mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
NSMenu WIP, but also caught a source of the old bug
This commit is contained in:
130
src/net/torvald/terrarum/tests/UITestPad1.kt
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130
src/net/torvald/terrarum/tests/UITestPad1.kt
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package net.torvald.terrarum.tests
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import com.badlogic.gdx.Game
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import net.torvald.terrarum.*
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import net.torvald.terrarum.ui.UINSMenu
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/**
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* Created by minjaesong on 2018-12-09.
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*/
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class UITestPad1 : ScreenAdapter() {
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val treeStr = """
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- File
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- New : Ctrl-N
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- Open : Ctrl-O
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- Open Recent
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- yaml_example.yaml
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- Yaml.kt
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- Close : Ctrl-W
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- Settings
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- Line Separators
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- CRLF
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- CR
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- LF
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- Edit
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- Undo : Ctrl-Z
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- Redo : Shift-Ctrl-Z
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- Cut : Ctrl-X
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- Copy : Ctrl-C
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- Paste : Ctrl-V
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- Find
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- Find : Ctrl-F
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- Replace : Shift-Ctrl-F
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- Convert Indents
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- To Spaces
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- Set Project Indentation
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- To Tabs
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- Refactor
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- Refactor This
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- Rename : Shift-Ctrl-R
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- Extract
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- Variable
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- Property
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- Function
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"""
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lateinit var nsMenu: UINSMenu
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lateinit var batch: SpriteBatch
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lateinit var camera: OrthographicCamera
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override fun show() {
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nsMenu = UINSMenu(
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"Menu",
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160,
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Yaml(treeStr)
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)
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batch = SpriteBatch()
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camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
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camera.update()
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Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
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resize(AppLoader.appConfig.width, AppLoader.appConfig.height)
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nsMenu.setPosition(10, 10)
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nsMenu.setAsAlwaysVisible()
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}
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val bgCol = Color(.62f,.79f,1f,1f)
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override fun render(delta: Float) {
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batch.inUse {
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batch.color = bgCol
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batch.fillRect(0f, 0f, 2048f, 2048f)
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nsMenu.render(batch, camera)
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}
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//nsMenu.setPosition(20, 20) // FIXME the prolonged bug, "the entire screen is shifted!" is caused by these kind of operations
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}
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override fun pause() {
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super.pause()
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}
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override fun resume() {
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super.resume()
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}
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override fun resize(width: Int, height: Int) {
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super.resize(width, height)
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}
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override fun dispose() {
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super.dispose()
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}
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}
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false//true;
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//appConfig.width = 1072; // IMAX ratio
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//appConfig.height = 742; // IMAX ratio
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appConfig.width = 1110 // photographic ratio (1.5:1)
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appConfig.height = 740 // photographic ratio (1.5:1)
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appConfig.backgroundFPS = 9999
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appConfig.foregroundFPS = 9999
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appConfig.forceExit = false
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LwjglApplication(AppLoader(appConfig, UITestPad1()), appConfig)
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}
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@@ -1,20 +0,0 @@
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package net.torvald.terrarum.ui
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import net.torvald.terrarum.Yaml
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/**
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* Created by minjaesong on 2018-12-08.
