mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
now draws held item again
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@@ -5,12 +5,10 @@ import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.jme3.math.FastMath
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.floor
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.printStackTrace
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
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import net.torvald.terrarum.savegame.ByteArray64Reader
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import net.torvald.terrarum.savegame.EntryID
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import net.torvald.terrarum.savegame.SimpleFileSystem
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@@ -84,6 +82,7 @@ class AssembledSpriteAnimation(
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}
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}
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override fun render(batch: SpriteBatch, posX: Float, posY: Float, scale: Float) {
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if (parentActor.isVisible) {
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@@ -93,30 +92,48 @@ class AssembledSpriteAnimation(
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val ty = (parentActor.hitboxTranslateY - parentActor.baseHitboxH) * scale
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val tyFlp = (parentActor.hitboxTranslateY) * scale
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adp.animations[currentAnimation]!!.let { theAnim ->
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val skeleton = theAnim.skeleton.joints.reversed()
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val transforms = adp.getTransform("${currentAnimation}_${1+currentFrame}")
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val bodypartOrigins = adp.bodypartJoints
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AssembleFrameBase.makeTransformList(skeleton, transforms).forEach { (name, bodypartPos0) ->
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if (false) { // inject item's image
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var bodypartPos = bodypartPos0.invertY()
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if (flipVertical) bodypartPos = bodypartPos.invertY()
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if (flipHorizontal) bodypartPos = bodypartPos.invertX()
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bodypartPos += ADPropertyObject.Vector2i(1,0)
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if (name == "HELD_ITEM") { // inject item's image
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ItemCodex[(parentActor as? Pocketed)?.inventory?.itemEquipped?.get(jointNameToEquipPos[name]!!)]?.let { item ->
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ItemCodex.getItemImage(item)?.let { image ->
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val drawPos = adp.origin + bodypartPos // imgCentre for held items are (0,0)
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val w = image.regionWidth * scale
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val h = image.regionHeight * scale
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val fposX = posX.floor() + drawPos.x * scale
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val fposY = posY.floor() + drawPos.y * scale - h
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// draw
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if (flipHorizontal && flipVertical)
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batch.draw(image, fposX + txFlp, fposY + tyFlp, -w, -h)
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else if (flipHorizontal && !flipVertical)
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batch.draw(image, fposX + txFlp, fposY - ty, -w, h)
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else if (!flipHorizontal && flipVertical)
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batch.draw(image, fposX - tx, fposY + tyFlp, w, -h)
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else
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batch.draw(image, fposX - tx, fposY - ty, w, h)
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}
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}
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}
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else {
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res[name]?.let { image ->
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var bodypartPos = bodypartPos0.invertY()
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if (flipVertical) bodypartPos = bodypartPos.invertY()
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if (flipHorizontal) bodypartPos = bodypartPos.invertX()
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bodypartPos += ADPropertyObject.Vector2i(1,0)
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var imgCentre = bodypartOrigins[name]!!
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if (flipVertical) imgCentre = imgCentre.invertY()
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if (flipHorizontal) imgCentre = imgCentre.invertX()
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val drawPos = adp.origin + bodypartPos - imgCentre
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val w = (image.regionWidth * scale).floor()
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val h = (image.regionHeight * scale).floor()
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val w = image.regionWidth * scale
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val h = image.regionHeight * scale
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val fposX = posX.floor() + drawPos.x * scale
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val fposY = posY.floor() + drawPos.y * scale
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@@ -144,6 +161,11 @@ class AssembledSpriteAnimation(
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}
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companion object {
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val jointNameToEquipPos = hashMapOf(
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"HELD_ITEM" to GameItem.EquipPosition.HAND_GRIP
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// TODO fill in with armours/etc
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)
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private fun getPartTexture(getFile: (String) -> InputStream?, partName: String): TextureRegion? {
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getFile(partName)?.let {
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val bytes = it.readAllBytes()
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