mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-15 08:06:06 +09:00
some language key change
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@@ -14,7 +14,7 @@
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"CONTEXT_GENERATOR_SEED": "Seed",
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"CONTEXT_GENERATOR_SEED": "Seed",
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"GAME_ACTION_GRAPPLE": "Grapple",
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"GAME_ACTION_GRAPPLE": "Grapple",
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"GAME_ACTION_QUICKSEL": "Quick Select",
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"GAME_ACTION_QUICKSEL": "Quick Select",
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"MENU_LABEL_CRAFT": "Craft",
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"GAME_ACTION_CRAFT": "Craft",
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"MENU_LABEL_CRAFTING": "Crafting",
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"GAME_CRAFTING": "Crafting",
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"GAME_CRAFTABLE_ITEMS": "Craftable Items"
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"GAME_CRAFTABLE_ITEMS": "Craftable Items"
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}
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}
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@@ -15,7 +15,7 @@
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"CONTEXT_GENERATOR_SEED": "시드",
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"CONTEXT_GENERATOR_SEED": "시드",
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"GAME_ACTION_GRAPPLE": "매달리기",
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"GAME_ACTION_GRAPPLE": "매달리기",
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"GAME_ACTION_QUICKSEL": "빠른 선택",
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"GAME_ACTION_QUICKSEL": "빠른 선택",
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"MENU_LABEL_CRAFT": "제작하기",
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"GAME_ACTION_CRAFT": "제작하기",
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"MENU_LABEL_CRAFTING": "제작",
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"GAME_CRAFTING": "제작",
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"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템"
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"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템"
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}
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}
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@@ -83,7 +83,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
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)
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)
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buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCancel = UIItemTextButton(this, "MENU_LABEL_CANCEL", thisOffsetX + 1, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCraft = UIItemTextButton(this, "MENU_LABEL_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
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buttonCraft.touchDownListener = { _,_,_,_ ->
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buttonCraft.touchDownListener = { _,_,_,_ ->
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printdbg(this, "Craft!")
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printdbg(this, "Craft!")
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@@ -188,7 +188,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
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batch.color = Color.WHITE
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batch.color = Color.WHITE
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// text label for two inventory grids
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// text label for two inventory grids
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App.fontGame.draw(batch, Lang["GAME_CRAFTABLE_ITEMS"], thisOffsetX + 2, thisOffsetY - 30)
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App.fontGame.draw(batch, Lang["GAME_CRAFTING"], thisOffsetX + 2, thisOffsetY - 30)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], thisOffsetX2 + 2, thisOffsetY - 30)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], thisOffsetX2 + 2, thisOffsetY - 30)
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@@ -432,7 +432,7 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
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App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 43)
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App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 43)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1)
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App.fontGame.draw(batch, Lang["MENU_LABEL_CRAFTING"], col0 + 40, row2)
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App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2)
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App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3)
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App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3)
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App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4)
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App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4)
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