mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6 Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
This commit is contained in:
@@ -851,4 +851,16 @@ final public class FastMath {
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for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
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return max;
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}
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public static int min(int... f) {
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int min = f[0];
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for (int i = 1; i < f.length; i++) min = (f[i] < min) ? f[i] : min;
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return min;
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}
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public static int max(int... f) {
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int max = f[0];
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for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
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return max;
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}
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}
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@@ -703,7 +703,7 @@ constructor() : Font {
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Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
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Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
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Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
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Pair(0x17.toChar(), Color(0xFF80FF)), //c yan
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Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
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Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
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Pair(0x19.toChar(), Color(0x008000)), //v iridian
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Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
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@@ -381,15 +381,35 @@ constructor() : BasicGameState() {
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4
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)
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}
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}
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}
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// debug physics
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if (KeyToggler.isOn(Key.F11)) {
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actorContainer.forEachIndexed { i, actor ->
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if (actor is ActorWithSprite) {
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worldG.color = Color(1f, 0f, 1f, 1f)
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worldG.font = Terrarum.fontSmallNumbers
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worldG.lineWidth = 1f
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worldG.drawRect(
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actor.hitbox.posX.toFloat(),
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actor.hitbox.posY.toFloat(),
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actor.hitbox.width.toFloat(),
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actor.hitbox.height.toFloat()
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)
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if (DEBUG_ARRAY) {
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worldG.color = GameFontBase.codeToCol["g"]
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worldG.drawString(
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i.toString(),
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 10
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)
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}
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// velocity
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worldG.color = Color(0x80FFFF)
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worldG.drawString(
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"vX ${actor.velocity.x}", // doesn't work for NPCs/Player
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8
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)
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worldG.drawString(
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"vY ${actor.velocity.y}",
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8 * 2
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)
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}
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}
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}
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@@ -674,17 +694,30 @@ constructor() : BasicGameState() {
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* Check for duplicates, append actor and sort the list
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*/
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fun addActor(actor: Actor) {
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if (hasActor(actor.referenceID))
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throw RuntimeException("Actor with ID ${actor.referenceID} already exists.")
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actorContainer.add(actor)
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insertionSortLastElem(actorContainer) // we can do this as we are only adding single actor
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if (hasActor(actor.referenceID)) {
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println("[StateInGame] Replacing actor $actor")
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removeActor(actor)
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addActor(actor)
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}
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else {
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actorContainer.add(actor)
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insertionSortLastElem(actorContainer) // we can do this as we are only adding single actor
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if (actor is ActorVisible) {
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when (actor.renderOrder) {
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ActorOrder.BEHIND -> { actorsRenderBehind.add(actor); insertionSortLastElemAV(actorsRenderBehind) }
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ActorOrder.MIDDLE -> { actorsRenderMiddle.add(actor); insertionSortLastElemAV(actorsRenderMiddle) }
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ActorOrder.MIDTOP -> { actorsRenderMidTop.add(actor); insertionSortLastElemAV(actorsRenderMidTop) }
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ActorOrder.FRONT -> { actorsRenderFront .add(actor); insertionSortLastElemAV(actorsRenderFront ) }
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if (actor is ActorVisible) {
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when (actor.renderOrder) {
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ActorOrder.BEHIND -> {
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actorsRenderBehind.add(actor); insertionSortLastElemAV(actorsRenderBehind)
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}
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ActorOrder.MIDDLE -> {
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actorsRenderMiddle.add(actor); insertionSortLastElemAV(actorsRenderMiddle)
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}
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ActorOrder.MIDTOP -> {
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actorsRenderMidTop.add(actor); insertionSortLastElemAV(actorsRenderMidTop)
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}
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ActorOrder.FRONT -> {
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actorsRenderFront.add(actor); insertionSortLastElemAV(actorsRenderFront)
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}
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}
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}
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}
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}
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@@ -693,11 +726,6 @@ constructor() : BasicGameState() {
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particlesContainer.add(particle)
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}
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/**
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* Whether the game should display actorContainer elem number when F3 is on
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*/
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val DEBUG_ARRAY = false
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fun getActorByID(ID: Int): Actor {
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if (actorContainer.size == 0 && actorContainerInactive.size == 0)
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throw IllegalArgumentException("Actor with ID $ID does not exist.")
