12,7 @@ const vec2 boolean = vec2(0.0, 1.0);
uniform vec4 shadeCol; uniform vec4 shadeCol;
//uniform float shadiness = 1.0; //uniform float shadiness = 1.0;
vec4 shadeVec = vec4(1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0); vec4 shadeVec = vec4(vec3(1.0 + 3.333 * v_generic.y), 1.0);
void main() { void main() {
vec4 cloudCol = v_color; vec4 cloudCol = v_color;