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wires are simulated every tick
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@@ -92,12 +92,7 @@ object WorldSimulator {
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App.measureDebugTime("WorldSimulator.growGrass") { growOrKillGrass() }
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App.measureDebugTime("WorldSimulator.growGrass") { growOrKillGrass() }
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App.measureDebugTime("WorldSimulator.fluids") { /*moveFluids(delta)*/ }
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App.measureDebugTime("WorldSimulator.fluids") { /*moveFluids(delta)*/ }
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App.measureDebugTime("WorldSimulator.fallables") { displaceFallables(delta) }
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App.measureDebugTime("WorldSimulator.fallables") { displaceFallables(delta) }
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if (ingame.WORLD_UPDATE_TIMER % 2 == 1) {
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App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) }
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App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) }
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}
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else {
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// TODO update logic
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}
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App.measureDebugTime("WorldSimulator.collisionDroppedItem") { collideDroppedItems() }
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App.measureDebugTime("WorldSimulator.collisionDroppedItem") { collideDroppedItems() }
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App.measureDebugTime("WorldSimulator.dropTreeLeaves") { dropTreeLeaves() }
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App.measureDebugTime("WorldSimulator.dropTreeLeaves") { dropTreeLeaves() }
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