mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
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@@ -143,7 +143,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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* @author minjaesong
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*/
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private fun walkHorizontal(left: Boolean, absAxisVal: Float) {
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if (true) {//(!walledLeft && left) || (!walledRight && !left)) {
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if ((!walledLeft && left) || (!walledRight && !left)) {
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readonly_totalX =
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absMax( // keyboard
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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@@ -156,6 +156,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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(if (left) -1f else 1f) * absAxisVal
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// do not add applyVelo(walkCounterY) here, as it prevents player from moving with gamepad
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)
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//applyForce(Vector2(readonly_totalX, 0.0))
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@@ -192,7 +193,6 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterY) *
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(if (up) -1f else 1f) * absAxisVal
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)
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@@ -275,10 +275,20 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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* TODO linear function (play Super Mario Bros. and you'll get what I'm talking about)
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*/
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private fun jump() {
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if (jumping) {
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val len = MAX_JUMP_LENGTH.toFloat()
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val pwr = actorValue.getAsDouble(AVKey.JUMPPOWER)!! * (actorValue.getAsDouble(AVKey.JUMPPOWERMULT) ?: 1.0)
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val len = MAX_JUMP_LENGTH.toFloat()
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val pwr = actorValue.getAsDouble(AVKey.JUMPPOWER)!! * (actorValue.getAsDouble(AVKey.JUMPPOWERMULT) ?: 1.0)
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val jumpLinearThre = 0.08
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fun jumpFunc(x: Int): Double {
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if (x >= len) return 0.0
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val ret = pwr - 0.02 * x
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if (ret < jumpLinearThre) return jumpLinearThre
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else return ret
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}
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if (jumping) {
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// increment jump counter
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if (jumpCounter < len) jumpCounter += 1
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@@ -287,6 +297,9 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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var timedJumpCharge = init - init / len * jumpCounter
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if (timedJumpCharge < 0) timedJumpCharge = 0.0
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// one that uses jumpFunc(x)
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//val timedJumpCharge = jumpFunc(jumpCounter)
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jumpAcc = -pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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applyForce(Vector2(0.0, jumpAcc))
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@@ -390,7 +403,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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if (noClip) {
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if (Terrarum.hasController) {
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if (axisY != 0f) {
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walkVertical(axisY > 0, axisY.abs())
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walkVertical(axisY < 0, axisY.abs())
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}
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}
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// ↑E, ↓D
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