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@@ -743,10 +771,11 @@ constructor() : BasicGameState() {
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private fun ArrayList<out Actor>.binarySearch(ID: Int): Int {
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// code from collections/Collections.kt
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var low = 0
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var high = actorContainer.size - 1
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var high = this.size - 1
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while (low <= high) {
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val mid = (low + high).ushr(1) // safe from overflows
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val midVal = get(mid)
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if (ID > midVal.referenceID)
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@@ -6,6 +6,7 @@ import net.torvald.terrarum.gameactors.PhysTestBall
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import net.torvald.terrarum.mapdrawer.TilesDrawer
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.mapdrawer.MapCamera
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import org.dyn4j.geometry.Vector2
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/**
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* Created by minjaesong on 16-03-05.
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@@ -13,10 +14,26 @@ import net.torvald.terrarum.mapdrawer.MapCamera
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internal object SpawnPhysTestBall : ConsoleCommand {
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@Throws(Exception::class)
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override fun execute(args: Array<String>) {
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if (args.size == 2) {
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val mouseX = Terrarum.appgc.input.mouseX
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val mouseY = Terrarum.appgc.input.mouseY
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val mouseX = Terrarum.appgc.input.mouseX
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val mouseY = Terrarum.appgc.input.mouseY
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if (args.size >= 3) {
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val elasticity = args[1].toDouble()
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val xvel = args[2].toDouble()
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val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
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val ball = PhysTestBall()
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ball.setPosition(
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(mouseX + MapCamera.x).toDouble(),
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(mouseY + MapCamera.y).toDouble()
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)
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ball.elasticity = elasticity
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ball.applyForce(Vector2(xvel, yvel))
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Terrarum.ingame.addActor(ball)
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}
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else if (args.size == 2) {
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val elasticity = args[1].toDouble()
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val ball = PhysTestBall()
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@@ -34,6 +51,6 @@ internal object SpawnPhysTestBall : ConsoleCommand {
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}
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override fun printUsage() {
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Echo("usage: spawnball [elasticity]")
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Echo("usage: spawnball elasticity [x velocity] [y velocity]")
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}
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}
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@@ -16,6 +16,7 @@ import java.util.*
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/**
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* Humanoid actor class to provide same controlling function (such as work, jump)
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* Also applies unreal air friction for movement control
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*
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* Created by minjaesong on 16-10-24.
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*/
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@@ -10,6 +10,7 @@ import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.gamecontroller.Key
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.mapdrawer.FeaturesDrawer.TILE_SIZE
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import net.torvald.terrarum.mapdrawer.MapCamera
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.tileproperties.TileProp
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import org.dyn4j.Epsilon
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@@ -19,17 +20,19 @@ import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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import java.util.*
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import kotlin.reflect.jvm.internal.impl.resolve.constants.DoubleValue
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/**
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* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
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* Also has all the physics
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*
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* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
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* @param physics
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* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
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* @param physics use physics simulation
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*
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* Created by minjaesong on 16-01-13.
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*/
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open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : ActorVisible(renderOrder) {
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open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean = false, physics: Boolean = true) : ActorVisible(renderOrder) {
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/** !! ActorValue macros are on the very bottom of the source !! **/
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@@ -343,6 +346,8 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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velocity += acc.times(speedMultByTile)
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}
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private val bounceDampenVelThreshold = 0.5
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override fun update(gc: GameContainer, delta: Int) {
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if (isUpdate && !flagDespawn) {
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@@ -388,7 +393,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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}
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setHorizontalFriction()
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if (isPlayerNoClip) { // TODO also hanging on the rope, etc.
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if (immobileBody || isPlayerNoClip) { // TODO also hanging on the rope, etc.
