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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
signal blocker spritesheet
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assets/mods/basegame/sprites/fixtures/signal_blocker_emsv.tga
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assets/mods/basegame/sprites/fixtures/signal_blocker_emsv.tga
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@@ -1,7 +1,6 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App.printdbg
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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@@ -79,13 +78,18 @@ class FixtureSignalBlocker : Electric, Reorientable {
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_blocker.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_blocker_emsv.tga")
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density = 1400.0
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setHitboxDimension(2*TILE_SIZE, 2*TILE_SIZE, 0, 1)
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makeNewSprite(TextureRegionPack(itemImage.texture, 2*TILE_SIZE, 2*TILE_SIZE)).let {
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it.setRowsAndFrames(8,4)
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it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
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it.setRowsAndFrames(16,4)
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it.delays = FloatArray(8) { Float.POSITIVE_INFINITY }
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}
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makeNewSpriteEmissive(TextureRegionPack(itemImage2.texture, 2*TILE_SIZE, 2*TILE_SIZE)).let {
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it.setRowsAndFrames(16,4)
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it.delays = FloatArray(8) { Float.POSITIVE_INFINITY }
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}
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setEmitterAndSink()
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@@ -124,6 +128,17 @@ class FixtureSignalBlocker : Electric, Reorientable {
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else -> throw IllegalStateException("Orientation not in range ($orientation)")
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}
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setWireEmissionAt(x, y, Vector2(I nimply J, 0.0))
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// update sprite
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val one = getWireStateAt(0, 0).x >= ELECTIC_THRESHOLD_HIGH
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val two = getWireStateAt(1, 0).x >= ELECTIC_THRESHOLD_HIGH
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val four = getWireStateAt(0, 1).x >= ELECTIC_THRESHOLD_HIGH
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val eight = getWireStateAt(1, 1).x >= ELECTIC_THRESHOLD_HIGH
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val state = one.toInt(0) or two.toInt(1) or four.toInt(2) or eight.toInt(3)
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(sprite as SheetSpriteAnimation).currentRow = state
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(spriteEmissive as SheetSpriteAnimation).currentRow = state
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}
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override fun onRisingEdge(readFrom: BlockBoxIndex) {
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@@ -144,7 +159,4 @@ class FixtureSignalBlocker : Electric, Reorientable {
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private infix fun Boolean.nimply(other: Boolean) = (this && !other).toInt().toDouble()
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override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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super.drawBody(frameDelta, batch)
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}
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}
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