fix: pickaxe tooltip showing when other overlaying UI is opened

This commit is contained in:
minjaesong
2023-11-07 14:43:15 +09:00
parent 94a207d72a
commit 19f08de756

View File

@@ -164,13 +164,16 @@ object PickaxeCore {
fun showOresTooltip(actor: ActorWithBody, tool: GameItem, mx: Int, my: Int): Unit {
if (App.getConfigBoolean("basegame:showpickaxetooltip")) {
val overlayUIopen = (INGAME as? TerrarumIngame)?.uiBlur?.isVisible ?: false
var tooltipSet = false
mouseInInteractableRangeTools(actor, tool) {
val tileUnderCursor = INGAME.world.getTileFromOre(mx, my).item
val playerCodex = (actor.actorValue.getAsString(AVKey.ORE_DICT) ?: "").split(',').filter { it.isNotBlank() }
if (tileUnderCursor != Block.AIR) {
if (tileUnderCursor != Block.AIR && !overlayUIopen) {
val itemForOre = OreCodex[tileUnderCursor].item
val tileName = if (playerCodex.binarySearch(itemForOre) >= 0)
Lang[ItemCodex[itemForOre]!!.originalName]