wires are simulated every tick

This commit is contained in:
minjaesong
2024-03-04 05:28:42 +09:00
parent 88c9bc4a27
commit 6c224c79bf

View File

@@ -92,12 +92,7 @@ object WorldSimulator {
App.measureDebugTime("WorldSimulator.growGrass") { growOrKillGrass() }
App.measureDebugTime("WorldSimulator.fluids") { /*moveFluids(delta)*/ }
App.measureDebugTime("WorldSimulator.fallables") { displaceFallables(delta) }
if (ingame.WORLD_UPDATE_TIMER % 2 == 1) {
App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) }
}
else {
// TODO update logic
}
App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) }
App.measureDebugTime("WorldSimulator.collisionDroppedItem") { collideDroppedItems() }
App.measureDebugTime("WorldSimulator.dropTreeLeaves") { dropTreeLeaves() }