smooth progress bar

This commit is contained in:
minjaesong
2023-10-31 16:22:38 +09:00
parent 15f27726b8
commit 6b24182de2
2 changed files with 29 additions and 20 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import net.torvald.terrarum.*
import net.torvald.terrarum.realestate.LandUtil.CHUNK_H
import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -32,13 +33,11 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
val ratio = worldwidth * sqrt(2.0 / (worldwidth.sqr() + worldheight.sqr())) // world size is always wider than tall
val htilesCount = worldwidth / CHUNK_W
val vtilesCount = worldheight / CHUNK_W
val vtilesCount = worldheight / CHUNK_H
val tileSize = ((540 * ratio) / htilesCount).roundToInt() // (visible tilesize + gapSize)
val gapSize = 0//if (tileSize >= 10) 2 else 1
val visibleTileSize = tileSize - gapSize
val previewWidth = tileSize * htilesCount - gapSize
val previewHeight = tileSize * vtilesCount
val unitSize = ((540 * ratio) / htilesCount).roundToInt() // (visible tilesize + gapSize)
val previewWidth = unitSize * htilesCount
val previewHeight = unitSize * vtilesCount
val xoff = (Math.random() * (1024-764)/2).toInt()
@@ -52,20 +51,22 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
val imgYoff = (252 - previewHeight * 0.28f).toInt()
val tiles = baseTileTex.map {
TextureRegionPack(it, visibleTileSize, imgYoff + previewHeight, gapSize, 0, xoff, 0)
TextureRegionPack(it, 1, imgYoff + previewHeight, 0, 0, xoff, 0)
}
override fun render(delta: Float) {
gdxClearAndEnableBlend(.063f, .070f, .086f, 1f)
App.batch.inUse { val it = it as FlippingSpriteBatch
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).roundToFloat()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat()
Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
// it sets the colour by itself
drawTiles(it, getStage(), getProgress(), previewX, previewY - imgYoff)
it.color = Color.WHITE
Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,
@@ -78,18 +79,23 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
super.render(delta)
}
protected open fun getProgress(): Int {
return ((progress.get() / 3.0) / vtilesCount).roundToInt()
private val totalChunkCount = (worldwidth / CHUNK_W) * (worldheight / CHUNK_H)
protected open fun getProgress(): Double {
return progress.get().toDouble() / totalChunkCount * previewWidth
}
protected open fun getStage(): Int {
return 2 // fixed value for Read screen
}
protected open fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Int, x: Float, y: Float) {
protected val batchColour = Color(-1) // create new Color instance just for the progress bar
protected open fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Double, x: Float, y: Float) {
batch.color = batchColour
for (layer in 0 until layerCount) {
for (i in 0 until tileCount) {
batch.draw(tiles[layer].get(i, 0), x + i * tileSize, y)
for (i in 0 until tileCount.ceilToInt()) {
batch.color.a = (tileCount - i).toFloat()
batch.draw(tiles[layer].get(i, 0), x + i, y)
}
}
}
@@ -97,18 +103,21 @@ open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private va
class FancyWorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int) : FancyWorldReadLoadScreen(screenToBeLoaded, worldwidth, worldheight, {}) {
override fun getProgress(): Int {
return (progress.get() / CHUNK_W).toInt()
override fun getProgress(): Double {
return progress.get().toDouble() / worldwidth * previewWidth
}
override fun getStage(): Int {
return stageValue
}
override fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Int, x: Float, y: Float) {
override fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Double, x: Float, y: Float) {
batch.color = batchColour
for (layer in 0 until layerCount) {
for (i in 0 until if (layer == layerCount - 1) tileCount else htilesCount) {
batch.draw(tiles[layer].get(i, 0), x + i * tileSize, y)
val isOldLayer = (layer != layerCount - 1)
for (i in 0 until if (!isOldLayer) tileCount.ceilToInt() else previewWidth) {
batch.color.a = if (!isOldLayer) (tileCount - i).toFloat() else 1f
batch.draw(tiles[layer].get(i, 0), x + i, y)
}
}
}

View File

@@ -199,8 +199,8 @@ object LoadSavegame {
val chunkXY = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, chunkXY.x, chunkXY.y)
loadscreen.progress.getAndAdd(1)
}
loadscreen.progress.getAndAdd(1)
}
loadscreen.addMessage("Updating Block Mappings...")