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*/
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/*class UIItemNSMenus(
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parent: UICanvas,
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var title: String? = null,
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override var posX: Int,
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override var posY: Int,
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override var width: Int,
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val treeRepresentation: Yaml
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) : UIItem(parent) {
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val tree = treeRepresentation.parse()
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override val height = -1
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}*/
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@@ -61,17 +61,17 @@ open class UIItemTextButton(
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if (highlighted) {
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BlendMode.resolve(highlightBackBlendMode)
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BlendMode.resolve(highlightBackBlendMode, batch)
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batch.color = highlightBackCol
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batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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else if (mouseUp) {
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BlendMode.resolve(activeBackBlendMode)
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BlendMode.resolve(activeBackBlendMode, batch)
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batch.color = activeBackCol
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batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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blendNormal()
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blendNormal(batch)
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batch.color = if (highlighted) highlightCol
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@@ -181,11 +181,11 @@ class UIItemTextButtonList(
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override fun render(batch: SpriteBatch, camera: Camera) {
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batch.color = backgroundCol
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BlendMode.resolve(backgroundBlendMode)
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BlendMode.resolve(backgroundBlendMode, batch)
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batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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batch.color = highlightBackCol
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BlendMode.resolve(highlightBackBlendMode)
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BlendMode.resolve(highlightBackBlendMode, batch)
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if (highlightY != null) {
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batch.fillRect(posX.toFloat(), highlightY!!.toFloat(), width.toFloat(), UIItemTextButton.height.toFloat())
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}
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119
src/net/torvald/terrarum/ui/UINSMenu.kt
Normal file
119
src/net/torvald/terrarum/ui/UINSMenu.kt
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@@ -0,0 +1,119 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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/**
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* Nextstep-themed menu bar with mandatory title line
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*
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* Created by minjaesong on 2018-12-08.
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*/
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class UINSMenu(
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var title: String = "",
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val minimumWidth: Int,
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treeRepresentation: Yaml,
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val titleBackCol: Color = Color(0f,0f,0f,.77f),
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val titleTextCol: Color = Color.WHITE,
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val titleBlendMode: String = BlendMode.NORMAL
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) : UICanvas() {
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override var openCloseTime: Second = 0f
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val LINE_HEIGHT = 24
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val TEXT_OFFSETX = 3f
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val TEXT_OFFSETY = (LINE_HEIGHT - Terrarum.fontGame.lineHeight) / 2f
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val CHILD_ARROW = "${0x2023.toChar()}"
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val tree = treeRepresentation.parse()
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override var width = minOf(minimumWidth, tree.getLevelData(1).map { Terrarum.fontGame.getWidth(it ?: "") }.max() ?: 0)
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override var height = LINE_HEIGHT * (tree.children.size + 1)
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private val treeChildrenLabels = Array<String>(tree.children.size) {
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tree.children[it].toString() + if (tree.children[it].children.isNotEmpty()) " $CHILD_ARROW" else ""
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}
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private val theRealList = UIItemTextButtonList(
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this,
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treeChildrenLabels,
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posX + TEXT_OFFSETX.toInt(), posY + LINE_HEIGHT,
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width - (2 * TEXT_OFFSETX.toInt()), height - LINE_HEIGHT,
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TEXT_OFFSETY.toInt(),
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textAreaWidth = width - (2 * TEXT_OFFSETX.toInt()),
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alignment = UIItemTextButton.Companion.Alignment.LEFT
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)
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val selectedIndex: Int?
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get() = theRealList.selectedIndex
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override fun updateUI(delta: Float) {
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theRealList.update(delta)
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// draw title bar
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batch.color = titleBackCol
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BlendMode.resolve(titleBlendMode, batch)
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batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), LINE_HEIGHT.toFloat())
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batch.color = titleTextCol
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blendNormal(batch)
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Terrarum.fontGame.draw(batch, title, posX + TEXT_OFFSETX, TEXT_OFFSETY)
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// draw the list
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theRealList.render(batch, camera)
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}
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override fun dispose() {
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theRealList.dispose()
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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return super.mouseMoved(screenX, screenY)
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}
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return super.touchDragged(screenX, screenY, pointer)
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchDown(screenX, screenY, pointer, button)
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchUp(screenX, screenY, pointer, button)
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}
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override fun scrolled(amount: Int): Boolean {
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return super.scrolled(amount)
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}
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override fun keyDown(keycode: Int): Boolean {
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return super.keyDown(keycode)
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}
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override fun keyUp(keycode: Int): Boolean {
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return super.keyUp(keycode)
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}
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override fun keyTyped(character: Char): Boolean {
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return super.keyTyped(character)
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}
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override fun resize(width: Int, height: Int) {
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}
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}
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