do not backup savegame on load

This commit is contained in:
minjaesong
2022-03-24 14:35:41 +09:00
parent de71f8bd17
commit 49c47dc42e

View File

@@ -372,10 +372,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
actorNowPlaying = codices.player
actorGamer = codices.player
// don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName))
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
printdbg(this, "postInitForLoadFromSave exit")
}