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synced 2026-03-07 20:31:51 +09:00
less intrusive gapbox colours
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@@ -29,9 +29,9 @@ object PostProcessor {
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lutTex = Texture(Gdx.files.internal("assets/clut/$filename"))
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}
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private val defaultResCol = Color(0x00ffffdd)
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private val safeAreaCol = Color(0xffffffaa.toInt())
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private val safeAreaCol2 = Color(0xffffff66.toInt())
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private val defaultResCol = Color(0x66ffff66)
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private val safeAreaCol = Color(0xffffff66.toInt())
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private val safeAreaCol2 = Color(0xffffff44.toInt())
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fun draw(projMat: Matrix4, fbo: FrameBuffer) {
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