minjaesong
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73a6c844c8
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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84ca954a26
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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14b485dc32
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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450874540c
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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e48731b2e3
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reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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2018-07-03 22:45:00 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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07681110c7
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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abd1827182
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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ade77473c4
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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7cd7b4047f
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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