Files
Terrarum/src/net/torvald/terrarum/PostProcessor.kt
2019-01-23 03:52:28 +09:00

133 lines
4.8 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Matrix4
import kotlin.system.measureNanoTime
/**
* Must be called by the App Loader
*/
object PostProcessor {
private lateinit var batch: SpriteBatch // not nulling to save some lines of code
private lateinit var shapeRenderer: ShapeRenderer
private lateinit var camera: OrthographicCamera
private lateinit var lutTex: Texture
private var init = false
fun reloadLUT(filename: String) {
lutTex = Texture(Gdx.files.internal("assets/clut/$filename"))
}
private val defaultResCol = Color(0x66ffff66)
private val safeAreaCol = Color(0xffffff66.toInt())
private val safeAreaCol2 = Color(0xffffff44.toInt())
fun draw(projMat: Matrix4, fbo: FrameBuffer) {
// init
if (!init) {
batch = SpriteBatch()
camera = OrthographicCamera(AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
camera.setToOrtho(true)
batch.projectionMatrix = camera.combined
shapeRenderer = ShapeRenderer()
Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
}
AppLoader.debugTimers["Renderer.PostProcessor"] = measureNanoTime {
gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
val shader: ShaderProgram? =
if (AppLoader.getConfigBoolean("fxdither"))
AppLoader.shaderHicolour
else
null
fbo.colorBufferTexture.bind(0)
shader?.begin()
shader?.setUniformMatrix("u_projTrans", projMat)
shader?.setUniformi("u_texture", 0)
AppLoader.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
shader?.end()
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
if (AppLoader.IS_DEVELOPMENT_BUILD) {
val tvSafeAreaW = AppLoader.getTvSafeGraphicsWidth().toFloat()
val tvSafeAreaH = AppLoader.getTvSafeGraphicsHeight().toFloat()
val tvSafeArea2W = AppLoader.getTvSafeActionWidth().toFloat()
val tvSafeArea2H = AppLoader.getTvSafeActionHeight().toFloat()
shapeRenderer.inUse(ShapeRenderer.ShapeType.Line) {
shapeRenderer.color = safeAreaCol2
shapeRenderer.rect(
tvSafeArea2W, tvSafeArea2H, AppLoader.screenW - 2 * tvSafeArea2W, AppLoader.screenH - 2 * tvSafeArea2H
)
shapeRenderer.color = safeAreaCol
shapeRenderer.rect(
tvSafeAreaW, tvSafeAreaH, AppLoader.screenW - 2 * tvSafeAreaW, AppLoader.screenH - 2 * tvSafeAreaH
)
shapeRenderer.color = defaultResCol
shapeRenderer.rect(
(AppLoader.screenW - AppLoader.defaultW).div(2).toFloat(),
(AppLoader.screenH - AppLoader.defaultH).div(2).toFloat(),
AppLoader.defaultW.toFloat(),
AppLoader.defaultH.toFloat()
)
}
try {
batch.inUse {
batch.color = safeAreaCol
AppLoader.fontSmallNumbers.draw(
batch, safeAreaStr,
tvSafeAreaW, tvSafeAreaH - 10
)
batch.color = defaultResCol
AppLoader.fontSmallNumbers.draw(
batch, defaultResStr,
(AppLoader.screenW - AppLoader.defaultW).div(2).toFloat(),
(AppLoader.screenH - AppLoader.defaultH).div(2).minus(10).toFloat()
)
}
}
catch (doNothing: NullPointerException) { }
}
}
}
private val defaultResStr = "${AppLoader.defaultW}x${AppLoader.defaultH}"
private val safeAreaStr = "TV Safe Area"
/**
* Camera will be moved so that (newX, newY) would be sit on the top-left edge.
*/
/*private fun setCameraPosition(newX: Float, newY: Float) {
camera.position.set((-newX + Terrarum.HALFW).round(), (-newY + Terrarum.HALFH).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}*/
}