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setVerticalFriction()
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}
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@@ -424,28 +429,28 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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// decide whether to ignore walkX
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if (!(isCollidingSide(hitbox, COLLIDING_LEFT) && walkX < 0)
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|| !(isCollidingSide(hitbox, COLLIDING_RIGHT) && walkX > 0)
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) {
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) {
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moveDelta.x = veloX + walkX
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}
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// decide whether to ignore walkY
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if (!(isCollidingSide(hitbox, COLLIDING_TOP) && walkY < 0)
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|| !(isCollidingSide(hitbox, COLLIDING_BOTTOM) && walkY > 0)
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) {
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) {
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moveDelta.y = veloY + walkY
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}
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}
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else {
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if (!isCollidingSide(hitbox, COLLIDING_LEFT)
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|| !isCollidingSide(hitbox, COLLIDING_RIGHT)
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) {
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) {
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moveDelta.x = veloX
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}
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// decide whether to ignore walkY
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if (!isCollidingSide(hitbox, COLLIDING_TOP)
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|| !isCollidingSide(hitbox, COLLIDING_BOTTOM)
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) {
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) {
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moveDelta.y = veloY
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}
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}
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@@ -771,6 +776,13 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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return contactAreaCounter
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}
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private fun getTileFriction(tile: Int) =
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if (immobileBody && tile == Tile.AIR)
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TileCodex[Tile.AIR].friction.frictionToMult().div(1000)
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.times(if (!grounded) elasticity else 1.0)
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else
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TileCodex[tile].friction.frictionToMult()
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/** about stopping
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* for about get moving, see updateMovementControl */
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private fun setHorizontalFriction() {
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@@ -778,7 +790,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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BASE_FRICTION * TileCodex[Tile.STONE].friction.frictionToMult()
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else {
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// TODO status quo if !submerged else linearBlend(feetFriction, bodyFriction, submergedRatio)
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BASE_FRICTION * (if (grounded) feetFriction else bodyFriction).frictionToMult()
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BASE_FRICTION * if (grounded) feetFriction else bodyFriction
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}
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if (veloX < 0) {
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@@ -806,7 +818,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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val friction = if (isPlayerNoClip)
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BASE_FRICTION * TileCodex[Tile.STONE].friction.frictionToMult()
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else
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BASE_FRICTION * bodyFriction.frictionToMult()
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BASE_FRICTION * bodyFriction
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if (veloY < 0) {
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veloY += friction
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@@ -859,22 +871,24 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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).toDouble()
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internal val bodyFriction: Int
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internal val bodyFriction: Double
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get() {
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var friction = 0
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forEachOccupyingTile { // get max friction
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if (it?.friction ?: TileCodex[Tile.AIR].friction > friction)
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friction = it?.friction ?: TileCodex[Tile.AIR].friction
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var friction = 0.0
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forEachOccupyingTileNum {
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// get max friction
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if (getTileFriction(it ?: Tile.AIR) > friction)
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friction = getTileFriction(it ?: Tile.AIR)
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}
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return friction
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}
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internal val feetFriction: Int
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internal val feetFriction: Double
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get() {
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var friction = 0
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forEachFeetTile { // get max friction
