fix: bomb's item drop not obeying 'drop' itemproperty

This commit is contained in:
minjaesong
2024-02-15 23:36:56 +09:00
parent ae0a2e2564
commit 76586baba5
5 changed files with 16 additions and 20 deletions

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.OreCodex
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.gameworld.BlockLayerI16
@@ -239,18 +240,16 @@ object ExplosionManager {
val lx = wx - (tx - CALC_RADIUS - 1)
val ly = wy - (ty - CALC_RADIUS - 1)
world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble()).let { (tile, ore) ->
if (ore != null) {
// drop ore
if (Math.random() < dropProbOre) {
PickaxeCore.dropItem(ore, wx, wy)
if (ore != null || tile != null) {
// drop item
val prob = if (ore != null) dropProbOre else dropProbNonOre
if (Math.random() < prob) {
val drop = if (ore != null) OreCodex[ore].item else BlockCodex[tile].drop
PickaxeCore.dropItem(drop, wx, wy)
}
}
else if (tile != null) {
// drop tile
if (Math.random() < dropProbNonOre) {
PickaxeCore.dropItem(tile, wx, wy)
}
if (tile != null) {
PickaxeCore.makeDust(tile, wx, wy, 8 + (5 * Math.random()).toInt())
// drop random disc

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@@ -105,10 +105,7 @@ object AxeCore {
// tile busted
if (tileBroken != null) {
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) {
PickaxeCore.dropItem(drop, x, y)
}
PickaxeCore.dropItem(drop, x, y)
PickaxeCore.makeDust(tile, x, y, 9)
PickaxeCore.makeNoise(actor, tile)

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@@ -95,19 +95,19 @@ object PickaxeCore {
x, y,
Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
).let { (tileBroken, oreBroken) ->
// drop ore
if (oreBroken != null) {
if (Math.random() < dropProbability) {
val drop = OreCodex[oreBroken].item
if (drop.isNotBlank()) dropItem(drop, x, y)
dropItem(drop, x, y)
}
}
// drop tile
else if (tileBroken != null) {
if (Math.random() < dropProbability) {
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) dropItem(drop, x, y)
dropItem(drop, x, y)
}
// temperary: drop random disc
@@ -139,6 +139,7 @@ object PickaxeCore {
}
fun dropItem(item: ItemID, tx: Int, ty: Int) {
if (item.isBlank()) return
INGAME.queueActorAddition(
DroppedItem(
item,

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@@ -100,9 +100,8 @@ object SledgehammerCore {
if (tileBroken != null) {
if (Math.random() < dropProbability) {
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) {
PickaxeCore.dropItem("wall@$drop", x, y)
}
PickaxeCore.dropItem("wall@$drop", x, y)
PickaxeCore.makeDust(wall, x, y, 9, WALL_OVERLAY_COLOUR)
PickaxeCore.makeNoise(actor, wall)
}