tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)

Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
This commit is contained in:
Song Minjae
2017-01-23 19:06:12 +09:00
parent e951a6285e
commit 1b83e7deb7
13 changed files with 236 additions and 137 deletions

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@@ -10,7 +10,7 @@ import org.newdawn.slick.Graphics
/**
* Created by minjaesong on 16-03-05.
*/
class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE) {
class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE, immobileBody = true) {
private var color = Color.orange