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working new loadscreen (not worldgen)
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@@ -38,7 +38,7 @@ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val world
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}
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override fun render(delta: Float) {
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gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
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gdxClearAndEnableBlend(.063f, .070f, .086f, 1f)
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val drawWidth = Toolkit.drawWidth
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