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do not backup savegame on load
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@@ -372,10 +372,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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actorNowPlaying = codices.player
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actorGamer = codices.player
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// don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
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makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName))
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makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
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printdbg(this, "postInitForLoadFromSave exit")
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}
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