mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
fix: bomb's item drop not obeying 'drop' itemproperty
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.OreCodex
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.ceilToInt
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import net.torvald.terrarum.gameworld.BlockLayerI16
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@@ -239,18 +240,16 @@ object ExplosionManager {
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val lx = wx - (tx - CALC_RADIUS - 1)
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val ly = wy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble()).let { (tile, ore) ->
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if (ore != null) {
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// drop ore
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if (Math.random() < dropProbOre) {
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PickaxeCore.dropItem(ore, wx, wy)
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if (ore != null || tile != null) {
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// drop item
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val prob = if (ore != null) dropProbOre else dropProbNonOre
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if (Math.random() < prob) {
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val drop = if (ore != null) OreCodex[ore].item else BlockCodex[tile].drop
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PickaxeCore.dropItem(drop, wx, wy)
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}
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}
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else if (tile != null) {
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// drop tile
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if (Math.random() < dropProbNonOre) {
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PickaxeCore.dropItem(tile, wx, wy)
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}
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if (tile != null) {
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PickaxeCore.makeDust(tile, wx, wy, 8 + (5 * Math.random()).toInt())
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// drop random disc
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@@ -105,10 +105,7 @@ object AxeCore {
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// tile busted
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if (tileBroken != null) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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PickaxeCore.dropItem(drop, x, y)
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}
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PickaxeCore.dropItem(drop, x, y)
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PickaxeCore.makeDust(tile, x, y, 9)
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PickaxeCore.makeNoise(actor, tile)
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@@ -95,19 +95,19 @@ object PickaxeCore {
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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).let { (tileBroken, oreBroken) ->
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// drop ore
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if (oreBroken != null) {
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if (Math.random() < dropProbability) {
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val drop = OreCodex[oreBroken].item
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if (drop.isNotBlank()) dropItem(drop, x, y)
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dropItem(drop, x, y)
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}
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}
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// drop tile
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else if (tileBroken != null) {
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if (Math.random() < dropProbability) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) dropItem(drop, x, y)
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dropItem(drop, x, y)
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}
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// temperary: drop random disc
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@@ -139,6 +139,7 @@ object PickaxeCore {
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}
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fun dropItem(item: ItemID, tx: Int, ty: Int) {
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if (item.isBlank()) return
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INGAME.queueActorAddition(
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DroppedItem(
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item,
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@@ -100,9 +100,8 @@ object SledgehammerCore {
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if (tileBroken != null) {
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if (Math.random() < dropProbability) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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PickaxeCore.dropItem("wall@$drop", x, y)
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}
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PickaxeCore.dropItem("wall@$drop", x, y)
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PickaxeCore.makeDust(wall, x, y, 9, WALL_OVERLAY_COLOUR)
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PickaxeCore.makeNoise(actor, wall)
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}
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