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if (it?.friction ?: TileCodex[Tile.AIR].friction > friction)
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friction = it?.friction ?: TileCodex[Tile.AIR].friction
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var friction = 0.0
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forEachFeetTileNum {
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// get max friction
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if (getTileFriction(it ?: Tile.AIR) > friction)
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friction = getTileFriction(it ?: Tile.AIR)
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}
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return friction
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@@ -885,7 +899,8 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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internal val bodyViscosity: Int
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get() {
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var viscosity = 0
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forEachOccupyingTile { // get max viscosity
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forEachOccupyingTile {
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// get max viscosity
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if (it?.viscosity ?: 0 > viscosity)
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viscosity = it?.viscosity ?: 0
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}
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@@ -895,7 +910,8 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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internal val feetViscosity: Int
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get() {
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var viscosity = 0
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forEachFeetTile { // get max viscosity
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forEachFeetTile {
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// get max viscosity
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if (it?.viscosity ?: 0 > viscosity)
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viscosity = it?.viscosity ?: 0
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}
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@@ -921,9 +937,9 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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get() {
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if (!isPlayerNoClip) {
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val notSubmergedAccel = if (grounded)
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feetFriction.frictionToMult()
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feetFriction
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else
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bodyFriction.frictionToMult()
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bodyFriction
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val normalisedViscocity = bodyViscosity.viscosityToMult()
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return interpolateLinear(submergedRatio, notSubmergedAccel, normalisedViscocity)
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@@ -992,7 +1008,7 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
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||||
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private fun updateHitbox() = hitbox.reassign(nextHitbox)
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override open fun drawGlow(g: Graphics) {
|
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override fun drawGlow(g: Graphics) {
|
||||
if (isVisible && spriteGlow != null) {
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blendLightenOnly()
|
||||
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||||
@@ -1033,25 +1049,12 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// debug hitbox
|
||||
if (KeyToggler.isOn(Key.F11)) {
|
||||
g.color = Color(1f, 0f, 1f, 1f)
|
||||
blendNormal()
|
||||
g.lineWidth = 1f
|
||||
g.drawRect(
|
||||
hitbox.posX.toFloat(),
|
||||
hitbox.posY.toFloat(),
|
||||
hitbox.width.toFloat(),
|
||||
hitbox.height.toFloat()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override open fun drawBody(g: Graphics) {
|
||||
if (isVisible && sprite != null) {
|
||||
private val halfWorldW = world.width.times(TILE_SIZE).ushr(1)
|
||||
|
||||
override fun drawBody(g: Graphics) {
|
||||
if (isVisible && sprite != null) {
|
||||
|
||||
when (drawMode) {
|
||||
BLEND_NORMAL -> blendNormal()
|
||||
@@ -1282,7 +1285,9 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
|
||||
|
||||
var avBaseScale: Double // use canonical "scale" for apparent scale (base * buff)
|
||||
get() = actorValue.getAsDouble(AVKey.SCALE) ?: 1.0
|
||||
set(value) { actorValue[AVKey.SCALE] = value }
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||||
set(value) {
|
||||
actorValue[AVKey.SCALE] = value
|
||||
}
|
||||
/** Apparent strength */
|
||||
var avStrength: Double
|
||||
get() = (actorValue.getAsDouble(AVKey.STRENGTH) ?: 0.0) *
|
||||
@@ -1294,10 +1299,14 @@ open class ActorWithSprite(renderOrder: ActorOrder, physics: Boolean = true) : A
|
||||
}
|
||||
var avBaseStrength: Double?
|
||||
get() = actorValue.getAsDouble(AVKey.STRENGTH)
|
||||
set(value) { actorValue[AVKey.STRENGTH] = value!! }
|
||||
set(value) {
|
||||
actorValue[AVKey.STRENGTH] = value!!
|
||||
}
|
||||
var avBaseMass: Double
|
||||
get() = actorValue.getAsDouble(AVKey.BASEMASS) ?: MASS_DEFAULT
|
||||
set(value) { actorValue[AVKey.BASEMASS] = value }
|
||||
set(value) {
|
||||
actorValue[AVKey.BASEMASS] = value
|
||||
}
|
||||
val avAcceleration: Double
|
||||
get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
|
||||
actorValue.getAsDouble(AVKey.ACCELBUFF)!! *
|
||||
|
||||
@@ -5,7 +5,8 @@ import net.torvald.spriteanimation.SpriteAnimation
|
||||
/**
|
||||
* Created by minjaesong on 16-06-17.
|
||||
*/
|
||||
open class FixtureBase(physics: Boolean = true) : ActorWithSprite(ActorOrder.BEHIND, physics) {
|
||||
open class FixtureBase(physics: Boolean = true) :
|
||||
ActorWithSprite(ActorOrder.BEHIND, immobileBody = true, physics = physics) {
|
||||
/**
|
||||
* 0: Open
|
||||
* 1: Blocked
|
||||
|
||||
@@ -11,7 +11,7 @@ import org.newdawn.slick.Input
|
||||
*
|
||||
* Created by minjaesong on 16-10-10.
|
||||
*/
|
||||
open class HistoricalFigure(val born: GameDate, val dead: GameDate? = null) : ActorWithSprite(ActorOrder.MIDDLE) {
|
||||
open class HistoricalFigure(val born: GameDate, val dead: GameDate? = null, realAirFriction: Boolean = false) : ActorWithSprite(ActorOrder.MIDDLE, realAirFriction) {
|
||||
|
||||
init {
|
||||
this.actorValue["_bornyear"] = born.year
|
||||
|
||||
@@ -10,7 +10,7 @@ import org.newdawn.slick.Graphics
|
||||
/**
|
||||
* Created by minjaesong on 16-03-05.
