mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
tooltip show item id if ALT is down
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@@ -31,8 +31,8 @@
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"TOOLTIP_item@basegame:20": "Cuts trees",
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"TOOLTIP_item@basegame:21": "Cuts trees",
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"TOOLTIP_item@basegame:22": "Cuts trees, just barely",
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"TOOLTIP_item@basegame:23": "Cuts trees",
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"TOOLTIP_item@basegame:24": "Breaks rocks",
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"TOOLTIP_item@basegame:23": "Breaks rocks",
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"TOOLTIP_item@basegame:24": "Cuts trees",
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"TOOLTIP_item@basegame:25": "Finer grains of dirts that gets stronger when burned",
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/* 26 is Steel Ingot */
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"TOOLTIP_item@basegame:27": "Every blacksmith gotta start from somewhere",
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@@ -31,8 +31,8 @@
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"TOOLTIP_item@basegame:20": "나무를 자릅니다",
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"TOOLTIP_item@basegame:21": "나무를 자릅니다",
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"TOOLTIP_item@basegame:22": "나무를 간신히 자릅니다",
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"TOOLTIP_item@basegame:23": "나무를 자릅니다",
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"TOOLTIP_item@basegame:24": "돌을 부숩니다",
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"TOOLTIP_item@basegame:23": "돌을 부숩니다",
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"TOOLTIP_item@basegame:24": "나무를 자릅니다",
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"TOOLTIP_item@basegame:25": "태우면 더 단단해지는 고운 흙입니다",
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/* 26 is Steel Ingot */
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"TOOLTIP_item@basegame:27": "모든 대장장이는 초보 시절이 있는 법이죠",
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@@ -1,5 +1,8 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.Input.Keys
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -136,7 +139,7 @@ class UIItemInventoryElemSimple(
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val grey = App.fontGame.toColorCode(11, 11, 11)
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val itemIDstr = "\n$grey(${item?.originalID}${if (item?.originalID == item?.dynamicID) "" else "/${item?.dynamicID}"})"
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val nameStr0 = if (item?.nameSecondary?.isNotBlank() == true) "${item?.name}\n$grey${item?.nameSecondary}" else "${item?.name}"
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val nameStr = if (App.IS_DEVELOPMENT_BUILD) nameStr0 + itemIDstr else nameStr0
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val nameStr = if (Gdx.input.isKeyPressed(Input.Keys.ALT_LEFT)) nameStr0 + itemIDstr else nameStr0
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val descStr = Lang.getOrNull("TOOLTIP_${item?.originalID}")?.replace("\n","\n$grey")
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val finalStr = if (descStr != null) "$nameStr\n$grey$descStr" else nameStr
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@@ -1,5 +1,7 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -168,7 +170,7 @@ class UIItemInventoryElemWide(
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val grey = App.fontGame.toColorCode(11, 11, 11)
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val itemIDstr = "\n$grey(${item?.originalID}${if (item?.originalID == item?.dynamicID) "" else "/${item?.dynamicID}"})"
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val nameStr0 = if (item?.nameSecondary?.isNotBlank() == true) "${item?.name}\n$grey${item?.nameSecondary}" else "${item?.name}"
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val nameStr = if (App.IS_DEVELOPMENT_BUILD) nameStr0 + itemIDstr else nameStr0
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val nameStr = if (Gdx.input.isKeyPressed(Input.Keys.ALT_LEFT)) nameStr0 + itemIDstr else nameStr0
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val descStr = Lang.getOrNull("TOOLTIP_${item?.originalID}")?.replace("\n","\n$grey")
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val finalStr = if (descStr != null) "$nameStr\n$grey$descStr" else nameStr
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