five-coloured wiring

This commit is contained in:
minjaesong
2024-03-14 05:29:03 +09:00
parent ef7199fd8b
commit 336dfad207
13 changed files with 35 additions and 15 deletions

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@@ -16,7 +16,13 @@
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8195": { /* signal wire purple */
"wire@basegame:8195": { /* signal wire yellow */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8196": { /* signal wire purple */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
@@ -40,7 +46,13 @@
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"wire@basegame:8195": { /* signal wire purble */
"wire@basegame:8195": { /* signal wire yellow */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"wire@basegame:8196": { /* signal wire purple */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */

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assets/mods/basegame/wires/1.tga LFS Normal file

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@@ -2,10 +2,12 @@ id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;invent
8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1;"SIGNALWIRE"
8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1;"SIGNALWIRE"
8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1;"SIGNALWIRE"
8195;8195;WIRE_PURPLE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"SIGNALWIRE"
8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"POWERWIRE_LOW"
8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"POWERWIRE_HIGH"
8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"ETHERNETWIRE"
8195;8195;WIRE_YELLOW;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"SIGNALWIRE"
8196;8196;WIRE_PURPLE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"SIGNALWIRE"
1;1;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"POWERWIRE_LOW"
2;2;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"POWERWIRE_HIGH"
16;16;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,7,4;1;"ETHERNETWIRE"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
1 id drop name renderclass accept inputcount inputtype outputtype javaclass inventoryimg branching tags
2 8192 8192 WIRE_RED signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,0,4 1 SIGNALWIRE
3 8193 8193 WIRE_GREEN signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,1,4 1 SIGNALWIRE
4 8194 8194 WIRE_BLUE signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,2,4 1 SIGNALWIRE
5 8195 8195 WIRE_PURPLE WIRE_YELLOW signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,3,4 1 SIGNALWIRE
6 8196 8196 WIRE_POWER_LOW WIRE_PURPLE power signal power_low digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,4,4 1 POWERWIRE_LOW SIGNALWIRE
7 8197 1 8197 1 WIRE_POWER_HIGH WIRE_POWER_LOW power power_high power_low 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,5,4 1 POWERWIRE_HIGH POWERWIRE_LOW
8 8198 2 8198 2 WIRE_ETHERNET WIRE_POWER_HIGH network power 10base2 power_high 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,6,4 1 ETHERNETWIRE POWERWIRE_HIGH
9 16 16 WIRE_ETHERNET network 10base2 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,7,4 1 ETHERNETWIRE
10 # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
11 # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires) # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
12 # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires # inputtype: which wiretype it accepts. N/A for wires
13 # inputtype: which wiretype it accepts. N/A for wires # outputtype: which wiretype it emits. N/A for wires

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