minjaesong
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73a6c844c8
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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84ca954a26
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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66b18bf8c5
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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6d0bff2879
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greater number of inventory cells
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2019-01-23 00:09:31 +09:00 |
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minjaesong
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14b485dc32
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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a192abd657
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glsl works differently on my macbook?
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2019-01-22 22:23:30 +09:00 |
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minjaesong
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0d534fd60c
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adding demoworld.gz
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2019-01-22 21:34:00 +09:00 |
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minjaesong
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a4dabbbf37
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adding gradle-wrapper.jar
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2019-01-22 21:27:56 +09:00 |
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minjaesong
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450874540c
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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1c839f7135
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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f133406df3
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copyright update
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2019-01-22 05:57:38 +09:00 |
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minjaesong
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ae14026191
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implementing the iconic 'lag behind' camera the right way
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2019-01-22 05:46:26 +09:00 |
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minjaesong
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b9a4e0f64b
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game actually reads fps setting from config
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2019-01-22 05:29:03 +09:00 |
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minjaesong
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aef601e9b8
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some classes in sprite assembler is now internal
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2019-01-22 03:51:18 +09:00 |
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minjaesong
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88db71f780
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ingame will only render visible actor
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2019-01-22 03:50:35 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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b027f662ce
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forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
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c60b0b42ad
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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40580a57cd
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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613b69a20f
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
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5738418f39
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the simplest case of noclip=true
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2019-01-20 06:43:59 +09:00 |
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minjaesong
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10cf3fb007
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reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
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be20fd8328
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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d1a2e6b8f2
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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2c59d60a15
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spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
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2019-01-18 18:59:05 +09:00 |
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minjaesong
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68df2a223e
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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784a6a13e3
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f
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2019-01-18 03:14:37 +09:00 |
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minjaesong
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9040ff2c87
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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c4510f9c3b
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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minjaesong
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ebce90aa4b
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light: lantern lookup should be faster
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2019-01-17 16:06:00 +09:00 |
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minjaesong
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25d0e195c3
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all my confusions were derived from not wiping old map; fixed things accordingly
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2019-01-17 15:12:52 +09:00 |
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minjaesong
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e209967730
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light: slightly improved performance with careful skipping
(hopefully...)
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2019-01-17 06:52:04 +09:00 |
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minjaesong
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f689e1de99
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added some features and comments for coding convenience
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2019-01-17 05:32:52 +09:00 |
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minjaesong
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6e33dbdfaf
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ui itemlist scrolls with wheel
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2019-01-16 01:37:44 +09:00 |
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minjaesong
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b10e8aa777
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lol
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2019-01-16 01:23:23 +09:00 |
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minjaesong
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6a343ae382
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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17b6738308
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fixing a new GDX version colouring bug
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2019-01-15 06:05:43 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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8237188dc3
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a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
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minjaesong
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7b120020e4
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map data format adds world generator version and fluids
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2019-01-14 23:15:01 +09:00 |
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minjaesong
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f4cd4f49b2
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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43bc99548c
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copyright update
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2019-01-13 04:42:40 +09:00 |
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minjaesong
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380a14492f
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grey box issue fixed (github issue #13)
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2019-01-13 04:06:53 +09:00 |
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