|
||||
*/
|
||||
class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE) {
|
||||
class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE, immobileBody = true) {
|
||||
|
||||
private var color = Color.orange
|
||||
|
||||
|
||||
@@ -432,17 +432,12 @@ object LightmapRenderer {
|
||||
if (darken < 0 || darken >= COLOUR_RANGE_SIZE)
|
||||
throw IllegalArgumentException("darken: out of range ($darken)")
|
||||
|
||||
// use equation with magic number 6.5:
|
||||
// =>> val r = data.r() * (1f + brighten.r() * 6.5f) <<=
|
||||
// gives 8-visible-tile penetration of sunlight, fairly smooth,
|
||||
// DOES NOT GO BELOW (2,2,2)
|
||||
// use equation with magic number 9.0
|
||||
// smooooooth
|
||||
|
||||
val r = data.r() * (1f - darken.r() * 6.5f)
|
||||
val g = data.g() * (1f - darken.g() * 6.5f)
|
||||
val b = data.b() * (1f - darken.b() * 6.5f)
|
||||
//val r = data.r() - darken.r()
|
||||
//val g = data.g() - darken.g()
|
||||
//val b = data.b() - darken.b()
|
||||
val r = data.r() * (1f - darken.r() * 9.0f)
|
||||
val g = data.g() * (1f - darken.g() * 9.0f)
|
||||
val b = data.b() * (1f - darken.b() * 9.0f)
|
||||
|
||||
return constructRGBFromFloat(r.clampZero(), g.clampZero(), b.clampZero())
|
||||
}
|
||||
@@ -629,6 +624,13 @@ object LightmapRenderer {
|
||||
private fun Float.clampChannel() = if (this > CHANNEL_MAX_DECIMAL) CHANNEL_MAX_DECIMAL else this
|
||||
|
||||
fun getValueFromMap(x: Int, y: Int): Int? = getLight(x, y)
|
||||
fun getLowestRGB(x: Int, y: Int): Int? {
|
||||
val value = getLight(x, y)
|
||||
if (value == null)
|
||||
return null
|
||||
else
|
||||
return FastMath.min(value.rawR(), value.rawG(), value.rawB())
|
||||
}
|
||||
|
||||
private fun purgeLightmap() {
|
||||
for (y in 0..LIGHTMAP_HEIGHT - 1) {
|
||||
|
||||
@@ -11,14 +11,18 @@ object MapCamera {
|
||||
private val world: GameWorld = Terrarum.ingame.world
|
||||
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
||||
|
||||
var x = 0
|
||||
var x: Int = 0
|
||||
private set
|
||||
var y = 0
|
||||
var y: Int = 0
|
||||
private set
|
||||
var width: Int = 0
|
||||
private set
|
||||
var height: Int = 0
|
||||
private set
|
||||
val xCentre: Int
|
||||
get() = x + width.ushr(1)
|
||||
val yCentre: Int
|
||||
get() = y + height.ushr(1)
|
||||
|
||||
fun update() {
|
||||
val player = Terrarum.ingame.player
|
||||
|
||||
@@ -278,6 +278,8 @@ object TilesDrawer {
|
||||
blendNormal()
|
||||
}
|
||||
|
||||
private val tileDrawLightThreshold = 2
|
||||
|
||||
private fun drawTiles(g: Graphics, mode: Int, drawModeTilesBlendMul: Boolean) {
|
||||
val for_y_start = y / TILE_SIZE
|
||||
val for_y_end = TilesDrawer.clampHTile(for_y_start + (height / TILE_SIZE) + 2)
|
||||
@@ -305,59 +307,72 @@ object TilesDrawer {
|
||||
|
||||
// draw
|
||||
try {
|
||||
if (
|
||||
(mode == WALL || mode == TERRAIN) && // not an air tile
|
||||
(thisTile ?: 0) > 0) //&& // commented out: meh
|
||||
if ((mode == WALL || mode == TERRAIN) && // not an air tile
|
||||
(thisTile ?: 0) != Tile.AIR) {
|
||||
// check if light level of nearby or this tile is illuminated
|
||||
/*( LightmapRenderer.getValueFromMap(x, y) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x - 1, y) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x + 1, y) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x, y - 1) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x, y + 1) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x - 1, y - 1) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x + 1, y + 1) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x + 1, y - 1) ?: 0 > 0 ||
|
||||
LightmapRenderer.getValueFromMap(x - 1, y + 1) ?: 0 > 0)
|
||||
)*/ {
|
||||
val nearbyTilesInfo: Int
|
||||
if (isPlatform(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoPlatform(x, y)
|
||||
}
|
||||
else if (isWallSticker(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
|
||||
}
|
||||
else if (isConnectMutual(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
