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tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6 Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
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@@ -10,7 +10,7 @@ import org.newdawn.slick.Graphics
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/**
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* Created by minjaesong on 16-03-05.
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*/
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class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE) {
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class PhysTestBall : ActorWithSprite(ActorOrder.MIDDLE, immobileBody = true) {
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private var color = Color.orange
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