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finaly fixing 720p bug (issue #36)
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@@ -51,10 +51,10 @@ object IngameRenderer : Disposable {
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val shaderAtoGrey: ShaderProgram
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val shaderPassthru = SpriteBatch.createDefaultShader()
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private val width = AppLoader.screenW
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private val height = AppLoader.screenH
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private val widthf = width.toFloat()
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private val heightf = height.toFloat()
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private val WIDTH = AppLoader.screenW
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private val HEIGHT = AppLoader.screenH
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private val WIDTHF = WIDTH.toFloat()
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private val HEIGHTF = HEIGHT.toFloat()
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private var initDone = false
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@@ -586,13 +586,13 @@ object IngameRenderer : Disposable {
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private fun invokeInit() {
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if (!initDone) {
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batch = SpriteBatch()
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camera = OrthographicCamera(widthf, heightf)
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camera = OrthographicCamera(WIDTHF, HEIGHTF)
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camera.setToOrtho(true, widthf, heightf)
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camera.setToOrtho(true, WIDTHF, HEIGHTF)
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camera.update()
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Gdx.gl20.glViewport(0, 0, width, height)
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Gdx.gl20.glViewport(0, 0, WIDTH, HEIGHT)
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resize(width, height)
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resize(WIDTH, HEIGHT)
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initDone = true
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}
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