|
||||
}
|
||||
else if (isConnectSelf(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
|
||||
}
|
||||
if ( LightmapRenderer.getLowestRGB(x, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x - 1, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x + 1, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x, y + 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x - 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x + 1, y + 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x + 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getLowestRGB(x - 1, y + 1) ?: 0 >= tileDrawLightThreshold) {
|
||||
// blackness
|
||||
/*if (zeroTileCounter > 0) {
|
||||
g.color = Color.black
|
||||
g.fillRect(
|
||||
(x - zeroTileCounter) * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(),
|
||||
zeroTileCounter * TILE_SIZE.toFloat(), TILE_SIZE.toFloat()
|
||||
)
|
||||
g.color = Color.white
|
||||
zeroTileCounter = 0
|
||||
}*/
|
||||
|
||||
|
||||
val nearbyTilesInfo: Int
|
||||
if (isPlatform(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoPlatform(x, y)
|
||||
}
|
||||
else if (isWallSticker(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
|
||||
}
|
||||
else if (isConnectMutual(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
|
||||
}
|
||||
else if (isConnectSelf(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
|
||||
}
|
||||
else {
|
||||
nearbyTilesInfo = 0
|
||||
}
|
||||
|
||||
|
||||
val thisTileX: Int
|
||||
if (!noDamageLayer)
|
||||
thisTileX = PairedMapLayer.RANGE * ((thisTile ?: 0) % PairedMapLayer.RANGE) + nearbyTilesInfo
|
||||
else
|
||||
thisTileX = nearbyTilesInfo
|
||||
|
||||
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
|
||||
|
||||
if (drawModeTilesBlendMul) {
|
||||
if (TilesDrawer.isBlendMul(thisTile)) {
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
}
|
||||
else {
|
||||
// do NOT add "if (!isBlendMul(thisTile))"!
|
||||
// or else they will not look like they should be when backed with wall
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
} // end if (is illuminated)
|
||||
else {
|
||||
nearbyTilesInfo = 0
|
||||
zeroTileCounter++
|
||||
drawTile(mode, x, y, 1, 0) // black patch
|
||||
}
|
||||
|
||||
|
||||
val thisTileX: Int
|
||||
if (!noDamageLayer)
|
||||
thisTileX = PairedMapLayer.RANGE * ((thisTile ?: 0) % PairedMapLayer.RANGE) + nearbyTilesInfo
|
||||
else
|
||||
thisTileX = nearbyTilesInfo
|
||||
|
||||
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
|
||||
|
||||
if (drawModeTilesBlendMul) {
|
||||
if (TilesDrawer.isBlendMul(thisTile)) {
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
} else {
|
||||
// do NOT add "if (!isBlendMul(thisTile))"!
|
||||
// or else they will not look like they should be when backed with wall
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
} // end if (not an air and is illuminated)
|
||||
else {
|
||||
zeroTileCounter++
|
||||
}
|
||||
} // end if (not an air)
|
||||
} catch (e: NullPointerException) {
|
||||
// do nothing. WARNING: This exception handling may hide erratic behaviour completely.
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ object WeatherMixer {
|
||||
lateinit var mixedWeather: BaseModularWeather
|
||||
|
||||
val globalLightNow = Color(0)
|
||||
private val world = Terrarum.ingame.world
|
||||
|
||||
// Weather indices
|
||||
const val WEATHER_GENERIC = "generic"
|
||||
@@ -90,9 +91,17 @@ object WeatherMixer {
|
||||
)
|
||||
Terrarum.ingame.addParticle(rainParticle)
|
||||
}
|
||||
globalLightNow.set(getGlobalLightOfTime(world.time.elapsedSeconds).darker(0.3f))
|
||||
}
|
||||
}
|
||||
|
||||
private fun Color.set(other: Color) {
|
||||
this.r = other.r
|
||||
this.g = other.g
|
||||
this.b = other.b
|
||||
this.a = other.a
|
||||
}
|
||||
|
||||
fun render(g: Graphics) {
|
||||
|
||||
// we will not care for nextSkybox for now
|
||||
|
||||
Reference in New Issue
Block a user