terrain is harder to get damaged by falling

This commit is contained in:
minjaesong
2023-11-07 17:00:05 +09:00
parent bf2826438f
commit 5d32e6da33

View File

@@ -575,7 +575,7 @@ open class ActorWithBody : Actor {
if (collisionStatus != 0 && collisionDamage >= 1.0) {
val terrainDamage = collisionDamage / 512.0
val terrainDamage = collisionDamage / 1000.0
getWalledTiles(hitbox, collisionStatus).let {
if (it.isNotEmpty()) {
// printdbg(this, "Dmg to terrain: $terrainDamage, affected: ${it.size}")