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https://github.com/curioustorvald/Terrarum.git
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walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
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@@ -12,12 +12,12 @@ object AVKey {
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* walking/running speed
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*/
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const val SPEED = "speed"
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const val SPEEDMULT = "speed$MULT"
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const val SPEEDMULT = "$SPEED$MULT"
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/** pixels per frame squared
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* acceleration of the movement (e.g. running, flying, driving, etc.)
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*/
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const val ACCEL = "accel"
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const val ACCELMULT = "accel$MULT"
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const val ACCELMULT = "$ACCEL$MULT"
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const val SCALE = "scale"
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/** pixels */
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const val BASEHEIGHT = "baseheight"
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@@ -25,7 +25,7 @@ object AVKey {
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const val BASEMASS = "basemass"
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/** pixels per frame */
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const val JUMPPOWER = "jumppower"
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const val JUMPPOWERMULT = "jumppower$MULT"
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const val JUMPPOWERMULT = "$JUMPPOWER$MULT"
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/** Int
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* "Default" value of 1 000
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@@ -72,7 +72,10 @@ object AVKey {
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* current defence point of worn armour(s)
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*/
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const val ARMOURDEFENCE = "armourdefence"
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const val ARMOURDEFENCEMULT = "armourdefence$MULT"
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const val ARMOURDEFENCEMULT = "$ARMOURDEFENCE$MULT"
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const val MAGICREGENRATE = "magicregenrate"
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const val MAGICREGENRATEMULT = "$MAGICREGENRATE$MULT"
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