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tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6 Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
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@@ -5,7 +5,8 @@ import net.torvald.spriteanimation.SpriteAnimation
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/**
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* Created by minjaesong on 16-06-17.
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*/
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open class FixtureBase(physics: Boolean = true) : ActorWithSprite(ActorOrder.BEHIND, physics) {
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open class FixtureBase(physics: Boolean = true) :
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ActorWithSprite(ActorOrder.BEHIND, immobileBody = true, physics = physics) {
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/**
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* 0: Open
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* 1: Blocked
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